[AG] Diancie

InfernapeTropius11

get on my level
QC: Megazard / Zangooser / HunterStorm
GP: Haund / The Dutch Plumberjack

[OVERVIEW]
Mega Diancie's high Speed and access to Magic Bounce allow it to be a good lead and prevent Klefki, Darkrai, and Smeargle from spamming their status moves, giving it a firm niche in Anything Goes. Unfortunately, it can't take on the most prevalent entry hazard setters in the tier due to most of them carrying attacks that are super effective on it. Its low pre-Mega Evolution Speed means it can't outspeed most Pokemon in AG, particularly Primal Groudon, Primal Kyogre, Landorus, and Ho-Oh, forcing it to run Protect to ensure a safe Mega Evolution. While its post-Mega Evolution Speed tier is good, it still fails to outspeed notable Pokemon such as Jolly Mega Rayquaza and Jolly Arceus. However, Mega Diancie's high offensive stats and high-powered STAB attacks make it a great mixed wallbreaker that can be difficult to switch into due to its excellent offensive typing and good coverage options.

[SET]
name: Mixed Attacker
move 1: Moonblast
move 2: Earth Power
move 3: Diamond Storm
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Moonblast hits threats such as Darkrai and Yveltal for super effective damage and is Mega Diancie's main attack to use against neutral targets. Earth Power is necessary for hitting Fire-types and Ground-types such as Klefki and Primal Groudon. Diamond Storm hits the various Flying-types in the tier, such as Ho-Oh and Lugia. It is also a physical attack, allowing Mega Diancie to break walls effectively with its mixed STAB attacks. Protect is mandatory for a safe Mega Evolution as well as scouting for Steel-type coverage, such as Klefki that use Flash Cannon or Iron Head. Mega Evolving safely with Protect against Primal Groudon in particular is fantastic, allowing Mega Diancie to switch in already Mega Evolved later in the match, as well as preventing Stealth Rock from going up on the first turn.

Set Details
========

Diancite allows Diancie to Mega Evolve and gain great offensive stats as well as Magic Bounce. Maximum Special Attack EVs increase Mega Diancie's power. 176 Speed EVs and a Naive nature are used to outspeed Adamant Mega Rayquaza and OHKO it with Moonblast, as well as outspeed positive-natured base 100 Speed Pokemon. Naive is the preferred nature over Hasty due to most priority, such as Extreme Speed from Mega Rayquaza and Arceus, being physical attacks. The remaining 80 EVs go into Attack to give Diamond Storm a boost in power.

Usage Tips
========

Against teams with Klefki, Smeargle, or Darkrai, Mega Diancie should often be your lead in order to gain Magic Bounce as soon as possible. After Mega Evolving, Mega Diancie should be switched in on these Pokemon every time, as well as on other predicted status moves, such as Stealth Rock. Against teams without these Pokemon, it should generally be used as a wallbreaker early on in the game, hopefully nabbing a KO or weakening a foe to the point where a teammate can finish up. Great targets in this scenario include Ho-Oh, Yveltal, and Primal Groudon, as these all take a lot of damage from Mega Diancie and can be difficult for other Pokemon to defeat. Mega Diancie can also be used to clean up late game, after Arceus formes have been removed. Use Protect to scout for super effective coverage moves, to safely Mega Evolve, and to stall for passive damage from poison or burn if Mega Diancie's teammates run moves that induce those statuses. If Diancie is up against Deoxys-S, delaying its Mega Evolution by a turn can be handy so that Skill Swap does not remove Magic Bounce, allowing it to still bounce back entry hazards. Only switch Mega Diancie in on Pokemon such as Lugia, defensive Normal Arceus, and Mega Sableye that use status moves and can't do more than 30% to it, as it has relatively poor bulk.

