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Accelgor [QC 4/4] [GP 2/2]

Discussion in 'Uploaded Analyses' started by Mazz, Dec 8, 2012.

  1. Mazz

    Mazz UU's Workhorse
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    Bumping. Need that 3rd QC check so this can get through GP.
  2. Ernesto

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    I find it a bit annoying that I don't have the skelly to compare, but I don't know if the Final Gambit explanation should be in AC or rather in SC of the first set (after all, it's a main move). Also I wouldn't say you /have/ to run max HP, I mean it's good against Hitmontop because it has poor HP to begin with, but you can simply use it to get an advatageous matchup and prevent spin, so I'd still use it with max SpA.

    In checks and counters I'd mention Prankster Taunt users Sableye and Tornadus, since they shut down the Suicide Spiker set but they don't fare as well against the All-Out Attacker.

    That's all I have for now, although since it's been a while maybe you should wait for a fourth stamp.

    [​IMG]
    QC 3/3
  3. Mazz

    Mazz UU's Workhorse
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    I'll add those up and have someone (hopefully) put a fourth stamp on this. Thanks!
  4. Ace Emerald

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    Remove the mention of Froslass, imo add a line to the AC of the first set about how sweepers, especially those with grounded counter's like Raikou and Zapdos, love spikes. Zappy and Raikou also get ups for being able to force out Blastoise, the best spinner, if you Final Gambit. Do those, and I'll look it down one last time later cause I'm a tad pressed for time atm.
  5. Mazz

    Mazz UU's Workhorse
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    Changes implemented.
  6. Ace Emerald

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    Yeah I'm fine with giving this a fourth stamp. QC Approved 4/4
  7. Mazz

    Mazz UU's Workhorse
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    Merci beaucoup mon amie :)

    Writing this up, then GP, have at!
  8. Ender

    Ender Scrub lyfe
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    GP Check 1/2

    Changes in bold. Deletions in strikeout. AC and RC are comma changes.

    Show Hide

    [Overview]

    <p>Accelgor is the fifth fastest of amongst all Pokemon, and it's 2nd fastest Pokemon legal in Underused. This gives Accelgor a unique niche in Underused as a fast Spiker. Because of that its sheer Speed, it can be considered much more reliable than Roserade or Qwilfish at getting a layer of Spikes up, as it outspeeds all Taunts bar those from Prankster Sableye and Tornadus-I. It maintains a usable base 100 Special Attack stat with decent coverage options, being able to punish Rapid Spin users that try to switch in on it. However, the rest of Accelgor's stats are deplorable and it carries a crippling Stealth Rock weakness. Despite its frailty and weakness to Stealth Rock huge setback regarding its entry hazard weakness, Accelgor is an underrated threat capable of setting up on many Pokemon, [AC] threats while being able to throw its weight around, and it should be considered when building offensive teams.</p>

    [SET]
    name: Suicide Spiker
    move 1: Spikes
    move 2: Bug Buzz
    move 3: Focus Blast
    move 4: Yawn / U-turn / Final Gambit
    item: Focus Sash
    ability: Sticky Hold / Unburden
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Using Accelgor's high base 145 Speed, this set is designed to guarantee a layer of Spikes on the opponent's field. The given EVs maximize Accelgor's phenomenal Speed while making good use of its base 100 Special Attack, allowing it to do some form of damage to the opposition. Spikes is the main reason mostly as to why you'd ever want to use Accelgor, as it provides providing excellent team support by removing up to 25% of a grounded opponent's HP if three layers are up. Bug Buzz provides some offensive STAB, dealing sufficient damage to targets such as Shaymin, Weavile, and or Azelf. Focus Blast provides decent coverage alongside Bug Buzz, allowing Accelgor to muscle its way through Steel-, Fighting-, and Fire-type opponents, such as Registeel, Hitmontop, and or Arcanine. The last slot is preference-based, as Yawn can force a switch, giving Accelgor more time to set up a second layer of Spikes. U-turn allows Accelgor to scout the opposing team and gives it the chance to deploy Spikes later in the match.</p>

