QC: Kl4ng / -Grim / Lcass4919
GP: The Dutch Plumberjack / Snobalt
[OVERVIEW]
Victini is one of the better offensive Pokemon in the tier due to its high-Base Power moves and unpredictability, being able to attack with both physical and special sets and to run multiple viable abilities, such as Desolate Land, Tough Claws, Sheer Force, and Tinted Lens. Though its Attack is average, the boost from its abilities, as well as the high Base Power of its moves, allow it to hit hard. Its bulk is decent enough for an attacker, allowing it to take a hit if need be, and it has a decent typing that allows it to switch into common moves such as Focus Blast, Psyshock, and Pixilate- or Refrigerate-boosted Normal-type moves. It can lure in standard answers to its more common physical set with a Sheer Force special set if need be.
However, Victini is weak to common Dark-type moves such as Pursuit and Knock Off, the former of which is problematic due to V-create's stat drops forcing Victini to switch out a lot, and the latter of which weakens Victini by removing its item while still dealing a lot of damage. It also has no reliable way to get around Flash Fire and Primordial Sea users. Lastly, it has a weakness to Stealth Rock and is vulnerable to all other entry hazards, which is a very big problem for the same reasons as Pursuit.
[SET]
name: Physical Attacker
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Brick Break
item: Choice Band / Flame Plate
ability: Tough Claws / Desolate Land / Tinted Lens
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
V-create is Victini's main STAB move, hitting really hard with the boosts from Choice Band and Desolate Land or Tough Claws. Bolt Strike is used to get around Water-types such as Vaporeon and Suicune, keeping the latter from setting up, while also hitting Flash Fire Skarmory. U-turn is used to retain momentum if the matchup is poor and also does decent damage to Tyranitar if not using Brick Break. Trick can be used to cripple a wall that Victini just can't break, including Flash Fire users such as Ferrothorn as well as Primordial Sea users such as Scizor, Zapdos, and Raikou. Brick Break is usable in the last slot to smack Rock-types such as Tyranitar and Flash Fire Steel-types such as Ferrothorn. Zen Headbutt can be used as well, preferably with Tinted Lens to get a stronger hit on Flash Fire or Primordial Sea users.
Set Details
========
Maximum Attack and Speed EVs capitalize on Victini's wallbreaking capabilities while allowing it to outspeed as many Pokemon as possible. The last 4 EVs should be placed anywhere except HP in order to be able to switch into entry hazards an additional time. A Jolly nature is used to outspeed everything up to the Pokemon in the fairly crowded base 90-95 Speed tiers, though Adamant can be used instead for more power. Tough Claws boosts the power of all of Victini's moves. Alternatively, Desolate Land can be used to give Victini a Water immunity and a massive power boost to V-create. Tinted Lens can also be used if you want Victini to get a harder hit on Steel-types with Flash Fire and break through its traditional checks such as Zygarde and other Dragon-types. Choice Band is the preferred item for maximum power, especially considering that V-create's stat drops often mean that Victini won't have the time to switch moves, but Flame Plate can be used if you want to allow Victini to switch moves and still boost the Power of V-create; as a bonus, it can also bluff Choice Band.
Usage Tips
========
This Victini is best used as a mid-game wallbreaker, breaking through walls such as all variants of Suicune, some Manaphy variants and-non Flash Fire variants of Doublade paving the way for a teammate to sweep. It is also usable as a late-game sweeper once its checks and counters have been weakened or removed, or as an early-game pivot with U-turn. After using V-create, though, it is very vulnerable to priority users such as Gale Wings Braviary and Tough Claws Lucario, so you should switch Victini out after using the move. Due to its decent bulk, it can actually switch into some foes as long as entry hazards aren't up.
Team Options
========
Entry hazard removers, are almost required because Victini is weak to Stealth Rock and will switch in and out a lot. Because it needs entry hazards to attain OHKOs, spinners such as Starmie and Mega Blastoise are optimal, but Defoggers such as Skarmory and Zapdos can also work. Magic Bounce users such as Mandibuzz, Cresselia, and Mega Diancie can even deter entry hazards from being set up in the first place. Physical sweepers such as Swords Dance Lucario appreciate walls being weakened so they can come in and clean up. Fighting-types such as Heracross can also come in on Dark-types, especially Choice-locked ones such as Choice Band Tyranitar, which tends to Pursuit trap Victini. Entry hazard setters such as Deoxys-S, which can be used as a suicide lead to all but guarantee the setup of entry hazards, and Hippowdon, who can switch into Rock-type moves and has good longevity, can help Victini attain OHKOs on walls such as Ferrothorn. Bulky Steel-types such as Doublade and Intimidate Skarmory can absorb powerful priority moves such as Gale Wings Brave Bird and Tough Claws Extreme Speed. Magnet Pull users such as Heatran and Infernape can remove Flash Fire Steel-types.
