Adorableness abounds! Elevator Music vs EspyOwner!

Status
Not open for further replies.
Littlemons be cute. What else is there to say?

Open NFE challenge

2v2 NFE singles
Switch = KO
2 day DQ
Training items only
One ability.

Arena is up for the person who accepts to choose.
OK! Asb arena is fine
And boom. Cuteness to the face:
EspyOwner said:

Tyrogue [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Vital Spirit (DW-Locked):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Helping Hand
Fake Out
Foresight

Endure
Hi Jump Kick
Rapid Spin

Rock Slide
Earthquake
Protect


Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: N/A

Abilities:

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush

Ice Fang
Fire Fang
Earth Power

Taunt
Torment
Protect
Thunder Wave


Cubone [JustAHat] (Male)
Nature: Brave (+1 Atk, -15% (5) Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head:

Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Lightning Rod:

Type: Innate

These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Battle Armor (DW - Locked):

Type: Innate

This Pokemon’s thick armor prevents it from taking critical hits.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5


Moves:

Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Perish Song
Endure

Smack Down
Earthquake
Rock Slide
Elevator Music said:

Venonat [Konpan] (M)
Nature: Timid (+15% Speed, +6% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45 *1.15) (+) (6% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 12
Total Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confusion
Disable
Foresight
Leech Life
PoisonPowder
Psybeam
Stun Spore
Supersonic
Tackle

Agility
Morning Sun
Toxic Spikes

Protect
SolarBeam
Venoshock


Necturine [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Hex
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Vine Whip
Will-O-Wisp

Giga Drain
Leaf Blade
Sketch

Calm Mind
Shadow Ball
Protect
Begin!!!!

EspyOwner sends out his first mon
Elevator Music sends out his first mon and orders
EspyOwner orders
I hopefully ref on time
 
Venonat, I choose you! No item, but use your Compoundeyes!

Psybeam ~ Confusion ~ Psybeam
IF (Protect is used) THEN (Use Toxic Spikes and push actions back!)
 
On second thought, maybe they're not all that cute. Sorry Tyrogue but... you're not cute. At all.

Pre-Round stats:

Untouchable
HP: 90
EN: 100

Konpan
HP: 90
EN: 100

Begin beating each other up!
Action 1
Untouchable used Protect! (7 EN)
Pun = too easy

Konpan used Toxic Spikes! (6 EN)
Toxic Spikes were scattered around Untouchable's feet!

Action 2
Psybeam -> Unotuchable (5 EN)
RNG roll (to crit, 1/16 crit) 3 = no crit
RNG roll (to confuse, <=10/100 confuse) 98 = no confuse
(7+(2-2)1.5)(1.5) = 10.5 DMG

Rock Slide -> Konpan (6 EN)
RNG roll (to hit, <=90 hit) 50 = hit
RNG roll (to crit) 14 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

Action 3
Confusion -> Untouchable (3 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to confuse, <=10 confuse) 17 = no confuse
(5)(1.5) = 7.5 DMG

Earthquake -> Konpan (7 EN)
RNG roll (to crit) 9 = no crit
(10+1.5) =11.5 DMG


Well look, it appears the battle is starting! Staying true to his nickname, Untouchable sets up an impenetrable barrier, making him able to take nothing from anything Konpan throws at him! However, it appears that the little almost-Japanese Venonat (Bulbapedia and Serebii says Venonat's Japanese name is Kongpang...) is smarter than that, and lays a trap of Toxic Spikes all around Untouchable! Strangely enough, Untouchable is completely unaffected by them, but EspyOwner's next poke sure will!

Going on the offensive, Konpan fires off a beam of psychic energy which knocks Untouchable off his feet, but he's quickly able to get back up and deal more damage than he received by sending a giant pile of rocks crashing down on Konpan's head!

After climbing out of the pile of rubble, Konpan jumps out and fires off another beam of psychic energy, although it appears that this one did little more than give him a little headache, as he didn't take much damage at all! However, it looks like Untouchable's pretty pissed, as the ground starts to shake beneath him with rage, dealing quite a bit of damage to Konpan yet again!

Post-Round stats:

Untouchable
HP: 72
EN: 80
Toxic Spikes (1 layer)

Konpan
HP: 64
EN: 86

EspyOwner, its your turn!
 
Bleh, sorry for being late. I'm going to continue blaming Hell Week.

Pre-Round stats:

Untouchable
HP: 72
EN: 80
Toxic Spikes (1 layer)

Konpan
HP: 64
EN: 86

Well, back to the demise of... actually, it seems pretty even right now
Action 1
Disable -> Untouchable (7 EN)
Untouchable's Rock Slide was disabled!

