*ONLY THE USERS acidphoenix, Fort Colorcastle AND Glacier Knight SHOULD POST IN THIS THREAD. If you want to participate, go sign up in the Adventure Battles main thread!*
"Hey, I'm Phoenix. I use this bland black text, and I'll be the one who screams at you for doing stuff wrong I mean what. The one who tells you what happens when you do stuff is what I meant!"
1) Glacier Knight and Fort Colorcastle have a DQ time of 3 days, and Phoenix has a DQ time of 5 days to keep things rolling. The best way to experience the wonder and challenge of Adventure Battles is to be on time and keep up a brisk pace, so keep that in mind!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) If you didn't read the rules, the owl will eat you.
8) Say the number eight somewhere in your opening post. see rule #7
9) This is a real roleplay not the Battle Hall, so I want flavor! While you don't need it.. suffice to say I won't be as nice if you don't use it, kid.
"Now let's take a look at you and your Pokemon, shall we?"
Rampardos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (UNLOCKED)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Ancient Power
Head Smash
Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse
Tutor/Anime:
Fire Punch
Thunder Punch
Stealth Rock
HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze
Thunderbolt
Ice Beam
Flamethrower
Thunder
Fire Blast
Blizzard
Protect
Dig
Thief
Dragon Tail
Substitute
Sleep Talk
Facade
Smack Down
"I don't look like a mountaineer, do I? But don't let that fool you!"
Forte (M) (Human)
Rock Type
Solid Rock | Battle Armor | Sand Stream
Nature: Hardy
HP: 90
Atk: 1
Def: 4
SAtk: 1
SDef: 4
Spe: 55
Size: 3
Weight: 4
Moves:
Rock Polish
Sandstorm
Rock Throw
Rollout
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Power Gem
Rock Slide
Head Smash
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Bodyblock
Chill
Dodge
Shift
Take Cover
Rocks! Looks nice, kid! Keep studying and you'll grow up to be a geologist or something though, so that's definitely a minus. Make sure to equip your Rampardos, though...
[Sprite credit to Geodude6]
Glacier, The Shadow Cursed [M]
<<...I can't free you from the clutches of your captor...>>
<<...But I can allow you more freedom than you currently possess...>>
<<...You shall walk amongst this earth once more... but as a wisp of what you were...>>
<<...Plagued with a mark of your captor's darker powers...>>
<<...Now go. Go out and find a solution to your problem.>>
Nature: Modest
Type: Ghost/Poison
Abilities: Levitate [0] / Mummy [0] / Pressure [0]
Stats:
HP: 80
ATK: 1 (-)
DEF: 3
SPA: 4 (+)
SPD: 3
SPE: 55
Size Class: 3
Weight Class: 4
Items:
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Acid Spray
Toxic
Sludge Wave
Belch
Venoshock
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Will-o-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Destiny Bond
Phantom Force
Disable
Trick-Or-Treat
Bidziil [Gallade] (M)
Nature: Impish (+def, -spa)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Inner Focus:
Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 10
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Future Sight
Dream Eater
Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Misty Terrain
Wish
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break
51 Moves
[/hide]
Please don't kill me please don't kill me please don't kill me.. alright you're fine i guess somebody help.
"Hey, I'm Phoenix. I use this bland black text, and I'll be the one who screams at you for doing stuff wrong I mean what. The one who tells you what happens when you do stuff is what I meant!"
1) Glacier Knight and Fort Colorcastle have a DQ time of 3 days, and Phoenix has a DQ time of 5 days to keep things rolling. The best way to experience the wonder and challenge of Adventure Battles is to be on time and keep up a brisk pace, so keep that in mind!
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) If you didn't read the rules, the owl will eat you.
8) Say the number eight somewhere in your opening post. see rule #7
9) This is a real roleplay not the Battle Hall, so I want flavor! While you don't need it.. suffice to say I won't be as nice if you don't use it, kid.
"Now let's take a look at you and your Pokemon, shall we?"
Rampardos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (UNLOCKED)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Ancient Power
Head Smash
Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse
Tutor/Anime:
Fire Punch
Thunder Punch
Stealth Rock
HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze
Thunderbolt
Ice Beam
Flamethrower
Thunder
Fire Blast
Blizzard
Protect
Dig
Thief
Dragon Tail
Substitute
Sleep Talk
Facade
Smack Down
"I don't look like a mountaineer, do I? But don't let that fool you!"
Forte (M) (Human)
Rock Type
Solid Rock | Battle Armor | Sand Stream
Nature: Hardy
HP: 90
Atk: 1
Def: 4
SAtk: 1
SDef: 4
Spe: 55
Size: 3
Weight: 4
Moves:
Rock Polish
Sandstorm
Rock Throw
Rollout
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Power Gem
Rock Slide
Head Smash
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Bodyblock
Chill
Dodge
Shift
Take Cover
Rocks! Looks nice, kid! Keep studying and you'll grow up to be a geologist or something though, so that's definitely a minus. Make sure to equip your Rampardos, though...
Glacier, The Shadow Cursed [M]
<<...I can't free you from the clutches of your captor...>>
<<...But I can allow you more freedom than you currently possess...>>
<<...You shall walk amongst this earth once more... but as a wisp of what you were...>>
<<...Plagued with a mark of your captor's darker powers...>>
<<...Now go. Go out and find a solution to your problem.>>
Nature: Modest
Type: Ghost/Poison
Abilities: Levitate [0] / Mummy [0] / Pressure [0]
Stats:
HP: 80
ATK: 1 (-)
DEF: 3
SPA: 4 (+)
SPD: 3
SPE: 55
Size Class: 3
Weight Class: 4
Items:
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Acid Spray
Toxic
Sludge Wave
Belch
Venoshock
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Will-o-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Destiny Bond
Phantom Force
Disable
Trick-Or-Treat
Bidziil [Gallade] (M)
Nature: Impish (+def, -spa)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Inner Focus:
Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 10
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Future Sight
Dream Eater
Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Misty Terrain
Wish
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break
51 Moves
[/hide]
Please don't kill me please don't kill me please don't kill me.. alright you're fine i guess somebody help.
"Can I just.. like.. hide in a corner until somebody actually needs me?"
Chapter One: Into The Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
The area of Mt. Coronet where Walker was found is not currently open to the public, but you are able to get access just by saying his name to the people who are supposed to be shutting you out...
In Northern Smogon, the caves here occur at a break in the forest- if you took five steps back from where you were going there is just forest, and the same five steps forwards, but as far as you can see to the left or right there aren't any trees in this strip- in fact, nothing at all except a cave.
The cave in question, for whatever reason, you cannot see past the entrance, but it looks to be about nine feet tall and eight feet wide.
"Looks like a job for a couple of mighty trainers, huh? Well, no matter, but you gonna go in the cave or not?"
post opening flavor / enter caves
Glacier Knight
Fort Colorcastle
Chapter One: Into The Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
The area of Mt. Coronet where Walker was found is not currently open to the public, but you are able to get access just by saying his name to the people who are supposed to be shutting you out...
In Northern Smogon, the caves here occur at a break in the forest- if you took five steps back from where you were going there is just forest, and the same five steps forwards, but as far as you can see to the left or right there aren't any trees in this strip- in fact, nothing at all except a cave.
The cave in question, for whatever reason, you cannot see past the entrance, but it looks to be about nine feet tall and eight feet wide.
"Looks like a job for a couple of mighty trainers, huh? Well, no matter, but you gonna go in the cave or not?"
post opening flavor / enter caves
Glacier Knight
Fort Colorcastle