Gym A very Normal approach to defeat the mud: Leader Its_A_Random vs. Yarnus of Bethany

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I think I've just about gotten used to all of the mud here. Well, here is Its_A_Random's second official challenger, Yarnus of Bethany, is here to see how he'll do! He seems confident enough, and he seems to have all Normal type Pokemon with him. Anyway, here are the rules and arena description:

4v4 Doubles (IAR brings 8, chooses 4)
3 Day Player DQ Time
2 Recoveries/5 Chills Max per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On
Sequences=Off
Turn Order=Coinflip
Arena: Earth Mausoleum
Field Type: Ground
Complexity: Intense
Format: All

Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power.
Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

Mechanics:
  • Mud patches around the arena have enough water to be considered usable as an external Water Source.
    However, all the mud means that such attacks become Ground Type moves.
    These attacks can still be nullified by Storm Drain.
    Any Pokemon hiding in Mud Patches through the use of moves like Dive can also be affected by seismic moves at x2 Power.
  • Sky Drop, Fly, & Bounce all do not gain altitutde to successfully evade attacks, that is, they instead become 0 Priority attacks

Summary: Ground Type Paradise.


I'm sure we're all fairly familiar with the Mausoleum, I know I am. Here are the Pokemon we'll be seeing!

First, the team of the leader:
Its_A_Random said:

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass, 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (96/96)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

Golurk [Robolem] (-)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Iron Fist: (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/71)
PHYSICAL
Astonish
Bulldoze
Drain Punch
DynamicPunch
Earthquake
Fire Punch
Fly
Focus Punch
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Magnitude
Mega Punch
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge
Thunderpunch
Zen Headbutt

SPECIAL
Earth Power
Grass Knot
Mud-Slap
Signal Beam

OTHER
Defence Curl
Double Team
Iron Defence
Magic Coat
Protect
Rest
Safeguard
Sleep Talk
Substitute
Swagger
Toxic

Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/87)
PHYSICAL
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn

SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave
Snarl
Water Spout

OTHER
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Toxic

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0+4
DC: 5/5

ATTACKS (51/77)
PHYSICAL
Body Slam
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Selfdestruct
Solarbeam

OTHER
Amnesia
Attract
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0+3
DC: 5/5

ATTACKS (78/104)
PHYSICAL
Acrobatics
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (64/87)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Hmmm, I haven't seen this Colossoil brought here yet. Of course, this team is as strong as always. Here is the challenger's team:
Yarnus of Bethany said:

Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43

Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5

13 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Endure
Bide
Mud Slap
Sleep Talk
Icy Wind
Block
Mimic

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Substitute
Work Up
Explosion
Skull Bash
Dig
Protect
Surf
Shadow Ball
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)

Ambipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Total Ranks:19
Size Ranks: 2
Weight Rank: 2

EC: 6/6
MC: 1
DC: 5/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Double Hit

Fake Out(*)
Revenge(*)
Bounce(*)
Mimic
Role Play
Low Sweep
Foul Play
Gunk Shot

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Thunder Punch
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
Acrobatics
Hone Claws
Return

Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact
Double-Edge
Rollout
Headbutt

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot
Superpower
Sleep Talk
Last Resort
Self-Destruct

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide
Reflect
Wild Charge
Skull Bash

PorygonZ [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Moves:
Trick Room
Nasty Plop
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam
Embargo

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split
Trick
Wonder Room
Gravity
Dark Pulse
Mimic
Electroweb
Shock Wave
Sleep Talk

Toxic
Psychic
Protect,
Reflect
Solar Beam
Double team
Thunder Wave
Substitute
Hidden Power (Fire, 7)
These are some strong Normal Pokemon! But will they be strong enough to beat Its_A_Random? It'll sure be tough to win in an environment tailor-made for Ground Pokemon without a type advantage.

Good thing I always keep a few quarters on me just for official coin flips. To see who sends out Pokemon first, heads for Its_A_Random, tails for Yarnus of Bethany.

RNG (<=500=heads): 965/1000


Yarnus of Bethany sends out two Pokemon and equips items
Its_A_Random sends out two Pokemon, equips items, and orders
Yarnus of Bethany orders
I ref


Here we go!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#3

"If you did not come here to win, then why have you challenged me...Anyways, Robolem @ Expert Belt & Megawhal @ Expert Belt will open the duties today!"

Robolem: [Disable Klutz] Low Kick (Zzz!) > Dynamicpunch (Zzz!) > Low Kick (Zzz!)
IF either Pokemon use Protect (Zzz!) successfully, THEN use Dynamicpunch (Zap!) that action, pushing actions back when Low Kick is replaced.
IF Zzz! uses Bide, THEN use Hammer Arm (Zap!) the first Bide action, Dynamicpunch (Zap!) the second.
IF Zzz! faints, THEN redirect all remaining actions to Zap!.

Megawhal: Brick Break (Zzz!) > Drill Run (Zzz!) > Brick Break (Zzz!)
IF Zzz! uses Protect successfully without transfer, THEN re-direct your current attack to Zap!.
IF Zzz! uses Bide, THEN use Drill Run (Zap!) the first Bide action, Brick Break (Zap!) the second.
IF Zzz! faints, THEN redirect all remaining actions to Zap!.
 
