[AG] WaterCeus

p2

Banned deucer.
taken over from Joshz


qc: zangooser | megazard | hunterstorm
gp: the real p2 | haund

[OVERVIEW]

A great defensive typing in pure Water, leaving it with only two uncommon weaknesses, makes Water Arceus one of the best support Arceus formes. In addition to its lack of common weaknesses, Water Arceus is capable of beating common Pokemon such as Ho-Oh, Primal Kyogre lacking Thunder, and Mega Diancie. Like every Arceus forme, Water Arceus has excellent bulk and an extremely expansive movepool. However, Water Arceus is very weak to status, especially Toxic, which heavily cripples it.

[SET]
name: Bulky Support
move 1: Toxic
move 2: Recover
move 3: Defog
move 4: Judgment / Ice Beam
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Toxic wears down most foes and provides very helpful passive damage considering Water Arceus has very little offensive presence. Toxic also forces out common Stealth Rock setters such as Primal Groudon, which can provide turns to reliably use Defog. Recover lets Water Arceus stay around longer. Defog clears entry hazards from the field, providing team support. Judgment allows Water Arceus to hit most Pokemon decently hard even uninvested and does a fair bit to Ho-Oh. Ice Beam is an alternative attacking option, giving Water Arceus a way to actually damage Primal Groudon besides Toxic and deal a significant amount of damage to Mega Rayquaza.

Set Details
========

Splash Plate is required for Water Arceus to become Water-type. Running 16 Speed EVs allows Water Arceus to outpace 252 Speed neutral-natured Primal Groudon. 252 HP EVs and 240 Defense EVs along with a Bold nature make Water Arceus as physically bulky as possible. Alternatively, a faster EV spread with 218 Speed EVs can be used with a Timid nature in order to outspeed Mega Rayquaza and cripple it with Toxic or damage it with Ice Beam. However, this severely reduces Water Arceus's bulk, making it less effective at switching into the likes of Ho-Oh.

Usage Tips
========

Spread Toxic as much as possible to cripple and wear down the opponent's team. If the opponent has a Magic Bounce user such as Mega Sableye or Mega Diancie, be wary of using Toxic so that Water Arceus won't cripple itself. Use Judgment when Magic Bounce users are predicted to switch in so that Water Arceus can weaken them. Water Arceus needs to be kept as healthy as possible so that it can handle the likes of Ho-Oh easily because Stealth Rock and burns from Sacred Fire can wear it down very quickly. Avoid faster users of Taunt such as Darkrai, Mega Mewtwo X and Y, Mega Gengar, and Yveltal. Avoid using Defog against setup sweepers, as the likes of Mega Rayquaza can set up and OHKO Water Arceus, so just use Ice Beam to pick it off before it can accumulate enough boosts to OHKO Water Arceus.

Team Options
========

Mega Sableye pairs well with Water Arceus because it can deflect status, as well as spread status of its own. It can also stomach quite a few physical attacks itself and help prevent Water Arceus from being overwhelmed by entry hazards. Ho-Oh appreciates Water Arceus removing Stealth Rock from the field for it, and in turn it can check Xerneas, which sets up on Water Arceus. Primal Groudon has good synergy with Water Arceus, as it can come in on Thunder Primal Kyogre and Zekrom, while Water Arceus can pivot into Primal Kyogre's Water- and Ice-type moves. Water Arceus struggles to take down Steel-type Pokemon, so pairing it with something with super effective coverage on most Steel-types such as Mega Mewtwo X or Ho-Oh is very beneficial. Clerics such as Blissey and Mega Diancie aid Water Arceus by healing its status, and in turn Water Arceus can handle physical attacks for Blissey. Ferrothorn can greatly aid Water Arceus because it easily switches in on Zekrom and Primal Kyogre, two of the biggest threats to Water Arceus, and is also capable of absorbing Toxic. Unaware users such as Clefable and Quagsire can beat many threats that are capable of setting up on Water Arceus. Clefable is capable of taking on Darkrai and Xerneas, while Quagsire takes on Normal Arceus and Swords Dance Primal Groudon.