    [ADDITIONAL COMMENTS]

    <p>The choice in of Accelgor's ability is a safety preference thing, as Sticky Hold prevents Trick users from breaking Accelgor with ease, while Unburden ensures that Accelgor will be outspeeding anything bar priority moves, almost guaranteeing a second layer of Spikes. However, if Focus Sash fails to activate, so will Unburden. Final Gambit may be considered in the fourth slot, as it allows Accelgor to sacrifice itself against Rapid Spin users, prevent the spin from working, and bring in a new Pokemon to check the spinner, [AC] thus ensuring that the hazards are not removed and thus maintaining the hazards Accelgor worked so hard to set. However, if opting for Final Gambit, Accelgor should run max HP in order to deal as much damage to the opposing spinner as possible. Giga Drain is also a viable option for Accelgor in the fourth slot, as it hits Blastoise for solid damage while keeping Accelgor relatively healthy.<p>

    <p>If opting for U-turn in the fourth slot, a Pokemon with access to Rapid Spin, such as Blastoise or Hitmontop, makes for a great teammate, as they it will prevent multiple layers of hazards from accumulating, which would heavily reduce Accelgor's already shaky faint staying power. Raikou, Darmanitan, or and Zapdos make for good teammates, as they can muscle their way past Prankster Sableye and Prankster Tornadus, who otherwise shut this set down with ease. Because of Accelgor's non-existent defenses, bulkier teammates that can take hits aimed at Accelgor are greatly appreciated. Chandelure or Arcanine can absorb Fire-type attacks aimed at Accelgor, while a generally bulky Pokemon, such as Suicune, Snorlax, or Cofagrigus, can help stomach other hits. Ghost-type Pokemon, such as Cofagrigus, Chandelure, or and Mismagius, also make for excellent teammates, as they can block opposing Rapid Spin that would otherwise render Accelgor's efforts useless. Pokemon with grounded checks, such as Raikou and Zapdos, also benefit from being paired with Accelgor, as its multiple layers of Spikes helps wear down opposing Swampert and Rhyperior. Both Raikou and Zapdos also have the advantage of keeping the most popular spinner, Blastoise, off the field with due to their Electric-type STAB.</p>

    [SET]
    name: All-Out Attacker
    move 1: Bug Buzz
    move 2: Focus Blast
    move 3: Hidden Power Ice
    move 4: Acid Spray / Giga Drain / U-turn
    item: Life Orb / Choice Specs
    ability: Sticky Hold
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Taking advantage of Accelgor's legendary Speed and passable Special Attack, this set transforms Accelgor into a formidable revenge killer capable of forcing switches and catching many walls off-guard. Sticky Hold prevents Knock Off and Trick from removing Accelgor's item, maintaining its offensive prowess. Bug Buzz is its STAB move, dealing hefty chunks of damage to the Psychic-, Dark-, and Grass-type Pokemon, such as Slowbro, Sableye, and Roserade. Focus Blast, while inaccurate, provides great coverage alongside Bug Buzz, nailing the Steel-, Fire-, and Fighting-types, including but not limited to Empoleon, Darmanitan, and Mienshao, that Bug Buzz fails to do solid damage to. Hidden Power Ice allows Accelgor to whittle away at Ground-, Flying-, and Dragon-types, such as Flygon, Crobat, and Gligar. The last slot is mostly preference-based. Acid Spray can force switches, forcing the opponent to rack up hazards damage, turning many of Accelgor's 2HKOs into OHKOs. Giga Drain is useful for recovering Life Orb recoil and maintaining Accelgor's survivability. U-turn works well if you opt for Choice Specs, as it allows Accelgor to generate momentum and bring in a formidable check to the opponent's Pokemon.</p>

    [ADDITIONAL COMMENTS]