Team Options
========

Ho-Oh is a great teammate, as it can easily and consistently switch in on the Ground- and Steel-type attacks aimed at Mega Diancie, and it appreciates the entry hazard support that Magic Bounce can provide. Defensive Yveltal can handle common offensive Arceus formes and Mega Rayquaza, all of which outspeed Mega Diancie if they run full Speed and can KO it with Earthquake. Primal Kyogre is also bulky enough to take on the various Steel-types in the tier that threaten Mega Diancie as well as Calm Mind Arceus formes that come in to try and set up on Mega Diancie. It also appreciates Klefki removed if it isn't running Rest. Sweepers such as Ground Arceus, non-Lum Berry Mega Rayquaza, and Xerneas appreciate Klefki and Darkrai out of the picture. Darkrai is a good teammate to put support Arceus formes to sleep with Dark Void, as these are generally the most consistent Mega Diancie switch-ins. Primal Groudon can check the Water-types that threaten Mega Diancie, such as Kyogre, Primal Kyogre, and Water Arceus. Giratina can switch in on Pokemon such as Mega Rayquaza and offensive Normal Arceus and phaze them with Dragon Tail or cripple them with Will-O-Wisp. Giratina-O can come in on Ground-type attacks aimed at Mega Diancie and provide Defog support if the opponent does get entry hazards up.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind and Rock Polish are options in the fourth slot to gain power and bulk or Speed; however, these are underwhelming most of the time, as Mega Diancie is not fast enough to run Calm Mind or strong enough to run Rock Polish. Stealth Rock can be usable, as Mega Diancie has an immunity to Taunt; however, it does not have the bulk to set it multiple times per match. A Rash nature is an option for increased power, but Naive is preferred in order to outspeed maximum Speed Yveltal, base 100s, and Adamant Mega Rayquaza. A Timid nature can be used if you want Speed without lowering Mega Diancie's defenses. Hidden Power Fire can be used to hit Skarmory and Ferrothorn for super effective damage, which is helpful for teammates such as Normal Arceus and Ground Arceus. Heal Bell is an option, as Mega Diancie is one of the few viable Pokemon in Anything Goes with the ability to remove status. Magnet Rise can be used to avoid Ground-type moves from the likes of Primal Groudon, Arceus formes, and Mega Rayquaza and do a lot of damage in return. The 80 Attack EVs can be moved to HP for a bit more bulk if that is desired over increased power for Diamond Storm. Diancie can alternatively run a bulkier spread of 248 HP / 164 Def / 96 Spe with a Bold nature that enables more switch ins on Darkrai, allows it to take more Foul Play attacks, and in general increase its defensive capabilities to survive a lot of attacks that the offensive spread cannot, such as avoiding the 2HKO from Choice Band Ho-Oh's Brave Bird. It also outspeeds fully invested neutral-natured base 90 Speed Pokemon, such as Primal Kyogre, Primal Groudon, Dialga, and Ho-Oh.

Checks and Counters
===================
**Steel-types**: Steel-types such as Mega Scizor, Ferrothorn, Genesect, Aegislash, and Skarmory can tank both of Mega Diancie's STAB attacks and threaten to OHKO it with their Steel-type STAB attacks. Calm Mind Steel Arceus can easily set up on Mega Diancie.

**Ground-types**: Specially defensive Primal Groudon can survive an Earth Power and OHKO Mega Diancie. Calm Mind Ground Arceus uses Mega Diancie as setup bait.
**Water-types**: Bulky Water-types such as Primal Kyogre and Water Arceus can take any attack from Mega Diancie and can OHKO it in return with their powerful Water-type STAB moves. Choice Scarf Kyogre can outspeed and OHKO Mega Diancie, and the Choice Specs set can also survive all of Mega Diancie's attacks and then OHKO it.
**Faster Pokemon**: Faster Pokemon such as Arceus, Deoxys-A, and Choice Scarf users such as Genesect and Xerneas can outspeed and KO Mega Diancie before getting KOed in return.

**Coverage**: Coverage moves such as Earthquake on Mega Rayquaza and Flash Cannon or Iron Head on Klefki threaten to KO Mega Diancie; however, this can be played around via good scouting with Protect.
 
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I'd honestly remove HP fire from main moves at all and slash Protect with Heal Bell instead (which isn't mentioned anywhere on here ;_;). Giving up an entire moveslot on the main set for a move that hits 2 somewhat uncommon Pokemon in the meta seems like a waste to me. I've used Heal Bell Diancie a ton and it's actually really useful because it can take any status before even being mega'd aside from sleep and heal it off. It's also really cool to have Heal Bell support in a format with nothing else viable that can do it aside from the occasional AromaXern.
 

