*ONLY THE USERS THE WANDERER, CANIS MAJORIS, AND GLACIER KNIGHT SHOULD POST IN THIS THREAD. If you want to participate, go sign up in the Adventure Battles main thread!*
"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."
"Before we send you off into the heat of adventure, let's go over some of the rules- as well as look over your profiles. Shall we, gents?"
1) The Wanderer and Canis Majoris have a DQ time of 3 days, andGlacier Knight Cheyenne has a DQ time of 5 days to keep things rolling. The best way to experience the wonder and challenge of Adventure Battles is to be on time and keep up a brisk pace, so keep that in mind!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) While Cheyenne cannot punish you for skipping on the flavor, it is highly recommended that you avoid doing so at all costs; If you want a flavor-less roleplay, you should sign up for a battle hall challenge and quickly be on your way
"And now, our rising stars! Let's get a little insight as to who we are going to be watching undertake the mysteries of the Adventure Battles!"
"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."
"Before we send you off into the heat of adventure, let's go over some of the rules- as well as look over your profiles. Shall we, gents?"
1) The Wanderer and Canis Majoris have a DQ time of 3 days, and
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) While Cheyenne cannot punish you for skipping on the flavor, it is highly recommended that you avoid doing so at all costs; If you want a flavor-less roleplay, you should sign up for a battle hall challenge and quickly be on your way
"And now, our rising stars! Let's get a little insight as to who we are going to be watching undertake the mysteries of the Adventure Battles!"
Team The Wanderer:
Benjamin Lad (Male) ♫
"Ugh...why do I always throw myself into this shit again?...don't answer that."
A budding archaeologist, ASB ref, auric, and all around adventurer. Together with his partner Rico, Ben has been dragged from his own world into another, thanks to shenanigans from a certain singularity. Combined with this, his inability to let wrongs go unrighted, and just plain bad luck, there's a heap of trouble on the horizon...
Nature: Quirky
Type: Dark/Fighting
Ability: Inner Focus, Infiltrator, Speed Boost
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 3
Spe: 55
Size: 3
Weight: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Bulk Up
Force Palm
Quick Guard
Foresight
Focus Energy
Detect
Storm Throw
Brick Break
Mach Punch
Low Kick
Bodyblock
Chill
Dodge
Shift
Take Cover
Lucario(*) [Rico] (Male) ♫
"Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting/Steel -> Fighting/Steel
Abilities: Inner Focus, Steadfast, Justified (Unlocked), Adaptability (ME)
Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 7 (+)
Def: Rank 3 -> Rank 3
SpA: Rank 4 -> Rank 5
SpD: Rank 2 -> Rank 2 (-)
Spe: 90 -> 112
Size Class: 3 -> 3
Weight Class: 4 -> 4
Base Rank Total: 20 -> 24
EC: Mastered!
MC: 16
AC: Mastered!
Attacks (102/102 - Movepool complete!)
Level Up(*):
Counter(*)
Endure(*)
Feint(*)
Force Palm(*)
Foresight(*)
Quick Attack(*)
Reversal(*)
Screech(*)
Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard
Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)
Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut
TM(*):
Earthquake(*)
Hidden Power(*) - Ice
Swords Dance(*)
TM:
Attract
Bulk Up
Bulldoze
Brick Break
Confide
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic
Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Team Canis Majoris:
Michael Helix (Male)
"Pokemon can do wonderful things without humans... and humans, too, can do wonderful things without Pokemon. But they become more wonderful together."
Out-of-Battle Theme: Dormir - Mizumi no Kioku
In-Battle Theme: Nekomata Master - The Sky of Sadness
Michael is a trainer hailing from the Tannia Region, a region of progress but also of ideals, much like Unova. He was that region's Fire Gym Leader before he retired and gave it to his daughter Amber as he journeyed through Unova, leaving all of his previous Pokemon behind.
His first capture in Unova, an Eevee who he named Jet, was proven to be invaluable: He trained his singlestick skills with the Pokemon who by then had evolved into Flareon, and he has proven to be a master of defenses and offenses when needed. With a chilling glare and an imposing appearance, Michael is truly an intimidating opponent to face in not only singlestick, but Pokemon battles, even if he is around 60 years old.
