a very srious fight for honor

Geodude6

Look at my shiny CT!
challening user Avnomke
to a very srious fight for honor

1v1 Singles
Training Items
All Abilities
1 Day DQ
Arena: sketch randomly fluctuates between +1, 0, and -1 Priority every time it is used
hue
not really
Leethoof:

Voodoom (Stasis) (F)
Nature
: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Stasis lives under the shadow of her past in the Oreborough Mines always. Whereas Boggle and Don himself have used the experiences to strengthen themselves, Stasis is battered and scarred by the tough life. Although she is shy and timid usually, she is quick to anger. She uses her pent-up rage and sadness in battle effectively, but she must lean on Boggle's suave confidence to keep her up to par off the battlefield.

Type: Fighting/Dark

Abilities: Volt Absorb/Lightningrod/Motor Drive (DW)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
Physical: Astonish, Beat Up, Brick Break, Close Combat, Counter, Drain Punch, Drill Run, Earthquake, Faint Attack, Focus Punch, Foul Play, Ice Punch, Low Kick, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Rock Slide, Stone Edge, Wild Charge, Wrap
Special: Aura Sphere, Dark Pulse, Electroweb, Focus Blast, Hidden Power 7, Hyper Beam, Psychic, Shock Wave
Other: Baton Pass, Charge, Copycat, Double Team, Endure, Follow Me, Grudge, Helping Hand, Imprison, Magic Coat, Mimic, Pain Split, Perish Song, Protect, Snatch, Substitute, Swagger, Taunt, Thunder Wave, Torment, Toxic


Avnomke:
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 90(95)/617
Aerial Ace
Agility
Ancient Power
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Dragon Pulse
Dragon Tail
Drain Punch
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fissure
Focus Energy
Focus Punch
Forest's Curse
Foul Play
Gastro Acid
Guillotine
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Ice Beam
Icy Wind
Imprison
Light Screen
Lock-On
Low Kick
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Perish Song
Protect
Psybeam
Razor Wind
Recover
Reflect
Reflect Type
Refresh
Relic Song
Rock Blast
Rock Slide
Sheer Cold
Shock Wave
Sketch x5
Skill Swap
Skull Bash
Sky Drop
Snatch
Soak
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Waterfall
Wide Guard
Will-O-Wisp



Avnomke orders first.
 
Sketch ~ Moonblast ~ Sketch

Aura Sphere, Revenge, and Focus Blast are what I want, although Mach Punch and Follow Me would be cool as well.
 
i thought i was giving u a bunch of support moves but ok

Aura Sphere -> Revenge -> Focus Blast
 
Last edited:

Geodude6

Look at my shiny CT!
Avnomke:

Smeargle
Type: Normal
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: None
Stats: 0/2/1/2/87
Abilities: Own Tempo, Technician, Moody
SC: 2
WC: 4
Other: +9% Acc

Leethoof:

Voodoom
Type: Fighting/Normal
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: None
Stats: 3/3/4/2/127
Abilities: Volt Absorb, Lightning Rod, Motor Drive
SC: 4
WC: 4
Other: +19% Acc​

A1
Voodoom's Aura Sphere
-5 EN
Crit: (<625)
[8+3+4(1.5)-2(1.5)]*1.5=21
Smeargle's Sketch
-5 EN

A2
Smeargle's Moonblast
-7 EN
Crit: (<625)
[10+2(1.5)-2(1.5)]*2.25=22.5
Voodoom's Revenge
-7 EN
Crit: (<625)
[12+3+3(1.5)-2(1.5)]*1.5=24.75

A3
Voodoom's Focus Blast
-7 EN
Hit: (<8900)
Crit: (<625)
[12+3+4(1.5)-2(1.5)]*1.5=27
Effect: (<1000)
Smeargle's Sketch
-5 EN

Avnomke:

Smeargle
Type: Normal
Status: Healthy
HP: 17 (18.88%)
EN: 83%
Item: None
Stats: 0/2/1/2/87
Abilities: Own Tempo, Technician, Moody
SC: 2
WC: 4
Other: +9% Acc

Leethoof:

Voodoom
Type: Fighting/Normal
Status: Healthy
HP: 78 (78%)
EN: 81%
Item: None
Stats: 3/3/4/2/127
Abilities: Volt Absorb, Lightning Rod, Motor Drive
SC: 4
WC: 4
Other: +19% Acc​
 

Geodude6

Look at my shiny CT!
Avnomke:

Smeargle
Type: Normal
Status: Healthy
HP: 17 (18.88%)
EN: 83%
Item: None
Stats: 0/2/1/2/87
Abilities: Own Tempo, Technician, Moody
SC: 2
WC: 4
Other: +9% Acc

Leethoof:

Voodoom
Type: Fighting/Normal
Status: Healthy
HP: 78 (78%)
EN: 81%
Item: None
Stats: 3/3/4/2/127
Abilities: Volt Absorb, Lightning Rod, Motor Drive
SC: 4
WC: 4
Other: +19% Acc​

A1
Voodoom's Follow Me
-9 EN
Smeargle's Sketch
-9 EN

A2
Voodoom's Close Combat
-7 EN
Crit: (<625) Doesn't matter
[12+3+3(1.5)-2(1.5)]*1.5=24.75
RIP Smeargle


Rewards:
Avnomke: 1 CC
- Leonardo the Smeargle: 3 MC and the moves Aura Sphere, Focus Blast, and Follow Me

Leethoof: 1 CC
- Stasis the Voodoom: 3 MC, 1 KOC

Geodude6: 3 UC​
 

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