MZ
And now for something completely different
QC: Zangooser, Hunterstorm, Gunner Rohan
GP: P Squared, The Dutch Plumberjack
[OVERVIEW]
Arceus is one of the most threatening and metagame-defining offensive Pokemon in the format while also having a solid support set as a secondary option. For the offensive set, strong priority makes it a dangerous cleaner in tandem with a boosting move in Swords Dance, and it also has super effective coverage for nearly every common Normal-resistant Pokemon and the Speed to beat out foes such as Mega Diancie. Arceus is also incredibly bulky for an offensive Pokemon, which allows it to check a number of threatening foes such Darkrai and Klefki in tandem with Lum Berry. Meanwhile, its support set stands out thanks to a lack of exploitable weaknesses and can be incredibly difficult to break through. Arceus also has a deep offensive and defensive movepool, and it is one of the few Pokemon that can be easily paired with itself to become even more threatening. However, it can be somewhat weak and walled by physically bulky Pokemon such as Giratina and Lugia. Arceus also has issues with how common Ghost-types are in the metagame.
[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Stone Edge / Shadow Claw / Magic Coat
item: Lum Berry / Life Orb
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance allows Arceus to set up before cleaning with its strong priority in Extreme Speed. Earthquake is useful coverage to hit Rock- and Steel-types like Diancie and Steel Arceus, as well as Primal Groudon. Stone Edge and Shadow Claw are different useful coverage moves; Stone Edge hits Flying-types such as Yveltal and Skarmory, while Shadow Claw hits Ghost-types such as Ghost Arceus and Giratina-O. Magic Coat can also be used in combination with Lum Berry to give status-reliant foes such as Klefki and Darkrai a hard time. Return can be used with Life Orb to 2HKO Unaware Clefable, which Arceus otherwise fails to break through, as well as being a slightly stronger attack versus foes Arceus does not carry super effective coverage for.
Set Details
========
Maximum Attack investment allows Arceus to hit as hard as possible to sweep opposing teams. Maximum Speed investment and a Jolly nature ensure Arceus beats out foes such as Mega Diancie and Mega Rayquaza while also Speed typing with opposing Arceus. Lum Berry allows Arceus to more effectively check Darkrai, Klefki, and support Arceus formes with Will-O-Wisp, while Life Orb can be used for extra power, but then the lack of Lum Berry to check Darkrai can be problematic.
Usage Tips
========
Arceus functions best as a late-game cleaner once checks such as Giratina have been worn down or removed. It can also be used mid-game to check foes such as Darkrai and Klefki with its Lum Berry, but it likely won't be sweeping. Keep Arceus alive to check boosting sweepers such as Xerneas, as Extreme Speed can be useful to pick off weakened foes. Arceus's coverage moves should be revealed carefully, as it can often lure an assumed counter such as Yveltal by bluffing what it's running. When used with other Arceus, it is often useful to sacrifice one to wear down checks such as Rock Arceus for the other. Magic Coat sets should be used to check Darkrai and potentially annoy entry hazard setters such as Primal Groudon.
Team Options
========
Multiple Arceus formes support one another quite well, as they can run different coverage moves for each one to break down different checks and counters for another one to sweep. Wallbreakers such as Swords Dance Primal Groudon and Choice Band Mega Rayquaza can break down foes such as Mega Sableye for Arceus to sweep. Entry hazard support from teammates such as Primal Groudon and Skarmory is also useful to chip away at Arceus's counters. Checks to Ghost-types such as Darkrai help threaten Arceus's main offensive checks, and Yveltal in particular can help to provide wallbreaking support and check both Ghost-types and Mega Mewtwo X. Mega Gengar can trap and remove counters to Arceus such as Lugia and Skarmory while also checking Ghost-types. If you're using Life Orb, status absorbers such as Rest Primal Kyogre can switch into Will-O-Wisp for Arceus. Checks to Yveltal such as Fairy Arceus and Mega Diancie can be useful if Arceus declines to run Stone Edge. Strong special attackers such as Xerneas and Primal Kyogre can help break down physical walls such as Giratina for Arceus.
