Overview
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-Access to Stealth Rock and Taunt allows it to sets rocks AND Taunt potential defoggers
-Really good 150 speed allows Aerodactyl to outrun Modest & Adamant base 90 Choice Scarf wielders and Mega Mewtwo-Y...it speed ties with Deoxys-A
-Has more bulk than Deoxys-A and more attack power than Deoxys-S, allowing it to function as a hazard setter that ISN'T a suicide lead
-Defensive typing is mediocre but does allow it to check Ho-Oh and avoid Spikes/Sticky Web
-Reasonable offensive movepool including Earthquake, Stone Edge, Aerial Ace, etc.
-Pretty weak attacker by Ubers standards, and Tough Claws does not boost any notable moves
-Frail
-Only useful on offensive teams in need of fast Stealth Rock + Taunt due to lack of power & bulk
Support
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name: Support
move 1: Stealth Rock
move 2: Taunt
move 3: Stone Edge
move 4: Earthquake / Aerial Ace
ability: Tough Claws
item: Aerodactylite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
========
-Stealth Rock is mandatory and Aerodactyl can set it up fairly easily due to its high Speed
-Taunt stops the enemy from setting up their own hazards, statusing you, or Defogging Stealth Rock away
-Stone Edge is Aerodactyl's best attacking option and does decent damage (~70-75% to Darkrai, ~30-35% to max HP Arceus). Unfortunately, it does not get a Tough Claws boost
-Earthquake is a good choice to hit troublesome Steel types that wall you otherwise
-Aerial Ace gives Aerodactyl a STAB option, but synergizes poorly with Stone Edge
Set Details
========
-Fire Fang gets a Tough Claws boost and has a small chance to OHKO Ferrothorn and Scizor...situational
-Toxic cripples most Arceus formes and is great against Pokemon like Landorus-T
-Aerodactylite is its best item to increase its speed and longetivity. If you want to use Aerodactyl but already have a Mega Evolution, a Focus Sash lead can work but is largely outclassed by Deoxys-A
-Jolly is preferred to outrun threats like Mega Mewtwo-Y and Modest Scarfogre
-If Aerodactyl chooses to run Toxic, it can run max HP instead of max Attack to take hits a little better. It will still not be alive for very long though
Usage Tips
========
-Aerodactyl CAN function as a suicide lead, but is usually better off being played early-mid game. Due to its extremely high speed, it can even pull off cleans if the opponent's team is badly weakened. Don't lose Aerodactyl too early unless you're certain you don't need it, because its fast Taunt can give one of Aero's teammates a set-up opportunity later in the game
-Also, do not lead Aerodactyl against Deoxys-S or Deoxys-A, since Aerodactyl loses to both. It actually matches up poorly against common Ubers leads due to its bad typing
-Before using Aerodactyl as a revenge killer, bear in mind that it does not hit as hard as you might think. For example, Stone Edge only does ~70-75% to Darkrai on average. Make sure you do some calcs before sending Aerodactyl in to revenge kill something
Team Options
========
-Spikes Deoxys-A goes well with this as it justifies Aerodactyl's fast Taunt while leading vs. things that Aerodactyl cannot handle as well, such as Deoxys-S
-Swords Dance Arceus-Ground provides an Electric immunity and enjoys Aerodactyl's ability to stop Defoggers
-Bulky Calm Mind Arceus formes appreciate Aerodactyl's ability to check Ho-Oh and get off emergency Taunts before dying, preventing Arceus from being afflicted with status as it comes in. Arceus-Ghost deserves special mention for its ability to spinblock Aerodactyl's Stealth Rock
-Kyogre checks are needed, especially for Timid Scarf and Physically Defensive...Arceus-Grass and Palkia can check all variants of Kyogre
-Ho-Oh switches into Scizor and Bronzong easily, two Pokemon that give Aerodactyl major trouble...in return, Aerodactyl can Taunt Stealth Rock setters, though most of them carry attack that are quite threatening to it
Other Options
########
-Bulky support set with Defog over SR
-Sleep Talk, but has an awful time fitting it and isn't going to get reliable rolls anyway
-Roost for longevity, Aero will rarely find time to use this though
-Pursuit for Mega Gengar and Deoxys-A that try to switch out
-Iron Head/Ice Fang for mediocre coverage moves (latter hits Gliscor)
-Whirlwind can phaze, Tailwind can support team (especially if you use it as a suicide lead)
-Aerodactyl has a good movepool but has a hard time fitting alternative options in
Checks & Counters
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-Scizor
-Kyogre
-Gliscor
-Landorus-T
-Groudon
-Arceus-Ground / Water / Electric / Steel
-Zekrom
-Defensive Dialga
-Genesect
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-Access to Stealth Rock and Taunt allows it to sets rocks AND Taunt potential defoggers
-Really good 150 speed allows Aerodactyl to outrun Modest & Adamant base 90 Choice Scarf wielders and Mega Mewtwo-Y...it speed ties with Deoxys-A
-Has more bulk than Deoxys-A and more attack power than Deoxys-S, allowing it to function as a hazard setter that ISN'T a suicide lead
-Defensive typing is mediocre but does allow it to check Ho-Oh and avoid Spikes/Sticky Web
-Reasonable offensive movepool including Earthquake, Stone Edge, Aerial Ace, etc.