[STRATEGY COMMENTS]
Other Options
=============

Forgoing Defog and opting to run both Judgment and Ice Beam is a viable alternative for teams that don't need entry hazards removed and rely on entry hazards of their own, but Water Arceus is still relatively passive and loses a lot of its utility. Will-O-Wisp can be used instead of Toxic to cripple physical attackers, but it is less effective at wearing down opposing Pokemon, and bulky walls can handle burns more easily than Toxic. Will-O-Wisp also cannot touch Primal Groudon, letting it wall Water Arceus more easily. Water Arceus can also run Stealth Rock, but this mandates using Roar, which means replacing Toxic or Recover, and thereby hurting Water Arceus's longevity.

Checks and Counters
===================

**Status**: All forms of status completely cripple Water Arceus. Toxic especially wears Water Arceus down extremely fast and puts it on a timer.

**Setup Sweepers**: Setup sweepers such as Swords Dance Primal Groudon and Geomancy Xerneas can quite often easily set up on Water Arceus and proceed to overwhelm it with their boosted power.

**Steel-types**: Steel-type Pokemon are immune to Toxic, meaning Water Arceus will have difficulty overcoming them. Steel Arceus can simply set up on Water Arceus, Ferrothorn can stack hazards as well as cripple it with Thunder Wave, and Dialga resists Judgment and has a neutrality to Ice Beam, completely shutting Water Arceus down.

**Mega Gengar**: Mega Gengar traps and easily eliminates Water Arceus. If the opponent has a Mega Gengar, it is difficult to send Water Arceus in because it can be picked off very easily, even with just one misprediction.
 
Last edited:
  • Like
Reactions: MZ
Overview - Toxicstall beats all p don forms except swords dance (which is quite uncommon in AG). More so, you still rely heavily on toxicstall vs swords dance even while running ice beam and it isn't that big of an advantage vs p don. So the last line can be omitted.

Moves - Maybe mention how toxic phazes out almost all common rock setters, allowing waterceus to defog reliably when 1v1 against a rock setter.

Usage tips - Fast taunt users/setup sweepers make it difficult to defog and deal huge damage, so it should avoid switching in vs common taunt users like Yveltal, Darkrai, Mgar, Mewtwo etc. Defogging vs Mray should be avoided unless absolutely necessary (ice beam is still a 2hko after rocks and 2 d dance setups can break through waterceus after rocks damage)

Team Options - Mention how Msab gives Waterceus more breathing space and offensive pressure on your defogger is significantly reduced. Ho oh isn't a darkrai check, not when taunt usage is existent (especially if rai switches in on waterceus and prevents it from defogging). Since this set lacks a solid answer for most setup sweepers in the game, unaware users like quag/clef tend to be good partners. Clefable also soft checks rai and xerneas, two things likely to give Waterceus a headache, whereas counter quag hard checks e killers and counters Mray/double dance don (and almost anything that tries to spam SD/DD).

Other Options - Opting for Stealth Rock instead of defog gives Waterceus a versatile role and allows its placement to be justified in HO teams. However, running rocks makes roar mandatory, which calls for ditching toxic/recover. This way, it acts more as a bulky rocks lead and its longevity is drastically reduced. Although, running rocks and roar with the amount of bulk that it has allows it to set up rocks and roar out set up sweepers or to opt to toxic stall their relevance out of a game.

C&C - Zekrom does not OHKO Waterceus unless it is banded (or highest of rolls after rocks), which is a trash set considering its horrible speed tier. So that part can be left out.

Darkrai - Tanks judgment rather conveniently and gets easy subs. Can also run taunt and prevent defogging.
 