[SET]
name: Wallceus
move 1: Stealth Rock / Defog
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Roar
item: Leftovers / Rocky Helmet
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
[SET COMMENTS]
Moves
========
Arceus can choose to run either Stealth Rock or Defog to function as an entry hazard setter or remover depending on its role on the team. Recover keeps it healthy over long games. Will-O-Wisp cripples physical attackers such as Ghost Arceus to prevent Arceus from being setup fodder, while Toxic can be used to target Primal Groudon and be more crippling to support Arceus formes but does not cripple physically offensive foes as effectively. Roar phazes foes to prevent Arceus from being setup fodder and can rack up chip damage with entry hazards.
Set Details
========
Near-maximum HP and Defense investment makes Arceus as bulky as possible to take on Mega Rayquaza, Extreme Killer Arceus, and other physical attackers more effectively. 16 Speed EVs allow Arceus to outspeed maximum Speed Adamant Ho-Oh and Primal Groudon to use Stealth Rock, Toxic, or Defog before being KOed. Leftovers provides additional passive recovery to make Arceus less reliant on using Recover frequently, although Rocky Helmet can be used for extra chip damage on opposing physical attackers.
Usage Tips
========
Wallceus's main goal is to either keep setting up Stealth Rock or keep removing entry hazards throughout a game while also checking physical attackers. Pivot into physically offensive threats such as opposing Extreme Killers frequently, especially when running Rocky Helmet. If possible, aim to cripple foes with status before phazing them. Keep Wallceus healthy in order to check stronger physical attackers such as Mega Rayquaza by using Recover frequently. Wallceus is also useful to check evasion-boosting foes such as Clefable. If facing a Mega Gengar, pivot frequently to avoid being trapped and crippled or KOed.
Team Options
========
Teammates that need a fairly reliable switch-in to most physical attackers like Mega Rayquaza, such as Ho-Oh, appreciate having a check to physical revenge killers. Entry hazard-weak teammates such as Lugia appreciate Defog support, while wallbreakers such as Mega Rayquaza enjoy Stealth Rock support. Pokemon that can switch into status moves, such as Mega Diancie, can help take Toxic and Will-O-Wisp for Arceus, and Heal Bell users such as Clefable are also useful to keep it status free. Checks to Darkrai such as Xerneas are essential, as it can break through Wallceus easily. Xerneas and special Arceus formes are also useful for taking on Mega Sableye and Mega Diancie, which can Magic Bounce back all of Wallceus's status moves. Somewhat weaker attackers such as Shaymin-S can benefit from Wallceus's ability to wear down teams with status and phazing. Although there is little Wallceus can do about Mega Gengar, Pursuit Tyranitar can potentially help to trap it.
[STRATEGY COMMENTS]
Other Options
=============
Choice Band is an option that provides very strong priority revenge killing but sacrifices Lum Berry and the ability to set up. Wallceus can attempt to fit in an attacking move such as Extreme Speed, but it is somewhat weak and has an easier time chipping foes with status, entry hazards, and phazing. Earthquake is another option to surprise Mega Diancie and Mega Gengar but has the same drawbacks and fails to hit many targets. Wallceus can also run Lum Berry to cripple Darkrai with status or at least phaze it once, but this fails versus Taunt variants and is otherwise incredibly niche. Extreme Killer can fit Perish Song onto its moveset to fare better versus Baton Pass but sacrifices a useful moveslot in doing so. Overheat on Life Orb Extreme Killer can surprise Steel-types such as Ferrothorn and Skarmory but is otherwise not terribly useful. If the role compression is necessary, Extreme Killer Arceus can run Stealth Rock over an attack to provide both entry hazard and revenge killing support. Shadow Force is an option over Shadow Claw to deal significantly more damage to Ghost-types, but its extra turn can provide opportunities for opponents to switch into a Normal-type or other switch-in. Refresh can remove status but doesn't help versus Darkrai, and Lum Berry is simply more reliable. Silk Scarf increases the damage of Extreme Speed slightly without chipping away at Arceus's own HP, and it is a solid item option provided Darkrai is not too threatening for the team.
Checks and Counters
===================
**Ghost-types**: Bulky Ghost-types such as Mega Sableye, Giratina, and defensive Ghost Arceus are immune to Arceus's strongest attack and can survive its coverage moves while KOing Arceus with Foul Play or phazing or burning it. Giratina-O and Ghost Arceus can revenge kill a slightly weakened Extreme Killer Arceus, although neither appreciates a +2 Shadow Claw. Mega Gengar can outspeed a slightly weakened Extreme Killer Arceus and KO it with Focus Blast or remove it with Destiny Bond if necessary.