MZ

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Overview
Mention how excellent its offensive typing and coverage is, this is really a pain to switch into. You sorta have it but not quite
Remove cleric mention

Set
QC decided that Heal Bell is not worth it (I know, contradictory, sorry). It's just such a time waster on this offensive mon that relies on pressure and also use xerneas for that
Change the speed it doesnt need max. In fact use the spread from the ubers analysis (80 Atk / 252 SpA / 176 Spe). This coincidentally outspeeds Adamant Mega Rayquaza by 1 point even though their spread is for base 100s. Go figure. Anyway might as well get a significant attack boost

Moves
Earth Power also hits primal groudon, although you can generalize steel and fire types and then go specific with those 2 mons
Remove Heal Bell

Set Details
New spread! Actually you have it in set details, but that's teh main one now. Specify it's for rayquayquay and not base 100s (which are like, palkia and kanga so not so relevant)

Usage Tips
When and how to use protect

Team Options
Also mention how hooh likes extra hazard support
You don't list what threats to diancie primal kyogre actually handles. Specify, it's steels
Mention things like Darkrai that can punish support arceus formes, generally its best switch-in outside of bliss/chansey
You could use water-checks like don for ogre and waterceus

Other options
The main nature is naive, you should be talking about using whatever +special attack -spdef is over naive not timid. Also mention timid if u don't care about extra power. Also mention how sets that aren't +speed don't need the very specific creep since it's outdated
Heal Bell
Magnet Rise

C&C
Ok I'm not gonna lie this needs work. The order of C&C should be Steel-types/Ground-types/Water-types/faster things/coverage. Xerneas is way out of place but scarf can go in faster things, bulky don can fit under ground types, ogre (primal and non primal need mentions) can get under water types with waterceus. Give special mention to CM Arc Steel/Ground in their respective categories as they can set up on it pretty easily. Coverage refers to getting bopped by flash cannon keys or EQ ray.

Since C&C needs a major rehaul and there's two set changes, tag me when that's done and I'll stamp
 

MZ

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I wouldnt say bulky waters have nothing to fear from diancie, it's just that they can take an attack or two
Also put in OO that dumping the 80 attack into HP works if you'd rather get a little extra bulk as opposed to the diamond storm boost
Overview seems a bit bare, you could mention how it can be let down by its pre mega evo speed which loses to the primals, etc and its post mega evo speed which just misses out on arceus and jolly ray
1/3
 

Chloe

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NUPL Champion
Firstly, Diancie analysis not Mega Diancie analysis.

Overview:
- Mention after its slow pre-mega speed something along the lines of "this forces Diancie to run Protect to ensure safe Mega Evolution"

Set:
- Can you rename this to something makes more sense like even "Offensive" would be better.

Moves:
- Mention in Protect; Safe Mega Evolution against Primal Groudon is incredibly nice as this enables free Mega Evolution for switch in later and disallows first turn Stealth Rock.

Set Details:
- If you're going to run the speed to outspeed Ray at least mention Moonblast's ability to beat Rayquaza-Mega.

Usage Tips:
- Delaying Mega Evolution against Deoxys-Speed can be useful, as Skill Swap won't remove Magic Bounce and therefore Diancie will still be able to stop Stealth Rock.

Other Options:
- Stealth Rock is an option if it's too hard to fit anywhere else on your team as Mega Diancie appreciates the Taunt immunity. It does lack sufficient bulk to do this efficiently however.
- I still don't see Timid?
- It would be good to see more emphasis on how bulkier sets are extremely viable as well.

I'm sorry the QC took so long, I've been busy with school and had no time.
2/3
 
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InfernapeTropius11

get on my level
Oh, sorry! I've been sick the last few days so I haven't been on too much, and I didn't even notice this was checked! I'll implement it ASAP :)
 
Moves - Diamond Storm's physically offensive nature allows diancie to hit on both physically and specially offensive sides, allowing it to break walls effectively.

Usage tips - Due to its nice coverage coupled with a good speed tier and offensive presence, Diancie can come in late game to sweep once Arceus forms have been eliminated. Since it possesses no form of recovery and has a fragile nature defensively, Diancie should be used very carefully and should not stay in vs Arceus in almost every scenario. Its switch ins should be limited to mons like Lugia/Bulky Normal Arceus/Mega Sableye etc, which possess no offensive presence other than status moves/moves that Diancie takes less than 30% from.

Team Options - Giratina-A works brillianty as a partner for Diancie by switching into Dragon dance Mega Rayquaza/Extreme killer Arceus forms and Dragon tail them out of the field. Primal Kyogre takes on most CM ceus variations that switch into Diancie fairly easily, aside from its obvious checking of Steel types. Giratina-O can switch in on ground types moves aimed at Diancie and function as a defogger in case Stealth Rocks are set up on the turn Diancie switches out.