[SET]
name: Choice Scarf
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Brick Break / Grass Knot
item: Choice Scarf
ability: Tough Claws / Desolate Land / Tinted Lens
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
V-create is Victini's main STAB move, and due to the boosts from Tough Claws or Desolate Land, it hits any Pokemon that doesn't resist it very hard. Bolt Strike is a good way to get around Water-types such as Manaphy, Suicune, and Vaporeon. U-turn is a way to switch out of walls that Victini can't beat and to deal good damage to Tyanitar if not using Brick Break. Trick can be used to cripple foes that can take Victini's attacks, including Dragon-types such as Zygarde, Latias, and Goodra. Brick Break can be used over Trick to hit Tyranitar and get a stronger hit on Flash Fire and Primordial Sea Steel-types. Alternatively, Grass Knot can be used to break through Tyranitar, Intimidate Hippowdon, Zygarde, and Volt Absorb Suicune.
Set Details
========
Choice Scarf fixes Victini's biggest flaw in its average Speed. Full investment in Attack and Speed allows Victini to hit as hard as possible and outspeed Gengar, Latias, and Latios. The last 4 EVs should be placed in any stat other than HP to switch into entry hazards an additional time. A Jolly nature is preferred for as much speed as possible, but Adamant is usable for more power. Tough Claws gives a power boost to Victini's moves, making up for its average Attack, while Desolate Land is usable for a much-needed Water immunity and a huge boost to just V-create. Tinted Lens gives Victini a way to break past its checks and counters.
Usage Tips
========
It's best to use this Victini as a revenge killer due to the Speed boost from Choice Scarf, outspeeding Pokemon in the base 110-125 Speed tiers. It can also usable as a late-game sweeper once its checks and counters have been weakened or removed, or as an early-game pivot with U-turn. Make sure Victini takes as little damage as possible in order to revenge kill as often as it needs to, so bring it in after a teammate faints or on weak or resisted attacks.
Team Options
========
Wallbreakers such as Heracross, Latios, and Gengar can weaken the opposing team so that Victini can clean up. Slow pivots such as Zapdos can bring in Victini safely with a slow Volt Switch. As a bonus, Zapdos can also deter entry hazards from being set up in the first place with Magic Bounce or remove them with Defog. Spinners work as well, such as Mega Blastoise and Starmie, both of which can wallbreak if needed.
[SET]
name: Special Attacker
move 1: Blue Flare
move 2: Thunderbolt / Thunder
move 3: Focus Blast
move 4: Glaciate / U-turn
item: Life Orb
ability: Sheer Force
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Blue Flare is Victini's primary STAB move and will heavily dent most Pokemon that don't resist it thanks to the Sheer Force boost. Thunderbolt is used to take on Water-types such as Vaporeon and Suicune, but Thunder can be used if you'd rather give Victini a more powerful Electric-type move. Focus Blast is used to heavily damage Flash Fire Steel-types. The last slot is a toss-up between two moves. Glaciate hits Dragon-types such as Latios, Latias, Zygarde as well as Flash Fire Grass-types, while U-turn is an option to preserve momentum.
Set Details
========
Full Special Attack and Speed investment allows Victini to hit as hard as possible and outspeed as many Pokemon as possible. The last 4 EVs should not be in HP to let Victini switch into entry hazards one additional time. A Timid nature is preferred to avoid getting revenge killed by Pokemon in the base 90-95 Speed tier, but Modest can be used for more power. Sheer Force gives Victini a boost to its attacks with secondary effects, and Life Orb provides an additional, recoil-free boost to all such attacks.
Usage Tips
========
This Victini makes for a great lure for physical walls such as Ferrothorn and Skarmory, as many people expect Victini to be a physical attacker. Keeping entry hazards off the field is a top priority due to the fact that Victini will be switching in and out a lot. U-turn should be used to conserve momentum against special walls Victini can't beat and to deal decent damage to Tyranitar. Victini can switch into weaker attacks due to its decent bulk as long as entry hazards aren't up.