#5
Counter doesn't affect Ghost types. Also, jsyk, Counter automatically targets whatever Pokemon hit the user last with a physical move, so selecting a target is unnecessary.

Its_A_Random:

Robolem|Megawhal
HP: 100|120
Energy: 100|100
Item: Expert Belt|Expert Belt
Abilities: Klutz [Disabled], Iron Fist, No Guard|Rebound, Guts, Pressure
Atk: 5|5
Def: 3|2
SpA: 3|3
SpD: 3|3
Spe: 47|110
Other: -10% Evasion|+14% Accuracy

Yarnus of Bethany:

Zzz!|Zap!
HP: 125|100
Energy: 100|100
Item: Full Incense|Leftovers
Abilities: Immunity, Thick Fat, Gluttony|Adaptability, Download, Analytic
Atk: 4 [5]|2
Def: 4|3
SpA: 2|6
SpD: 4 [5]|3
Spe: 30|90
Other: none|+1 Atk


The first four Pokemon are out on the field, and Yarnus of Bethany does not seem very confident right now. Megawahl starts off by punching the fat Zzz!, doing some decent damage. Zap! shoots some ice from its beak-thing at Robolem with great power! Robolem, not concerned, walks up to Zzz! and sweeps out his legs from underneath him, making Zzz! hit the ground very hard! Zzz! tries to tackle Robolem in response, but Robolem uses his ghostly power to fade away just as Zzz! was about to hit him. Zzz! looks rather concerned, since he has taken so much damage already without inflicting any himself. Zap! and Zzz! both put up magical-like shields around themselves, which seems like a rather odd strategy, since no one is gonna accomplish anything this action. Megawahl uses his big nose to shoot towards Zap!, hitting the shield and straining Zap. Robolem does his favorite thing, punching Zap!'s shield, really forcing Zap! exert a lot of effort to prevent himself from being hurt. The shields now down, Megawahl once again whacks Zzz! with his arm, wearing Zzz! down. Zap! tries to help its partner out by shooting a green beam at Megawhal, but it just doesn't do enough to slow down Its_A_Random and his Pokemon. Robolem trips Zzz! again, and Zzz! tries to respond with a tackle. Just as before, Robolem fades into nothing while Zzz! simply falls to the ground. At the end of the first round, it seems that the leader has a significant advantage. Will Yarnus of Bethany switch out a Pokemon or two and hope to swing some momentum? Will he succeed in trying to turn things around a bit? Only time will tell.


Its_A_Random:

Robolem|Megawhal
HP: 79|99
Energy: 74|83
Item: Expert Belt|Expert Belt
Abilities: Klutz [Disabled], Iron Fist, No Guard|Rebound, Guts, Pressure
Atk: 5|5
Def: 3|2
SpA: 3|3
SpD: 3|3
Spe: 47|110
Other: -10% Evasion|+14% Accuracy

Yarnus of Bethany:

Zzz!|Zap!
HP: 35|100
Energy: 54|64
Item: Full Incense|Leftovers
Abilities: Immunity, Thick Fat, Gluttony|Adaptability, Download, Analytic
Atk: 4 [5]|2
Def: 4|3
SpA: 2|6
SpD: 4 [5]|3
Spe: 30|90
Other: none|+1 Atk

Action 1:
Megawhal: Brick Break (Zzz!): (8+2+1.5) x 1.5 = 17.25 Damage, -6 Energy
Crit: 197/1000: No
Zap!: Ice Beam (Robolem): (10+4) x 1.5 = 21 Damage, -7 Energy
Crit: 449/1000: No
Effect: 395/1000: No
Robolem: Low Kick (Zzz!): (15+2+1.5) x 1.5 = 27.75 Damage, -9 Energy
Crit: 306/1000: No
Zzz!: Counter: -20 Energy

Action 2:
Zap!: Protect: -6 Energy
Zzz!: Protect: -6 Energy
Megawhal: Drill Run (Zap!): (8+3+3) = 14 Damage, -5 Energy, -5.6 Energy from Zap!
Robolem: Dynamic Punch (Zap!): (10+2+2+3) x 1.5 = 22.5 Damage, -8 Energy, -9 Energy from Zap!

Action 3:
Megawahl: Brick Break (Zzz!): (8+2+1.5) x 1.5 = 17.25 Damage, -6 Energy
Crit: 923/1000: No
Zap!: Signal Beam (Megawhal): (8+2+4) x 1.5 = 21 Damage, -8 Energy
Crit: 249/1000: No
Effect: 270/1000: No
Robolem: Low Kick (Zzz!): (15+2+1.5) x 1.5 = 27.75 Damage, -9 Energy
Crit: 724/1000: No
Zzz!: Counter: -20 Energy


Yarnus of Bethany orders
Its_A_Random orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#7
Even if Counter had no effect, Snorlax should still be paying EC cost for the Damage Taken part of Counter's EC.

"One Round in & you are on the back foot...Show me what you can do with your switch decision!"

Counterswitch offer Declined.
 