    <p>Energy Ball may be used over Giga Drain, as it offers a slightly bigger punch, but it prevents Accelgor from recovering its HP. Despite packing a bigger punch, Accelgor will still find it difficult to get past opponents with saturated HP stats, and it appreciates having full entry hazard support from the likes of Rhyperior, Qwilfish, and other hazard layers. Like many special attackers, Accelgor is walled to hell and back by Snorlax and Porygon2, making Mienshao and Cobalion formidable teammates, giving Accelgor more room to sweep with either of the special walls removed. Accelgor appreciates being paired up with a Weavile or Chandelure, as it struggles to get past many Ghost-type Pokemon due to its shallow movepool. It also desperately needs Rapid Spin support from either Blastoise or Hitmontop, as its vulnerability to all forms of entry hazard will greatly hinder its ability to open holes in the opposing team.</p>

    [Other Options]

    <p>Hydration and Rest can be used on teams that include Rain Dance Kingdra or Tornadus, but Accelgor will be hard-pressed to find something to safely Rest against. Moves such as Acid Armor, Encore, Recover, and Substitute all provide half-assed answers to Accelgor's terrible defenses, but due to the offensive nature of the Underused tier, Accelgor will find it next to impossible to make any use out of them these moves. Accelgor also has access to Sludge Bomb and the aforementioned Energy Ball, those two being which are the only other offensive aspects moves worth noting in Accelgor's shallow movepool.</p>

    [Checks and Counters]

    <p>Beating Accelgor is extremely easy if Stealth Rock is on the field, as the 25% cut in HP is a death sentence to it, giving even weaker Pokemon the opportunity to KO Accelgor. Prankster Taunt users, specifically Sableye and Tornadus, are solid shut-downs to the suicide spiker set, bypassing Accelgor's impressive Speed stat and preventing it from using Spikes. However, they must watch out for the all-out attacker set, as Accelgor will blow through them with its powerful attacks. Snorlax and Porygon2 are exceptionally reliable checks to Accelgor, as their saturated special bulk allows them to tank hits from Accelgor all day while dealing severe damage back. Chandelure and other Ghost-types don't fear any of Accelgor's moves, can switch in with impunity, and can deliver hefty amounts of damage via Shadow Ball and other coverage moves. Faster Choice Scarf Pokemon, such as Raikou, Flygon, Darmanitan, and Heracross, [AC] can all outspeed Accelgor and carry strong STAB or coverage moves capable of crushing it. Hitmontop is also a solid check to Accelgor, as it can basically switch in for free and spin away the laid Spikes. However, Hitmontop must watch out for the odd Final Gambit, as it will be OHKOed.</p>
    Last edited: Aug 18, 2013
  9. Mazz

    Mazz UU's Workhorse
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    Thanks for the check, and thanks for the stamp!
  10. Hollywood

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    add
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    Show Hide
    [Overview](add brackets)

    <p>Accelgor is the fifth fastest of all Pokemon, and it's the 2nd second fastest Pokemon legal in Underused. This gives Accelgor a unique niche in Underused as a fast Spiker. Because of its sheer Speed, it can be considered much more reliable than Roserade or Qwilfish at getting a layer of Spikes up, as it outspeeds all Taunts Taunt users bar those from Prankster Sableye and Tornadus-I. It Accelgor maintains a usable base 100 Special Attack stat with decent coverage options, being able to punish Rapid Spin users that try to switch in on it. However, the rest of Accelgor's stats are deplorable,(AC) and it carries a crippling Stealth Rock weakness. Despite its frailty and weakness to Stealth Rock, Accelgor is an underrated threat,(AC) capable of setting up on many Pokemon while being able to throw its weight around, and should be considered when building offensive teams.</p>

