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Completed Ability Battle! Flamestrike vs. Glacier Knight!

Discussion in 'ASB' started by Quagsires, Jan 8, 2012.

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  1. Quagsires

    Quagsires

    Joined:
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    Messages:
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    Will change ability descriptions shortly, but here they are in raw form:


    Nidorino Turboblaze Moody
    Gurdurr Serene Grace Heatproof
    Chansey Sheer Force Magnet Pull
    Sylcar Light Metal Unburden
    Cloyster Magic Guard Harvest Magic Bounce
    Snorunt Solar Power Flash Fire

    <Flamestrike> you send out
    <UllarWarlord> baiz all, cya tonite.
    <Flamestrike> i send out and order
    <Flamestrike> you order
    <Flamestrike> quag refs
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
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    [​IMG]

    Glacier stepped into the creaky old library, feeling the hidden power within its walls. the sky was a dim gray, and very little light was present. still, Glacier could pick out all the books and misconformities in the darkness, including one Brandon, his opponent for the night. Lets see if we call beat this guy again, he thought cautiously. he never failed to forget he lost the first match between the two. He reached into his pocket and pulled out a shiny yellow ball, and with a flick of the wrist his Trusty Snorunt burst into the musty battle room. "We can do this! Bring all you got!"
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
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    849
    [​IMG]
    Brandon marveled at the powers from the ancient library as he faced Glacier in yet another strange yet amazing place. Seeing that Glacier already had Snorunt out and ready to fight, Brandon didn't waste any time. "Alright, let's go Musclestrike! Start with a Hammer Arm, follow up with a Stone Edge, and finish off with another Hammer Arm! If Hammer Arm is disabled A3, then use a Drain Punch instead!"

    Summary:
    Hammer Arm -> Stone Edge -> Hammer Arm
    If Hammer Arm is disabled A3 use Drain Punch instead
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
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    [​IMG]

    Glacier drew in a deep breath as a massive bulk stumbled onto the field, but he knew if he kept his cool he could pervail. Hard to be cool when your snorunt suddenly starts exuberating Flaming energy. "haha is this a joke?" he calls out to no one in particular, and as the Gurrdurr charges in he quickly focuses up and commands his partner.

    "Ok Artica! Your opponent is a tough cookie! Make 4 Clones with double team to confuse him, and then pummel him with some frosty Ice Beams!"

    Double Team (4)~Ice Beam~ Ice Beam
  5. Quagsires

    Quagsires

    Joined:
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    Messages:
    1,197
    Turn 1:

    Snorunt used double team!
    four clones created!
    -16 energy

    Gurdurr used hammer arm!
    hit = 1101/10000 = clone 1 destroyed!
    -1 stage of speed
    -6 energy

    Turn 2:
    Snorunt used ice beam!
    freeze = 2161/10000 = no
    crit = 8813/10000 = no
    (10+3+4.5-3) = 15 damage (rounded up)!
    -6 energy

    Gurdurr used stone edge!
    hit = 3153/10000 = hit a clone
    clone = 6451/10000 = clone 4 destroyed!
    -7 energy

    Turn 3:
    Snorunt used ice beam!
    freeze = 6426/10000 = no
    crit = 1394/10000 = no
    (10+3+4.5-3) = 15 damage (rounded up)!
    -10 energy

    Gurdurr used hammer arm!
    hit = 7105/10000 = hit
    crit = 5035/10000 = no
    (10+3+7.5-3)*1.5 = 26 damage!
    -1 stage of speed
    -6 energy



    Show Hide

    [​IMG]
    Snorunt [Artica] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:
    HP: 64
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Energy: 68



    Musclestrike the Gurdurr (open)
    [​IMG][​IMG]
    Gurdurr - Musclestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)

    Stats:

    HP: 70
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40 (-1 stage)
    Energy: 81
  6. Glacier Knight

    Glacier Knight

    Joined:
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    [​IMG]
    "Uh-oh, i think this is going to turn out messy..."

    Ok Artica, things are going to be rough. Start off by Disabling Hammer Arm, for that move will surely end your battle quickly. if he decides to Drain Punch instead then cook up some more clones with Double Team (4)! Now if you dont have up clones by now do that with another Double Team (4), but if you already have then launch an Ice Beam! finish up regardless of previous moves with a chilly Ice Beam.

    Disable Hammer Arm(Double Team if gurrdurr Drain Punches~Double Team(Ice beam if Snorunt Double Teamed a1)~Ice Beam
  7. Flamestrike

    Flamestrike

    Joined:
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    [​IMG]
    Brandon was annoyed by Double Team, but there wasn't a thing he could do about it with Musclestrike. "Alright Musclestrike, use Protect to block that Disable, then Hammer Arm Snorunt! Finish off with another Hammer Arm!"

