I wanted to try out a choice scarf jirachi lead, as I'd heard good things about it, and I kinda built a team around it. This team uses quite a few steel types, which may be its downfall. please offer any suggestions to anything I missed that was major.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Trick
- Fire Punch
My uber fast lead. Can 2HKO suicide leads like azelf and aerodactyl, and has a 60% chance of stopping them from setting up at all. Also could function as a revenge killer late game if I don't trick off choice scarf. Also can severely cripple any wall I manage to trick the choice scarf to after disabling their lead. I'm thinking about switching out fire pawnch for thunderpawnch, cuz I don't currently have an electric-type move to do really good damage to gyarados.
Suicune @ Leftovers Trait: Pressure
EVs: 252 HP / 216 Def / 40 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf
My CM Suicune. Can mess up enemy Heatran who can otherwise really hurt my team. Has Rest so it can cure status conditions and restore damage. Can power up ridiculously at the sake of having more than one attack.
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]
Can switch in on a Scizor counter for Flash-fire boost, and then use STAB plus boosted Fire Blast to tear through opposing team with choice scarf speed. He is very important, as he offsets one of my team's biggest weakness, fire types. However, he does compound on my teams weakness to ground, which is thankfully mitigated by the presence of Skarm and my next poke.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Focus Blast
- Shadow Ball
Combos with Heatran and Scizor nicely, as it is immune to ground-type moves and fighting-type moves. Can set up on a pokemon locked into EQ and do heavy damage. I have psychic on there just to do good damage on Machamps I switch into, cause Machamp could be very annoying to this team.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Toxic
- Roost
- Spikes
My defensive wall. I opted out of speed evs for an uber-defensive physical wall. Can take any physical attack like a beast and toxic stall away. Of course, it can also set up spikes and whirlwind away pokemon like gyrados who could set up on jirachi locked into iron head or fire pawnch.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Thunder Wave
- Wish
- Protect
Once again, I have opted out of defense evs for a monstrous SpD stat. I have had good success with this, and since it walls special attackers so well, it can also perform as a cleric very effectively, replenishing the health of one of my pokes. If this spread is incredibly stupid, which it very well may be, PLEASE tell me why
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Trick
- Fire Punch
My uber fast lead. Can 2HKO suicide leads like azelf and aerodactyl, and has a 60% chance of stopping them from setting up at all. Also could function as a revenge killer late game if I don't trick off choice scarf. Also can severely cripple any wall I manage to trick the choice scarf to after disabling their lead. I'm thinking about switching out fire pawnch for thunderpawnch, cuz I don't currently have an electric-type move to do really good damage to gyarados.
Suicune @ Leftovers Trait: Pressure
EVs: 252 HP / 216 Def / 40 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf
My CM Suicune. Can mess up enemy Heatran who can otherwise really hurt my team. Has Rest so it can cure status conditions and restore damage. Can power up ridiculously at the sake of having more than one attack.
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]
Can switch in on a Scizor counter for Flash-fire boost, and then use STAB plus boosted Fire Blast to tear through opposing team with choice scarf speed. He is very important, as he offsets one of my team's biggest weakness, fire types. However, he does compound on my teams weakness to ground, which is thankfully mitigated by the presence of Skarm and my next poke.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Focus Blast
- Shadow Ball
Combos with Heatran and Scizor nicely, as it is immune to ground-type moves and fighting-type moves. Can set up on a pokemon locked into EQ and do heavy damage. I have psychic on there just to do good damage on Machamps I switch into, cause Machamp could be very annoying to this team.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Toxic
- Roost
- Spikes
My defensive wall. I opted out of speed evs for an uber-defensive physical wall. Can take any physical attack like a beast and toxic stall away. Of course, it can also set up spikes and whirlwind away pokemon like gyrados who could set up on jirachi locked into iron head or fire pawnch.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Thunder Wave
- Wish
- Protect
Once again, I have opted out of defense evs for a monstrous SpD stat. I have had good success with this, and since it walls special attackers so well, it can also perform as a cleric very effectively, replenishing the health of one of my pokes. If this spread is incredibly stupid, which it very well may be, PLEASE tell me why