**Lugia**: Arceus cannot do significant damage to Multiscale Lugia before it is phazed, and it can easily be stalled out by Reflect variants. However, a +2 Life Orb-boosted Stone Edge can KO fast Lugia variants after Stealth Rock, as it is reliant on Multiscale to take Arceus's hits well.
**Yveltal**: Physically defensive Yveltal takes little from any of Arceus's attacks save a boosted Stone Edge and can Roost off the damage or KO with Foul Play.
**Unaware**: Clefable and Quagsire can survive any hit from standard Extreme Killer Arceus with ease regardless of its boosts and slowly chip away at it with Moonblast or Earthquake, respectively. However, both can be 2HKOed by Life Orb-boosted Return.
**Steel-types**: Steel-types such as Skarmory, Ferrothorn, and Mega Scizor can wall Arceus lacking Overheat, although none can do significant damage in return. Bronzong can wall Arceus variants lacking Shadow Claw, while Dialga is able to survive a +2 Earthquake with Shuca Berry and do significant damage with Draco Meteor. Magnet Rise Klefki can also avoid significant damage from Arceus, and Steel Arceus can revenge kill a weakened Arceus without fearing Extreme Speed.
**Rock Arceus**: Rock Arceus can pick off weakened Extreme Killer Arceus with Judgment or burn them one-on-one after using up their Lum Berry, but it does not appreciate taking a +2 Earthquake.
**Mega Mewtwo X**: Mega Mewtwo X can survive a +2 Life Orb-boosted Extreme Speed from Arceus and OHKO in return with Low Kick.
**Status**: Burn severely cripples Extreme Killer Arceus, and paralysis leaves it outsped by foes that it would rather use coverage moves to hit, such as Dialga. Wallceus can be chipped away at with Toxic or burn, forcing it to heal constantly and leaving it unable to survive through longer games.
**Taunt and Magic Bounce**: Wallceus is forced to Struggle or switch out versus Taunt users such as Yveltal and Darkrai, and it has no way to prevent itself from being trapped by Taunt Mega Gengar. Magic Bounce users such as Mega Sableye completely shut it down as well, forcing Wallceus to be careful about using its status moves.
GP: P Squared, The Dutch Plumberjack
[OVERVIEW]
Arceus is one of the most threatening and metagame-defining offensive Pokemon in the format while also having a solid support set as a secondary option. For the offensive set, strong priority makes it a dangerous cleaner in tandem with a boosting move in Swords Dance, and it also has super effective coverage for nearly every common Normal-resistant Pokemon and the Speed to beat out foes such as Mega Diancie. Arceus is also incredibly bulky for an offensive Pokemon, which allows it to check a number of threatening foes such Darkrai and Klefki in tandem with Lum Berry. Meanwhile, its support set stands out thanks to a lack of exploitable weaknesses and can be incredibly difficult to break through. Arceus also has a deep offensive and defensive movepool, and it is one of the few Pokemon that can be easily paired with itself to become even more threatening. However, it can be somewhat weak and walled by physically bulky Pokemon such as Giratina and Lugia. Arceus also has issues with how common Ghost-types are in the metagame.
[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Stone Edge / Shadow Claw / Magic Coat
item: Lum Berry / Life Orb
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance allows Arceus to set up before cleaning with its strong priority in Extreme Speed. Earthquake is useful coverage to hit Rock- and Steel-types like Diancie and Steel Arceus, as well as Primal Groudon. Stone Edge and Shadow Claw are different useful coverage moves; Stone Edge hits Flying-types such as Yveltal and Skarmory, while Shadow Claw hits Ghost-types such as Ghost Arceus and Giratina-O. Magic Coat can also be used in combination with Lum Berry to give status-reliant foes such as Klefki and Darkrai a hard time. Return can be used with Life Orb to 2HKO Unaware Clefable, which Arceus otherwise fails to break through, as well as being a slightly stronger attack versus foes Arceus does not carry super effective coverage for.
Set Details
========
Maximum Attack investment allows Arceus to hit as hard as possible to sweep opposing teams. Maximum Speed investment and a Jolly nature ensure Arceus beats out foes such as Mega Diancie and Mega Rayquaza while also Speed typing with opposing Arceus. Lum Berry allows Arceus to more effectively check Darkrai, Klefki, and support Arceus formes with Will-O-Wisp, while Life Orb can be used for extra power, but then the lack of Lum Berry to check Darkrai can be problematic.
