Adaptability (Playable on Aqua!)

So, because I was bored and couldn't get to sleep, I went on damagecalc and ran Adaptability Kyurem against every bulky pokemon in OU. I guess some of these their secondary or primary typings but in some cases that actually becomes worse.

This is assuming a moveset of Substitute/Roost, Hone Claws, Outrage, and Iron Head, alone.

252+ Atk Kyurem-B Iron Head vs. 252 HP / 252+ Def Altaria: 180-214 (50.8 - 60.4%) -- guaranteed 2HKO

+1 252+ Atk Kyurem-B Iron Head vs. 252 HP / 252+ Def Altaria: 272-320 (76.8 - 90.3%) -- guaranteed 2HKO
+1 252+ Atk Kyurem-B Iron Head vs. 240 HP / 0 Def Azumarill: 211-249 (52.6 - 62%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 56 HP / 0 Def Kyurem-B: 356-422 (87.9 - 104.1%) -- 25% chance to OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 4 HP / 252+ Def Eviolite Chansey: 698-822 (108.7 - 128%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 156+ Def Celebi: 412-486 (101.9 - 120.2%) -- guaranteed OHKO (common celebi set. 85.4% chance to OHKO if 252 Def EVs)
+1 252+ Atk Kyurem-B Iron Head vs. 252 HP / 160 Def Clefable: 374-440 (94.9 - 111.6%) -- 68.8% chance to OHKO
252+ Atk Kyurem-B Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 206-244 (52.2 - 61.9%) -- 98.4% chance to 2HKO after Leftovers recovery
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Conkeldurr: 392-462 (94.6 - 111.5%) -- 68.8% chance to OHKO (If anyone were to ever run that at all)
+1 252+ Atk Kyurem-B Iron Head vs. 252 HP / 252+ Def Diancie: 380-448 (125 - 147.3%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 88+ Def Ferrothorn: 177-209 (50.2 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Garchomp: 784-924 (186.6 - 220%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 56+ Def Gliscor: 376-444 (106.2 - 125.4%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 248 HP / 0 Def Heatran: 250-295 (64.9 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 248 HP / 252+ Def Heatran: 182-215 (47.2 - 55.8%) -- 21.5% chance to 2HKO after Leftovers recovery
(Remember, it's neutral to flash cannon and resists fire now)
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Hippowdon: 340-400 (80.9 - 95.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Jirachi: 190-224 (47 - 55.4%) -- 17.6% chance to 2HKO after Leftovers recovery
252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 240+ Def Landorus-T: 274-324 (71.7 - 84.8%) -- guaranteed 2HKO after Leftovers recovery (assuming Cube's not beind a sub, so it gets the intimidate in)
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 240+ Def Landorus-T: 410-484 (107.3 - 126.7%) -- guaranteed OHKO (cube behind sub, so ignores attack drop)
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Metagross: 142-168 (39 - 46.1%) -- guaranteed 3HKO (Chances of seeing anyone use this?)
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 4 HP / 0 Def Mega Metagross: 185-218 (61.2 - 72.1%) -- guaranteed 2HKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Latias: 668-788 (183.5 - 216.4%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 172 HP / 0 Def Magnezone: 233-275 (71.9 - 84.8%) -- guaranteed 2HKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 104+ Def Mew: 432-510 (106.9 - 126.2%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 248 HP / 216+ Def Rotom-W: 374-440 (123.4 - 145.2%) -- guaranteed OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 248 HP / 0+ Def Mega Scizor: 180-212 (52.4 - 61.8%) -- guaranteed 2HKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Skarmory: 150-177 (44.9 - 52.9%) -- 28.9% chance to 2HKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Slowbro: 248-292 (62.9 - 74.1%) -- guaranteed 2HKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 232+ Def Slowbro: 362-426 (91.8 - 108.1%) -- 50% chance to OHKO
+1 252+ Atk Kyurem-B Iron Head vs. 252 HP / 220+ Def Sylveon: 340-402 (86.2 - 102%) -- 12.5% chance to OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 248 HP / 252+ Def Tyranitar: 356-420 (88.3 - 104.2%) -- 25% chance to OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Tyranitar: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 240+ Def Mega Venusaur: 330-390 (90.6 - 107.1%) -- 43.8% chance to OHKO
+1 252+ Atk Adaptability Kyurem-B Outrage vs. 252 HP / 168+ Def Zapdos: 456-538 (118.7 - 140.1%) -- guaranteed OHKO
. imo, we shouldn't quickban it, as much as its broken on paper, i mean, this is going to be clearly an offensive meta, and maybe some checks will arise...but idk. it should be suspect #1 clearly.
Although the calculations do show Kyurem-B to be overwhelming strong, coupled with an adaptability boost, great typing with an Ice resist and decent bulk, I am reluctant to ban it outright. I do agree that it should be suspected as a priority, but as xJownage has shown in his post, their a plenty of other offensive threats to worry about as well. It has only been a day since the metagame was posted, and seeing as the metagame can't be played, we can't only see how strong it looks on paper in 1v1 situations, not in a dynamic battle. I would like to see more arguments that Kyurem-B can't be checked, or at least revenge killed, by anything relevant before I would quick ban it.