QC 3/3
 
add remove comments
X Arceus > Arceus-X, I think I got them all but if I missed some please change them
[OVERVIEW]

Diancie's Mega Diancie evolution is a fast Magic Bounce user, which allows it to be a good lead and prevent Klefki, Darkrai, and Smeargle from spamming their status moves, giving it a firm niche in Anything Goes. It is a good lead, to get Magic Bounce up early in the game to discourage the aforementioned Pokemon. Unfortunately, (AC) it can't take on the mose most prevalent entry hazard setters in the tier, due to most of them carrying attacks that are super effective on it Diancie. It's slow low pre-Mega Evolution Speed means it can't outspeed most Pokemon in AG, particularly Primal Groudon, Primal Kyogre, Landorus, and Ho-Oh, forcing it to run Protect to ensure a safe Mega Evolution. While it's its post-Mega Evolution Speed tier is good, it misses out on (maybe "it still fails to outspeed" ?)notable Pokemon such as Jolly Mega Rayquaza and Jolly Arceus. (period) However, (AC) it's Mega Diancie's strong attacking high offensive (it also avoids the pseudo-repetition attacking/attacks) stats and high-powered (add hyphen) STAB attacks make it a great mixed wallbreaker that can be difficult to switch into due to Diancie's its excellent offensive typing and good coverage options.

[SET]
name: Mixed Attacker
move 1: Moonblast
move 2: Earth Power
move 3: Diamond Storm
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Moonblast is the obvious first choice, hitting (first choice, what's the second or the third? It kinda seems you prefer it over other similar Fairy-type moves. If you want to "introduce" the move say something like "is a fairly powerful STAB move that hits..") threats such as Darkrai and Yveltal for super effective damage, (RC) and being the main attack to use against neutral targets. Earth Power is necessary and the second most important move on the set, hitting Fire-types and Ground-types such as Klefki and Primal Groudon. Diamond Storm is a secondary STAB, hitting that hits the various Flying-types in the tier, such as Ho-Oh and Lugia. It is also a physical attack, allowing Mega Diancie to break walls effectively with its mixed STAB attacks. Protect is mandatory for a safe Mega Evolution, (RC) as well as scouting for Steel-type coverage, such as Klefki that use Flash Cannon or Iron Head. Mega Evolving safely with Protect against Primal Groudon in particular is fantastic, allowing you Mega Diancie to switch in already Mega Evolved later in the match, as well as preventing Stealth Rock from going up on the first turn.

Set Details
========

Diancite is the item so you can allows Diancie to Mega Evolve Diancie and gain great offensive stats as well as Magic Bounce. Maximum Special Attack EVs increase Mega Diancie's power. 176 Speed EVs and a Naive nature are used to outspeed Adamant Mega Rayquaza and OHKO it with Moonblast, as well as outspeed positive-natured (add hyphen) base 100 Speed Pokemon. Naive is the preferred nature over Hasty due to most priority, such as Extreme Speed from Mega Rayquaza and Arceus, being physical attacks. 80 Attack EVs gives Diamond Storm a boost in power (okay but why 80? Is it used to O/2HKO something in particular?).

Usage Tips
========

Against teams with Klefki, Smeargle, or Darkrai, Mega Diancie should often be your lead in order to gain Magic Bounce as soon as possible. After Mega Evolving, Mega Diancie should be switched in on these Pokemon every time, as well as on other predicted status moves, such as Stealth Rock. Against teams without these Pokemon, it should generally be used as a wallbreaker early on in the game, hopefully nabbing a kill KO or weakening an opponent a foe to the point where a teammate can finish up. Great targets in this scenario include Ho-Oh, Yveltal, and Primal Groudon, as these all take a lot of damage from Mega Diancie and can be difficult for other Pokemon to defeat. It Mega Diancie can also be used to clean up late game, after Arceus formes have been removed. Use Protect to scout for super effective coverage moves , to safely Mega Evolve Mega evolution, and to stall for passive damage from poison or burn if you Mega Diancie's teammates run moves that induce those statuses on your team. If you are Diancie is against Deoxys-Speed, delaying your its Mega Evolution by a turn can be handy so that Skill Swap does not remove Magic Bounce, allowing you it to still bounce back entry hazards. Only switch Mega Diancie in on Pokemon such as Lugia, defensive Normal Arceus, and Mega Sableye that who use status moves and can't do more than 30% to Mega Diancie, as it has relatively poor bulk.