    [SET]
    name: Suicide Spiker
    move 1: Spikes
    move 2: Bug Buzz
    move 3: Focus Blast
    move 4: Yawn / U-turn / Final Gambit
    item: Focus Sash
    ability: Sticky Hold / Unburden
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Using Accelgor's high base 145 Speed, this set is designed to guarantee a layer of Spikes on the opponent's field. The given EVs maximize Accelgor's phenomenal Speed while making good use of its base 100 Special Attack, allowing it to do some damage to the opposition. Spikes is the main reason why you'd ever want to use Accelgor, as it provides excellent team support by removing up to 25% of a grounded opponent's HP if three layers are up. Bug Buzz provides some offensive STAB, dealing sufficient damage to targets such as Shaymin, Weavile, and Azelf. Focus Blast provides decent coverage alongside Bug Buzz, allowing Accelgor to muscle its way through Steel-, Fighting-, and Fire-type opponents, such as Registeel, Hitmontop, and Arcanine. The last slot is preference-based, as Yawn can force a switch, giving Accelgor more time to set up a second layer of Spikes. U-turn allows Accelgor to scout the opposing team and gives it the chance to deploy Spikes later in the match. (the mention of Final Gambit is in AC; is it supposed to be on the set or AC content?)</p>

    [ADDITIONAL COMMENTS]

    <p>The choice of Accelgor's ability is a safety preference thing, as Sticky Hold prevents Trick users from breaking Accelgor with ease, while Unburden ensures that Accelgor will be outspeeding anything bar priority moves, almost guaranteeing a second layer of Spikes. However, if Focus Sash fails to activate, so will Unburden. Final Gambit may be considered in the fourth slot, as it allows Accelgor to sacrifice itself against Rapid Spin users, prevent the spin from working a Rapid Spin, and bring in a new Pokemon to check the spinner, thus ensuring that the hazards are not removed. However, if opting for Final Gambit, Accelgor should run max HP in order to deal as much damage to the opposing spinner as possible. Giga Drain is also a viable option for Accelgor in the fourth slot, as it hits Blastoise for solid damage while keeping Accelgor relatively healthy.<p>

    <p>If opting for U-turn in the fourth slot, a Pokemon with access to Rapid Spin, such as Blastoise or Hitmontop, makes for a great teammate, as it will prevent multiple layers of hazards from accumulating, which would heavily reduce Accelgor's already shaky staying power. Raikou, Darmanitan, and Zapdos make for good teammates, as they can muscle their way past Prankster Sableye and Prankster Tornadus, who otherwise shut this set down with ease. Because of Accelgor's non-existent defenses, bulkier teammates that can take hits aimed at Accelgor are greatly appreciated. Chandelure or Arcanine can absorb Fire-type attacks aimed at Accelgor, while a generally bulky Pokemon, such as Suicune, Snorlax, and Cofagrigus, can help stomach other hits. Ghost-type Pokemon, such as Cofagrigus, Chandelure, and Mismagius, also make for excellent teammates, as they can block opposing Rapid Spin that would otherwise render Accelgor's efforts useless. Pokemon with grounded checks, such as Raikou and Zapdos, also benefit from being paired with Accelgor, as its multiple layers of Spikes helps wear down opposing Swampert and Rhyperior. Both Raikou and Zapdos also have the advantage of keeping the most popular spinner, Blastoise, off the field with their Electric-type STAB.</p>

    [SET]
    name: All-Out Attacker
    move 1: Bug Buzz
    move 2: Focus Blast
    move 3: Hidden Power Ice
    move 4: Acid Spray / Giga Drain / U-turn
    item: Life Orb / Choice Specs
    ability: Sticky Hold
    nature: Modest
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Taking advantage of Accelgor's legendary Speed and passable Special Attack, this set transforms Accelgor into a formidable revenge killer,(AC) capable of forcing switches and catching many walls off-guard. Sticky Hold prevents Knock Off and Trick from removing Accelgor's item, maintaining its offensive prowess. Bug Buzz is its STAB move, dealing hefty chunks of damage to the Psychic-, Dark-, and Grass-type Pokemon, such as Slowbro, Sableye, and Roserade. Focus Blast, while inaccurate, provides great coverage alongside Bug Buzz, nailing the Steel-, Fire-, and Fighting-types, including Empoleon, Darmanitan, and Mienshao,(AC) that resist Bug Buzz. Hidden Power Ice allows Accelgor to whittle away at take on (something else would also work fine here, but HP Ice more than just "whittles away at" two of your three examples) Ground-, Flying-, and Dragon-types, such as Flygon, Crobat, and Gligar. The last slot is mostly preference-based. Acid Spray can force switches, forcing the opponent to rack up hazards damage,(remove comma) and turning many of Accelgor's 2HKOs into OHKOs. Giga Drain is useful for recovering Life Orb recoil and maintaining Accelgor's survivability. U-turn works well if you opt for Choice Specs, as it allows Accelgor to generate momentum and bring in a formidable check to the opponent's Pokemon.</p>