What mega-evolutions do people see will become most valuable in this metagame?
 

canno

formerly The Reptile
Mega Ampharos might see some use, simply for the fact that it resists all of KyuB's common moves (outside of Earth Power). It's physical defense isnt too great, so it might be difficult to tank Adaptabilty Outrages, but overall outside of maybe like Banded Adamant Outrage Amph should be able to wall Kyu-B. It would need to run ResTalk though, as it doesn't get anything like Recover and stuff. Also its Volt Switches hurt like hell, so that's something.
 
I would like to see more arguments that Kyurem-B can't be checked, or at least revenge killed
It can be revenge killed but it's harder to that now, since it is no longer weak to priority and is resistant to one of them. Most of the time you'll have to sack something before you can revenge kill it with something that's faster than it.
 
Guys, why is no one talking about Gengar? Its regular and shiny forms are identical, and they carry the interesting property of either being weak or resistant to ghost, respectively. In fact, most Pokemon with very similar looking regular and shiny forms could become unpredictable threats. However, I do like the idea as it makes making your Pokemon shiny relevant.
 
M-Metagross seems great right now IMO, as it can drop its weaknesses to dark and ghost, and get a quadruple resistance to psychic (I think thats how it works) As well it can spam Adaptability Tough claws Meteor Mashes and bullet punches which hit most mons hella hard rn.
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Guys, why is no one talking about Gengar? Its regular and shiny forms are identical, and they carry the interesting property of either being weak or resistant to ghost, respectively. In fact, most Pokemon with very similar looking regular and shiny forms could become unpredictable threats. However, I do like the idea as it makes making your Pokemon shiny relevant.
Anyone who would not initialially recognize the difference could just open up the team builder / bulbapedia if they weren't sure. At least, the smarter player will do that.

I'll post more thoughts on the meta later, but I wanted to say that before any of you try (and fail) to trick your opponents by using similarly colored sprites.
 
Big threat = Garchomp. I have found adaptability Garchomp useful in the past, and now it's unpredictable! Will it be normal, and go for outrage, or is it shiny, using Earthquake? Nobody knows, unless you can tell the difference between shades.
 

xJownage

Even pendulums swing both ways
I have a team ready, so whenever this is coded feel free to hit me up. I used a lot of threats and some good ideas on this team, so I have good hopes for it.
 
It can be revenge killed but it's harder to that now, since it is no longer weak to priority and is resistant to one of them. Most of the time you'll have to sack something before you can revenge kill it with something that's faster than it.
If the Kyurem B is running just Iron Head and Outrage, shiny Klefki (Fairy) can act as a pretty decent counter. It doesn't take anything from Outrage (obviously) and the calc for Iron Head (with Klefki type changed so it resists steel) is:
252+ Atk Kyurem-B Iron Head vs. 252 HP / 252+ Def Klefki: 45-53 (14.1 - 16.6%) -- possible 6HKO
+1 252+ Atk Kyurem-B Iron Head vs. 252 HP / 252+ Def Klefki: 67-79 (21 - 24.8%) -- guaranteed 5HKO

Now if Klefki can set up a Reflect, Kyurem can do nothing and Klefki can hit back:
0 Atk Adaptability Klefki Play Rough vs. 0 HP / 0 Def Kyurem-B: 216-256 (55.2 - 65.4%) -- guaranteed 2HKO

Another play would be to bring in Mawile (I would probably prefer Klefki) and Intimidate,
-1 252+ Atk Kyurem-B Iron Head vs. 0 HP / 0 Def Mawile: 45-53 (18.6 - 21.9%) -- possible 5HKO

And then we have:
252+ Atk Adaptability Mawile Play Rough vs. 0 HP / 0 Def Kyurem-B: 324-384 (82.8 - 98.2%) -- guaranteed 2HKO

Of course the above are just 1v1 counters, and if Kyurem-B was centralising enough to warrant that Mawile be on a team then I would strong consider banning it (at least Dragon Kyurem-B). But it still shows that it has counters.