    Summary:
    Protect -> Hammer Arm -> Hammer Arm
  8. Glacier Knight

    Glacier Knight

    Joined:
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    he has protect. oh my derp. -________-
  9. Quagsires

    Quagsires

    Joined:
    May 23, 2010
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    1,197
    Wow. I didn't think this room could get any dustier or more studious, but it just did with that protection of all the decay within the room as well as himself, while Glacier seemed intent on disabling him from doing so (and doing just as much as standing still). Guess he saw that didn't work, so he's just going to...

    umm...

    (Which is he again? Is he the one with the..)

    ...Yeah, I'm just going to give up and let Musclestrike hit one to see what happens...

    ...And that COMPLETELY ANNIHILATED THE FAKE SNORUNT. I see why Snorunt wants to disable that arm, it's just deadly in the hands of its trainer. Who would've guessed he would be able to lead a mon to STRIKE their opponent squarely and cleanly? It's almost as if there's a bit more than a coincidence...

    And, of course, the best idea when you've just been pummeled by a pokemon is to attack it and make it quite clear which clone is coming from. I mean, what could that possibly do for good besides annoy it with a beam of ice? It's not like it's going to do anything other than damage and freeze...

    ...

    Whoever is making this hax, they need to stop. It's so much more fun when you can just see two mons fighting and destroying ancient libraries that are probably worth millions yet no one cares about.

    Turn 1:

    Gurdurr used protect!
    Gurdurr protected itself!
    -7 energy

    Snorunt used disable!
    Glacier's derp is herp!
    -7 energy!

    Turn 2:

    Snorunt used Double team!
    Four clones created!
    -16 energy

    Gurdurr used hammer arm!
    1371/10000 = clone 1 hit!
    -1 stage of speed
    -6 energy

    Turn 3:
    Snorunt used ice beam!
    freeze = 850/10000 = FREEZE
    2545/10000 =1 action
    crit = 4876/10000 = no
    (10+3+4.5-3) = 15 damage (rounded up)!
    -6 energy

    Gurdurr is frozen solid!



    Show Hide

    [​IMG]
    Snorunt [Artica] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:
    HP: 64
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Energy: 39



    Musclestrike the Gurdurr (open)
    [​IMG][​IMG]
    Gurdurr - Musclestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)

    Stats:

    HP: 55
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40 (-1 stage)
    Energy: 68

    Three clones around snorunt
  10. Flamestrike

    Flamestrike

    Joined:
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    849
    [​IMG]
    "Ugh, well Musclestrike once you get out of there try to hit him with a Hammer Arm, follow up with a Drain Punch then finish off with another Hammer Arm. If Hammer Arm gets disabled at any time then go for Stone Edge instead. And try not to get frozen again..."

    Summary:
    Hammer Arm -> Drain Punch -> Hammer Arm
    If he uses Disable (Hammer Arm) replace all remaining uses of Hammer Arm with Stone Edge
  11. Glacier Knight

    Glacier Knight

    Joined:
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    [​IMG]
    "Wow Artica! you sure are putting some dedication into this match!"

    Lets take our chances and Ice Beam first turn. if you weren't hit then create a Blizzard! if he did hammer arm you successfullly a1, then your clones are gone! Protect against the Drain Punch. now last action, Ice Beam

    Ice Beam~Blizzard (if hit by hammer arm a1 then Protect)~Ice Beam
  12. Quagsires

    Quagsires

    Joined:
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    Messages:
    1,197
    Turn 1:
    Snorunt used ice beam!
    freeze = 8309/10000 = no
    crit = 2306/10000 = no
    (10+3+4.5-3) = 15 damage (rounded up)!
    -10 energy

    Gurdurr used hammer arm!
    484/10000 = clone 1 hit!
    -1 stage of speed
    -6 energy

    Turn 2:
    Snorunt used blizzard
    hit = 2197/10000 = MISS
    -7 energy

    Gurdurr used drain punch!
    hit = 1419/10000 = Clone
    -11 energy

    Turn 3:

    Snorunt used ice beam!
    freeze = 5466/10000 = no
    crit = 5204/10000 = no
    (10+3+4.5-3) = 15 damage (rounded up)!
    -6 energy

    Gurdurr used hammer arm!
    964/10000 = clone 1 hit!
    -1 stage of speed
    -6 energy


    Show Hide

    [​IMG]
    Snorunt [Artica] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:
    HP: 64
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Energy: 16



    Musclestrike the Gurdurr (open)
    [​IMG][​IMG]
    Gurdurr - Musclestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)

    Stats:

    HP: 25
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40 (-2 stage)
    Energy: 45

    NO CLONES around snorunt
  13. Glacier Knight

    Glacier Knight

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    [​IMG]
    "You have more health than he.....But you are near energy exhaustion. we have to give up a little of the former to get back the latter!"

