Thanks to meteor64 for acting as my mentor of sorts, I'd like to present a new team I created, and hopefully gain insights on how to improve. Zapdos @ Leftovers Trait: Pressure EVs: 252 HP / 32 Def / 224 Spd Timid Nature (+Spd, -Atk) - Baton Pass - Substitute - Thunderbolt - Hidden Power [Ice] BPZapdos here to start things off. Zappy deals with bulky waters that may otherwise plague my Metagross later on. HP Ice deals with Dugtrio on the switch and the occasional Celebi, as well as being able to deal with Ground types that otherwise cause a problem. Metagross @ Leftovers Trait: Clear Body EVs: 160 HP / 252 Atk / 96 Spd Adamant Nature (+Atk, -SAtk) - Agility - Earthquake - Rock Slide - Meteor Mash Star of my team, plan is to get an Agility boost somewhere (Either through prediction or a free turn from a SubPass), at which point it outspeeds most things (Even max Speed Jolly Dugtrio) and can sweep. Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 80 Def / 176 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Leech Seed - Psychic - Recover Defensive Option, Plan is to stall out things like Snorlax and Blissey, and CMPsychic things to death if it gets to that point. Porygon2 @ Leftovers Trait: Trace EVs: 252 HP / 148 Def / 108 SAtk Modest Nature (+SAtk, -Atk) - Ice Beam - Thunderbolt - Recover - Thunder Wave Acts as another check to Dugtrio and to a lesser extent Magneton, also serves to beat CM Teams that I otherwise have trouble with. Magneton @ Leftovers Trait: Magnet Pull EVs: 68 HP / 252 SAtk / 188 Spd Modest Nature (+SAtk, -Atk) - Thunderbolt - Hidden Power [Fire] - Substitute - Thunder Wave Removes Skarmory, HP for Forretress, thats all. Gengar (M) @ Leftovers Trait: Levitate EVs: 172 HP / 148 SAtk / 188 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Ice Punch - Will-o-Wisp - Giga Drain Finally Gengar to deal with Bulky Waters and act as my coverage, Explosion to surprise things, thats basically it. Thanks to anyone who gives advice, any is greatly appreciated.