#8
Pow!
Fake Out Collosoil, Ice Punch Colossoil, Seed Bomb Colossoil
If Colossoil uses protect(self), Ice Punch Robolem and push actions down
If Colossoil uses encore (Pow) on the action that Pow is using Ice Punch, use U-turn Colossoil
Zap!
Ice Beam+Signal Beam Colossoil, cooldown, chill
If Colossoil uses Protect(self), Dark Pulse Robolem and push actions down
If Colossoil uses Snatch on the chill, use Dark Pulse Robolem

Actually, the real reason I'm doing this is to find my team's weaknesses. (and it is actually more fun to battle a strong player and lose than a weak player and win) The fact I could get a badge is just a good bonus.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#9
Yes, you can encore a combo!

"Alright folks, let us introduce an old friend of our opponent, shall we?"

Robolem: Protect (Megawhal) > Dynamicpunch (Pow!) > Focus Punch (Pow!)

Megawhal: Earthquake > Encore (Zap!) > U-Turn (Pow!)
 
#10
Its_A_Random:

Robolem|Megawhal
HP: 79|99
Energy: 74|83
Item: Expert Belt|Expert Belt
Abilities: Klutz [Disabled], Iron Fist, No Guard|Rebound, Guts, Pressure
Atk: 5|5
Def: 3|2
SpA: 3|3
SpD: 3|3
Spe: 47|110
Other: -10% Evasion|+14% Accuracy

Yarnus of Bethany:

Pow!|Zap!
HP: 100|100
Energy: 100|64
Item: Expert Belt|Leftovers
Abilities: Technician, Pick Up, Skill Link|Adaptability, Download, Analytic
Atk: 5|2
Def: 3|3
SpA: 1|6
SpD: 3|3
Spe: 115|90
Other: none|+1 Atk


Yarnus of Bethany has switched Pow! into the battle, presumably so as to preserve Zzz!, but it looks like Its_A_Random has plans of smashing things regardless. Pow! starts this round by walking up to Megawahl, and giving him a big, two-handed bitch slap. Megawahl is so astonished that he can do nothing but think of how he ain't nobody's bitch. Robolem uses his mystical robotic powers to mimic what Yarnus of Bethany's Pokemon did last round, putting up a defensive shield, but directly in front of Megawahl. Zap! launches a very powerful icy and green beam at Megawahl, but Robolem exerts himself to keep his ally protected. Pow! does exactly what Robolem loves doing, punching things! Thus he punches Megawahl with an icy blue fist. Megawahl hardly seems to mind; he applauds Zap! very loudly and enthusiastically, encouraging Zap! to repeat his strategy for more positive feedback. However, Zap! can only rest his body for now, sorry to disappoint his fans. Robolem goes ahead and--guess what--punches Pow! so hard that you can even see the stars floating around his head! Robolem quickly follows by taking a particular stance to wind up for an even more powerful blow, while Pow! decides the right move is to smack himself in the face very hard. Megawahl dashes up to Pow!, hits him, then bolts back towards Its_A_Random. Before he can reach his safe Pokeball, though, Zap! does exactly what Megawahl encouraged him to do, knocking him down with a strong beam of ice. Robolem makes his move, punching Pow! incredibly hard, apparently hitting a weak spot to do even more damage. At this point, Its_A_Random is still in a superior position, but we'll see what happens from here.


Its_A_Random:

Robolem|Megawhal
HP: 79|32
Energy: 36|68
Item: Expert Belt|Expert Belt
Abilities: Klutz [Disabled], Iron Fist, No Guard|Rebound, Guts, Pressure
Atk: 5|5
Def: 3|2
SpA: 3|3
SpD: 3|3
Spe: 47|110
Other: -10% Evasion|+14% Accuracy

Yarnus of Bethany:

Pow!|Zap!
HP: 20|100
Energy: 87|12
Item: Expert Belt|Leftovers
Abilities: Technician, Pick Up, Skill Link|Adaptability, Download, Analytic
Atk: 5|2
Def: 3|3
SpA: 1|6
SpD: 3|3
Spe: 115|90
Other: none|+1 Atk, must cool down

Zzz!
HP: 35
Energy: 54
Item: Full Incense
Abilities: Immunity, Thick Fat, Gluttony
Atk: 4 [5]
Def: 4
SpA: 2
SpD: 4 [5]
Spe: 30
Other: none


Action 1:
Pow!: Fake Out (Megawahl): (6+3+3) = 14 Damage, -4 Energy
Crit: 242/1000: No
Megawahl: flinch
Robolem: Protect (Megawahl): -7 Energy
Zap!: Ice Beam+Signal Beam (Megawahl): (18+4) x 1.5 = 33 Damage, -26 Energy, -13.2 Energy from Robolem

Action 2:
Pow!: Ice Punch (Megawahl): (8+2+3) x 1.5 = 19.5 Damage, -6 Energy
Crit: 65/1000: No
Effect: 303/1000: No
Megawahl: Encore (Zap!): -10 Energy
Zap!: cool down
Robolem: Dynamic Punch (Pow!): (10+2+2+3) x 1.5 = 25.5 Damage, -8 Energy
Crit: 405/1000: No
Duration: 115/1000: 2 actions