Team Options
========
Entry hazard removal is a top priority due to Victini's massive entry hazard weakness, preferably from Rapid Spin users such as Starmie and Blastoise because Victini needs entry hazard damage to attain OHKOs. However, Defoggers such as Skarmory and Zapdos also work well. Magnet Pull users such as Infernape and Heatran can trap and remove Flash Fire Steel-types. Similarly, Adaptability Tyranitar can trap and KO special walls such as Goodra and Meloetta with Pursuit. Physical attackers such as Doublade and Skarmory greatly benefit from the luring and removal of physical walls. Entry hazard setters such as Hippowdon, which can reliably switch into Rock-types and can set up entry hazards multiple times and Deoxys-S, which is almost guaranteed to set up entry hazards thanks to its blistering Speed, work well with Victini to help it attain OHKOs it normally wouldn't. Fighting-types such as Lucario can come in on Choiced Dark-types such as Choice Band Tyranitar, which will Pursuit trap Victini when given the chance.
[STRATEGY COMMENTS]
Other Options
=============
No Guard is plausible alongside low-accuracy moves such as Inferno, Thunder, Focus Blast, as well as Taunt to get around RegenVest users and passive walls. Magic Bounce with a set Taunt, Will-O-Wisp, V-create, and Bolt Strike is usable to break stall. Magic Guard is an option to negate two of Victini's biggest roadblocks in entry hazard damage, and Life Orb recoil, giving a power boost to all of Victini's moves, without locking it into one move. Mold Breaker is usable as a last-resort option against Flash Fire users, while Drought can be used over Desolate Land if you'd rather have Victini support the team. Download is viable if running a mixed set. Adaptability is another option to give a huge power boost to V-create. However, the lack of a power boost to Victini's other relevant moves makes Adaptability a somewhat subpar option.
Checks and Counters
===================
**Flash Fire and Primordial Sea Steel-types**: Flash Fire users such as Doublade, which takes very little from Bolt Strike and can set up to +2 and subsequently OHKO Victini with Shadow Claw, and Ferrothorn, which can switch in and use Victini to set up entry hazards, are prime answers to Victini.
**Other Primordial Sea Users**: While not as common as Steel-types, other users of Primordial Sea such as Suicune, Tornadus, Tornadus-T, and Raikou can easily switch into Victini, take no damage from V-create, and hit it hard with boosted Water-type moves, Hurricane, and Water-type Weather Ball, respectively.
**Dragon-types**: Goodra can function as a decent stop to the physical set, completely shuts down the special set, and can phaze Victini with Dragon Tail. Latios and Latias can decimate Victini with their Adaptability-boosted Draco Meteor. Zygarde can boost with Coil to withstand Victini's onslaught, recover health with Poison Heal, and hit it hard with Outrage or phaze it with Dragon Tail.
**Dark-types**: Tyranitar and Honchkrow can hit a fleeing Victini with Pursuit, OHKOing it after V-create's defense drops, and both can nail Victini with their STAB moves should it stay in.
**Motor Drive Manaphy**: Motor Drive Manaphy can easily switch in on Bolt Strike and use Victini as setup fodder, possibly counter sweeping your team. It has trouble switching in, however, as it will take a lot of damage from V-create.
**Rock-types**: Rock-type Pokemon such as Regenerator Regirock and Poison Heal Rhyperior can switch into Victini's physical set and hit it hard with STAB Stone Edge.
**Priority Users**: Due to Victini's only average bulk, Gale Wings users such as Skarmory, Staraptor, and Braviary can easily deal heavy damage to it with Brave Bird before it can move. Tough Claws Extreme Speed users such as Lucario and Genesect can also do this; however, both are fairly shaky checks due to their Steel typing, which means that Victini can deal with them by using a Fire-type move as they switch in.
**Residual Damage**: Entry hazards can cause Victini a lot of problems due to its tendency to switch in and out a lot and can lower its health to the point where a priority move will finish it off.
**Faster Pokemon**: Due to Victini's average Speed, faster Pokemon such as Gengar, Deoxys-S, and Thundurus can outspeed it and deal a lot of damage to it with their STAB moves. However, most of them are crippled by Trick.