Nature: Serious
Type: Steel
Abilities:
Sturdy: (Passive)
Filter: (Passive)
Overcoat: (Passive)
Stats:
HP: 100
Attack: Rank 2
Defense: Rank 4
Special Attack: Rank 1
Special Defense: Rank 3
Speed: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 15
Attacks:
General:
Growl
Leer
Meditate
Pound
Rage
Slam
Tackle
Tickle
Steel Type:
Scary Face
Metal Claw
Magnet Bomb
Iron Defense
Autotomize
Bullet Punch
Shift Gear
King's Shield
Flash Cannon
Iron Head
Metal Burst
Gear Grind
Heavy Slam
Gyro Ball
Flareon [Jet] "The Justiceer" (Male) *
"None shall stand in the way of justice."
Desperation Theme: Persona 5 - Trailer
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?
Jet's nickname comes from learning every move he could possibly learn as a Flareon.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Abilities:
Flash Fire: (Passive)
Guts: (DW) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume
Baby-Doll Eyes
Refresh
Swift
Flare Blitz
Last Resort
Trump Card
Leer
Baton Pass
Rage
Scary Face
Egg:
Wish
Tickle
Endure
Detect
Curse
Yawn
Flail
Charm
Captivate
Fake Tears
Natural Gift
Synchronoise
Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower
Hyper Voice
Snore
TM:
Facade
Substitute
Double Team
Hyper Beam
Shadow Ball
Toxic
Roar
Rest
Reflect
Mimic
Bide
Attract
Giga Impact
Dig
Overheat
Flame Charge
Incinerate
Protect
Sunny Day
Will-O-Wisp
Swagger
Skull Bash
Body Slam
Return
Zap Cannon
Mud-Slap
Frustration
Headbutt
Hidden Power (Grass)
Strength
Rock Smash
Round
Confide
Echoed Voice
Rain Dance
Retaliate
Secret Power
Sleep Talk
Work Up
Event:
Growth
Celebrate
Moves to max: 0
CC Bonus: 5 (to 6: 2 moves)
"Oh wow! What do you get when a spry, headstrong Archaeologist teams up with an Iron clad, experienced veteran? One powerful explorer party! I'm quite excited to see how these two fare as the mysteries of Adventure Battle unfold....
"Right! Let's begin, gents~!"
__________________________________________________________
Chapter 1: In the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
Location: Southern Sinnoh, on the edges of the Mt. Coronet mountain range
Music: Wildwood Whimsy
The area of Mt. Coronet that Walker was spotted in is no longer open to the public, due to events ranging from slightly ominous to down-right life endangering occurring in those deep, twisting tunnels. However, through some combination of luck or having the right connection and know how, you and your expedition mate have made it to the right place:
Though you find yourself at one of the most southern points of Sinnoh, the mountain ridges are thick with Spruces and Douglas firs; while nearly all the Mt. Coronet range is classified as an Alpine Biome, these southern parts are strangers to the harsh winter blizzards and pounding snow falls its northern brethren experience. You stocked up in Pastoria City, and then trekked through the thicker parts of the swamp to make it to the continental divide- though you havent seen a wooper or thick mud for at least a day or two. You are definitely in a different climate zone, as you stare at the foreboding entrance of the cavern system. The tunnel itself is fairly small- perhaps ten feet tall at the most, with a narrow width of seven or so feet. The surrounding mountainside is craggy, though it abruptly juts skyward as you get closer to the cavern entrance... definitely cant (or would want to) scale it. As you wait or prepare to enter the cavern, you can hear the surrounding flora and fauna loud and clear; that flock of starvia was no match for you and your pokemon, yet you could tell they were much more agitated than usual. While you havent been confronted or ambushed just yet, it would be best not to dilly dally....
The Wanderer and Canis Majoris have 3 days to post opening flavor / talk to each other. Once the both explorers decide and act to enter the cave, or the 3 days have passed without a word, the Adventure Battle will truly begin. Best wishes~