Team Options
========

Ho-Oh is a great teammate, (AC) as it can easily and consistently switch in on the Ground-type and Steel-type attacks aimed at Mega Diancie, and in return it appreciates the hazard support that Magic Bounce can provide (added "can" because it's not guaranteed that Magic Bounce provides hazard support) d by Magic Bounce. Defensive Yveltal can handle common offensive Arceus formes and Mega Rayquaza, all of whom which outspeed Mega Diancie if they run full Speed and can kill KO Mega Diancie with Earthquake. Primal Kyogre is also bulky enough to take on the various Steel-types in the tier that threaten Mega Diancie as well as Calm Mind Arceus formes that come in to try and set up on Mega Diancie. It also appreciates Klefki removed (why?). Sweepers such as Ground Arceus-Ground, non-Lum Berry Mega Rayquaza, and Xerneas appreciate Klefki and Darkrai removed. Darkrai is a good teammate to put support Arceus formes to sleep with Dark Void, as these are generally the most consistent Mega Diancie switch-ins (add hyphen). Primal Groudon can check the Water-types that threaten Mega Diancie, such as Kyogre, Primal Kyogre, and Water Arceus-Water. Giratina-A can switch in on Pokemon such as Mega Rayquaza and offensive Normal Arceus, (RC) and phaze them with Dragon Tail or cripple them with Will-O-Wisp. Giratina-O can come in on Ground-type attacks aimed at Mega Diancie and provide Defog support if the opponent does get entry hazards up.


[STRATEGY COMMENTS]
Other Options
=============

Calm Mind and Rock Polish are options in the fourth slot to gain power and bulk or Speed; (SC) however, (AC) these are underwhelming most of the time, (AC) as it Diancie is not fast enough to run Calm Mind or strong enough to run Rock Polish. Stealth Rock can be usable, as Mega Diancie has an immunity to Taunt, (SC) however, (AC) it does not have the bulk to set it multiple times per match. A Rash nature is an option for increased power, however but Naive is preferred, allowing it in order (changed to avoid using the same sentence structure three times in a row) to outspeed full maximum Speed Yveltal, base 100s, and Adamant Mega Rayquaza. If running Rash, the Speed creep isn't necessary. A Timid nature can be used if you want Speed without lowering your defenses. Hidden Power Fire can be used to hit Skarmory and Ferrothorn for super effective damage, which is helpful for teammates such as Normal Arceus-Normal and Ground Arceus-Ground. Heal Bell is an option, (AC) as it Mega Diancie is one of the few viable Pokemon in Anything Goes with the ability to remove status. Magnet Rise can be used to avoid Ground-type moves from the likes of Primal Groudon, Arceus formes, and Mega Rayquaza, (RC) and do a lot of damage in return. The 80 Attack EVs can be moved to HP for a bit more bulk if that is desired over increased power for Diamond Storm. Diancie can alternatively run a bulkier spread of 248 HP / 164 Def / 96 Spe with a Bold nature which that enables more switchins switch ins on Darkrai, allows it to take more Foul Play attacks, and in general increase its defensive capabilities to live survive a lot of attacks that the offensive spread cannot, such as avoiding the 2HKO from Choice Band Ho-Oh's Brave Bird. It also outspeeds fully invested neutral-natured (add hyphen) base 90 Speed Pokemon, such as Primal Kyogre, Primal Groudon, Dialga, and Ho-Oh.

Checks and Counters
===================
**Steel-types**: Steel-types such as Mega Scizor, Ferrothorn, Genesect, Aegislash, and Skarmory can tank both of Mega Diancie's STAB attacks and threaten to OHKO it with their Steel-type STAB attacks. Calm Mind Steel Arceus-Steel can easily (or something?) set up on Mega Diancie.

**Ground-types**: Specially defensive Primal Groudon can live survive an Earth Power and OHKO Mege Diancie. Calm Mind Ground Arceus-Ground uses Mega Diancie as setup (no space) bait.

**Water-types**: Bulky Water-types such as Primal Kyogre and Water Arceus-Water can take any attack from Mega Diancie and can OHKO it in return with their powerful Water-type STABs moves. Choice Scarf Kyogre can outspeed and OHKO Mega Diancie, and the Choice Specs set can also live survive all of Mega Diancie's attacks and then OHKO it.