Action 3:
Robolem: focusing
Pow!: Hit Self: (4+3) = 7 Damage, -3 Energy
Confusion (<=500=Yes): 479/1000: Yes
Megawahl: U-Turn (Pow!): (7+3) = 10 Damage, -5 Energy
Crit: 851/1000: No
Zap!: Ice Beam+Signal Beam (Megawahl): (18+4) x 1.5 = 33 Damage, -26 Energy
Crit: 726/1000: No
Freeze: 714/1000: No
Confusion: 471/1000: No
Robolem: Focus Punch (Pow!): (15+2+2+3+3) x 1.5 = 37.5 Damage, -10 Energy
Crit: 19/1000: Yes


Its_A_Random switches Megawahl out and orders
Yarnus of Bethany orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#11

"Utilitand @ Focus Band, cause mayhem!"

Robolem: Dynamicpunch (Pow!) > Hammer Arm (Pow!) > Dynamicpunch (Pow!)
IF Zap! uses Bide A2, THEN use Substitute (15 HP) A3.
IF Pow! uses Protect successfully without transfer, THEN use Chill that action, pushing actions back.
IF Pow! faints, THEN redirect to Zap!

Utilitand: Taunt (Zap!) > Sandstorm > Toxic Spikes
IF Pow! uses Fake Out (Utilitand) A1, AND Zap! does NOT use (Protective/Evasive move) A2, THEN use Tailwind A1, pushing actions back.
IF Pow! uses Fake Out (Utilitand) A1, AND Zap! does NOT use Magic Coat A2, THEN use Tailwind A1, pushing actions back.
 
#12
Pow!
Dodge+Taunt Fidgit (pretty sure this has been done before), return to your pokeball, Ice Punch Fidgit
Zap!
Cooldown, chill, Dark Pulse Robolem

If endure+taunt (can't kill me!) is legal, use it a1
If Fake Out+Taunt(Fidgit) is legal, use it a1
If none of the 3 combos are legal, PM me
 
#13
Its_A_Random:

Robolem|Utilitand
HP: 79|100
Energy: 36|100
Item: Expert Belt|Focus Band
Abilities: Klutz [Disabled], Iron Fist, No Guard|Persistent, Vital Spirit, Prankster
Atk: 5|3
Def: 3|4
SpA: 3|3
SpD: 3|3
Spe: 47|105
Other: -10% Evasion|none

Yarnus of Bethany:

Pow!|Zap!
HP: 20|100
Energy: 87|12
Item: Expert Belt|Leftovers
Abilities: Technician, Pick Up, Skill Link|Adaptability, Download, Analytic
Atk: 5|2
Def: 3|3
SpA: 1|6
SpD: 3|3
Spe: 115|90
Other: none|+1 Atk, must cool down


Its_A_Random has swapped out Megawahl for Utilitand, and this round is getting underway! Pow!, who really took a beating last round, jumps around evasively and runs away while shouting profanities and making obscene gestures at Utilitand. Utilitand is so frustrated that all he can think of doing is attacking, even though his trainer had other ideas. Zap! just sits still, recovering from using those big moves in the last round. Robolem, as usual, punches Pow! down into the mud, and Pow! does not get back up. Utilitand, unable to fulfill his master's commands, flails about wildly at Zap!, hurting himself in the process. Zap! continues to not do anything, recovering more vitality. Robolem swings his big arm into the stationary Zap!, which seems to hurt it quite a bit. Utilitand once again swings his many arms like crazy, slamming himself into Zap!. Zap! emits a strong wave of dark energy at Robolem, which seems to mess up some of Robolem's wiring or something, because he is taken aback and can't move! Well, this was a pretty boring round in my opinion. Although we do have the first KO, so at least there's that.


Its_A_Random:

Robolem|Utilitand
HP: 61|96
Energy: 21|90
Item: Expert Belt|Focus Band
Abilities: Klutz [Disabled], Iron Fist, No Guard|Persistent, Vital Spirit, Prankster
Atk: 5|3
Def: 3|4
SpA: 3|3
SpD: 3|3
Spe: 47|105
Other: -10% Evasion, -1 Spe|Taunted (3 actions)

Megawhal
HP: 32
Energy: 68
Item: Expert Belt
Abilities: Rebound, Guts, Pressure
Atk: 5
Def: 2
SpA: 3
SpD: 3
Spe: 110
Other: +14% Accuracy


Yarnus of Bethany:

Pow!|Zap!
HP: KO|66
Energy: KO|18
Item: Expert Belt|Leftovers
Abilities: Technician, Pick Up, Skill Link|Adaptability, Download, Analytic
Atk: 5|2
Def: 3|3
SpA: 1|6
SpD: 3|3
Spe: 115|90
Other: none|+1 Atk

Zzz!
HP: 35
Energy: 54
Item: Full Incense
Abilities: Immunity, Thick Fat, Gluttony
Atk: 4 [5]
Def: 4
SpA: 2
SpD: 4 [5]
Spe: 30
Other: none


