Have been using this team to decent success the last few months, looking for tweaks.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 116 Def / 140 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Hidden Power [Grass]
- Recover
HP Grass / Psychic moveslot is always iffy; I really like taking huge chunks on Tyranitar, but Celebi loses some matchups in the process without Psychic. Having multiple viable BP recipients helps, but the choice for me basically comes down to what I want to deal with less; Tyranitar or Gengar/Heracross.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 160 Def / 96 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Surf
Standard. Surf instead of Hydro Pump for accuracy when getting passes from Celebi.
Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 148 Spd / 236 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Sleep Talk
- Rest
- Thunderbolt
Main recipient of Celebi BPs, huge SAtk makes this hard to stop once it gets going. RestTalk seems filler most of the time, but I can't think of anything that would serve it and the team better overall.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 160 Atk / 144 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Shadow Ball
- Double-Edge
- Selfdestruct
Tank/Bomb. Have debated putting a CB on this, since I normally don't let it hang around long anyway before blowing it up.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 124 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Counter
- Roar
- Spikes
- Rest
My favorite Skarm. Counter has saved me from numerous potential late-game Aero comebacks. Rest is a filler slot, swap with Drill Peck occasionally since I rarely have this thing resting due to the pace of my team.
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Cleans up end-game.
Suggestions welcome.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 116 Def / 140 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Hidden Power [Grass]
- Recover
HP Grass / Psychic moveslot is always iffy; I really like taking huge chunks on Tyranitar, but Celebi loses some matchups in the process without Psychic. Having multiple viable BP recipients helps, but the choice for me basically comes down to what I want to deal with less; Tyranitar or Gengar/Heracross.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 160 Def / 96 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Surf
Standard. Surf instead of Hydro Pump for accuracy when getting passes from Celebi.
Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 148 Spd / 236 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Sleep Talk
- Rest
- Thunderbolt
Main recipient of Celebi BPs, huge SAtk makes this hard to stop once it gets going. RestTalk seems filler most of the time, but I can't think of anything that would serve it and the team better overall.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 160 Atk / 144 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Shadow Ball
- Double-Edge
- Selfdestruct
Tank/Bomb. Have debated putting a CB on this, since I normally don't let it hang around long anyway before blowing it up.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 124 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Counter
- Roar
- Spikes
- Rest
My favorite Skarm. Counter has saved me from numerous potential late-game Aero comebacks. Rest is a filler slot, swap with Drill Peck occasionally since I rarely have this thing resting due to the pace of my team.
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Cleans up end-game.
Suggestions welcome.