**Faster Pokemon**: Faster Pokemon such as Arceus, Deoxys-Attack, and Choice Scarf users such as Genesect and Xerneas can outspeed and KO Mega Diancie before getting KOed in return.

**Coverage**: Coverage moves such as Earthquake on Mega Rayquaza and Flash Cannon or Iron Head on Klefki threatens to KO Mega Diancie; (SC) however, (AC) this can be played around via good scouting with Protect.

1/2
 
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Lumari

empty spaces
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also implement this with the reply button please !_! click reply, remove reds, address comments, and deformat the blues using the Tx button in the upper left corner. a good number of these removals were implementation errors :[

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mega Diancie is a fast Magic Bounce user, which allows high Speed and access to Magic Bounce allow (optional I guess, but a lot less clunky) it to be a good lead and prevent Klefki, Darkrai, and Smeargle from spamming their status moves, giving it a firm niche in Anything Goes. Unfortunately, it can't take on the most prevalent entry hazard setters in the tier (RC) due to most of them carrying attacks that are super effective on it. It's Its low pre-Mega Evolution Speed means it can't outspeed most Pokemon in AG, particularly Primal Groudon, Primal Kyogre, Landorus, and Ho-Oh, forcing it to run Protect to ensure a safe Mega Evolution. While its post-Mega Evolution Speed tier is good, it still fails to outspeed notable Pokemon such as Jolly Mega Rayquaza and Jolly Arceus. However, Mega Diancie's high offensive stats and high-powered STAB attacks make it a great mixed wallbreaker that can be difficult to switch into due to its excellent offensive typing and good coverage options.


[SET]
name: Mixed Attacker
move 1: Moonblast
move 2: Earth Power
move 3: Diamond Storm
move 4: Protect
item: Diancite
ability: Clear Body
nature: Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Moonblast is a powerful STAB attack that hits threats such as Darkrai and Yveltal for super effective damage and being the is Mega Diancie's main attack to use against neutral targets. Earth Power is necessary and the second most important move on the set, for hitting Fire-types and Ground-types such as Klefki and Primal Groudon. Diamond Storm is a secondary STAB that hits the various Flying-types in the tier, such as Ho-Oh and Lugia. It is also a physical attack, allowing Mega Diancie to break walls effectively with its mixed STAB attacks. Protect is mandatory for a safe Mega Evolution as well as scouting for Steel-type coverage, such as Klefki that use Flash Cannon or Iron Head. Mega Evolving safely with Protect against Primal Groudon in particular is fantastic, allowing you Mega Diancie to switch in already Mega Evolved later in the match, as well as preventing Stealth Rock from going up on the first turn.


Set Details
========

Diancite is the item that allows Diancie to Mega Evolve and gain great offensive stats as well as Magic Bounce. Maximum Special Attack EVs increase Mega Diancie's power. 176 Speed EVs and a Naive nature are used to outspeed Adamant Mega Rayquaza and OHKO it with Moonblast, as well as outspeed positive-natured base 100 Speed Pokemon. Naive is the preferred nature over Hasty due to most priority, such as Extreme Speed from Mega Rayquaza and Arceus, being physical attacks. The remaining 80 Attack EVs go into Attack to give Diamond Storm a boost in power.


Usage Tips
========

Against teams with Klefki, Smeargle, or Darkrai, Mega Diancie should often be your lead in order to gain Magic Bounce as soon as possible. After Mega Evolving, Mega Diancie should be switched in on these Pokemon every time, as well as on other predicted status moves, such as Stealth Rock. Against teams without these Pokemon, it should generally be used as a wallbreaker early on in the game, hopefully nabbing a KO or weakening a foe to the point where a teammate can finish up. Great targets in this scenario include Ho-Oh, Yveltal, and Primal Groudon, as these all take a lot of damage from Mega Diancie and can be difficult for other Pokemon to defeat. Mega Diancie can also be used to clean up late game, after Arceus formes have been removed. Use Protect to scout for super effective coverage moves, (remove space) to safely Mega Evolve, and to stall for passive damage from poison or burn if Mega Diancie's teammates run moves that induce those statuses. If Diancie is up against Deoxys-S, delaying your its Mega Evolution by a turn can be handy so that Skill Swap does not remove Magic Bounce, allowing you it to still bounce back entry hazards. Only switch Mega Diancie in on Pokemon such as Lugia, defensive Normal Arceus, and Mega Sableye that use status moves and can't do more than 30% to Mega Diancie it, as it has relatively poor bulk.