Action 1:
Pow!: Dodge+Taunt (Utilitand): -23 Energy
Utilitand: Taunt (Zap!): fail
Zap!: cool down
Robolem: Dynamic Punch (Pow!): (10+2+2+3) x 1.5 = 25.5 Damage, -8 Energy, Pow! faints
Crit: 421/1000: No
Duration: 701/1000: 4 actions

Action 2:
Utilitand: Struggle (Zap!): (5+0) = 5 Damage, 2 Recoil, -5 Energy
Zap!: chill: +12 Energy
Robolem: Hammer Arm (Zap!): (10+2+2+3) x 1.5 = 25.5 Damage, -7 Energy
Crit: 604/1000: No
Zap!: +1 HP

Action 3:
Utilitand: Struggle (Zap!): (5+0) = 5 Damage, 2 Recoil, -5 Energy
Zap!: Dark Pulse (Robolem): (8+4) x 1.5 = 18 Damage, -6 Energy
Crit: 328/1000: No
Effect: 187/1000: Yes
Robolem: flinch
Zap!: +1 HP


Yarnus of Bethany sends out a Pokemon, equips an item (if applicable), and orders
Its_A_Random orders
I ref
 
#14
Yum, go and use your most potent weapon, your saliva! We have a taunted Fidgit, a most useful thing to face. Carry a Smoke Ball with you to stop annoying tactics.

Yum! Muddy water, Ice Beam Robolem, Muddy Water
If Robolem uses Protect a2, Mud-Slap Fidgit and push actions down
If Robolem uses Drain Punch not in a combo targeting yum!, Dig Fidgit
Zap! Chill, Dark Pulse Robolem, Chill
If Robolem uses Protect a2, chilland Push actions down
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#15

"Go out swinging, Robolem!"

Robolem: Dynamicpunch (Zap!) > Drain Punch (Zap!) > Dynamicpunch (Zap!)
IF Zap! faints, THEN redirect to Yum!

Utilitand: Earth Power (Zap!) > Sludge Bomb (Zap!) > Earth Power (Zap!)
IF Zap! faints, THEN redirect to Yum!
 
#16
Its_A_Random:

Robolem|Utilitand
HP: 61|96
Energy: 21|90
Item: Expert Belt|Focus Band
Abilities: Klutz [Disabled], Iron Fist, No Guard|Persistent, Vital Spirit, Prankster
Atk: 5|3
Def: 3|4
SpA: 3|3
SpD: 3|3
Spe: 47|105
Other: -10% Evasion, -1 Spe|Taunted (3 actions)

Yarnus of Bethany:

Yum!|Zap!
HP: 110|66
Energy: 100|18
Item: Smoke Ball|Leftovers
Abilities: Oblivious, Own Tempo, Cloud Nine|Adaptability, Download, Analytic
Atk: 3|2
Def: 3|3
SpA: 4|6
SpD: 3|3
Spe: 43|90
Other: -10% Evasion|+1 Atk


Utilitand, unable to live up to his name for now, splits the ground from underneath Zap! and some energy and light shines up, hurting Zap!, but not very much. Zap! responds by simply relaxing even more, which doesn't seem like the best of ideas right now... Yum! spits up incredible amounts of dirty, brown water across the whole other side of the field, somehow even hitting Robolem in a weakspot, getting the water inside some cracks. Robolem punches Zap! in the head, causing it to be quite dazed, and unsure of what to do. Utilitand shoots a large ball of grossness at Zap!, who seems to be getting quite weak. Despite this, Zap! once again emits a bunch of black energy towards Robolem. Yum follows up by spitting ice with high velocity at Robolem, who is also starting to get a bit weak. Robolem deals with this by punching Zap!, and seemingly transfers some battery power to itself from Zap!, who can no longer take any more abuse, and falls down to the ground. Utilitand hits the ground and again makes it open up, but this time underneath Yum!, who responds with more excessive amounts of muddy vomit all over the ground Pokemon. Robolem, with nothing left but the slightest bit of energy and health, exhausts himself to unconsciousness by punching Yum! one last time. Now Its_A_Random has 2 KO's, Yarnus of Bethany has 1, and it looks like this match is probably gonna go to the leader. But, stay tuned to find out for sure!


Its_A_Random:

Robolem|Utilitand
HP: KO|69
Energy: KO|72
Item: Expert Belt|Focus Band
Abilities: Klutz [Disabled], Iron Fist, No Guard|Persistent, Vital Spirit, Prankster
Atk: 5|3
Def: 3|4
SpA: 3|3
SpD: 3|3
Spe: 47|105
Other: -10% Evasion|none

Megawhal
HP: 32
Energy: 68
Item: Expert Belt
Abilities: Rebound, Guts, Pressure
Atk: 5
Def: 2
SpA: 3
SpD: 3
Spe: 110
Other: +14% Accuracy


Yarnus of Bethany:

Yum!|Zap!
HP: 72|KO
Energy: 79|KO
Item: Smoke Ball|Leftovers
Abilities: Oblivious, Own Tempo, Cloud Nine|Adaptability, Download, Analytic
Atk: 3|2
Def: 3|3
SpA: 4|6
SpD: 3|3
Spe: 43|90
Other: -10% Evasion, Confused (3 actions; doesn't matter due to Own Tempo)|+1 Atk

