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Completed A Touram- Oh wait - DetroitLolcat Vs Alpha Jolt (ref pimpgangster)

Discussion in 'ASB' started by pimpgangster, May 25, 2011.

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  1. pimpgangster

    pimpgangster

    Joined:
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    662
    Style: 2v2 singles
    DQ Time: 3 Days
    2 Rest/Recoveries (are there any chills?)
    Arena: Normal ASB Arena, unless you would like to post a cool arena
    Switch=KO
    All abilities,
    No items

    Welcome to the Basic ASB Arena for a Tounam- oh it’s just a normal battle, but that doesn’t matter. Both of our competitors have brought their best Pokemon and the audience is hyped. Without further ado, Let the Battle Begin!!!

    The Pokemon

    AlphaJolt (open)


    Dratini [Hermes] (M)
    Nature: Naughty (+Atk, -SpD)
    Type: Dragon
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    *Wrap
    *Leer
    *Thunder Wave
    *Twister
    *Dragon Rage
    *Slam
    *Agility
    Outrage

    *ExtreemeSpeed
    *Dragon Pulse
    *Dragon Dance

    *Waterfall
    *Fire Blast
    *Thunderbolt
    Ice Beam
    Rain Dance
    Thunder



    Machop [Heracles] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 45

    EC: 4/9
    MC: 1
    DC: 3/5

    Moves:
    *Low Kick
    *Leer
    *Focus Energy
    *Karate Chop
    *Low Sweep
    *Foresight
    *Seismic Toss
    *Revenge
    Scary Face
    Dynamicpunch

    Counter
    *Ice Punch
    *Thunderpunch
    *Fire Punch
    Bullet Punch

    *Rock Slide
    *Payback
    *Earthquake


    DetroitLolcat (open)



    Scyther, Male
    Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Bug/Flying:
    Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    (DW, Locked): Steadfast Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Stats

    HP: 100
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105

    Counters:
    EC: 3/6
    MC: 1
    DC: 1/5

    Moves:
    Vacuum Wave*
    Quick Attack*
    Leer*
    Focus Energy*
    Pursuit*
    False Swipe*
    Agility*
    Wing Attack*
    Fury Cutter*
    Swords Dance

    Counter*
    Steel Wing*
    Reversal*

    Brick Break*
    X-Scissor*
    U-Turn*


    Larvitar, male
    Nature: Jolly:

    (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Type: Rock/Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities Guts
    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    (DW, Locked) Sand Veil: Type: Innate

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)

    Counters:
    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Bite*
    Leer*
    Sandstorm*
    Screech*
    Chip Away*
    Rock Slide*
    Scary Face*
    Thrash*

    Dragon Dance*
    Outrage*
    Iron Head*

    Earthquake*
    Stone Edge*
    Payback*


    Order of Operations
    Detroit sends out Pokemon
    Alpha Sends out Pokemon and Orders
    Detroit Orders
    I ref
    Detroit Orders
    Alpha Orders
    I ref again
    Rinse and Repeat
  2. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    oh yeah 5 chills like a normal battle...

    Go Scyther!

    [pimg]123[/pimg]
    HP:100
    Attack: 5
    Defense: 3
    Special Attack:1
    Special Defense:3
    Speed: 105

    Hmm, I sense that that Dratini might evolve...ugh this will be a tough battle.
  3. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Well the match hasn't even started, and I've made my first typo. Its Dragonair, not Dratini (check the hide tags and the sprite in the pm I sent, and those are Dragonair's stats, not Dratini's).

    GO HERMES! Start things off with a Thunder Wave. Next use Rain Dance and follow up with Thunder.
  4. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    Okay, Scyther, this is going to be a tough one. First, I want you to boost up with Swords Dance and, hopefully not getting fully paralyzed, follow up with Wing Attack and then another Wing Attack.

    Hit hard and fast.
  5. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    [​IMG]
    Dragonair[Hermes] (M)
    HP: 100
    Energy: 100
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts:
    Status:
    Ability: Shed Skin


    [​IMG]

    Scyther, Male
    HP: 100
    Energy: 100
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105
    Boosts:
    Status:
    Ability: Swarm/Technician


    Round One Start!

    Welcome to the ASB Tournament Arena for just a regular battle, where the match begins... now.
    Both Trainers send out their Pokemon which just happen to be… a Scyther and a Dragonair. Scyther starts off by Dancing with Swords to boost his Attack, however Hermes is unfazed by this display and fires a Thunder Wave, paralysing Scyther. This lets Hermes go first and he makes the most of it by Dancing again, but this time for Rain. Hermes tries to move and… is successful, dashing at Hermes with a Wing Attack. It deals modest damage to the Dragon. Hermes then finds it’s target with a perfectly accurate Thunder. Scytherthen finishes with another Wing Attack that does the same damage.

