Completed Again, going in sanity (Engineer vs. Waterwarrior)

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#1
CHALLENGING WATERWARRIOR
2v2 Weak FE Doubles
DQ: 48 Hours
Infinite Recovers / chills
Items: ON
Switch: OK
Substitutions: Two
Abilities: One
Arena: Opponent Choice
Works for me!

ASB arena go.

MrL already agreed to ref btw.
Flavor's for dunces.​

To the Left, Engineer Pikachu with his team:


Honchkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats: 100 / 125 / 52 / 105 / 52 / 71

HP: 110
Atk+: ****** (6)
Def-: * (1)
SpA: **** (4)
SpD: ** (2)
Spe: 71

Size Class: 1
Weight Class: 1
Base Rank Total: 15

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Swagger
Night Shade
Assurance
Taunt
Foul Play
Sucker Punch
Torment

FeatherDance (#)
Perish Song (#)
Sky Attack (#)

Heat Wave

Calm Mind (#)
Shadow Ball (#)
Hidden Power [Fighting 7] (#)
Protect
Thunder Wave

Move Count: 21

Lucario (Toshi) (F)
Nature: Naive (+15% Spe, +12% Acc, Special Defense decreased by *)

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 70 / 110 / 70 / 115 / 70 / 90

HP: 100
Atk: **** (4)
Def: *** (3)
SpA: **** (4)
SpD-: ** (2)
Spe: 104 (90 * 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Heal Pulse
ExtremeSpeed

Agility (#)
Blaze Kick (#)
Vacuum Wave (#)

Magic Coat
Magnet Rise
ThunderPunch
Ice Punch

Earthquake (#)
Shadow Claw (#)
Rock Slide (#)
Endure
Protect
Double Team

Move Count: 28

And to my right, WaterWarrior with his team:


Alakazam* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (29 total)
Physical:
Counter
Fire Punch*

Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Guard Swap*
Kinesis
Light Screen
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Thunder Wave
Torment


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (24 total)
Physical:
Avalanche*
Dig*
Earthquake
Endeavor
Hammer Arm
Return
Tackle*
Take Down
Waterfall*

Special:
Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Water Gun*

Status:
Bide*
Curse*
Double Team
Foresight*
Growl*
Mirror Coat
Mud Sport*
Protect
Rest*
Yawn*

Here's the order for this match:

Engineer already specified Super Luck for Honchkrow, Inner Focus for Lucario, and Exp. Shares for the both of them. He doesn't have to post.
WaterWarrior Selects Mons/Items and issues orders
Engineer issues order
I ref
Engineer issues orders
WaterWarrior issues orders
I ref​
 
#2
Houdin @ Amulet Coin- using Synchronize
Kippy @ EXP. Share- using Torrent (duh)

Houdin: Focus Blast -> Psychic -> Focus Blast (all Lucario)
If Lucario uses a self-protecting move, change that action to Hyper Beam (Honchkrow), but not consecutively
Kippy: Hammer Arm -> Dig -> Hammer Arm (all Lucario)
If Lucario uses a self-protecting move, change that action to Avalanche (Honchkrow), but not consecutively
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3
Well, best take this advantage while we can.

Yacho: Sucker Punch (Houdin) - Sucker Punch (Houdin) - Sucker Punch (Houdin)
Toshi: Agilidodge - Shadow Claw (Houdin) - Quick Attack (Houdin)
 
#4
/

Yacho / Toshi
HP: 110 / 100
Ene: 100 / 100
Spe: 71 / 104
Other: N/a / N/a​

/

Houdin / Kippy
HP: 90 / 110
Ene: 93 / 82
Spe: 120 / 60
Other: N/a / N/a​

Moo

/

Yacho / Toshi
HP: 110 / 36
Ene: 73 / 85
Spe: 71 / 104
Other: N/a / N/a​

/

Houdin / Kippy
HP: KO / 110
Ene: KO / 77
Spe: 120 / 60
Other: N/a / N/a​

Evasive Agility (Lucario)
I'm dodging stuff ; -7 energy

Sucker Punch (Honchkrow -> Alakazam)
RNG to crit: 3819 (No)
Damage: (8+3+8.5-3)*1.5=24.75 Damage ; -5 energy

Focus Blast (Alakazam -> Lucario)
Where'd he go? ; -8 energy

Hammer Arm (Swampert -> Lucario)
He was just here... ; -7 energy


Sucker Punch (Honchkrow -> Alakazam)
RNG to crit: 9163 (No)
Damage: (8+3+8.5-3)*1.5=24.75 Damage ; -9 energy

Psychic (Alakazam -> Lucario)
RNG to crit: 9448 (No)
RNG to lower Sp.D: 8394 (No)
Damage: 10+3+8.5-3=18.5 Damage ; -6 energy

Shadow Claw (Lucario -> Alakazam)
RNG to crit: 4539 (No)
Damage: (7+6-3)*1.5=15 Damage ; -5 energy

Dig (Swampert)
I'm late! ; -9 energy

Dig (Swampert -> Lucario)
RNG to crit: 509 (Yes)
Damage: (8+3+3+7.5-4.5)*1.5=25.5 Damage


Quick Attack (Lucario -> Alakazam)
RNG to crit: 4498 (No)
Damage: 4+6-3=7 Damage ; -3 energy

Sucker Punch (Honchkrow -> Alakazam)
RNG to crit: 4531 (No)
Damage: (8+3+8.5-3)*1.5=24.75 Damage ; -13 energy

Alakazam Fainted!

