adiass vs. Fort, FE match with overused Aggron ffs adiass

Standard FE flash​
adiass

Aggron [♂] [Aggron]
Types: Steel/Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Nature: Adamant (+1 ATK / -1SPATK)
Stats:
HP:
100
Atk: 5 (+)
Def: 8
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21

Aggron-Mega [♂] [Aggron-Mega]
Types: Steel
Abilities:: Sturdy / Rock Head / Heavy Metal / Filter
Nature: Adamant (+1 ATK / -1SPATK)
Stats:
HP: 100
Atk: 6(+)
Def: 10
SpA: 1(-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25

EC: 9/9
MC: 7
AC: 5/5

Attacks: [82/113]
Level Up

Autotomize
Double Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud Slap
Protect
Roar
Rock Slide
Rock Tomb
Tackle
Take Down

Egg
Curse
Dragon Rush
Head Smash
Reversal
Screech
Superpower

TM/HM
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Dig
Double Team
Dragon Claw
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Rain Dance
Rest
Return
Rock Polish
Rock Smash
Sandstorm
Shadow Claw
Sleep Talk
Smack Down
Solar Beam
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Taunt
Thunder
Thunder Wave
Thunderbolt
Toxic

Tutor
Aqua Tail
Block
Endeavor
Fire Punch
Focus Punch
Fury Cutter
Ice Punch
Low Kick
Magnet Rise
Outrage
Rollout
Stealth Rock
Thunder Punch

vs.​
Fort

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 11
AC: 5/5

Moves: 35

Ally Switch
Barrier
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Guard Swap
Hidden Power [Fire]
Kinesis
Light Screen
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Shock Wave
Signal Beam
Substitute
Taunt
Teleport
Torment
Trick
Zap Cannon
Fort Colorcastle sends out and orders
adiass sends out and orders​
 
CIRCUS UNUM
adiass

HP/EN: 100/100
Stats: 5/8/1/2/50 (6/10/1/3/50/4/11)
Status: OK
VS​
Fort

HP/EN: 90/100
Stats: 1/2/5/3/138/3/3 (1/3/8/3/173/3/3)
Status: OK​
- - -
A1
Alakazam mega evolves
Aggron mega evovles

Alakazam uses Focus Blast (-7)
((9 + 3 + 11 - 4.5) * 1.5) = 27.75
318 CRIT
7044 NO EFF

Aggron used Heavy Slam! (-11.33)
((20 + 3 + 3 + 9 - 4.5) * 1) = 30.5
124 CRIT

A2
Alakazam uses Trick! (-6)
Amulet Coin <-> Exp. Share

Aggron used Heavy Slam! (-15.33)
((20 + 3 + 9 - 4.5) * 1) = 27.5
2389 NO CRIT

A3
Alakazam uses Focus Blast! (-7)
((9 + 11 - 4.5) * 1.5) = 23.25
922 NO CRIT
6918 NO EFF

Aggron used Heavy Slam (-19.33)
((20 + 3 + 9 - 4.5) * 1) = 27.5
- - -
POSTIS CIRCUM
adiass

HP/EN: 53/50
Stats: 6/10/1/3/50/4/11
Status: Exp. Share
VS​
Fort

HP/EN: 4/90
Stats: 1/3/8/3/173/3/3
Status: Amulet Coin​
Aggron orders
Fort Colorcastle orders
I ref​
 
CIRCUM DUO
adiass

HP/EN: 53/50
Stats: 6/10/1/3/50/4/11
Status: Exp. Share
VS​
Fort

HP/EN: 4/90
Stats: 1/3/8/3/173/3/3
Status: Amulet Coin​
- - -
A1
Alakazam uses Zap Cannon
Hit: 8013 NO

Aggron uses Tackle! (-5.667)
((9 + 3 + 9 - 4.5) * 1) = 16.5
Zam fainted
- - -
POSTIS CIRCUM
adiass

HP/EN: 53/44
Stats: 6/10/1/3/50/4/11
Status: Exp. Share
VS​
Fort

HP/EN: KO
Stats: 1/3/8/3/173/3/3
Status: Amulet Coin​
- - -
adiass 2 CC
Aggron 4 MC, 1 KOC
Fort Colorcastle 2 CC
Alakazam 4 MC
Lucy 3 UC​
 

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