    Chill~Chill~Double Team (4)
    If Gurrdurr uses Drain Punch a1, then Disable it and change the last two actions to Chill~Chill

  14. Flamestrike

    Flamestrike

    Joined:
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    [​IMG]
    "We've finally got him cornered! Hit him with a Stone Edge then finish him off with a Super Hammer Arm!"

    Summary:
    Stone Edge -> Hammer Arm + Hammer Arm -> Hammer Arm
  15. Quagsires

    Quagsires

    Joined:
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    Messages:
    1,197
    Turn 1:

    Snorunt Chilled!
    +12 energy

    Gurdurr used stone edge!
    hit = 5009/10000 = hit
    crit = 5197/10000 = no
    (10+7.5-3)*1.5 = 22 damage!
    -8 energy

    Turn 2:

    Snorunt chilled!
    +12 energy

    Gurdurr used hammer arm + hammer arm combo!
    hit = 2827/10000 = hit
    crit = 1365/10000 = no
    -2 stages of speed
    (23 +3+7.5-3)*1.5 = 46 damage!
    -(10+6)*2 = 32 energy
    Snorunt fainted:(



    Musclestrike the Gurdurr (open)
    [​IMG][​IMG]
    Gurdurr - Musclestrike (M)
    Nature: Adamant (+1 Attack, -1 SpA)

    Stats:

    HP: 25
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40 (-2 stage)
    Energy: 2

    New mon Glacier!
  16. Glacier Knight

    Glacier Knight

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    [​IMG]
    "Well, this upsets me. But you did swell for the matchup Artica! i'm proud of you! Take a little break, and in the mean time Drake will avenge you!"
  17. Flamestrike

    Flamestrike

    Joined:
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    [​IMG]
    "You've done amazingly Musclestrike, just try to get one more Hammer Arm in there before you go down!"

    Summary:
    Hammer Arm x3
  18. Glacier Knight

    Glacier Knight

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    [​IMG]
    "With 2 energy left you can't do much."

    Double Team (4)~Ice Beam~ Razor Shell
  19. Quagsires

    Quagsires

    Joined:
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    Cloyster used double team!
    4 clones created!
    -16 energy

    Gurdurr used hammer arm!
    3713/10000 = hit!
    9049/10000 = CLOYSTER HIT!
    crit = 7552/10000 = no
    (10+3+7.5-8.5)*1.5 = 18 damage!
    -1 stage of speed
    -6 energy
    Gurdurr faints!

    New mon, flamestrike




    Show Hide


    [​IMG]

    Cloyster [Drake "The Boss"] (Male)
    Nature: Gentle (+1 SpD, -1 Def)

    Stats:
    HP: 72
    Atk: Rank 3
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Energy: 84
  20. Glacier Knight

    Glacier Knight

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    gurrdurr had only 2 energy left, 1/3rd of what was required to do a hammer arm. in the past when i tried a combination that cost more energy than i had, it failed. wouldn't the same thing apply here? even if its not a combonation?
  21. Flamestrike

    Flamestrike

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    Welcome to the land of ref discretion Glacier. Aside from the fact that you are always able to do a combo as long as you have the energy to use each of the comboed moves separately, nothing has been codified with regards to using the last of your energy on a move. Some people make it hit full power, some people make it hit weaker, and some people make it fail entirely. Go complain to Deck/SDS to finally fucking codify it; until then it's up to Quagsire :/

    EDIT: Apparently the official ruling is that moves work at full power no matter what, and if you use up all your energy you get the full power move then faint. The only exception is combos where you can't afford to use the two moves being comboed together (ie Rock Slide + Stone Edge with only 6 energy left)

    [​IMG]
    Brandon recalled Musclestrike, thanking him for his amazing effort. "Alright, let's go Sludgestrike!"
  22. Glacier Knight

    Glacier Knight

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    eh, okey dokey. bleah :/ posting actions soon
  23. Quagsires

    Quagsires

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    And yeah, that's how I've always done it, since some combos I've reffed required 100+ energy yet were performed at full power.

    And you're incredibly unlucky. Just saying...
  24. Glacier Knight

    Glacier Knight

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    [​IMG]
    'Ok drake let's pummel this pokemon! Show him your defensive bulk and offensive power!"

    Razor Shell~Mud Shot~Razor Shell
    if nidorino uses counter, then replace action with Surf

  25. Flamestrike

    Flamestrike

    Joined:
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    [​IMG]
    "He might take physical attacks well but let's see him try to take some special ones! Start with a Thunderbolt, then Disable Razor Shell! Finish off with another Thunderbolt!"

    Summary:
    Thunderbolt -> Disable (Razor Shell) -> Thunderbolt
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