A Thirsty Houndoom wants Coffee! - Houndoomsday vs. Coffee FLux

Rules said:
2v2 NFE/NE Singles!
36 hr DQ
Training items
2 subs
2 recovers/5 chills
ASB Arena
All abilities
Switch: OK

Why how nice of Houndoom, welcoming Coffee to ASB in a battle where someone's pets are going to die.
Houndoomsday

1-3-0
Dragonair [Smaug] (Male)
Nature: Adamant (+Att, -SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW UNLOCKED): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Attack: Rank 4 (+)
Defense: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Agility (*)
Aqua Jet (*)
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Extremespeed (*)
Leer (*)
Light Screen (*)
Protect (*)
Slam (*)
Safeguard (*)
Substitute
Supersonic (*)
Surf
Thunder Bolt
Thunder Wave (*)
Twister (*)
Wrap (*)



3-0-0
Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)

Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16

DC: 2/5
MC: 0

Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Bream
Calm Mind
Captivate
Confuse Ray
Counter
Cut

Dark Pulse
Detect

Dig
Double Edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure

Facade
Faint Attack
Fake Out
Feint

Fire Punch
Flash
Flatter
Fling
Focus Punch

Foresight
Foul Play
Frustration
Fury Cutter

Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off

Leer
Low Kick
Low Sweep

Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem

Protect
Psychic
Psych Up
Punishment
Rain Dance

Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round

Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw

Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute

Sucker Punch
Sunny Day
Swagger

Taunt
Telekenesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse
Will'O'Wisp
Wonder Room
Zen Headbutt



Metang [Big Richard] (Male)
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-), -10% evasion
Size Class: 4
Weight Class: 6 (5 light metal)

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Agility
Confusion
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Pursuit
Scary Face
Take Down
Zen Headbutt


---------------​


Coffee FLux


Duskull [King Hamlet] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks:
Leer*
Night Shade*
Disable*
Foresight*
Astonish*
Shadow Sneak*
Pursuit*

Pain Split*
Destiny Bond*
Imprison*
Ominous Wind*
Feint Attack*

Will-O-Wisp*
Blizzard*
Psychic*
Payback*
Protect*



Riolu [Rucario] (Male)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fighting
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Foresight*
Quick Attack*
Endure*
Counter*
Force Palm*
Copycat*
Feint*
Reversal*
Screech*

Blaze Kick*
Crunch*
Hi Jump Kick*
Bullet Punch*
Detect*

Poison Jab*
Shadow Claw*
Earthquake*
Rock Tomb*
Focus Blast*



Order of Events:
Houndoom sends out and equips.
Coffee sends out, equips and orders.
Houndoom counters.
I ref.

 
Duskull

Destiny Bond >> Will o' Wisp >> Shadow Sneak

EDIT: I blame Houndoom for not telling me that destiny bond only lasted a round when explaining how the move works in ASB.
 



Bad Houndoom. Bad.

Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 90/EN: 100
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Hello little ghosty.

---------------​


Coffee Flux

Duskull (King Hamlet) (M) @ Nothing
HP: 80/EN: 100
3/3/2/3/21
SC1/WC2
Field: Empty.
Other: Hello bigger looking ghosty.

Action 1:
Sableye used Dark Pulse
Roll: [<=625 Crit]: 4151/10000 (No)
Roll: [<=2000 Effect]: 6856/10000 (No)
(8 + 3 + 4.5 - 4.5) * 1.5 = 16.5
-5 EN
Duskull used Destiny Bond
Duskull is trying to bond with Sableye!
-14 EN

Action 2:
Sableye used Magic Coat
It shrouded itself in magic!
-10 EN
Duskull used Will-O-Wisp
Roll: [<=7500 Hit]: 7500/10000 (Yes)
It bounced off the magic coat!
Duskull is burned!
-7 EN
-2 HP

Action 3:
Duskull used Shadow Sneak
Roll: [<=625 Crit]: 9091/10000 (No)
(4 + 3 + 4.5 - 4.5 - 3) = 4
-3 EN
-2 HP
Sableye used Dark Pulse
Roll: [<=625 Crit]: 9158/10000 (No)
Roll: [<=2000 Effect]: 6762/10000 (No)
(8 + 3 + 4.5 - 4.5) * 1.5 = 16.5
-5 EN

Totals:
Sableye | -4 HP | -20 EN
Duskull | -37 HP | -24 EN


Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 86/EN: 80
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Duskull (King Hamlet) (M) @ Nothing
HP: 43/EN: 76
3/3/2/3/21
SC1/WC2
Field: Empty.
Other: Burned


Order of Events:
Houndoom orders.
Coffee counters.
I ref.
 



