A Wilde EspyOwner appeared!

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Challenging Wilde32

1v1 singles
1 day DQ
0/2 recovery/chill
One sub
Items = training
asb arena
All abilities
Grudgingly accepting.

EspyOwner said:

Buneary [Contract?] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +22% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 98(+)
Size Class: 1
Weight Class: 1

EC: 2/6
MC: 0
DC: 2/5

Attacks:

Agility
Bounce
Defense Curl
Endure
Frustration
Jump Kick
Pound
Quick Attack
Splash

Encore
Fake Out
Fire Punch
Ice Punch
Thunderpunch

Dig
Iron Tail
Return
Substitute


Gastly [Dark Phoenix] (Female)
Nature: Timid (+15% speed, -1 attack, +29% accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1

EC: 0/9
MC: 0
DC: N/A

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball

Disable
Perish Song
Smog

Will-o-Wisp
Sludge Bomb
Taunt


wilde32 said:
Pokemon Team:


Magnemite(*) [Magneto] (U)
Nature: Calm (Special Defense increased by *; Attack reduced by *)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull:
(Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic (DW - LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP:
80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Zap Cannon

Signal Beam(*)
Magnet Rise(*)
Magic Coat(*)

Thunderbolt(*)
Substitute(*)
Hidden Power(Fire,7)(*)




Cranidos(*) [Overlord] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW - LOCKED): (DW - Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP:
100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt(*)
Leer(*)
Focus Energy(*)
Pursuit(*)
Take Down(*)
Scary Face(*)
Assurance(*)

Crunch(*)
Hammer Arm(*)
Curse(*)

Ice Beam(*)
Thunderbolt(*)
Rock Slide(*)




Turtwig [Leaf] (F)
Nature: Sassy (Special Defense increased by *; -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW - LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP:
90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Seed Bomb
Earth Power
Superpower

Reflect
Light Screen
SolarBeam
[/QUOTE]

-EspyOwner sends out.
-wilde32 sends out, orders
-EspyOwner orders.
-I ref.
 
EspyOwner:

Buneary
HP: 90
EN: 100
Other: none
Item: EXP. Share

wilde32:

Cranidos
HP: 100
EN: 100
Other: none
Item: none


Action 1:
Buneary used Substitute (20 HP)!
-18 Energy

Cranidos used Curse!
-6 Energy

Action 2:
Buneary dug underground!

Cranidos used Hammer Arm!
-7 Energy

Buneary used Dig!
Crit: [<=625] 543/10000 (Yes)
Calculation: (8+3+3*1.5-2*1.5)-1.75=15
-10 Energy

Action 3:
Buneary used Jump Kick!
Crit: [<=625] 8277/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5-1.75=15.5
-7 Energy

Cranidos used Rock Slide!
Hit: [<=9000] 7089/10000 (Yes)
Crit: [<=625] 575/10000 (Yes)
Calculation: 8+3+3+5*1.5-2*1.5+1.75=20.25
Buneary's Substitute faded!
-5 Energy

END OF ROUND


EspyOwner:

Buneary
HP: 70
EN: 65
Other: none
Item: EXP. Share

wilde32:

Cranidos
HP: 69
EN: 82
Other: +1 Attack, +1 Defense, -1 Speed
Item: none


That didn't work out so well for EspyOwner, thanks to a crit Rock Slide that broke the Substitute. Also, the Curse helped Cranidos out.

-EspyOwner
-wilde32
-Me
 
If that's not bullshit I don't know what is. >_>

Iron Tail - Jump Kick - Iron Tail

IF Hammer Arm THEN Agility (Evasive) but not consecutively.
 
EspyOwner:

Buneary
HP: 70
EN: 65
Other: none
Item: EXP. Share

wilde32:

Cranidos
HP: 69
EN: 82
Other: +1 Attack, +1 Defense, -1 Speed
Item: none


Action 1:
Buneary used Iron Tail!
Hit: [<=9700] 3580/10000 (Yes)
Crit: [<=625] 5065/10000 (No)
-Defense: [<=3000] 4558/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5-1.75=15.5
-7 Energy

Cranidos used Focus Energy!
-5 Energy

Action 2:
Buneary used Jump Kick!
Crit: [<=625] 6213/10000 (No)
Calculation: (10+3*1.5-2*1.5)*1.5-1.75=15.5
-7 Energy

Cranidos used Rock Slide!
Hit: [<=9000] 1570/10000 (Yes)
Crit: [<=1250] 635/10000 (Yes)
Calculation: 8+3+3+5*1.5-2*1.5+1.75=20.25
-5 Energy

Action 3:
Buneary used Agility (Evasive)!
-7 Energy

Cranidos used Hammer Arm!
-7 Energy

END OF ROUND


EspyOwner:

Buneary
HP: 50
EN: 54
Other: none
Item: EXP. Share

wilde32:

Cranidos
HP: 38
EN: 65
Other: Focus Energy (4a)
Item: none


-wilde32
-EspyOwner
-Me
 
EspyOwner:

Buneary
HP: 50
EN: 54
Other: none
Item: EXP. Share

wilde32:

Cranidos
HP: 38
EN: 65
Other: Focus Energy (4a)
Item: none


Action 1:
Buneary dug underground!

Cranidos used Rock Slide!
-5 Energy

Buneary used Dig!
Crit: [<=625] 4476/10000 (No)
Calculation: (8+3*1.5-2*1.5)=14.25
-10 Energy

Action 2:
Buneary used Fake Out!
Crit: [<=625] 2209/10000 (No)
Calculation: (4+3+3*1.5-2*1.5)*2/3=5.67
-3 Energy

Cranidos flinched!

Action 3:
Buneary dug underground!

Cranidos used Rock Slide!
-5 Energy

Buneary used Dig!
Crit: [<=625] 8922/10000 (No)
Calculation: (8+3*1.5-2*1.5)=14.25
-10 Energy

END OF ROUND


EspyOwner:

Buneary
HP: 50
EN: 31
Other: none
Item: EXP. Share

wilde32:

Cranidos
HP: 4
EN: 55
Other: Focus Energy (1a)
Item: none


-EspyOwner
-wilde32
-Me
 
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