    Calcs (open)

    Swords Dance - +2 Attack (-7 energy)
    Thunder Wave – Success (-7 energy)
    Rain Dance – Success (-10 energy)
    Wing Attack – 18 damage (-5 energy)
    Thunder – 18 damage (-8 energy)
    Wing Attack – 18 damage (-9 energy)


    [​IMG]
    Dragonair [Hermes] (M)
    HP: 64
    Energy: 75
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (4 Rounds Left)
    Status:
    Ability: Shed Skin
    [​IMG]
    Scyther, Male
    HP: 82
    Energy: 73
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105
    Boosts: +1 Atk
    Status: Paralysed 20%
    Ability: Swarm/Technician

    If I have miscalced any thing just let me know. This is my first battle reffing so some polite help would be recommended

    Detroit, you're move
  6. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    Swords Dance, Wing Attack, Wing Attack
  7. AlphaJolt

    AlphaJolt

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    Thunder, Ice Beam, Thunder.
  8. pimpgangster

    pimpgangster

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    Dragonair [Hermes] (M)
    HP: 64
    Energy: 75
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (4 Rounds Left)
    Status:
    Ability: Shed Skin

    Scyther, Male
    HP: 82
    Energy: 73
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105
    Boosts: +1 Atk
    Status: Paralysed 20%
    Ability: Swarm/Technician


    Scyther starts off by trying to dance but is Fully Paralysed. Hermes makes the most of this and hits it with a Thunder again. Scyther then dashes towards Hermes and Attacks with it’s Wings. Dragonair then manages to launch an off balance Ice Beam directly to the face of Scyther. This however does not freeze. Scyther however does not move again due to the Paralysis that is taking over his body. Hermes feigns to help but aunches another Thunder while Scyther is down
    Calcs (open)
    Calcs (open)

    Hermes
    Thunder – 18 Damage 12 Energy
    Ice Beam - 15 Damage 7 Energy
    Thunder – 18 Damage 8 Energy

    Scyther
    Paralysed
    Wing Attack – 17 Damage 4 Energy
    Paralysed



    Dragonair [Hermes] (M)
    HP: 46
    Energy: 48
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (3 Rounds Left)
    Status:
    Ability: Shed Skin

    Scyther, Male
    HP: 31
    Energy: 69
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105
    Boosts:
    Status: Paralysed 15%
    Ability: Swarm/Technician


    Alphajolt, make your move!!
  9. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    bs hax to the max

    Wing Attack, Quick Attack, Quick Attack
  10. AlphaJolt

    AlphaJolt

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    Try to KO him this round Hermes (hopefully without hax). Thunder, Ice Beam, Thunder all again.
  11. pimpgangster

    pimpgangster

    Joined:
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    662
    [​IMG]
    Dragonair [Hermes] (M)
    HP: 46
    Energy: 48
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (3 Rounds Left)
    Status:
    Ability: Shed Skin

    [​IMG]
    Scyther, Male
    HP: 31
    Energy: 69
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105
    Boosts:
    Status: Paralysed 15%
    Ability: Swarm/Technician
    Although Scyther is paralysed Hermes is showing no mercy!!. He demonstrates this by launching a powerful Thunder right at him. Scyther, although slowed by paralysis does not care and launches another Wing Attack at Hermes. He then tries to follow this up with one last quick attack but the Paralysis kicks in once more, sealing his fate. He resigns to his destiny as Hermes launches one final Ice Beam that KO’s Scyther
    Calcs (open)
    Calcs (open)

    Hermes
    Thunder – 18 Damage 12 Energy
    Ice Beam - 15 Damage 7 Energy

    Scyther
    Wing Attack – 15 Damage 4 Energy
    Paralysed

    [​IMG]
    Dragonair [Hermes] (M)
    HP: 31
    Energy: 29
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (2 Rounds Left)
    Status:
    Ability: Shed Skin

    [​IMG]
    Scyther, Male
    HP: 0
    Energy: 0
    Atk: Rank 5 (Adamant bonus +1)
    Def: Rank 3
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 105
    Boosts:
    Status: Paralysed 15%
    Ability: Swarm/Technician
    Detroit sends out new Pokemon
    Alpha Orders
    Detroit Orders
  12. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    Go, Larvitar. Yeah, it's over -_-
  13. AlphaJolt

    AlphaJolt

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    Waterfall, Ice Beam, Waterfall.
  14. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    Dragon Dance, Earthquake, Iron Head
  15. pimpgangster

    pimpgangster

    Joined:
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    Messages:
    662
    [​IMG]
    Dragonair [Hermes] (M)
    HP: 31
    Energy: 29
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (2 Rounds Left)
    Status:
    Ability: Shed Skin

    [​IMG]
    Larvitar, Male
    HP: 90
    Energy: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)