    [ADDITIONAL COMMENTS]

    <p>Energy Ball may be used over Giga Drain, as it offers a slightly bigger punch, but it prevents Accelgor from recovering its HP. Despite packing a bigger punch, Accelgor will still find it difficult to get past opponents with saturated HP stats, and it appreciates having full entry hazard support from the likes of Rhyperior, Qwilfish, and other hazard layers. Like many special attackers, Accelgor is walled to hell and back by Snorlax and Porygon2, making Mienshao and Cobalion formidable teammates,(remove comma) giving to give Accelgor more room to sweep with either of the special walls removed. Accelgor appreciates being paired up with a Weavile or Chandelure, as it struggles to get past many Ghost-type Pokemon due to its shallow movepool. It also desperately needs Rapid Spin support from either Blastoise or Hitmontop, as its vulnerability to all forms of entry hazard will greatly hinder its ability to open holes in the opposing team.</p>

    [Other Options]

    <p>Hydration and Rest can be used on teams that include Rain Dance Kingdra or Tornadus, but Accelgor will be hard-pressed to find something to safely Rest against. Moves such as Acid Armor, Encore, Recover, and Substitute all provide half-assed answers to Accelgor's terrible defenses, but due to the offensive nature of the Underused tier, Accelgor will find it next to impossible to make any use out of them. Accelgor also has access to Sludge Bomb and Energy Ball, which are the only other offensive moves worth noting in Accelgor's shallow movepool.</p>

    [Checks and Counters]

    <p>Beating Accelgor is extremely easy if Stealth Rock is on the field, as the 25% cut in HP is a death sentence to it, giving even weaker Pokemon the opportunity to KO Accelgor. Prankster Taunt users, specifically Sableye and Tornadus, are solid shut-downs to the suicude spiker Spiker set, bypassing Accelgor's impressive Speed stat and preventing it from using Spikes. However, they must watch out for the all-out attacker set, as Accelgor will blow through them with its powerful attacks. Snorlax and Porygon2 are exceptionally reliable checks to Accelgor, as their saturated special bulk allows them to tank hits from Accelgor all day while dealing severe damage back. Chandelure and other Ghost-types don't fear any of Accelgor's moves, can switch in with impunity, and can deliver hefty amounts of damage via Shadow Ball and other coverage moves. Faster Choice Scarf Pokemon, such as Raikou, Flygon, Darmanitan, and Heracross, can outspeed Accelgor and carry strong STAB or coverage moves capable of crushing it. Hitmontop is also a solid check to Accelgor, as it can basically switch in for free and spin away Spikes. However, Hitmontop must watch out for the odd Final Gambit, as it will be OHKOed.</p>


    GP Approved 2/2
    Last edited: Aug 19, 2013
  11. Mazz

    Mazz UU's Workhorse
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    Thanks for the second GP check! Final Gambit was kept in AC, since I was taught that the third and fourth options are usually the least important, so they're better to be left for AC.
  12. Ender

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    In checks and counters, right before where Treecko made the Spiker capitalization change, change "suicude" to "suicide". I made this change earlier it seems it was overlooked. Thanks.
  13. Nas

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    Uploading.

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