Cookie Butter
formerly the someone
Can we please do Wonder Guard next? My idea is to make Shedinja immune against status conditions and weather effects of the types that can't hit it (Hail, spikes, toxic and leech seed).
Dont worry, we'll get to Wonder Guard soon enough.Can we please do Wonder Guard next? My idea is to make Shedinja immune against status conditions and weather effects of the types that can't hit it (Hail, spikes, toxic and leech seed).
They don't.Actually, I'm not sure if it should renew. Can someone tell me if partial trapping moves renew the partial trapping when used while the opponent is partially trapped.
Ability-Name
User X (Favorite effect)
User Y (Second favorite effect)
User Z (Third favorite effect)
Venomoth got a bit bulkier thanks to Wonder Skin, particularly helpful against most priority moves that would otherwise be the only thing hitting it after enough Quiver Dances. Additionally, Cradily now features better Stall than ever and a pseudo-Shadow Tag, with a set of Giga Drain / Toxic / Stockpile / Recover becoming an excellent set-up for Stall if you can switch it into the right physical move. Quite frankly, though, still nothing with Tangled Feet is useful.Are any Pokemon more viable thanks to the upgrades?
None that particularly stand out. Everything has its function without being too broken or underwhelming.Do we need to make any touch-ups/corrections to the winning upgrades before they are added to the archives?
Doing such a thing would turn Cradily into the epitome of physical-attacking punishment for stall teams, considering how it'll be doing so much passive damage between Suction Cups and Toxic, all while it gets to heal. Considering that Cradily is NU as is and could definitely use a greater niche, I say yes!Throbulator36's Suction Cups submission was very similar to Ghoul King's winning one (and lost in the voting by 1 point)... should we combine the two submissions in any way?
Tangled FeetAre any Pokemon more viable thanks to the upgrades?
Seems an odd thing to do, given that the whole point of voting is to pick the one we want and stick with it. Plus I can't think of a combination of the two that isn't fairly horrifying.Throbulator36's Suction Cups submission was very similar to Ghoul King's winning one (and lost in the voting by 1 point)... should we combine the two submissions in any way?
I was thinking of making the Pokemon with Tangled Feet heal its confusion at the end of the turn, but I thought it'd be too complex. Thrash was exactly what I was thinking about when I made that.Tangled Feet
Pidgeot has a gimmicky way to abuse Hurricane (Except it would rather use Physical due to doubled Attack...) just in time for Mega Pidgeot to render the upgrade moot!
Really, the main thing that stands out is the potential for Dodrio to switch in on a Confuse Ray and then, if it doesn't keep hitting itself in its Confusion, murder everything. And ultimately it (And everything else with Tangled Feet) will be held back by two things -firstly, that they can always be haxed to death by their own massively boosted Attack, and secondly the only reliable way to abuse it is to be playing Doubles/Triples and have an ally use Confuse Ray or whatever. (Exception: Spinda and Dodrio do get Trash. Still takes 2-3 turns and is just awful all around)
The first can be fixed by making Tangled Feet allow the user to execute moves even when they hurt themselves (Or simply make it impossible for them to hurt themselves, I guess), but the second point is... well, I suppose people might finally use the Berries that heal the user but Confuse them if their Nature hates that taste? That would be kind of neat, actually.
The boosts wouldn't be removed if the user healed at the end of the turn.That would be a one-turn massive boost with no actual Speed benefit with a 50% chance of just smacking yourself anyway, but twice as hard. This is, if anything, a downgrade over the actual Tangled Feet.
It's a scraped off idea anyway.That's... not even slightly implied by the description you gave.
I can get on board with this - instead of the Pokemon "hitting itself in confusion," it would "trip over its feet" or "stumble" and just skip a turn instead of doing damage to itself. (Not sure if I'll be able to code this...)The first can be fixed by making Tangled Feet allow the user to execute moves even when they hurt themselves (Or simply make it impossible for them to hurt themselves, I guess)
I wasn't clear. We would still stick with your submission as the "base," I was just asking if anyone wanted to make any slight adjustments to it (similar to how we are expanding on the upgraded Tangled Feet.)Seems an odd thing to do, given that the whole point of voting is to pick the one we want and stick with it.
How about instead of trapping an opponent for just 4 turns... we put it under partially-trapped effects?Plus I can't think of a combination of the two that isn't fairly horrifying.
Neither of them can learn Shell Smash. Kingler gets SD and Agility and Crawdaunt gets SD and DD. Other than that, nice submissions.So I mostly have Crawdaunt and Kingler in mind here -both of them would love to be able to cut right through huge Defense boosts, given that they're main set-up move of choice (Shell Smash) leaves them more vulnerable in the meanwhile and is only a Sword Dance level of boost to their actual offense anyway.