Hurray for priority combos!

Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 86/EN: 80
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Duskull (King Hamlet) (M) @ Nothing
HP: 43/EN: 76
3/3/2/3/21
SC1/WC2
Field: Empty.
Other: Burned (2dpa)

Action 1:
Duskull used Shadow Shade! (This thing is a pain to calculate.)
Roll: [<=625 Crit]: 6776/10000 (No)
(4 + 3 + 4.5 - 4.5 - 3) + 10 = 14
-13 EN
-2 HP
Sableye used Taunt
Duskull fell for the Taunt!
-9 EN

Action 2:
Sableye used Dark Pulse
Roll: [<=625 Crit]: 9319/10000 (No)
Roll: [<=2000 Effect]: 3451/10000 (No)
(8 + 3 + 4.5 - 4.5) * 1.5 = 16.5
-5 EN
Duskull is cooling down
-2 HP

Action 3:
Sableye used Sucker Punch
Roll: [<=625 Crit]: 9091/10000 (No)
(8 + 3 + 4.5 - 4.5) * 1.5 = 16.5
-5 EN
Duskull used Night Shade
10 Damage!
-5 EN
-2 HP

Totals:
Sableye | -24 HP | -19 EN
Duskull | -29 HP | -18 EN


Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 62/EN: 61
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Duskull (King Hamlet) (M) @ Nothing
HP: 4/EN: 58
3/3/2/3/21
SC1/WC2
Field: Empty.
Other: Burned (2dpa), Taunted (5a)


Order of Events:
Coffee orders.
Houndoom counters.
I ref.
 



I AM GONNA RNG THIS SABLEYE TO DEATH. D=< stupid Hdoom. c:

Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 62/EN: 61
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Duskull (King Hamlet) (M) @ Nothing
HP: 4/EN: 58
3/3/2/3/21
SC1/WC2
Field: Empty.
Other: Burned (2dpa), Taunted (5a)

Sableye protects
-13 EN
Duskull tries to Shadow Shade
Roll: [<=625 Crit]: 962/10000 (No)
(4 + 3 + 4.5 - 4.5 - 3) + 10 = 14
-2 HP

Sableye uses Recover
+20 HP
-11 EN
Duskull is cooling down
-2 HP
Duskull fainted!


Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 82/EN: 37
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Duskull (King Hamlet) (M) @ Nothing
HP: KO/EN: KO
3/3/2/3/21
SC1/WC2
Field: Empty.
Other: Burned (2dpa), Taunted (5a)


Order of Events:
Coffee sends out, equips.
Hdoom can switch or decline.

IF Hdoom switch;
Hdoom order.
Coffee counter.
I ref.

IF Hdoom decline;
Coffee orders.
Hdoom counter.
I ref.
 



Sorry for the long wait. Crazy weekend.

Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 82/EN: 37
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Riolu (Rucario) (M) @ Nothing
HP: 90/EN: 100
4/1/2/2/60
SC1/WC2
Field: Empty.
Other:

Action 1
Riolu used Earthquake
Roll: [<=625 Crit]: 5091/10000 (No)
(10 + 6 - 4.5) = 11.5
-7 EN
Sableye uses Torment
Riolu was imbued with a dark energy (6a)!
-9 EN

Action 2
Riolu used Poison Jab
Roll: [<=625 Crit]: 4637/10000 (No)
Roll: [<=3000 Effect]: 8858/10000 (No)
(8 + 6 - 4.5) * 0.67 = 6.4
-6 EN
Sableye used Will O Wisp
Roll: [<=7500 Hit]: 8287/10000 (No)
It missed!
-7 EN

Riolu used Earthquake
... but if failed!
Sableye chilled.
+12 EN

Totals:
Sableye | -18 HP | -4 EN
Riolu | -13 EN


Houndoomsday

Sableye (Banquo) (M) @ Exp. Share
HP: 64/EN: 34
3/3/3/2/58
SC1/WC2
Field: Empty.
Other: Magic Coat

---------------​


Coffee Flux

Riolu (Rucario) (M) @ Nothing
HP: 90/EN: 87
4/1/2/2/60
SC1/WC2
Field: Empty.
Other: Tormented (4a)


Order of Events:
HDoom orders.
Coffee counters.
I ref.
 