Zzz!
HP: 35
Energy: 54
Item: Full Incense
Abilities: Immunity, Thick Fat, Gluttony
Atk: 4 [5]
Def: 4
SpA: 2
SpD: 4 [5]
Spe: 30
Other: none


Pow!
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Technician, Pick Up, Skill Link
Atk: 5
Def: 3
SpA: 1
SpD: 3
Spe: 115
Other: none


Action 1:
Utilitand: Earth Power (Zap!): (9+3+0) = 12 Damage, -6 Energy
Crit: 813/1000: No
Effect: 478/1000: No
Zap!: chill: +12 Energy
Yum!: Muddy Water (Robolem): (7.5+3+1.5) x 1.5 = 18 Damage, -7 Energy
Crit: 22/1000: Yes
Effect: 937/1000: No
...........................(Utilitand): (7.5+1.5) x 1.5 = 13.5 Damage
Hit: 848/1000: Yes
Crit: 958/1000: No
Effect: 865/1000: No
Robolem: Dynamic Punch (Zap!): (10+2+2+3) x 1.5 = 25.5 Damage, -8 Energy
Crit: 841/1000: No
Duration: 440/1000: 3 actions
Zap!: +1 HP

Action 2:
Utilitand: Sludge Bomb (Zap!): (9+3+0) = 12 Damage, -6 Energy
Crit: 571/1000: No
Effect: 703/1000: No
Zap!: Dark Pulse (Robolem): (8+4) x 1.5 = 18 Damage, -6 Energy
Confusion: 782/1000: No
Crit: 105/1000: No
Effect: 293/1000: No
Yum!: Ice Beam (Robolem): (10+1.5) x 1.5 = 17.25 Damage, -7 Energy
Crit: 326/1000: No
Effect: 593/1000: No
Robolem: Drain Punch (Zap!): (8+2+2+3) x 1.5 = 22.5 ~ 17.5 Damage, 8.75 Healed, -12 Energy, Zap! faints
Crit: 930/1000: No

Action 3:
Utilitand: Earth Power (Yum!): (9+3+0) = 12 Damage, -6 Energy
Crit: 545/1000: No
Effect: 235/1000: No
Yum!: Muddy Water (Robolem): (7.5+1.5) x 1.5 = 13.5 Damage, -7 Energy
Crit: 894/1000: No
Effect: 549/1000: No
...........................(Utilitand): (7.5+1.5) x 1.5 = 13.5 Damage
Hit: 416/1000: Yes
Crit: 113/1000: No
Effect: 697/1000: No
Robolem: Dynamic Punch (Yum!): (10+2+2+3) x 1.5 = 25.5 Damage, -8 Energy, Robolem faints
Crit: 278/1000: No
Duration: 586/1000: 3 actions


Yarnus of Bethany automatically sends out Zzz!
Its_A_Random orders
Yarnus of Bethany orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#17

"Your normal approach does not appear to be working! Stortamus @ Expert Belt, set the expiry date on this match!"

Stortamus: Superpower + Superpower combo (Zzz!) > N/A (Superpower + Superpower combo (Zzz!)) > Sand Tomb (Yum!)
IF Zzz! uses Protect successfully without transfer A1, THEN use Sand Tomb (Yum!) that action, pushing actions back.

Utilitand: After You (Zzz!) > Earth Power (Yum!) > Sludge Bomb (Yum!)
IF Zzz! uses Protect successfully without transfer A1, THEN use Earth Power (Yum!) that action, pushing actions back.
IF Yum! uses Ability: Cloud Nine A1, AND Zzz! uses Endure A1, AND Zzz! does NOT use Protect A2, THEN use Sand Tomb (Zzz!) A2.
 
#18
Zzz! Substitute 15, Headbutt, Focus Punch+ Ice Punch
Yum! Ice Beam, Wring Out Stortamus, Ice Beam
All target Fidgit except Wring Out

Saved by a typo, maybe? (no win, but a non-embarrassing defeat)

(10+1.5)*1.5=17.25
(7+3+1.5)=11.5
(10+1.5-2)*1.5=14.25
(23+1.5-2)*1.5=33.75
 
#19
Its_A_Random:

Stortamus|Utilitand
HP: 110|69
Energy: 90|72
Item: Expert Belt|Focus Band
Abilities: Sand Stream, Sand Force|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 4|4
SpA: 3|3
SpD: 4|3
Spe: 40|105
Other: -10% Evasion|none

Yarnus of Bethany:

Yum!|Zzz!
HP: 72|35
Energy: 79|54
Item: Smoke Ball|Full Incense
Abilities: Oblivious, Own Tempo, Cloud Nine|Immunity, Thick Fat, Gluttony
Atk: 3|4 [5]
Def: 3|4
SpA: 4|2
SpD: 3|4 [5]
Spe: 43|30
Other: -10% Evasion, Confused (3 actions; doesn't matter due to Own Tempo)|none

Sandstorm (permanent)