-Pretty weak attacker by Ubers standards, and Tough Claws does not boost any notable moves
-Frail
-Only useful on offensive teams in need of fast Stealth Rock + Taunt due to lack of power & bulk
Support
########
name: Support
move 1: Stealth Rock
move 2: Taunt
move 3: Stone Edge
move 4: Earthquake / Aerial Ace
ability: Tough Claws
item: Aerodactylite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
========
-Stealth Rock is mandatory and Aerodactyl can set it up fairly easily due to its high Speed
-Taunt stops the enemy from setting up their own hazards, statusing you, or Defogging Stealth Rock away
-Stone Edge is Aerodactyl's best attacking option and does decent damage (~70-75% to Darkrai, ~30-35% to max HP Arceus). Unfortunately, it does not get a Tough Claws boost
-Earthquake is a good choice to hit troublesome Steel types that wall you otherwise
-Aerial Ace gives Aerodactyl a STAB option, but synergizes poorly with Stone Edge
Set Details
========
-Fire Fang gets a Tough Claws boost and has a small chance to OHKO Ferrothorn and Scizor...situational
-Toxic cripples most Arceus formes and is great against Pokemon like Landorus-T
-Aerodactylite is its best item to increase its speed and longetivity. If you want to use Aerodactyl but already have a Mega Evolution, a Focus Sash lead can work but is largely outclassed by Deoxys-A
-Jolly is preferred to outrun threats like Mega Mewtwo-Y and Modest Scarfogre
-If Aerodactyl chooses to run Toxic, it can run max HP instead of max Attack to take hits a little better. It will still not be alive for very long though
Usage Tips
========
-Aerodactyl CAN function as a suicide lead, but is usually better off being played early-mid game. Due to its extremely high speed, it can even pull off cleans if the opponent's team is badly weakened. Don't lose Aerodactyl too early unless you're certain you don't need it, because its fast Taunt can give one of Aero's teammates a set-up opportunity later in the game
-Also, do not lead Aerodactyl against Deoxys-S or Deoxys-A, since Aerodactyl loses to both. It actually matches up poorly against common Ubers leads due to its bad typing
-Before using Aerodactyl as a revenge killer, bear in mind that it does not hit as hard as you might think. For example, Stone Edge only does ~70-75% to Darkrai on average. Make sure you do some calcs before sending Aerodactyl in to revenge kill something
Team Options
========
-Spikes Deoxys-A goes well with this as it justifies Aerodactyl's fast Taunt while leading vs. things that Aerodactyl cannot handle as well, such as Deoxys-S
-Swords Dance Arceus-Ground provides an Electric immunity and enjoys Aerodactyl's ability to stop Defoggers
-Bulky Calm Mind Arceus formes appreciate Aerodactyl's ability to check Ho-Oh and get off emergency Taunts before dying, preventing Arceus from being afflicted with status as it comes in. Arceus-Ghost deserves special mention for its ability to spinblock Aerodactyl's Stealth Rock
-Kyogre checks are needed, especially for Timid Scarf and Physically Defensive...Arceus-Grass and Palkia can check all variants of Kyogre
-Ho-Oh switches into Scizor and Bronzong easily, two Pokemon that give Aerodactyl major trouble...in return, Aerodactyl can Taunt Stealth Rock setters, though most of them carry attack that are quite threatening to it
Other Options
########
-Bulky support set with Defog over SR
-Sleep Talk, but has an awful time fitting it and isn't going to get reliable rolls anyway
-Roost for longevity, Aero will rarely find time to use this though
-Pursuit for Mega Gengar and Deoxys-A that try to switch out
-Iron Head/Ice Fang for mediocre coverage moves (latter hits Gliscor)
-Whirlwind can phaze, Tailwind can support team (especially if you use it as a suicide lead)
-Aerodactyl has a good movepool but has a hard time fitting alternative options in
Checks & Counters
########
-Scizor
-Kyogre
-Gliscor
-Landorus-T
-Groudon
-Arceus-Ground / Water / Electric / Steel
-Zekrom
-Defensive Dialga
-Genesect
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