I have a team ready, so whenever this is coded feel free to hit me up. I used a lot of threats and some good ideas on this team, so I have good hopes for it.
I have kindly asked Pikachuun to code it if he was interested and he said he would consider it.
That's awesome that you have made a team though! I look forward to having some battles in this meta.
 
Just curious: with mons like garchomp and gengar, how can you identify the type when they're shiny and they look no different? Does the code allow you to see which type?

Granted, you can kind of tell which is lighter/darker, but it's still a hassle.
 
So wait, where could i play this meta? Is it implemented on Showdown yet. because honestly this seems really cool. Finally could turn Archeops into the Revenge Killer it always wanted it to be.
 
Just curious: with mons like garchomp and gengar, how can you identify the type when they're shiny and they look no different? Does the code allow you to see which type?
Granted, you can kind of tell which is lighter/darker, but it's still a hassle.

I can understand where you are coming from with the closeness in colouring, however I don't feel there would need to be something in the code to distinguish them; after some experience of playing the meta, you would quickly pick up the difference. Otherwise, as NixHex said above, one could always just open up team builder during team preview to make sure.

So wait, where could i play this meta? Is it implemented on Showdown yet. because honestly this seems really cool. Finally could turn Archeops into the Revenge Killer it always wanted it to be.
Thanks for the enthusiasm! Unfortunately, the meta isn't coded as yet. I asked Pikachuun however he is probably busy with other projects. If anyone is interested in coding, be my guest. Until then, feel free to theorymon, posts sets and teams and discuss prominent threats.
 
What I'm saying is, if you mouse over the pokemon, will it show its confirmed type? I can't rely on my opponent to always choose the same. I just want to know if when I mouse over, it'll be poison or ghost, not both
 

Pikachuun

the entire waruda machine
Thanks for the enthusiasm! Unfortunately, the meta isn't coded as yet. I asked Pikachuun however he is probably busy with other projects. If anyone is interested in coding, be my guest. Until then, feel free to theorymon, posts sets and teams and discuss prominent threats.
Ofc I'm busy with other projects, why else would I code this :^)

config/formats.js
Code:
    {
        name: "Adaptability",
        desc: ["&bullet; <a href=\"https://www.smogon.com/forums/threads/3543795/\">Adaptability</a>"],
        section: "Other Metagames",
       
        ruleset: ['OU'],
        mod: "adaptability", //required for mega-evolutions
        onModifyMove: function (move) {
            move.stab = 2;
        },
        onSwitchIn: function (pokemon) {
            if (pokemon.typesData[1]) {
                var typeData = (pokemon.set.shiny) ? pokemon.typesData[1] : pokemon.typesData[0];
                pokemon.newResist = (pokemon.set.shiny) ? pokemon.typesData[0].type : pokemon.typesData[1].type;
                pokemon.typesData = [typeData];
                this.add('-start', pokemon, 'typechange', typeData.type);
            }
        },
        onEffectiveness: function (typeMod, target, type, move) {
            if (move && move.effectType === 'Move' && target.newResist && move.type === target.newResist) {
                if (typeMod < 0) return typeMod - 1;
                return -1;
            }
        }
    },
mods/adaptability/statuses.js
Code:
exports.BattleScripts = {
    //Allow mega-evolutions to have typechanges
    runMegaEvo: function (pokemon) {
        var template = this.getTemplate(pokemon.canMegaEvo);
        var side = pokemon.side;

        // Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now.
        var foeActive = side.foe.active;
        for (var i = 0; i < foeActive.length; i++) {
            if (foeActive[i].volatiles['skydrop'] && foeActive[i].volatiles['skydrop'].source === pokemon) {
                return false;
            }
        }
       
        pokemon.formeChange(template);
        pokemon.baseTemplate = template; // mega evolution is permanent
        pokemon.details = template.species + (pokemon.level === 100 ? '' : ', L' + pokemon.level) + (pokemon.gender === '' ? '' : ', ' + pokemon.gender) + (pokemon.set.shiny ? ', shiny' : '');
        this.add('detailschange', pokemon, pokemon.details);
        this.add('-mega', pokemon, template.baseSpecies, template.requiredItem);
        pokemon.setAbility(template.abilities['0']);
        pokemon.baseAbility = pokemon.ability;
       
        if (pokemon.typesData[1]) {
            var typeData = (pokemon.set.shiny) ? pokemon.typesData[1] : pokemon.typesData[0];
            pokemon.newResist = (pokemon.set.shiny) ? pokemon.typesData[0].type : pokemon.typesData[1].type;
            pokemon.typesData = [typeData];
            this.add('-start', pokemon, 'typechange', typeData.type);
        }

        // Limit one mega evolution
        for (var i = 0; i < side.pokemon.length; i++) {
            side.pokemon[i].canMegaEvo = false;
        }
        return true;
    }
};
 

Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ofc I'm busy with other projects, why else would I code this :^)

config/formats.js
Code:
    {
        name: "Adaptability",
        desc: ["&bullet; <a href=\"https://www.smogon.com/forums/threads/3543795/\">Adaptability</a>"],
        section: "Other Metagames",
      
        ruleset: ['OU'],
        mod: "adaptability", //required for mega-evolutions
        onModifyMove: function (move) {
            move.stab = 2;
        },
        onSwitchIn: function (pokemon) {
            if (pokemon.typesData[1]) {
                var typeData = (pokemon.set.shiny) ? pokemon.typesData[1] : pokemon.typesData[0];
                pokemon.newResist = (pokemon.set.shiny) ? pokemon.typesData[0].type : pokemon.typesData[1].type;
                pokemon.typesData = [typeData];
                this.add('-start', pokemon, 'typechange', typeData.type);
            }
        },
        onEffectiveness: function (typeMod, target, type, move) {
            if (move && move.effectType === 'Move' && target.newResist && move.type === target.newResist) {
                if (typeMod < 0) return typeMod - 1;
                return -1;
            }
        }
    },
mods/adaptability/statuses.js
Code:
exports.BattleScripts = {
    //Allow mega-evolutions to have typechanges
    runMegaEvo: function (pokemon) {
        var template = this.getTemplate(pokemon.canMegaEvo);
        var side = pokemon.side;

        // Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now.
        var foeActive = side.foe.active;
        for (var i = 0; i < foeActive.length; i++) {
            if (foeActive[i].volatiles['skydrop'] && foeActive[i].volatiles['skydrop'].source === pokemon) {
                return false;
            }
        }
      
        pokemon.formeChange(template);
        pokemon.baseTemplate = template; // mega evolution is permanent
        pokemon.details = template.species + (pokemon.level === 100 ? '' : ', L' + pokemon.level) + (pokemon.gender === '' ? '' : ', ' + pokemon.gender) + (pokemon.set.shiny ? ', shiny' : '');
        this.add('detailschange', pokemon, pokemon.details);
        this.add('-mega', pokemon, template.baseSpecies, template.requiredItem);
        pokemon.setAbility(template.abilities['0']);
        pokemon.baseAbility = pokemon.ability;
      
        if (pokemon.typesData[1]) {
            var typeData = (pokemon.set.shiny) ? pokemon.typesData[1] : pokemon.typesData[0];
            pokemon.newResist = (pokemon.set.shiny) ? pokemon.typesData[0].type : pokemon.typesData[1].type;
            pokemon.typesData = [typeData];
            this.add('-start', pokemon, 'typechange', typeData.type);
        }

        // Limit one mega evolution
        for (var i = 0; i < side.pokemon.length; i++) {
            side.pokemon[i].canMegaEvo = false;
        }
        return true;
    }
};
Implemented on the Aqua Server!
 
Rhyperior @ Assault Vest/Lefties/Choice Band
Ability: Solid Rock + Adaptability
Adamant: 252Atk /252 Hp /4SpD (changeable)
Shiny: Yes
-Stone Edge/Rock Blast
-Megahorn
-Earthquake/Aqua Tail/Avalanche
-Stealth Rock/Rock Wrecker

Pure Rock Rhyperior with adaptability. Owww. Now he has a resistance to ground combined with Solid Rock, giving him the unique ability to check Ground offense, like Hippowdon, iron head-less Excadrill, Lando-T, and then even specials like MegaDiancie with Earth Power and Landorus-I if Rhyperior equips an Assault Vest. Then all of these mons he can hit back with Aqua Tail/EQ/Avalanche or just a STAB + Adapt move.
Rock Wrecker is just there cuz 300 BP off of CB 140 Atk will dominate.
 