GP: The Dutch Plumberjack / Snobalt
[OVERVIEW]
Victini is one of the better offensive Pokemon in the tier due to its high-Base Power moves and unpredictability, being able to attack with both physical and special sets and to run multiple viable abilities, such as Desolate Land, Tough Claws, Sheer Force, and Tinted Lens. Though its Attack is average, the boost from its abilities, as well as the high Base Power of its moves, allow it to hit hard. Its bulk is decent enough for an attacker, allowing it to take a hit if need be, and it has a decent typing that allows it to switch into common moves such as Focus Blast, Psyshock, and Pixilate- or Refrigerate-boosted Normal-type moves. It can lure in standard answers to its more common physical set with a Sheer Force special set if need be.
However, Victini is weak to common Dark-type moves such as Pursuit and Knock Off, the former of which is problematic due to V-create's stat drops forcing Victini to switch out a lot, and the latter of which weakens Victini by removing its item while still dealing a lot of damage. It also has no reliable way to get around Flash Fire and Primordial Sea users. Lastly, it has a weakness to Stealth Rock and is vulnerable to all other entry hazards, which is a very big problem for the same reasons as Pursuit.
[SET]
name: Physical Attacker
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Brick Break
item: Choice Band / Flame Plate
ability: Tough Claws / Desolate Land / Tinted Lens
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
V-create is Victini's main STAB move, hitting really hard with the boosts from Choice Band and Desolate Land or Tough Claws. Bolt Strike is used to get around Water-types such as Vaporeon and Suicune, keeping the latter from setting up, while also hitting Flash Fire Skarmory. U-turn is used to retain momentum if the matchup is poor and also does decent damage to Tyranitar if not using Brick Break. Trick can be used to cripple a wall that Victini just can't break, including Flash Fire users such as Ferrothorn as well as Primordial Sea users such as Scizor, Zapdos, and Raikou. Brick Break is usable in the last slot to smack Rock-types such as Tyranitar and Flash Fire Steel-types such as Ferrothorn. Zen Headbutt can be used as well, preferably with Tinted Lens to get a stronger hit on Flash Fire or Primordial Sea users.
Set Details
========
Maximum Attack and Speed EVs capitalize on Victini's wallbreaking capabilities while allowing it to outspeed as many Pokemon as possible. The last 4 EVs should be placed anywhere except HP in order to be able to switch into entry hazards an additional time. A Jolly nature is used to outspeed everything up to the Pokemon in the fairly crowded base 90-95 Speed tiers, though Adamant can be used instead for more power. Tough Claws boosts the power of all of Victini's moves. Alternatively, Desolate Land can be used to give Victini a Water immunity and a massive power boost to V-create. Tinted Lens can also be used if you want Victini to get a harder hit on Steel-types with Flash Fire and break through its traditional checks such as Zygarde and other Dragon-types. Choice Band is the preferred item for maximum power, especially considering that V-create's stat drops often mean that Victini won't have the time to switch moves, but Flame Plate can be used if you want to allow Victini to switch moves and still boost the Power of V-create; as a bonus, it can also bluff Choice Band.
Usage Tips
========
This Victini is best used as a mid-game wallbreaker, breaking through walls such as all variants of Suicune, some Manaphy variants and-non Flash Fire variants of Doublade paving the way for a teammate to sweep. It is also usable as a late-game sweeper once its checks and counters have been weakened or removed, or as an early-game pivot with U-turn. After using V-create, though, it is very vulnerable to priority users such as Gale Wings Braviary and Tough Claws Lucario, so you should switch Victini out after using the move. Due to its decent bulk, it can actually switch into some foes as long as entry hazards aren't up.
Team Options
========
Entry hazard removers, are almost required because Victini is weak to Stealth Rock and will switch in and out a lot. Because it needs entry hazards to attain OHKOs, spinners such as Starmie and Mega Blastoise are optimal, but Defoggers such as Skarmory and Zapdos can also work. Magic Bounce users such as Mandibuzz, Cresselia, and Mega Diancie can even deter entry hazards from being set up in the first place. Physical sweepers such as Swords Dance Lucario appreciate walls being weakened so they can come in and clean up. Fighting-types such as Heracross can also come in on Dark-types, especially Choice-locked ones such as Choice Band Tyranitar, which tends to Pursuit trap Victini. Entry hazard setters such as Deoxys-S, which can be used as a suicide lead to all but guarantee the setup of entry hazards, and Hippowdon, who can switch into Rock-type moves and has good longevity, can help Victini attain OHKOs on walls such as Ferrothorn. Bulky Steel-types such as Doublade and Intimidate Skarmory can absorb powerful priority moves such as Gale Wings Brave Bird and Tough Claws Extreme Speed. Magnet Pull users such as Heatran and Infernape can remove Flash Fire Steel-types.