Usage Tips
========
Arceus functions best as a late-game cleaner once checks such as Giratina have been worn down or removed. It can also be used mid-game to check foes such as Darkrai and Klefki with its Lum Berry, but it likely won't be sweeping. Keep Arceus alive to check boosting sweepers such as Xerneas, as Extreme Speed can be useful to pick off weakened foes. Arceus's coverage moves should be revealed carefully, as it can often lure an assumed counter such as Yveltal by bluffing what it's running. When used with other Arceus, it is often useful to sacrifice one to wear down checks such as Rock Arceus for the other. Magic Coat sets should be used to check Darkrai and potentially annoy entry hazard setters such as Primal Groudon.
Team Options
========
Multiple Arceus formes support one another quite well, as they can run different coverage moves for each one to break down different checks and counters for another one to sweep. Wallbreakers such as Swords Dance Primal Groudon and Choice Band Mega Rayquaza can break down foes such as Mega Sableye for Arceus to sweep. Entry hazard support from teammates such as Primal Groudon and Skarmory is also useful to chip away at Arceus's counters. Checks to Ghost-types such as Darkrai help threaten Arceus's main offensive checks, and Yveltal in particular can help to provide wallbreaking support and check both Ghost-types and Mega Mewtwo X. Mega Gengar can trap and remove counters to Arceus such as Lugia and Skarmory while also checking Ghost-types. If you're using Life Orb, status absorbers such as Rest Primal Kyogre can switch into Will-O-Wisp for Arceus. Checks to Yveltal such as Fairy Arceus and Mega Diancie can be useful if Arceus declines to run Stone Edge. Strong special attackers such as Xerneas and Primal Kyogre can help break down physical walls such as Giratina for Arceus.
[SET]
name: Wallceus
move 1: Stealth Rock / Defog
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Roar
item: Leftovers / Rocky Helmet
ability: Multitype
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
[SET COMMENTS]
Moves
========
Arceus can choose to run either Stealth Rock or Defog to function as an entry hazard setter or remover depending on its role on the team. Recover keeps it healthy over long games. Will-O-Wisp cripples physical attackers such as Ghost Arceus to prevent Arceus from being setup fodder, while Toxic can be used to target Primal Groudon and be more crippling to support Arceus formes but does not cripple physically offensive foes as effectively. Roar phazes foes to prevent Arceus from being setup fodder and can rack up chip damage with entry hazards.
Set Details
========
Near-maximum HP and Defense investment makes Arceus as bulky as possible to take on Mega Rayquaza, Extreme Killer Arceus, and other physical attackers more effectively. 16 Speed EVs allow Arceus to outspeed maximum Speed Adamant Ho-Oh and Primal Groudon to use Stealth Rock, Toxic, or Defog before being KOed. Leftovers provides additional passive recovery to make Arceus less reliant on using Recover frequently, although Rocky Helmet can be used for extra chip damage on opposing physical attackers.
Usage Tips
========
Wallceus's main goal is to either keep setting up Stealth Rock or keep removing entry hazards throughout a game while also checking physical attackers. Pivot into physically offensive threats such as opposing Extreme Killers frequently, especially when running Rocky Helmet. If possible, aim to cripple foes with status before phazing them. Keep Wallceus healthy in order to check stronger physical attackers such as Mega Rayquaza by using Recover frequently. Wallceus is also useful to check evasion-boosting foes such as Clefable. If facing a Mega Gengar, pivot frequently to avoid being trapped and crippled or KOed.
Team Options
========
Teammates that need a fairly reliable switch-in to most physical attackers like Mega Rayquaza, such as Ho-Oh, appreciate having a check to physical revenge killers. Entry hazard-weak teammates such as Lugia appreciate Defog support, while wallbreakers such as Mega Rayquaza enjoy Stealth Rock support. Pokemon that can switch into status moves, such as Mega Diancie, can help take Toxic and Will-O-Wisp for Arceus, and Heal Bell users such as Clefable are also useful to keep it status free. Checks to Darkrai such as Xerneas are essential, as it can break through Wallceus easily. Xerneas and special Arceus formes are also useful for taking on Mega Sableye and Mega Diancie, which can Magic Bounce back all of Wallceus's status moves. Somewhat weaker attackers such as Shaymin-S can benefit from Wallceus's ability to wear down teams with status and phazing. Although there is little Wallceus can do about Mega Gengar, Pursuit Tyranitar can potentially help to trap it.