Its_A_Random's ever-trusty Stortamus has taken the field, finally making mud and sand fly about all over the place. Utilitand walks up to Zzz! and gestures for him to do something. That's a rather odd strategy; it seems Its_A_Random must have misspoken to his Pokemon. Anyway, Zzz! takes the invitation, and uses some vitality to create a little doll of himself as a defense. Yum! barfs some ice at Utilitand, who is getting worn out a little bit. Stortamus makes his debut move in this match by dashing up to Zzz!'s doll and hits it and bites it and wrestles with it and throws it all over the place to the point that the doll has disintegrated. Utiltand uses his power to manipulate the earth to tear the ground open from underneath Yum!, and a big flash of brownish light flashes up at him. Yum! wraps his big tongue around Stortamus, squeezing and sucking out some of Stortmus' vitality. Stortamus is unable to move, being so tired from his previous strike. Zzz! jumps at Utilitand and hits him with his head, doing little damage. Zzz! quickly begins balancing carefully and winding up for a big attack, seemingly aimed at Utilitand. Utilitand coughs up a big ball of poisonous goo at Yum!, who responds with another shot of ice. Stortamus roars, and a vortex of sand forms around Yum!, doubling the strength with which the sand and mud was hitting him. Zzz! finally uses the energy he has focused into a big punch with a blue fist at Utilitand, knocking out the spider-like creature. Now both trainers have two Pokemon down, how will it go from here?


Its_A_Random:

Stortamus|Utilitand
HP: 92|KO
Energy: 51|KO
Item: Expert Belt|Focus Band
Abilities: Sand Stream, Sand Force|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 4|4
SpA: 3|3
SpD: 4|3
Spe: 40|105
Other: -10% Evasion, -2 Atk/Def|none

Megawhal
HP: 32
Energy: 68
Item: Expert Belt
Abilities: Rebound, Guts, Pressure
Atk: 5
Def: 2
SpA: 3
SpD: 3
Spe: 110
Other: +14% Accuracy


Robolem
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Klutz [Disabled], Iron Fist, No Guard
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 47
Other: -10% Evasion


Yarnus of Bethany:

Yum!|Zzz!
HP: 39|14
Energy: 57|14
Item: Smoke Ball|Full Incense
Abilities: Oblivious, Own Tempo, Cloud Nine|Immunity, Thick Fat, Gluttony
Atk: 3|4 [5]
Def: 3|4
SpA: 4|2
SpD: 3|4 [5]
Spe: 43|30
Other: -10% Evasion, Sand Tomb (3 actions)|must cool down

Pow!
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Technician, Pick Up, Skill Link
Atk: 5
Def: 3
SpA: 1
SpD: 3
Spe: 115
Other: none


Zap!
HP: KO
Energy: KO
Item: Leftovers
Abilities: Adaptability, Download, Analytic
Atk: 2
Def: 3
SpA: 6
SpD: 3
Spe: 90
Other: none


Sandstorm (permanent)

Action 1:
Utilitand: After You (Zzz!): -6 Energy
Zzz!: Substitute: -15 HP, -11 Energy
Yum!: Ice Beam (Utilitand): (10+1.5) x 1.5 = 17.25 Damage, -7 Energy
Crit: 230/1000: No
Effect: 469/1000: No
Stortamus: Superpower+Superpower (Zzz!): (12*2.25+2+0) x 1.5 = 43.5 Damage, -35 Energy, Substitute fades
Crit: 295/10002: No
Zzz!: -2 HP

Action 2:
Utilitand: Earth Power (Yum!): (9+3+0) = 12 Damage, -6 Energy
Crit: 709/1000: No
Effect: 643/1000: No
Yum!: Wring Out (Stortamus): (15+3+0) = 18 Damage, -8 Energy
Crit: 987/1000: No
Stortamus: cool down
Zzz!: Headbutt (Utilitand): (7+3+3) = 13 Damage, -5 Energy
Crit: 276/1000: No
Zzz!: -2 HP

Action 3:
Zzz!: starts focusing
Utilitand: Sludge Bomb (Yum!): (9+3+0) = 12 Damage, -6 Energy
Crit: 732/1000: No
Effect: 411/1000: No
Yum!: Ice Beam (Utilitand): (10-2+1.5) x 1.5 = 14.25 Damage, -7 Energy
Crit: 429/1000: No
Effect: 33/1000: Yes
Duration: 522/1000: No
Stortamus: Sand Tomb (Yum!): (4+2+3+1.5) - 3.5 = 7 Damage, -4 Energy
Hit: 264/1000: Yes
Crit: 178/1000: No
Zzz!: Focus Punch+Ice Punch (Utilitand): (22-2+3) x 1.5 = 34.5 Damage, -24 Energy, Utilitand faints
Crit: 124/1000: No
Yum!: -2 HP
Zzz!: -2 HP


Its_A_Random automatically sends out Megawahl
Yarnus of Bethany orders
Its_A_Random orders
I ref
 
#22
Zzz! Cooldown, Seed Bomb Colossoil, Metronome (Shadow Force, Fake Out, Mach Punch, Ice Shard, Megahorn, Muddy Water, Wood Hammer, Flare Blitz, Gunk Shot, Outrage)
If protective evasive or damaging evasive, redirect to other opponant
Yum! Focus Blast Colossoil, Superpower Colossoil, Focus Blast Colossoil
If protective evasive or damaging evasive move(2subs), Power Whip Stortamus and push actions down

Hey, I did better than the Water and Ice gym leaders, and brought you down to 2 pokemon, 1 weakened. I think that is an accomplishment. Still a loss, though, but I can deal with that.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#23

"We have not performed the best we could...Just end this, boys."

