"Beautiful day to be reffin' The Challenge The Contenders Matezoide's Monsters Rob (Move your mouse to reveal the content) Rob (open) Rob (close) <Corphish> [Rob] (Male) Nature: Adamant Type: Water/Dark Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger. Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Adaptability: (DW UNLOCKED, Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Stats HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 5/5 Attacks: Bubble(*) Harden(*) Vice-Grip(*) Leer(*) BubbleBeam(*) Protect(*) Knock Off(*) Crunch Swords-Dance Crabhammer Taunt Guillotine Dragon Dance (*) Mudsport(*) Trump Card(*) Superpower Endeavor Dig Endure Avalanche Waterfall(*) Brick-Break(*) Double-Team(*) X-Scissor Hone-Claws Dizzy (Move your mouse to reveal the content) Dizzy (open) Dizzy (close) <Spinda> (Dizzy) [Female] Nature: Brave (- 10% Evasion) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was. Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself. Abilites: Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles Contrary (DW UNLOCKED, Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Spinda HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) Size Class: 2 Weight Class: 1 Base Rank Total: 12 EC: NA MC: 0 DC: 5/5 Attacks: Tackle(*) Uproar(*) Copycat(*) Faint Attack(*) Psybeam(*) Hypnosis(*) Sucker-Punch Thrash Trick Room(*) Wild-Charge(*) Swagger(*) Shadow Ball Endure Covet Wish(*) Rapid-Spin(*) Water-Pulse(*) Superpower Last Resort Max (Move your mouse to reveal the content) Max (open) Max (close) <Butterfree> [Max] (M) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught. Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further. Abilites: Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens (DW UNLOCKED, Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 EC: 5/5 MC: 0 DC: 5/5 Attacks: Tackle(*) String Shot(*) Bug-Bite(*) Confusion Poison Powder Stun Spore Sleep Powder Gust Supersonic Whirlwind Psybeam Bug Buzz Tailwind Quiver Dance Electro Web(*) Snore(*) Iron Defense Roost Energy Ball Shadow Ball Hidden Power (7 BP, Water) Air Cutter Barry (Move your mouse to reveal the content) Barry (open) Barry (close) Dodrio Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Flying Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Tangled Feet (DW): (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks: Acupressure Agility Double Hit Drill Peck Endeavor Fury Attack Growl Peck Pluck Pursuit Quick Attack Rage Thrash Uproar Brave Bird Faint Attack Flail Aerial Ace Torment Steel Wing Giga Impact Fly Ullar's Underlings Hanbei the Pikachu (Move your mouse to reveal the content) Hanbei the Pikachu (open) Hanbei the Pikachu (close) <Pikachu> [Hanbei] (Male) Nature: Rash (+SpA, -SpD) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Type: Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod: (Type: Innate) [DW, Unlocked] These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 9/9 MC: 0 DC: 5/5 Attacks: Thundershock Charm Tail Whip Thunder Wave Sweet Kiss Nasty Plot Growl Quick Attack Electro Ball Double Team Volt Tackle Wish Fake Out Thunderbolt Substitute Grass Knot Pain Split Surf Fly ExtremeSpeed Petal Dance Mitsuhide the Lapras (Move your mouse to reveal the content) Mitsuhide the Lapras (open) Mitsuhide the Lapras (close) <Lapras> [Mitsuhide] (Male) Nature: Quiet (+SpA, -Spe) Type: Water/Ice Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Water Absorb: (Type: Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armor: (Type: Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration: (Type: Innate) [DW, Locked] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (-, -10% Evasion) Size Class: 5 Weight Class: 6 Base Rank Total: 19 EC: N/A MC: 0 DC: 0/5 Attacks: Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Dragon Dance Dragon Pulse Refresh Thunderbolt Frost Breath Substitute Teletubby the Snorlax (Move your mouse to reveal the content) Teletubby the Snorlax (open) Teletubby the Snorlax (close) <Snorlax> [Teletubby] (Male) Nature: Relaxed (+Def, -Spe) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Immunity (Type: Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Thick Fat (Type: Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (Type: Innate) [DW, Unlocked] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 26 (-, -10% Evasion Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Belly Drum Yawn Body Slam Crunch Headbutt Rest Curse Whirlwind Zen Headbutt Work Up Substitute Protect Superpower Laundromat the Rotom (Move your mouse to reveal the content) Laundromat the Rotom (open) Laundromat the Rotom (close) <Rotom> [Laundromat] (Genderless) Nature: Modest (+SpA, -Att) Type: Electric/Ghost Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate (Type: Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: N/A MC: 0 DC: N/A Attacks: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Pain Split Snatch Signal Beam Toxic Thunderbolt Shadow Ball --- "GOOOOOOOOOOOOOOOOOO"