  • Like
Reactions: p2

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
[OVERVIEW]

A great defensive typing in pure Water-type leaving it only 2 two weaknesses, both of which are uncommon, makes Water Arceus one of the best support Arceus formes. In addition to its lack of common weaknesses, Water Arceus is capable of beating common Pokemon such as Ho-Oh, Primal Kyogre lacking Thunder, and Mega Diancie. Like every Arceus forme, Water Arceus has excellent bulk and an extremely expansive movepool. However, (or whatever transition you like) Water Arceus is very weak to status, especially Toxic, (AC) which heavily cripples it.

[SET]
name: Bulky Support
move 1: Toxic
move 2: Recover
move 3: Defog
move 4: Judgment / Ice Beam
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Toxic wears down most foes, (RC) and provides very helpful passive damage considering Water Arceus has very little offensive presence. Toxic also forces out common Stealth Rock setters such as Primal Groudon, which can provide turns to reliably use Defog. Recover lets Water Arceus stay around longer. Defog clears entry hazards from the field, providing team support. Judgment is Water Arceus' main STAB move, allowing it (it appears to be its only STAB move here) allows Water Arceus to hit most Pokemon decently hard even uninvested, (RC) and does a fair bit to Ho-Oh. Ice Beam is an alternative attacking option, giving allowing Water Arceus a way to actually damage Primal Groudon besides Toxic and do a significant account amount to Mega Rayquaza.

Set Details
========

Splash Plate is required for Water Arceus to become Water-type. Running 16 Speed EVs allows Water Arceus to outpace 252 Speed neutral-natured Primal Groudon. 252 HP EVs and 240 Defense EVs along with a Bold nature make Water Arceus as physically bulky as possible. Alternatively, a faster EV spread with 218 Speed EVs can be used with 218 Speed EVs and a Timid nature in order to outspeed Mega Rayquaza and cripple it with Toxic or damage it with Ice Beam. However, this severely reduces Water Arceus's bulk, making it less effective at switching into the likes of Ho-Oh.

Usage Tips
========

Spread Toxic as much as possible to cripple and wear down the foeopponent's team and to cripple their Pokemon. If the opponent has a Magic Bounce user such as Mega Sableye and or Mega Diancie, be wary of using Toxic so that Water Arceus won't cripple itself. Use Judgment when Magic Bounce users are predicted to switch in so that Water Arceus can weaken them. Water Arceus needs to be kept as healthy as possible so that it can handle the likes of Ho-Oh easily because Stealth Rock and burns from Sacred Fire can wear it down very quickly. Avoid faster users of Taunt such as Darkrai, Mega Mewtwo X and Y, Mega Gengar, and Yveltal. Avoid using Defog against setup sweepers, (AC) as the likes of Mega Rayquaza (looks like you're missing something here?) and just use Ice Beam to pick it off before it can accumulate enough boosts to OHKO Water Arceus.

Team Options
========

Mega Sableye pairs well with Water Arceus because it can deflect status, as well as spread status of its own. It can also stomach quite a few physical attacks itself and help prevent Water Arceus from being overwhelmed by entry hazards. Ho-Oh appreciates Water Arceus removing Stealth Rock from the field for it, and in turn it can check Xerneas, (AC) which sets up on Water Arceus. Primal Groudon has good synergy with Water Arceus, as it can come in on Thunder Primal Kyogre and Zekrom, and in turn while (repetition) Water Arceus can pivot into Primal Kyogre's Water- and Ice-type moves, and then Primal Groudon can come in on Thunder. Water Arceus struggles to take down Steel-type Pokemon, so pairing it with something with super effective coverage on most Steel-types such as Mewtwo Mega X and or Ho-Oh is very beneficial. Clerics such as Blissey and Mega Diancie aid Water Arceus by healing its status, and in turn Water Arceus can handle physical attacks for Blissey. Ferrothorn can greatly aid Water Arceus because it easily switches in on Zekrom and Primal Kyogre, two of of the biggest threats to Water Arceus, and is also capable of absorbing Toxic easily. Unaware users such as Clefable and Quagsire can beat many threats that which are capable of setting up on Water Arceus. Clefable is capable of taking on Darkrai and Xerneas while Quagsire takes on Normal Arceus and Swords Dance Primal Groudon.