Switching to Metang@Amulet Coin. You have no counter switch, so I'll go ahead and order!

Zen Headbutt~Zen Headbutt~Zen Headbutt
IF (Counter) THEN (Confusion)
IF (Successful P/e) THEN (Chill)
 



HDoom continues to anger the Spheal ref. D:

Houndoomsday

Metang (Big Richard) (M) @ Amulet Coin
HP: 90/EN: 100
4/4/2/3/43
SC4/WC5
Field: Empty.
Other: One of the top NFE's along with Dragonair!

---------------​


Coffee Flux

Riolu (Rucario) (M) @ Nothing
HP: 90/EN: 87
4/1/2/2/60
SC1/WC2
Field: Empty.
Other: Tormented (4a)

Action 1
Riolu used Blaze Kick
Roll: [<=9000 Hit]: 6735/10000 (Yes)
Roll: [<=625 Crit]: 156/10000 (Yes)
(9 + 3 + 6 - 6) * 1.5 = 18
-7 EN
Roll: [<=1000 Effect]: 1009/10000 (No!~)
Metang used Zen Headbutt
Roll: [<=9000 Hit]: 3177/10000 (Yes)
Roll: [<=625 Crit]: 5948/10000 (No)
(8 + 3 + 6 - 1.5) * 1.5 = 23.25
-5 EN

Action 2
Riolu used Hi Jump Kick
Roll: [<=9000 Hit]: 328/10000 (Yes)
Roll: [<=625 Crit]: 5602/10000 (No)
(13 + 3 + 6 -6) = 16
-7 EN
Metang used Zen Headbutt
Roll: [<=9000 Hit]: 218/10000 (Yes)
Roll: [<=625 Crit]: 882/10000 (No)
(8 + 3 + 6 - 1.5) * 1.5 = 23.25
-9 EN

Riolu used Focus Blast
Roll: [<=7000 Hit]: 6216/10000 (Yes)
Roll: [<=625 Crit]: 6445/10000 (No)
(12 + 3 + 3 - 4.5) = 13.5
-7 EN
Metang used Zen Headbutt
Roll: [<=9000 Hit]: 2847/10000 (Yes)
Roll: [<=625 Crit]: 4605/10000 (No)
(8 + 3 + 6 - 1.5) * 1.5 = 23.25
-13 EN

Totals:
Metang | -48 HP | -27 EN
Riolu | -70 HP | -21 EN


Houndoomsday

Metang (Big Richard) (M) @ Amulet Coin
HP: 42/EN: 73
4/4/2/3/43
SC4/WC5
Field: Empty.
Other: One of the top NFE's along with Dragonair!

---------------​


Coffee Flux

Riolu (Rucario) (M) @ Nothing
HP: 20/EN: 66
4/1/2/2/60
SC1/WC2
Field: Empty.
Other: Tormented (1a)


Order of Events:
Coffee orders.
HDoom counters.
I ref.
 
Zen Headbutt~Zen Headbutt~Zen Headbutt

If Zen Headbutt misses a1, then replace actions 2 and 3 with Confusion

I cracked up at: Other: One of the top NFE's along with Dragonair!
 
Accuracy Check = 8350 = HIT!

Congrats to Houndoomsday!

Me: +4 UC

Houndoomsday: +3 CC
- Sableye | +3 MC | +1 DC | +1 KOC
- Metang | +1 EC | +2 MC | +1 DC | +1 KOC
Coffee FLux: +2 CC
- Duskull | +1 EC | +2 MC
- Riolu | +1 EC | +2 MC | +1 DC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top