Team Options
========

Ho-Oh is a great teammate, as it can easily and consistently switch in on the Ground- and Steel-type attacks aimed at Mega Diancie, and it appreciates the entry hazard support that Magic Bounce can provide. Defensive Yveltal can handle common offensive Arceus formes and Mega Rayquaza, all of which outspeed Mega Diancie if they run full Speed and can KO Mega Diancie it with Earthquake. Primal Kyogre is also bulky enough to take on the various Steel-types in the tier that threaten Mega Diancie as well as Calm Mind Arceus formes that come in to try and set up on Mega Diancie. It also appreciates Klefki removed if it isn't running Rest. Sweepers such as Ground Arceus, non-Lum Berry Mega Rayquaza, and Xerneas appreciate Klefki and Darkrai removed out of the picture. (less repetitive) Darkrai is a good teammate to put support Arceus formes to sleep with Dark Void, as these are generally the most consistent Mega Diancie switch-ins (add hyphen). Primal Groudon can check the Water-types that threaten Mega Diancie, such as Kyogre, Primal Kyogre, and Water Arceus. Giratina can switch in on Pokemon such as Mega Rayquaza and offensive Normal Arceus and phaze them with Dragon Tail or cripple them with Will-O-Wisp. Giratina-O can come in on Ground-type attacks aimed at Mega Diancie and provide Defog support if the opponent does get entry hazards up.


[STRATEGY COMMENTS]
Other Options
=============

Calm Mind and Rock Polish are options in the fourth slot to gain power and bulk or Speed; however, these are underwhelming most of the time, as it Mega Diancie is not fast enough to run Calm Mind or strong enough to run Rock Polish. Stealth Rock can be usable, as Mega Diancie has an immunity to Taunt; (SC) however, it does not have the bulk to set it multiple times per match. A Rash nature is an option for increased power, but Naive is preferred in order to outspeed maximum Speed Yveltal, base 100s, and Adamant Mega Rayquaza. A Timid nature can be used if you want Speed without lowering your Mega Diancie's defenses. Hidden Power Fire can be used to hit Skarmory and Ferrothorn for super effective damage, which is helpful for teammates such as Normal Arceus and Ground Arceus. Heal Bell is an option, as Mega Diancie is one of the few viable Pokemon in Anything Goes with the ability to remove status. Magnet Rise can be used to avoid Ground-type moves from the likes of Primal Groudon, Arceus formes, and Mega Rayquaza and do a lot of damage in return. The 80 Attack EVs can be moved to HP for a bit more bulk if that is desired over increased power for Diamond Storm. Diancie can alternatively run a bulkier spread of 248 HP / 164 Def / 96 Spe with a Bold nature that enables more switch ins on Darkrai, allows it to take more Foul Play attacks, and in general increase its defensive capabilities to survive a lot of attacks that the offensive spread cannot, such as avoiding the 2HKO from Choice Band Ho-Oh's Brave Bird. It also outspeeds fully invested neutral-natured base 90 Speed Pokemon, such as Primal Kyogre, Primal Groudon, Dialga, and Ho-Oh.


Checks and Counters
===================
**Steel-types**: Steel-types such as Mega Scizor, Ferrothorn, Genesect, Aegislash, and Skarmory can tank both of Mega Diancie's STAB attacks and threaten to OHKO it with their Steel-type STAB attacks. Calm Mind Steel Arceus can easily set up on Mega Diancie.

**Ground-types**: Specially defensive Primal Groudon can survive an Earth Power and OHKO Mege Mega Diancie. Calm Mind Ground Arceus uses Mega Diancie as setup bait.


**Water-types**: Bulky Water-types such as Primal Kyogre and Water Arceus can take any attack from Mega Diancie and can OHKO it in return with their powerful Water-type STAB moves. Choice Scarf Kyogre can outspeed and OHKO Mega Diancie, and the Choice Specs set can also live survive all of Mega Diancie's attacks and then OHKO it.


**Faster Pokemon**: Faster Pokemon such as Arceus, Deoxys-A, and Choice Scarf users such as Genesect and Xerneas can outspeed and KO Mega Diancie before getting KOed in return.

**Coverage**: Coverage moves such as Earthquake on Mega Rayquaza and Flash Cannon or Iron Head on Klefki threaten to KO Mega Diancie; however, this can be played around via good scouting with Protect.

 
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