[STRATEGY COMMENTS]
Other Options
=============

Forgoing Defog and opting to run both Judgment and Ice Beam is a viable alternative for teams that don't need entry hazards removed and rely on entry hazards of their own, but Water Arceus is still relatively passive and loses a lot of its utility. Will-O-Wisp can be used instead of Toxic to cripple physical attackers, but it is less effective at wearing down opposing Pokemon, (AC) and bulky walls can handle burns more easily than Toxic. Will-O-Wisp also cannot touch Primal Groudon, letting it wall Water Arceus more easily. Water Arceus can also run Stealth Rock, but this mandates using Roar, (AC) which means replacing Toxic or Recover, which also hurts (if you want to avoid the double "which" in this sentence, this could be changed to "and thereby hurting" or something?) Water Arceus's longevity.

Checks and Counters
===================

**Status**: All forms of status completely cripple Water Arceus. Toxic especially wears Water Arceus down extremely fast and puts it on a timer.

**Setup Sweepers**: Setup sweepers such as Swords Dance Primal Groudon and Geomancy Xerneas can quite often easily set up on Water Arceus and proceed to overwhelm it with their boosted power.

**Steel-types**: Steel-type Pokemon are immune to Toxic, meaning Water Arceus will have difficulty overcoming them. Steel Arceus can simply set up on Water Arceus, Ferrothorn can stack hazards as well as cripple it with Thunder Wave, and Dialga resists Judgment and has a neutrality to Ice Beam, (AC) completely shutting Water Arceus down.

**Mega Gengar**: Mega Gengar traps and easily eliminates Water Arceus. (AP) If the your opponent has a Mega Gengar, (AC) it is difficult to send Water Arceus in because it can be picked off very easily, even with just one misprediction.
 
  • Like
Reactions: p2

add remove comments
2/2

[OVERVIEW]

A great defensive typing in pure Water, (AC) leaving it with only two uncommon weaknesses, both of which are uncommon, makes Water Arceus one of the best support Arceus formes. In addition to its lack of common weaknesses, Water Arceus is capable of beating common Pokemon such as Ho-Oh, Primal Kyogre lacking Thunder, and Mega Diancie. Like every Arceus forme, Water Arceus has excellent bulk and an extremely expansive movepool. However, Water Arceus is very weak to status, especially Toxic, which heavily cripples it.

[SET]
name: Bulky Support
move 1: Toxic
move 2: Recover
move 3: Defog
move 4: Judgment / Ice Beam
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Toxic wears down most foes and provides very helpful passive damage considering Water Arceus has very little offensive presence. Toxic also forces out common Stealth Rock setters such as Primal Groudon, which can provide turns to reliably use Defog. Recover lets Water Arceus stay around longer. Defog clears entry hazards from the field, providing team support. Judgment allows Water Arceus to hit most Pokemon decently hard even uninvested and does a fair bit to Ho-Oh. Ice Beam is an alternative attacking option, giving Water Arceus a way to actually damage Primal Groudon besides Toxic and do deal a significant amount of damage to Mega Rayquaza.

Set Details
========

Splash Plate is required for Water Arceus to become Water-type. Running 16 Speed EVs allows Water Arceus to outpace 252 Speed neutral-natured Primal Groudon. 252 HP EVs and 240 Defense EVs along with a Bold nature make Water Arceus as physically bulky as possible. Alternatively, a faster EV spread with 218 Speed EVs can be used with a Timid nature in order to outspeed Mega Rayquaza and cripple it with Toxic or damage it with Ice Beam. However, this severely reduces Water Arceus's bulk, making it less effective at switching into the likes of Ho-Oh.