Stortamus: Superpower + Superpower combo (Yum!) > N/A (Superpower + Superpower combo (Yum!)) > Revenge (Yum!)

Megawhal: Brick Break (Zzz!) > Brick Break (Zzz!) > Brick Break (Zzz!)
IF Zzz! faints, THEN re-direct to Yum!.
 
#24
Its_A_Random:

Stortamus|Megawahl
HP: 92|32
Energy: 51|68
Item: Expert Belt|Expert Belt
Abilities: Sand Stream, Sand Force|Rebound, Guts, Pressure
Atk: 4|5
Def: 4|2
SpA: 3|3
SpD: 4|3
Spe: 40|110
Other: -10% Evasion, -2 Atk/Def|+14% Accuracy

Yarnus of Bethany:

Yum!|Zzz!
HP: 39|14
Energy: 57|14
Item: Smoke Ball|Full Incense
Abilities: Oblivious, Own Tempo, Cloud Nine|Immunity, Thick Fat, Gluttony
Atk: 3|4 [5]
Def: 3|4
SpA: 4|2
SpD: 3|4 [5]
Spe: 43|30
Other: -10% Evasion, Sand Tomb (3 actions)|must cool down

Sandstorm (permanent)


Its_A_Random seems quite confident that he is giving his Pokemon their final orders for their match, and Megawahl immediately moves towards Zzz!, and swiftly punches him into unconscious. Yum!, now all on his own, summons an orange ball of energy and shoots it at Megawahl, hitting a weak spot for extra effect, but still failing to do enough. Stortamus, just like last round he attacked the doll, demolishes Yum! with all sorts of striking and biting and whatnot. Yum! also falls to the ground, unable to compete. It looks like the match is over! Yarnus of Bethany is the first person to KO some of Its_A_Random's Pokemon in his own gym, but has ultimately been defeated, leaving Its_A_Random with a perfect record.


Its_A_Random:

Stortamus|Megawahl
HP: 92|7
Energy: 16|62
Item: Expert Belt|Expert Belt
Abilities: Sand Stream, Sand Force|Rebound, Guts, Pressure
Atk: 4|5
Def: 4|2
SpA: 3|3
SpD: 4|3
Spe: 40|110
Other: -10% Evasion, -4 Atk/Def, must cool down|+14% Accuracy

Megawhal
HP: 32
Energy: 68
Item: Expert Belt
Abilities: Rebound, Guts, Pressure
Atk: 5
Def: 2
SpA: 3
SpD: 3
Spe: 110
Other: +14% Accuracy


Robolem
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Klutz [Disabled], Iron Fist, No Guard
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 47
Other: -10% Evasion


Utilitand
HP: KO
Energy: KO
Item: Focus Band
Abilities: Persistent, Vital Spirit, Prankster
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Other: none


Yarnus of Bethany:

Yum!|Zzz!
HP: KO|KO
Energy: KO|KO
Item: Smoke Ball|Full Incense
Abilities: Oblivious, Own Tempo, Cloud Nine|Immunity, Thick Fat, Gluttony
Atk: 3|4 [5]
Def: 3|4
SpA: 4|2
SpD: 3|4 [5]
Spe: 43|30
Other: -10% Evasion|none

Pow!
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Technician, Pick Up, Skill Link
Atk: 5
Def: 3
SpA: 1
SpD: 3
Spe: 115
Other: none


Zap!
HP: KO
Energy: KO
Item: Leftovers
Abilities: Adaptability, Download, Analytic
Atk: 2
Def: 3
SpA: 6
SpD: 3
Spe: 90
Other: none


Sandstorm (permanent)

Action 1:
Megawahl: Brick Break (8+2+1.5) x 1.5 = 17.25 Damage, -6 Energy, Zzz! faints
Crit: 787/1000: No
Yum!: Focus Blast (Megawahl): (12+3+1.5) x 1.5 = 24.75 Damage, -8 Energy
Hit: 446/1000: Yes
Crit: 14/1000: Yes
Effect: 352/1000: No
Stortamus: Superpower+Superpower (Zzz!): (12*2.25+2+1.5) x 1.5 - 3.5 = 42.25 Damage, -35 Energy, Yum! faints
Crit: 174/10002: No


Rewards:

Its_A_Random:
8 CC
Robolem the Golurk: 3 MC and 2 KOC
Megawahl the Colossoil: 3 MC and 1 KOC
Utilitand the Fidgit: 3 MC
Stortamus the Hippowdon: 1 KOC

Glacier Knight:
3 CC
Zzz! the Snorlax: 3 MC and 1 KOC
Zap! the Porygon-Z: 3 MC
Pow! the Ambipom: 3 MC
Yum! the Lickilicky: 3 MC and 1 KOC

C$FP: 16 UC
 
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