[AG] Arceus [QC 0/3]

Status
Not open for further replies.


[OVERVIEW]

  • Well rounded base stats let it pull off a variety of roles.
  • Well known for Extreme Killer set.
  • Able to pull off a defensive set pretty solidly as well.
  • Does lack some power while unboosted.

[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Stone Edge / Shadow Claw
item: Lum Berry / Life Orb / Silk Scarf
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========


  • Swords Dance and Extreme Speed combine to give Arceus an opportunity to sweep.
  • Earthquake is a great coverage move that hits Rock and Steel types.
  • Stone Edge in the fourth slot hits Ho-Oh and Lugia/
  • Shadow Claw hits Giratina formes, Ghost Arceus, and Gengar.
  • Shadow Force is a stronger option, but takes 2 turns and has fewer PP.
  • Refresh can be used if not running Lum Berry, and Magic Coat can also reflect status, but at the cost of coverage.

Set Details
========


  • Max Attack and Speed for as much power as possible while outspeeding Mega Rayquaza and, at worst, speed tying with other Arceus formes.
  • Lum Berry allows setup opportunities against Darkrai and Ho-Oh, among other things.
  • Life Orb and Silk Scarf are options for more power.

Usage Tips
========


  • Sweeping attempts should only be made once hard counters are gone.
  • Mid game, can be used to get revenge kills.

Team Options
========

  • Partners well with Mega Rayquaza; they have similar checks and counters, so one can weaken them for the other to sweep.
  • Primal Groudon can set up rocks and remove Steel types.
  • Sometimes seen on "godspam" teams, similar in principle to Mega Rayquaza.

[SET]
name: Wallceus
move 1: Stealth Rock
move 2: Recover
move 3: Roar
move 4: Toxic
item: Leftovers / Rocky Helmet
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========


  • Stealth Rock is, well, Stealth Rock.
  • Recover is self explanatory.
  • Toxic wears down other defensive Pokemon, especially ones with no recovery, like Giratina and Primal Groudon.
  • Roar removes setup attackers like Xerneas and Mega Rayquaza.
  • Perish Song can be used against the last mon, but Roar is otherwise better.
  • Will-o-Wisp can cripple physical attackers that aren't Lum Berry or Refresh users.
  • Magic Coat reflects incoming status, Taunt, etc.

Set Details
========


  • 16 Speed is to outrun Modest Kyogre.
  • Everything else in physical bulk.

Usage Tips
========


  • Can surprise people thinking it's Extreme Killer, only to get statused, phazed, etc.
  • Able to effectively check and wear down would-be sweepers, but be careful of Lum Berry users.

Team Options
========

  • Works well on balance or stall as an answer to setup mons.
  • Fighting types are rare in AG, and Ghost immunity can be useful on teams that otherwise don't have one.

[STRATEGY COMMENTS]
Other Options
=============


  • Tank is an option with the great all-around stats.
  • CM can work, but is done better by other formes, such as Ghost Arceus.
  • On Extreme Killer, Brick Break hits Ferrothorn and messes with dual screen teams, but is otherwise outclassed by Earthquake.
  • Defog is useful for getting rid of rocks and spikes.

Checks and Counters
===================


  • Klefki: SwagPlay is hard to break, resists Extreme Speed, the main reason Lum Berry is on top of Extreme Killer's item list.
  • Physical Walls: Can often withstand multiple hits, even boosted ones, and spread status. Ferrothorn is one of the best Extreme Killer counters, Lugia is also up there.
  • Ghost types: Immune to Extreme Speed, Giratina-O is also immune to Earthquake, can burn it, but need non-Ghost attack to beat it.
  • Mega Mewtwo X: Uncommon, but outspeeds, can survive one unboosted attack (also lives +2 Extreme Speed about half the time), and Low Kick is an OHKO back.
  • Taunt users: Taunt completely shuts down the Wallceus set, unless reflected by the rare Magic Coat.
 
Last edited:

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
yes, this needs to be in bullet form. Also I don't really see much understanding of wallceus here, it generally comes out more as a lead to set hazards and shuffle things around and it isn't a consistent defensive wall, it works more similarly to a suicide lead

[SET]
name: Wallceus
move 1: Recover
move 2: Stealth Rock
move 3: Roar
move 4: Toxic
item: Rocky Helmet / Leftovers
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

This is the set QC decided on, with will-o-wisp and magic coat getting mentions in moves. Your set, and also one similar with defog, would go in other options


as for the first set, lum is easily the first item with keys running around everywhere and shadow force is just mediocre in AG with normalceus running around everywhere and not wanting to waste moves. Shadow Claw is weaker but preferred, and give magic coat a moves mention in addition. I'll check over this once it's back in bullet form and the set changes are made
 
qc has all agreed to have this re-assigned. nothing personal, michaeloche, but there are a lot of flaws and a lot more needs to be added. it removes more work from the qc team if somebody with a tad more experience writes this analysis.

if you'd like to write a less important mon, we totally encourage you to :)

reassigned.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top