Lol, what is this Rock Slide of which you speak?

Action 2
Psybeam -> Unotuchable (5 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to confuse) 65 = no confuse
(7+(2-2)1.5)(1.5) = 10.5 DMG

Earthquake -> Konpan (7 EN)
RNG roll (to crit) 9 = no crit
(10+1.5) =11.5 DMG

Action 3
Psybeam -> Unotuchable (9 EN)
RNG roll (to crit) 3 = no crit
RNG roll (to confuse) 51 = no confuse
(7+(2-2)1.5)(1.5) = 10.5 DMG

Struggle -> Konpan (5 EN)
RNG roll (to crit) 10 = no crit
(5+1.5) = 6.5 DMG = 2.6 recoil


Fearing the crashing rocks of ouchie again, Konpan (which apparently is not wrong, and I'm just stupid) shows a flicker in his eye, and suddenly, Untouchable can't remember Rock Slide at all, and just stands there dumbfounded!

Now with the victory of escaping that attack, Konpan launches another Psybeam, but it still isn't doing enough damage to turn the tide in his favor, and Untouchable lets lose another mighty earthquake, which does more damage than the Psybeam did!

Still sticking to what he knows, Konpan fires off another Psybeam, while Untouchable has nothing to do but struggle away, dealing a bit of damage to Konpan, but Untouchable hurts himself as well!

Post-Round stats:

Untouchable
HP: 48
EN: 68
Toxic Spikes (1 layer)
Disabled (Rock Slide- 3a)

Konpan
HP: 46
EN: 65

Order away, EM!
 
That's right guys, this reffing is actually coming ON TIME!!!

Pre-Round stats:

Untouchable
HP: 48
EN: 68
Toxic Spikes (1 layer)
Disabled (Rock Slide- 3a)

Konpan
HP: 46
EN: 65

Yyyyeeeea punctuality
Action 1
Confusion -> Untouchable (3 EN)
RNG roll (to crit) 2 = no crit
RNG roll (to confuse) 17 = no confuse
(5)(1.5) = 7.5 DMG

Earthquake -> Konpan (7 EN)
RNG roll (to crit) 4 = no crit
(10+1.5) =11.5 DMG

Action 2
Untouchable used Protect! (7 EN)

Konpan chilled! (+12 EN)

Action 3
Psybeam -> Unotuchable (5 EN)
RNG roll (to crit) 14 = no crit
RNG roll (to confuse) 13 = no confuse
(7+(2-2)1.5)(1.5) = 10.5 DMG

Earthquake -> Konpan (7 EN)
RNG roll (to crit) 15 = no crit
(10+1.5) =11.5 DMG


Honestly, this match is getting continually easier every round. I literally just copied and pasted nearly that entire round. GET ORIGINAL RAAAAWWRRZ.

Post-Round stats:

Untouchable
HP: 30
EN: 47
Toxic Spikes (1 layer)

Konpan
HP: 23
EN: 69
 
EspyOwner, its perfectly reasonable that you want this battle over, and it has really, really dragged. Anyways, now that my show is over, expect on-time reffings.

Pre-Round stats:

Untouchable
HP: 30
EN: 47
Toxic Spikes (1 layer)

Konpan
HP: 23
EN: 69

One of you, just drop already >.>
Action 1
Konpan used Protect! (7 EN)

Rock Slide -> Konpan (6 EN)
RNG roll (to hit, <=90 hit) 24 = hit
RNG roll (to crit) 11 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG = 6 EN

Action 2
Poisonpowder -> Untouchable (6 EN)
RNG roll (to hit, <=81 hit) 19 = hit
Untouchable was poisoned!

Earthquake -> Konpan (7 EN)
RNG roll (to crit) 13 = no crit
(10+1.5) =11.5 DMG

Poison -> Untouchable (2 DMG)

Action 3
Untouchable used Protect! (7 EN)

Disable -> Untouchable (7 EN)
But it failed!

Poison -> untouchable (2 DMG)


Post-Round stats:

Untouchable
HP: 26
EN: 27
Toxic Spikes (1 layer)
Poisoned (2 DPA)

Konpan
HP: 11
EN: 43
 
Mmk. Sorry EspyOwner.

EspyOwner gets nothing! D:

EM gets 2 CC and a win!
Konpan the Venonat gets 1 EC, 2 MC, and 1 DC
Necturine gets 1 EC, 2 MC, and 1 DC

I get 5 UC!

Well, it was good while it lasted... I guess.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top