    Boosts:
    Status:
    Ability: Guts


    After the loss of his good friend Scyther, Detroit sends out a Larvitar. However, before he can move he is hit by a strong Waterfall from Hermes. When he picks himself up, he starts Dancing like a Dragon (lot of dancing happening here). Larvitar – now faster - starts shaking the entire arena, as if it were creating an Earthquake or something. To conserve energy Hermes then fires off a strong Ice Beam which hits Larvitar square on. Amidst the shaking and bumping of the arena Larvitar charges at Hermes with an Iron Head. To end the round, Hermes manages to launch another Waterfall at Larvitar

    Calcs (open)
    Calcs (open)

    Hermes
    Waterfall – 32 Damage 6 Energy
    Ice Beam - 17 Damage 7 Energy
    Waterfall – 32 Damage 6 Energy

    Larvitar
    Dragon Dance - 7 Energy
    Earthquake – 15 Damage 7 Energy
    Iron Head – 10 Damage 5 Energy



    [​IMG]
    Dragonair [Hermes] (M)
    HP: 6
    Energy: 10
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (1 Round Left)
    Status:
    Ability: Shed Skin

    [​IMG]
    Larvitar, Male
    HP: 9
    Energy: 86
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)

    Boosts: +1 ATK/SPE
    Status:
    Ability: Guts


    Both Pokemon are low on HP but Hermes is also dangerously low on Energy as well.

    Detroit - It’s Clobbering Time
  16. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    that didn't KO? Well I misplayed that badly then.

    Earthquake x3
  17. AlphaJolt

    AlphaJolt

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    Outrage till he can't battle.
  18. pimpgangster

    pimpgangster

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    662
    [​IMG]
    Dragonair [Hermes] (M)
    HP: 6
    Energy: 10
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts: Rain (1 Round Left)
    Status:
    Ability: Shed Skin


    [​IMG]Larvitar, Male
    HP: 9
    Energy: 86
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)
    Boosts: +1 ATK/SPE
    Status:
    Ability: Guts


    To start and end the round Larvitar summons another Earthquake to KO Dragonair
    Calcs (open)
    Calcs (open)

    Larvitar
    Earthquake – 15 Damage 7 Energy

    [​IMG]
    Dragonair [Hermes] (M)
    HP: 0
    Energy: 0
    Atk: Rank 4 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 70
    Boosts:
    Status:
    Ability: Shed Skin
    [​IMG]
    Larvitar, Male
    HP: 9
    Energy: 79
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)
    Boosts:

    Status:
    Ability: Guts

    Alpha Sends out Poke and orders
    Detroit orders
    I finish this
  19. AlphaJolt

    AlphaJolt

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    Go Heracles! Finish this up with a DynamicPunch, and if he's still standing, use it again and again.
  20. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    Spam Iron Head for tons of flinch hax
  21. pimpgangster

    pimpgangster

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    [​IMG]
    Machop [Heracles] (M)
    HP: 100
    EN: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 45
    Boosts:
    Status:
    Ability: Guts, No Guard

    [​IMG]
    Larvitar, Male
    HP: 9
    Energy: 86
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)
    Boosts: +1 ATK/SPE
    Status:
    Ability: Guts
    The final contender to the stage is a Machoke by the name of Heracles. As he is charged with an Iron Head by Larvitar, he hits back with a Dynamicpunch!! This KOes and seals the win for Alpha

    Calcs (open)

    Hermes
    Dynamicpunch – 24 Damage 8 Energy

    Larvitar
    Iron Head – 7 Damage 5 Energy


    [​IMG]
    Machop [Heracles] (M)
    HP: 93
    EN: 92
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 45
    Boosts:
    Status:
    Ability: Guts, No Guard

    [​IMG]
    Larvitar, Male
    HP: 0
    Energy: 0
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (Jolly Penalty)
    SpD: Rank 2
    Spe: 47 (Jolly Boost)
    Boosts: +1 ATK/SPE
    Status:
    Ability: Guts
    Prizes (open)


    Alphajolt: 2 TC
    Hermes the Dragonair: 1 EC, 2 MC, 1 DC, 1 KOC
    Heracles the Machoke: 1 EC, 2 MC, 1 DC, 1 KOC


    DetroitLolcat: 2 TC
    Scyther: 1 EC, 2 MC, 1 DC,
    Larvitar: 1 EC, 2 MC, 1 DC, 1 KOC


    pimpgangster: 4 RC


    GG to everyone.
    Alpha - Congrats on your 1K as well
    Detroit – Thundurus should have gone, but, who cares!!
  22. AlphaJolt

    AlphaJolt

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    Thanks for reffing this and gg dlc.
    EDIT: pimp, change the tag of this thread to completed by editting the OP.
  23. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    whoa, I couldn't find this thread for a while! Good game!
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