Hi, if you're not invoved in this battle, please do not post in this thread until the completion of this battle. Thank you. Anyways, welcome to another battle on the CAP ASB Tournament Arena, but with a slight difference! One side, we have a newcomer to CAP ASB: King Serperior, looking to have a promising debut. On the other hand, we have TheMogRunner, a long time user of CAP ASB, who has come back from a hiatus some time ago. Here is a recap of the regulations. REGULATIONS Beginner Battle Beginner Battle Rules (Move your mouse to reveal the content) Beginner Battle Rules (open) Beginner Battle Rules (close) 1. Pokemon must be able to evolve 2. Pokemon with 4 rarity cannot be used. 3. Rarity Cost of Pokemon on one side of the field cannot exceed # of Pokemon + 3 4. 1 Rarity is added to the rarity of a 2nd stage Pokemon in a 3 stage line. 5. A Pokemon with full EC or full DC cannot be used in a Beginner Battle. 3v3 NFE Singles 3 Day DQ Time 0 Recoveries/5 Chills per mon max 1 Substitution per mon max Switch=KO Abilities=All Items=Off Arena: ASB Tournament Arena + Randomiser (Move your mouse to reveal the content) Arena: ASB Tournament Arena + Randomiser (open) Arena: ASB Tournament Arena + Randomiser (close) Arena: ASB Tournament Arena + Randomiser Field Type: Neutral Complexity: Moderate Format: All Restrictions: No Restrictions Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Today, there is a minor twist with this battle! You see, a small disk called "The Randomiser" has been placed somewhere in the arena, & at the end of each round, it applies one of five different random effects, eack having a 1/5 chance of occuring. The five different effects are as follows: The moat around the arena becomes frozen. Any pokes in the water when this happens is completely immobilised unless they melt the ice. It unfreezes after a round has been finished. A Flock of Togekiss land close by and cause all added effects to be doubled. A Chansey runs out, uses Heal Bell, and runs back. Gravity is activated in the Arena All other randomiser effects disappear. The battle starts with no randomiser effect. Team King Serperior (Move your mouse to reveal the content) Team King Serperior (open) Team King Serperior (close) Nidoran♂ [Tyrant] (male) Nature: Mild (+1 SpA, -1 Def) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle(DW -Locked): (can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-def) SpA: Rank 3 (+ SpA) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Attacks: Leer(*) Peck(*) Focus Energy(*) Tackle(*) Horn Attack(*) Double Kick(*) Poison Sting(*) Focus Energy(*) Fury Attack(*) Helping Hand(*) Sucker Punch(*) Head Smash(*) Confusion(*) Sludge Bomb(*) Thunderbolt(*) Ice Beam(*) Move Number: 16 --- Embirch [Firestorm] (Male) Nature: Rash (+1 SpA, -1 SpD) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+SpA) SpD: Rank 1 (-SpD) Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Bullet Seed(*) Sweet Scent(*) Absorb(*) Growth(*) Ember(*) Leech Seed(*) Flame Wheel(*) Giga Drain(*) Fire Spin(*) Seed Bomb(*) Earth Power(*) Dragonbreath(*) Flamethrower(*) Energy Ball(*) Overheat(*) Move Number: 15 --- Riolu [Goku] (Male) Nature: Naughty (+1 Atk, -1 SpD) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+Atk) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-SpD) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Quick Attack(*) Foresight(*) Endure(*) Counter(*) Force Palm(*) Feint(*) Reversal(*) Screech(*) Crunch(*) Bullet Punch(*) Detect(*) Rock Slide(*) Shadow Claw(*) Earthquake(*) Move Number: 14 Team TheMogRunner (Move your mouse to reveal the content) Team TheMogRunner (open) Team TheMogRunner (close) Eevee [Olive Oil] (F) Nature: Bashful (No effect on stats) Personality: (to be added) Type:Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). (DW)Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (LOCKED) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC:2/6 MC:0 DC:1/5 Attacks: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Yawn Wish Flail Facade Work Up Toxic Frustration (Attacks=12) --- Riolu [Rum] (M) Nature:Rash (+1 SpA, -1 SpD) Personality: Type: Fighting: These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost. Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 1(-) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC:3/6 MC:0 DC:4/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Copycat Nasty Plot Bullet Punch Hi Jump Kick Blaze Kick Ice Punch Sky Uppercut Swords dance Brick Break Shadow Claw Substitute (Attacks=18) Note from IAR: Despite being able to unlock it, Beginner Battle Rules mean Prankster will be DISABLED for this battle. --- Stunky[Diet Poison](M) Nature:Lonely (+1 Atk, -1 Def) Type: Poison: Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare. Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated. Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Stench:(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath:(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. (DW)Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(LOCKED) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 74 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC:0/6 MC:0 DC:0/5 Attacks: Scratch Focus Energy Poison Gas Screech Fury Swipes SmokeScreen Toxic Feint Slash Crunch Flame Burst Foul Play Venoshock Explosion Taunt (Attacks=15) And with that, those are all the Regulations, here's to a great battle you two. Battle Begin! ORDER King Serperior sends out one Pokemon. TheMogRunner sends out one Pokemon. TheMogRunner issues three actions. King Serperior issues three actions. Its_A_Random refs.