[SET]
name: Choice Scarf
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Brick Break / Grass Knot
item: Choice Scarf
ability: Tough Claws / Desolate Land / Tinted Lens
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
V-create is Victini's main STAB move, and due to the boosts from Tough Claws or Desolate Land, it hits any Pokemon that doesn't resist it very hard. Bolt Strike is a good way to get around Water-types such as Manaphy, Suicune, and Vaporeon. U-turn is a way to switch out of walls that Victini can't beat and to deal good damage to Tyanitar if not using Brick Break. Trick can be used to cripple foes that can take Victini's attacks, including Dragon-types such as Zygarde, Latias, and Goodra. Brick Break can be used over Trick to hit Tyranitar and get a stronger hit on Flash Fire and Primordial Sea Steel-types. Alternatively, Grass Knot can be used to break through Tyranitar, Intimidate Hippowdon, Zygarde, and Volt Absorb Suicune.
Set Details
========
Choice Scarf fixes Victini's biggest flaw in its average Speed. Full investment in Attack and Speed allows Victini to hit as hard as possible and outspeed Gengar, Latias, and Latios. The last 4 EVs should be placed in any stat other than HP to switch into entry hazards an additional time. A Jolly nature is preferred for as much speed as possible, but Adamant is usable for more power. Tough Claws gives a power boost to Victini's moves, making up for its average Attack, while Desolate Land is usable for a much-needed Water immunity and a huge boost to just V-create. Tinted Lens gives Victini a way to break past its checks and counters.
Usage Tips
========
It's best to use this Victini as a revenge killer due to the Speed boost from Choice Scarf, outspeeding Pokemon in the base 110-125 Speed tiers. It can also usable as a late-game sweeper once its checks and counters have been weakened or removed, or as an early-game pivot with U-turn. Make sure Victini takes as little damage as possible in order to revenge kill as often as it needs to, so bring it in after a teammate faints or on weak or resisted attacks.
Team Options
========
Wallbreakers such as Heracross, Latios, and Gengar can weaken the opposing team so that Victini can clean up. Slow pivots such as Zapdos can bring in Victini safely with a slow Volt Switch. As a bonus, Zapdos can also deter entry hazards from being set up in the first place with Magic Bounce or remove them with Defog. Spinners work as well, such as Mega Blastoise and Starmie, both of which can wallbreak if needed.
[SET]
name: Special Attacker
move 1: Blue Flare
move 2: Thunderbolt / Thunder
move 3: Focus Blast
move 4: Glaciate / U-turn
item: Life Orb
ability: Sheer Force
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Blue Flare is Victini's primary STAB move and will heavily dent most Pokemon that don't resist it thanks to the Sheer Force boost. Thunderbolt is used to take on Water-types such as Vaporeon and Suicune, but Thunder can be used if you'd rather give Victini a more powerful Electric-type move. Focus Blast is used to heavily damage Flash Fire Steel-types. The last slot is a toss-up between two moves. Glaciate hits Dragon-types such as Latios, Latias, Zygarde as well as Flash Fire Grass-types, while U-turn is an option to preserve momentum.
Set Details
========
Full Special Attack and Speed investment allows Victini to hit as hard as possible and outspeed as many Pokemon as possible. The last 4 EVs should not be in HP to let Victini switch into entry hazards one additional time. A Timid nature is preferred to avoid getting revenge killed by Pokemon in the base 90-95 Speed tier, but Modest can be used for more power. Sheer Force gives Victini a boost to its attacks with secondary effects, and Life Orb provides an additional, recoil-free boost to all such attacks.
Usage Tips
========
This Victini makes for a great lure for physical walls such as Ferrothorn and Skarmory, as many people expect Victini to be a physical attacker. Keeping entry hazards off the field is a top priority due to the fact that Victini will be switching in and out a lot. U-turn should be used to conserve momentum against special walls Victini can't beat and to deal decent damage to Tyranitar. Victini can switch into weaker attacks due to its decent bulk as long as entry hazards aren't up.