[STRATEGY COMMENTS]
Other Options
=============
Choice Band is an option that provides very strong priority revenge killing but sacrifices Lum Berry and the ability to set up. Wallceus can attempt to fit in an attacking move such as Extreme Speed, but it is somewhat weak and has an easier time chipping foes with status, entry hazards, and phazing. Earthquake is another option to surprise Mega Diancie and Mega Gengar but has the same drawbacks and fails to hit many targets. Wallceus can also run Lum Berry to cripple Darkrai with status or at least phaze it once, but this fails versus Taunt variants and is otherwise incredibly niche. Extreme Killer can fit Perish Song onto its moveset to fare better versus Baton Pass but sacrifices a useful moveslot in doing so. Overheat on Life Orb Extreme Killer can surprise Steel-types such as Ferrothorn and Skarmory but is otherwise not terribly useful. If the role compression is necessary, Extreme Killer Arceus can run Stealth Rock over an attack to provide both entry hazard and revenge killing support. Shadow Force is an option over Shadow Claw to deal significantly more damage to Ghost-types, but its extra turn can provide opportunities for opponents to switch into a Normal-type or other switch-in. Refresh can remove status but doesn't help versus Darkrai, and Lum Berry is simply more reliable. Silk Scarf increases the damage of Extreme Speed slightly without chipping away at Arceus's own HP, and it is a solid item option provided Darkrai is not too threatening for the team.
Checks and Counters
===================
**Ghost-types**: Bulky Ghost-types such as Mega Sableye, Giratina, and defensive Ghost Arceus are immune to Arceus's strongest attack and can survive its coverage moves while KOing Arceus with Foul Play or phazing or burning it. Giratina-O and Ghost Arceus can revenge kill a slightly weakened Extreme Killer Arceus, although neither appreciates a +2 Shadow Claw. Mega Gengar can outspeed a slightly weakened Extreme Killer Arceus and KO it with Focus Blast or remove it with Destiny Bond if necessary.
**Lugia**: Arceus cannot do significant damage to Multiscale Lugia before it is phazed, and it can easily be stalled out by Reflect variants. However, a +2 Life Orb-boosted Stone Edge can KO fast Lugia variants after Stealth Rock, as it is reliant on Multiscale to take Arceus's hits well.
**Yveltal**: Physically defensive Yveltal takes little from any of Arceus's attacks save a boosted Stone Edge and can Roost off the damage or KO with Foul Play.
**Unaware**: Clefable and Quagsire can survive any hit from standard Extreme Killer Arceus with ease regardless of its boosts and slowly chip away at it with Moonblast or Earthquake, respectively. However, both can be 2HKOed by Life Orb-boosted Return.
**Steel-types**: Steel-types such as Skarmory, Ferrothorn, and Mega Scizor can wall Arceus lacking Overheat, although none can do significant damage in return. Bronzong can wall Arceus variants lacking Shadow Claw, while Dialga is able to survive a +2 Earthquake with Shuca Berry and do significant damage with Draco Meteor. Magnet Rise Klefki can also avoid significant damage from Arceus, and Steel Arceus can revenge kill a weakened Arceus without fearing Extreme Speed.
**Rock Arceus**: Rock Arceus can pick off weakened Extreme Killer Arceus with Judgment or burn them one-on-one after using up their Lum Berry, but it does not appreciate taking a +2 Earthquake.
**Mega Mewtwo X**: Mega Mewtwo X can survive a +2 Life Orb-boosted Extreme Speed from Arceus and OHKO in return with Low Kick.
**Status**: Burn severely cripples Extreme Killer Arceus, and paralysis leaves it outsped by foes that it would rather use coverage moves to hit, such as Dialga. Wallceus can be chipped away at with Toxic or burn, forcing it to heal constantly and leaving it unable to survive through longer games.
**Taunt and Magic Bounce**: Wallceus is forced to Struggle or switch out versus Taunt users such as Yveltal and Darkrai, and it has no way to prevent itself from being trapped by Taunt Mega Gengar. Magic Bounce users such as Mega Sableye completely shut it down as well, forcing Wallceus to be careful about using its status moves.
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