Usage Tips
========

Spread Toxic as much as possible to cripple and wear down the opponent's team. If the opponent has a Magic Bounce user such as Mega Sableye or Mega Diancie, be wary of using Toxic so that Water Arceus won't cripple itself. Use Judgment when Magic Bounce users are predicted to switch in so that Water Arceus can weaken them. Water Arceus needs to be kept as healthy as possible so that it can handle the likes of Ho-Oh easily because Stealth Rock and burns from Sacred Fire can wear it down very quickly. Avoid faster users of Taunt such as Darkrai, Mega Mewtwo X and Y, Mega Gengar, and Yveltal. Avoid using Defog against setup sweepers, as the likes of Mega Rayquaza can set up and OHKO Water Arceus, (AC) so and (it seemed that Mega Rayquaza was the one using Ice Beam to KO Water Arceus) just use Ice Beam to pick it off before it can accumulate enough boosts to OHKO Water Arceus.

Team Options
========

Mega Sableye pairs well with Water Arceus because it can deflect status, as well as spread status of its own. It can also stomach quite a few physical attacks itself and help prevent Water Arceus from being overwhelmed by entry hazards. Ho-Oh appreciates Water Arceus removing Stealth Rock from the field for it, and in turn it can check Xerneas, which sets up on Water Arceus. Primal Groudon has good synergy with Water Arceus, as it can come in on Thunder Primal Kyogre and Zekrom, while Water Arceus can pivot into Primal Kyogre's Water- and Ice-type moves. Water Arceus struggles to take down Steel-type Pokemon, so pairing it with something with super effective coverage on most Steel-types such as Mega Mewtwo Mega X or Ho-Oh is very beneficial. Clerics such as Blissey and Mega Diancie aid Water Arceus by healing its status, and in turn Water Arceus can handle physical attacks for Blissey. Ferrothorn can greatly aid Water Arceus because it easily switches in on Zekrom and Primal Kyogre, two of the biggest threats to Water Arceus, and is also capable of absorbing Toxic easily. Unaware users such as Clefable and Quagsire can beat many threats that are capable of setting up on Water Arceus. Clefable is capable of taking on Darkrai and Xerneas, (AC) while Quagsire takes on Normal Arceus and Swords Dance Primal Groudon.

[STRATEGY COMMENTS]
Other Options
=============

Forgoing Defog and opting to run both Judgment and Ice Beam is a viable alternative for teams that don't need entry hazards removed and rely on entry hazards of their own, but Water Arceus is still relatively passive and loses a lot of its utility. Will-O-Wisp can be used instead of Toxic to cripple physical attackers, but it is less effective at wearing down opposing Pokemon, and bulky walls can handle burns more easily than Toxic. Will-O-Wisp also cannot touch Primal Groudon, letting it wall Water Arceus more easily. Water Arceus can also run Stealth Rock, but this mandates using Roar, which means replacing Toxic or Recover, and thereby hurting Water Arceus's longevity.

Checks and Counters
===================

**Status**: All forms of status completely cripple Water Arceus. Toxic especially wears Water Arceus down extremely fast and puts it on a timer.

**Setup Sweepers**: Setup sweepers such as Swords Dance Primal Groudon and Geomancy Xerneas can quite often easily set up on Water Arceus and proceed to overwhelm it with their boosted power.

**Steel-types**: Steel-type Pokemon are immune to Toxic, meaning Water Arceus will have difficulty overcoming them. Steel Arceus can simply set up on Water Arceus, Ferrothorn can stack hazards as well as cripple it with Thunder Wave, and Dialga resists Judgment and has a neutrality to Ice Beam, completely shutting Water Arceus down.

**Mega Gengar**: Mega Gengar traps and easily eliminates Water Arceus. If the opponent has a Mega Gengar, it is difficult to send Water Arceus in because it can be picked off very easily, even with just one misprediction.
 
Last edited:
  • Like
Reactions: p2

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top