Water Type that resist grass, can be a decent Swift Swimmer (with STAB Rain boosted Hydro) with 90 SpAtk and 80/70/100 defenses... if only had a better recovery move (Other than Rest, Giga Drain and Rain Dish)



Still trapps Scizor without dying to Superpower... I guess is nice


252+ SpA Adaptability Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Blissey in Sun: 352-416 (49.2 - 58.2%) -- 64.5% chance to 2HKO after Leftovers recovery



That flying STAB wasn't really helpfull for him, other than giving him a SR weakness, now Dragon Claw/Outrage is amazing


Oh god...


That Close Combat tho



Choose:
Ultra Powerfull Knock Off/Pursuit
Ultra Powerfull Icicle Crash/Ice Shard
 
This looks like a really fun meta, hope it wins OMotM in March (hoping for Mix and Mega in February, nothing personal). Running through OU and BL:
(Mega) Alakazam
180 BP Psychics coming off a 135 base SpA will really hurt. Still frail as hell though

Mega Altaria
Never used any Dragon moves anyway (bar Dragon Dance), and Adaptability and Pixilate boosted Returns are going to nuke everything

Azumarill
Huge Power + Adaptatbility = big owies. Giving up STAB Play Rough is a bummer though (STAB priority is too good to give up), although it does get a Fairy resistance

Bisharp
Losing all the resistances Steel typing gives you is a bit of a bummer, but on the plus side it now has the strongest Sucker Punch after Yveltal

Breloom
Going to be hard to decide which type it keeps, but Adaptability and Technician together make a fearsome combination.

Celebi
Why is thing even still OU?

Chansey
Has 0 offensive presence anyway

Mega Charizard X
Adapatability Tough Claws Flare Blitz will murder anything not resisting it. Also now resists all of Kyurem-B's normal attacks bar Earth Power

More coming later
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
The only true stops to Kyu-B defensively are levitating steels (Bronzong is the only one iirc) and the aforementioned fairy steel mons cause all of the other so-called "counters" that have been posted so far get bopped by Earth Power. This thing is honestly insane lol.
 
Shiny Aurorus should not be forgotten. It goes from "awful defensive type" to "meh defensive type". It also gets a Stealth Rock resistance. Cool, huh? Of course it is! And don't forget having an -ate!
Mega Venusaur isn't any better - but also isn't any WORSE. So that's a good.
I bet Mold Breaker Ground will be used more to check Rotom. So, if you want an Electric that resists THAT, it'll always be good to look at Stunfisk.
Hoopa is now a happy genie. Dark for offense sounds fun, but it gets better: Psychic means it has only two weaknesses. One of said weaknesses is Bug. Most Bug-types in the meta now are going to lose their Bug typing. So, effectively, its only worrying weakness is Ghost.
 
This sounds like a really fun meta, I'd love to see how well stall does with all attackers getting really big boosts probably going to try and make either a stall or bulky offence team at some point.

Also Pika Xreme just because Bugs lose their stab doesn't mean Hoopa-U is safe
252+ Atk Landorus-T U-turn vs. 4 HP / 0 Def Espeon: 274-324 (90.7 - 107.2%) -- 43.8% chance to OHKO

I changed Espeon's base HP to 80 and Hoopa-U and Espeon have the same base defense I understand Hoopa runs from U-Turners anyway I'm just saying U-Turn still ruins it.
 
This sounds like a really fun meta, I'd love to see how well stall does with all attackers getting really big boosts probably going to try and make either a stall or bulky offence team at some point.

Also Pika Xreme just because Bugs lose their stab doesn't mean Hoopa-U is safe
252+ Atk Landorus-T U-turn vs. 4 HP / 0 Def Espeon: 274-324 (90.7 - 107.2%) -- 43.8% chance to OHKO

I changed Espeon's base HP to 80 and Hoopa-U and Espeon have the same base defense I understand Hoopa runs from U-Turners anyway I'm just saying U-Turn still ruins it.
Not too worrying.

Also, almost everything in my post falls under "bulky offense". I doubt stall will be too viable, but bulky offense will probably hold up.
 

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