[Overview]
<p>
-great 130 base Atk
-low defenses
-abuses sucker punch like a mofo
-weak to fighting moves among other things
-middling speed to abuse TR, TW or T-Wave
</p>
[SET]
name: Sucker Punch
move 1: Sucker Punch
move 2: Zen Headbutt
move 3: Rock Slide / Superpower
move 4: Detect
item: Focus Sash
ability: Super Luck
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>
-max attack to KO stuff while getting some speed to outpace some common threats
-sucker punch is amazing
-KOs Latios
-smashes everything else
-zen headbutt helps lessen fighting-type weakness
-rock slide is good for hitting annoying flyers
-dat flinch
-Superpower smacks annoying steels which easily wall and annoying dark-types
-lowered stats is annoying
-protect is cool
-block fake outs and stuff
</p>
[ADDITIONAL COMMENTS]
<p>
-focus sash cuz like 60/65/65 defenses suck
-most strong attacks bring it down to sash
-dark gem gets the KO on latios, but it's really weak so sash is better
-night slash
-crits baby crits
-snatch
-i want ALL your substitutes and such
-Megahorn to hit hydreigon and stuff
</p>
<p>
-aerodactyl is great
-aerial ace hits fighting
-rock slide hits bugs
-unnerve is pretty cool too
-tornadus cool too
-tailwind always useful
-dominates fighting-types
-Cress good too
-psychic nails fighting-types
-HH good for damage boost
-T-wave and TR
-gives 100% KO on latios
</p>
[Other Options]
<p>
-return
-good for neutral coverage
-other moves better
-taunt
-other mons do it better
-white herb
-helpful when dealing w/ intimidate and superpower drops
-too frail, needs sash more often than not
-t-wave
-too weak
-4 move syndrome
-sub and swords dance
-can be useful when opponent is predicting a sucker punch
-sub forces you to use other item than sash
-a mispredict can have you lose absol altogether
-fire blast
-can KO scizor with minimal investment
-missing and splitting evs limit its usefulness
-Justified as ability
-too frail too effectively abuse it
-misses out of tutor moves and stuff.
</p>
[Checks and Counters]
<p>
-top, terrakion, basically most fighting-types
-scizor
-dragons are annoying
-garchomp, haxorus, and hydreigon fear nothing
-dragonite and salamence fear only the weak rock slide
-intimidate users cripple absol
-dark-types wall if lacking megahorn / soupapower
</p>
<p>
-great 130 base Atk
-low defenses
-abuses sucker punch like a mofo
-weak to fighting moves among other things
-middling speed to abuse TR, TW or T-Wave
</p>
[SET]
name: Sucker Punch
move 1: Sucker Punch
move 2: Zen Headbutt
move 3: Rock Slide / Superpower
move 4: Detect
item: Focus Sash
ability: Super Luck
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>
-max attack to KO stuff while getting some speed to outpace some common threats
-sucker punch is amazing
-KOs Latios
-smashes everything else
-zen headbutt helps lessen fighting-type weakness
-rock slide is good for hitting annoying flyers
-dat flinch
-Superpower smacks annoying steels which easily wall and annoying dark-types
-lowered stats is annoying
-protect is cool
-block fake outs and stuff
</p>
[ADDITIONAL COMMENTS]
<p>
-focus sash cuz like 60/65/65 defenses suck
-most strong attacks bring it down to sash
-dark gem gets the KO on latios, but it's really weak so sash is better
-night slash
-crits baby crits
-snatch
-i want ALL your substitutes and such
-Megahorn to hit hydreigon and stuff
</p>
<p>
-aerodactyl is great
-aerial ace hits fighting
-rock slide hits bugs
-unnerve is pretty cool too
-tornadus cool too
-tailwind always useful
-dominates fighting-types
-Cress good too
-psychic nails fighting-types
-HH good for damage boost
-T-wave and TR
-gives 100% KO on latios
</p>
[Other Options]
<p>
-return
-good for neutral coverage
-other moves better
-taunt
-other mons do it better
-white herb
-helpful when dealing w/ intimidate and superpower drops
-too frail, needs sash more often than not
-t-wave
-too weak
-4 move syndrome
-sub and swords dance
-can be useful when opponent is predicting a sucker punch
-sub forces you to use other item than sash
-a mispredict can have you lose absol altogether
-fire blast
-can KO scizor with minimal investment
-missing and splitting evs limit its usefulness
-Justified as ability
-too frail too effectively abuse it
-misses out of tutor moves and stuff.
</p>
[Checks and Counters]
<p>
-top, terrakion, basically most fighting-types
-scizor
-dragons are annoying
-garchomp, haxorus, and hydreigon fear nothing
-dragonite and salamence fear only the weak rock slide
-intimidate users cripple absol
-dark-types wall if lacking megahorn / soupapower
</p>