Team Options
========
Entry hazard removal is a top priority due to Victini's massive entry hazard weakness, preferably from Rapid Spin users such as Starmie and Blastoise because Victini needs entry hazard damage to attain OHKOs. However, Defoggers such as Skarmory and Zapdos also work well. Magnet Pull users such as Infernape and Heatran can trap and remove Flash Fire Steel-types. Similarly, Adaptability Tyranitar can trap and KO special walls such as Goodra and Meloetta with Pursuit. Physical attackers such as Doublade and Skarmory greatly benefit from the luring and removal of physical walls. Entry hazard setters such as Hippowdon, which can reliably switch into Rock-types and can set up entry hazards multiple times and Deoxys-S, which is almost guaranteed to set up entry hazards thanks to its blistering Speed, work well with Victini to help it attain OHKOs it normally wouldn't. Fighting-types such as Lucario can come in on Choiced Dark-types such as Choice Band Tyranitar, which will Pursuit trap Victini when given the chance.
[STRATEGY COMMENTS]
Other Options
=============
No Guard is plausible alongside low-accuracy moves such as Inferno, Thunder, Focus Blast, as well as Taunt to get around RegenVest users and passive walls. Magic Bounce with a set Taunt, Will-O-Wisp, V-create, and Bolt Strike is usable to break stall. Magic Guard is an option to negate two of Victini's biggest roadblocks in entry hazard damage, and Life Orb recoil, giving a power boost to all of Victini's moves, without locking it into one move. Mold Breaker is usable as a last-resort option against Flash Fire users, while Drought can be used over Desolate Land if you'd rather have Victini support the team. Download is viable if running a mixed set. Adaptability is another option to give a huge power boost to V-create. However, the lack of a power boost to Victini's other relevant moves makes Adaptability a somewhat subpar option.
Checks and Counters
===================
**Flash Fire and Primordial Sea Steel-types**: Flash Fire users such as Doublade, which takes very little from Bolt Strike and can set up to +2 and subsequently OHKO Victini with Shadow Claw, and Ferrothorn, which can switch in and use Victini to set up entry hazards, are prime answers to Victini.
**Other Primordial Sea Users**: While not as common as Steel-types, other users of Primordial Sea such as Suicune, Tornadus, Tornadus-T, and Raikou can easily switch into Victini, take no damage from V-create, and hit it hard with boosted Water-type moves, Hurricane, and Water-type Weather Ball, respectively.
**Dragon-types**: Goodra can function as a decent stop to the physical set, completely shuts down the special set, and can phaze Victini with Dragon Tail. Latios and Latias can decimate Victini with their Adaptability-boosted Draco Meteor. Zygarde can boost with Coil to withstand Victini's onslaught, recover health with Poison Heal, and hit it hard with Outrage or phaze it with Dragon Tail.
**Dark-types**: Tyranitar and Honchkrow can hit a fleeing Victini with Pursuit, OHKOing it after V-create's defense drops, and both can nail Victini with their STAB moves should it stay in.
**Motor Drive Manaphy**: Motor Drive Manaphy can easily switch in on Bolt Strike and use Victini as setup fodder, possibly counter sweeping your team. It has trouble switching in, however, as it will take a lot of damage from V-create.
**Rock-types**: Rock-type Pokemon such as Regenerator Regirock and Poison Heal Rhyperior can switch into Victini's physical set and hit it hard with STAB Stone Edge.
**Priority Users**: Due to Victini's only average bulk, Gale Wings users such as Skarmory, Staraptor, and Braviary can easily deal heavy damage to it with Brave Bird before it can move. Tough Claws Extreme Speed users such as Lucario and Genesect can also do this; however, both are fairly shaky checks due to their Steel typing, which means that Victini can deal with them by using a Fire-type move as they switch in.
**Residual Damage**: Entry hazards can cause Victini a lot of problems due to its tendency to switch in and out a lot and can lower its health to the point where a priority move will finish it off.
**Faster Pokemon**: Due to Victini's average Speed, faster Pokemon such as Gengar, Deoxys-S, and Thundurus can outspeed it and deal a lot of damage to it with their STAB moves. However, most of them are crippled by Trick.
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