#359 Absol Type: Dark Base Stats: 65/130/60/75/60/75 Base Stats (Mega:) 65/150/60/115/60/115 (Definite increases in Atk/SpA/Spe) Abilities: Pressure, Super Luck, Justified (DW), Magic Bounce (Mega) Movepool: Level-Up-- Detect -- Taunt -- Scratch -- Feint MR - Perish Song MR - Me First MR - Razor Wind Lv4 - Leer Lv9 - Quick Attack Lv12 - Pursuit Lv17 - Taunt Lv20 - Bite Lv25 - Double Team LV28 - Slash Lv33 - Swords Dance Lv36 - Future Sight Lv41 - Night Slash Lv44 - Detect Lv47 - Psycho Cut Lv50 - Sucker Punch TM & HM TM01 Hone Claws TM04 Calm Mind TM06 Toxic TM07 Hail TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM24 Thunderbolt TM25 Thunder TM27 Return TM30 Shadow Ball TM32 Double Team TM35 Flamethrower TM37 Sandstorm TM38 Fire Blast TM39 Rock Tomb TM40 Aerial Ace TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round TM49 Echoed Voice TM54 False Swipe TM57 Charge Beam TM59 Incinerate TM61 Will-O-Wisp TM65 Shadow Claw TM66 Payback TM67 Retaliate TM68 Giga Impact TM70 Flash TM71 Stone Edge TM73 Thunder Wave TM75 Swords Dance TM77 Psych Up TM80 Rock Slide TM81 X-Scissor TM85 Dream Eater TM87 Swagger TM88 Sleep Talk TM90 Substitute TM94 Rock Smash TM95 Snarl TM97 Dark Pulse TM100 Confide HM01 Cut HM04 Strength Egg: Play Rough Notable moves: Sucker Punch Night Slash Pursuit Swords Dance Fire Blast Ice Beam Play Rough Baton Pass Superpower (after transfer is legal) There are some moves not listed here that Absol does learn, but... Eh I'll get to them later. Not yet listing Gen 5 and earlier tutor moves since Pokemon Bank is not yet up. Analysis: Absol used to never see any use outside of lower tiers due to having no strong stats outside of Attack, as well as having the defenses of a wet paper towel. However, when Pokemon X and Y came along, everything changed. Absol gained a Mega Evolution with drastically increased Speed, as well as gaining a usable Special Attack stat and, most important of all, Magic Bounce. Mega Absol is (possibly) the fastest user of the Magic Bounce ability, as well as the only one not weak to Pursuit. Mono-Dark typing leaves a lot to be desired, but regardless, Absol will finally be able to leave its footprint in the OU metagame. Potential Movesets: Note: All Absol sets should run Justified as their pre-Mega Evolution ability, as it is the only one that can be useful prior to Mega Evolution. Swords Dance (Mega) Absol @ Absolite Trait: Magic Bounce EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature / Jolly Nature -Swords Dance -Sucker Punch/Night Slash -Fire Blast/Baton Pass -Play Rough I'd list Superpower, but... No transfer yet in X and Y. Anyway, a Swords Dance set was pretty obvious. Thanks to blocking status moves, Sucker Punch becomes more effective, while Swords Dance boosts Absol's high Attack to even higher levels. Night Slash is weaker than Sucker Punch and doesn't have priority, but it grants greater reliability against defensive teams. Fire Blast hits Skarmory, Ferrothorn, and Forretress, which Mega Absol would otherwise have trouble with. However, Baton Pass can be used to pass your boosts to another teammate that can handle an Absol counter. Play Rough hits Fighting-, Dark-, and Dragon-type Pokemon hard; especially Fighting-types as Absol would have a hard time against them otherwise. Protect + 3 Attacks (Mega) Absol @ Absolite Trait: Magic Bounce EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature -Protect -Sucker Punch/Night Slash -Fire Blast/Ice Beam -Play Rough This Absol set aims to use Protect on the Mega Evolution turn, therefore burning off the one turn where Absol's fight order is determined by its old, mediocre base 75 Speed. Outside of this, Protect can be used to scout Choiced Pokemon. Sucker Punch or Night Slash are again obligatory STAB; Sucker Punch is preferred due to higher Base Power and priority, but Night Slash is more reliable against defensive teams. Fire Blast nukes Forretress and puts a heavy dent in Skarmory and Ferrothorn; however, Ice Beam hits Intimidators like Salamence and (once Pokemon Bank is up) Landorus-T. Play Rough is needed in order to cover Fighting-types. Baton Pass Recipient (Credit to Mattman324 for set idea) (Mega) Absol @ Absolite Trait: Magic Bounce EVs: 132 Atk / 240 SAtk / 136 Spd Naive Nature -Sucker Punch -Fire Blast -Ice Beam -Night Slash/Thunderbolt Thanks to Magic Bounce and great mixed attacking stats, Mega Absol works very well as a Baton Pass recipient. Should Absol be passed an Agility or a Shell Smash, nothing short of priority is going to stop it, and even then, only priority users that can stomach a Sucker Punch. The Speed EVs guarantee that Absol will outrun positive-natured Base 100s should Absol have no Speed boosts passed to it at the moment (assuming the 115 base Speed estimate is accurate) and the Special Attack EVs guarantee that Skarmory will be OHKOed by Fire Blast after Stealth Rock, assuming no boosts (again, assuming the 115 base SpA estimate is accurate.) Sucker Punch is obligatory STAB, while Fire Blast nukes Skarmory and co. Ice Beam slaughters Salamence, Gliscor, Dragonite, and Landorus-T (after transfers are legal.) Night Slash is preferred over Thunderbolt for a more reliable secondary STAB option, especially against more defensive teams, but Thunderbolt can hit bulky Water-types hard, especially Gyarados. All-Out Attacker (Mega) Absol @ Absolite Trait: Magic Bounce EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature -Sucker Punch -Pursuit -Play Rough -Fire Blast Absol can also run an effective All-Out Attacker set, since it hits hard enough right off the bat. The moveslot now freed by not running Swords Dance or Protect can now be used by Pursuit, which allows Absol to trap threats that may attempt to switch out of it due to Sucker Punch, such as Starmie and Gengar. Play Rough and Fire Blast still function for coverage; Play Rough covers Fighting- and Dragon-types while Dark + Fairy is only resisted by Mawile and Klefki, both of which don't want to switch in on Fire Blast. Fire Blast also covers Skarmory, Forretress, and Ferrothorn. Checks and Counters: Magic Bounce reduces the number of Pokemon that can counter Absol; Skarmory can't phaze, Prankster Sableye can't burn, Blissey/Chansey can't cripple it with Toxic as it sets up (and can't really take a hit anyway), etc. Absol will struggle against Fairy-types. Sylveon can tank any unboosted hit and OHKO with Moonblast; similarly, Azumarill can take a hit and OHKO with Play Rough. Intimidate will also cripple Absol, but be aware that Absol can also run Special attacks like Fire Blast and Ice Beam to hit them. Most importantly, Choice Scarf users that resist Sucker Punch can easily OHKO due to Absol's nonexistent bulk, and Breloom can also destroy it with Mach Punch. Synergy: Absol really needs Pokemon that can get rid of Fairies; this is a job that can be left to Pokemon like Scizor and Gengar. Pokemon that can tank Bullet Punch from Scizor and Mach Punch from Breloom would also help; Volcarona is a good choice as it also benefits from Mega Absol's hazard-blocking. As Mega Absol can prevent entry hazards from coming up with the right prediction, Pokemon that are weak to Stealth Rock benefit from it. Volcarona, Dragonite, Salamence, and even Talonflame can benefit from Mega Absol's Magic Bounce; be aware that if you're going to rely entirely on Mega Absol to block hazards, you need to Mega Evolve it before your opponent can get hazards up. My Opinion: After many years left in the dark, Absol finally has its time to shine. While it still has defenses akin to those of a wet paper bag, it has plenty of Speed, Magic Bounce, and Sucker Punch, which all make up for that. As the only Magic Bounce user not weak to Pursuit, as well as (possibly) the fastest one, it has a definitive niche over Xatu, while Espeon's only advantage over Mega Absol would be that it doesn't use up your team's Mega slot. Will Mega Absol be the best Mega Evo? No. However, Mega Absol will definitely allow Absol to finally chill with the OU pack and finally be useful.