Hammer Arm (Swampert -> Lucario)
RNG to hit: 8602 (No)
RNG to crit: 5088 (No)
Damage: (10+7.5-4.5)*1.5=19.5 Damage ; -7 energy ; -1 Speed

Stats moved closer to 0


Totals:

Honchkrow: 0 Damage ; -27 energy
Lucario: 63.5 (64) Damage ; -15 energy

Alakazam: KO'd
Swampert: 0 Damage ; -23 energy
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#5
Ow.

Yacho: Sky Attack - Sky Attack - Sky Attack
IF (Swampert uses Protect successfully) THEN (chill instead)
IF (Swampert uses Bide on A1) THEN (Protect on A3 instead)

Toshi: Endure - Force Palm x2
IF (Swampert uses Avalanche (Y)) THEN (Force Palm and push actions back)
IF (Swampert is underground when it is your turn) THEN (Earthquake and push actions back)
 
#6
.... FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCKKKK

Avalanche x3 (Yacho)

I don't know, maybe I can get a KOC and not get completely obliterated?
 
#7
/

Yacho / Toshi
HP: 110 / 36
Ene: 73 / 85
Spe: 71 / 104
Other: N/a / N/a​

/

Houdin / Kippy
HP: KO / 110
Ene: KO / 77
Spe: 120 / 60
Other: N/a / N/a​

Lol, U Screwed Kippy.

/

Yacho / Toshi
HP: 51 / 36
Ene: 34 / 61
Spe: 71 / 104
Other: N/a / N/a​

/

Houdin / Kippy
HP: KO / 15
Ene: KO / 57
Spe: 120 / 60
Other: N/a / Paralyzed (10%)​

Force Palm (Lucario -> Swampert)
RNG to crit: 5161 (No)
RNG to paralyze: 1038 (Yes)
Damage: 6+3+6-4.5=10.5 Damage ; Swampert's Paralyzed (20%) ; -4 energy

Sky Attack (Honchkrow)
Honchkrow started glowing! ;

Sky Attack (Honchkrow -> Swampert)
RNG to crit: 5640 (No)
RNG to flinch: 5417 (No)
Damage: 14+3+8.5-4.5=21 Damage

Avalanche (Swampert -> Honchkrow)
RNG for paralysis: 3100 (No)
RNG to crit: 5667 (No)
Damage: (12+7.5-1.5)*1.5=27 Damage ; -8 energy


Force Palm (Lucario -> Swampert)
RNG to crit: 8482 (No)
RNG to paralyze: 8203 (No)
Damage: 6+3+6-4.5=10.5 Damage ; -8 energy

Sky Attack (Honchkrow)
Honchkrow started glowing! ; -13 energy

Sky Attack (Honchkrow -> Swampert)
RNG to crit: 1376 (No)
RNG to flinch: 7371 (No)
Damage: 14+3+8.5-4.5=21 Damage

Avalanche (Swampert -> Honchkrow)
RNG for paralysis: 5409 (No)
RNG to crit: 207 (Yes)
Damage: (12+7.5-1.5+3)*1.5=31.5 Damage ; -12 energy


Force Palm (Lucario -> Swampert)
RNG to crit: 8605 (No)
RNG to paralyze: 3470 (No)
Damage: 6+3+6-4.5=10.5 Damage ; -12 energy

Sky Attack (Honchkrow)
Honchkrow started glowing! ; -17 energy

Sky Attack (Honchkrow -> Swampert)
RNG to crit: 904 (No)
RNG to flinch: 5717 (No)
Damage: 14+3+8.5-4.5=21 Damage

Avalanche (Swampert -> Honchkrow)
RNG for paralysis: 1865 (Yes)
Swampert was paralyzed! ; Swampert's Paralysis stage dropped (20% -> 15%)


Swampert's Paralysis Stage Dropped (15% -> 10%)


Totals:

Honchkrow: 58.5 (59) Damage ; -39 energy
Lucario: 0 Damage ; -24 energy

Swampert: 94.5 (95) Damage ; -20 energy
 
#10
/

Yacho / Toshi
HP: 51 / 36
Ene: 34 / 61
Spe: 71 / 104
Other: N/a / N/a​

/

Houdin / Kippy
HP: KO / 15
Ene: KO / 57
Spe: 120 / 60
Other: N/a / Paralyzed (10%)​

Death! Decay! MURDER!

/

Yacho / Toshi
HP: 51 / 36
Ene: 34 / 33
Spe: 71 / 104
Other: N/a / N/a​

/

Houdin / Kippy
HP: KO / KO
Ene: KO / KO
Spe: 120 / 60
Other: N/a / N/a​

Superspeed (Lucario -> Swampert)
RNG to crit: 3697 (No)
Damage: 18+6-4.5=19.5 Damage ; -28 energy

Swampert Fainted!


Totals:

Honchkrow: 0 Damage ; -0 energy
Lucario: 0 Damage ; -28 energy

Swampert: KO'd


Prizes:

Engineer Pikachu: 2CC
Honchkrow: 4MC/1KOC
Lucario: 4MC/1KOC

Waterwarrior: 3CC
Alakazam: 3MC
Swampert: 4MC

Mr.L: 5UC
 
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