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Completed Again, going in sanity (Engineer vs. Waterwarrior)

Discussion in 'ASB' started by Mr.L, Apr 20, 2012.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Flavor's for dunces.​

    To the Left, Engineer Pikachu with his team:

    Yacho the Honchkrow (open)
    [​IMG]
    Honchkrow (Yacho) (M)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Type: Dark / Flying
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats: 100 / 125 / 52 / 105 / 52 / 71

    HP: 110
    Atk+: ****** (6)
    Def-: * (1)
    SpA: **** (4)
    SpD: ** (2)
    Spe: 71

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Swagger
    Night Shade
    Assurance
    Taunt
    Foul Play
    Sucker Punch
    Torment

    FeatherDance (#)
    Perish Song (#)
    Sky Attack (#)

    Heat Wave

    Calm Mind (#)
    Shadow Ball (#)
    Hidden Power [Fighting 7] (#)
    Protect
    Thunder Wave

    Move Count: 21
    Toshi the Lucario (open)

    [​IMG]
    Lucario (Toshi) (F)
    Nature: Naive (+15% Spe, +12% Acc, Special Defense decreased by *)

    Type: Fighting / Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 70 / 110 / 70 / 115 / 70 / 90

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA: **** (4)
    SpD-: ** (2)
    Spe: 104 (90 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Heal Pulse
    ExtremeSpeed

    Agility (#)
    Blaze Kick (#)
    Vacuum Wave (#)

    Magic Coat
    Magnet Rise
    ThunderPunch
    Ice Punch

    Earthquake (#)
    Shadow Claw (#)
    Rock Slide (#)
    Endure
    Protect
    Double Team

    Move Count: 28

    And to my right, WaterWarrior with his team:

    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Modest
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (29 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Guard Swap*
    Kinesis
    Light Screen
    Miracle Eye
    Protect
    Recover
    Reflect
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment

    Kippy the Swampert (open)


    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (24 total)
    Physical:
    Avalanche*
    Dig*
    Earthquake
    Endeavor
    Hammer Arm
    Return
    Tackle*
    Take Down
    Waterfall*

    Special:
    Hydro Pump
    Mud Bomb
    Mud-slap*
    Mud Shot
    Water Gun*

    Status:
    Bide*
    Curse*
    Double Team
    Foresight*
    Growl*
    Mirror Coat
    Mud Sport*
    Protect
    Rest*
    Yawn*

    Here's the order for this match:

    Engineer already specified Super Luck for Honchkrow, Inner Focus for Lucario, and Exp. Shares for the both of them. He doesn't have to post.
    WaterWarrior Selects Mons/Items and issues orders
    Engineer issues order
    I ref
    Engineer issues orders
    WaterWarrior issues orders
    I ref​
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Houdin @ Amulet Coin- using Synchronize
    Kippy @ EXP. Share- using Torrent (duh)

    Houdin: Focus Blast -> Psychic -> Focus Blast (all Lucario)
    If Lucario uses a self-protecting move, change that action to Hyper Beam (Honchkrow), but not consecutively
    Kippy: Hammer Arm -> Dig -> Hammer Arm (all Lucario)
    If Lucario uses a self-protecting move, change that action to Avalanche (Honchkrow), but not consecutively
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Well, best take this advantage while we can.

    Yacho: Sucker Punch (Houdin) - Sucker Punch (Houdin) - Sucker Punch (Houdin)
    Toshi: Agilidodge - Shadow Claw (Houdin) - Quick Attack (Houdin)
  4. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 1 (open)
    [​IMG] / [​IMG]
    Yacho / Toshi
    HP: 110 / 100
    Ene: 100 / 100
    Spe: 71 / 104
    Other: N/a / N/a​

    [​IMG] / [​IMG]
    Houdin / Kippy
    HP: 90 / 110
    Ene: 93 / 82
    Spe: 120 / 60
    Other: N/a / N/a​


    Moo

    Post-Round 1 (open)
    [​IMG] / [​IMG]
    Yacho / Toshi
    HP: 110 / 36
    Ene: 73 / 85
    Spe: 71 / 104
    Other: N/a / N/a​

    [​IMG] / [​IMG]
    Houdin / Kippy
    HP: KO / 110
    Ene: KO / 77
    Spe: 120 / 60
    Other: N/a / N/a​


    Calcs (open)
    Evasive Agility (Lucario)
    I'm dodging stuff ; -7 energy

    Sucker Punch (Honchkrow -> Alakazam)
    RNG to crit: 3819 (No)
    Damage: (8+3+8.5-3)*1.5=24.75 Damage ; -5 energy

    Focus Blast (Alakazam -> Lucario)
    Where'd he go? ; -8 energy

    Hammer Arm (Swampert -> Lucario)
    He was just here... ; -7 energy


    Sucker Punch (Honchkrow -> Alakazam)
    RNG to crit: 9163 (No)
    Damage: (8+3+8.5-3)*1.5=24.75 Damage ; -9 energy

    Psychic (Alakazam -> Lucario)
    RNG to crit: 9448 (No)
    RNG to lower Sp.D: 8394 (No)
    Damage: 10+3+8.5-3=18.5 Damage ; -6 energy

    Shadow Claw (Lucario -> Alakazam)
    RNG to crit: 4539 (No)
    Damage: (7+6-3)*1.5=15 Damage ; -5 energy

    Dig (Swampert)
    I'm late! ; -9 energy

    Dig (Swampert -> Lucario)
    RNG to crit: 509 (Yes)
    Damage: (8+3+3+7.5-4.5)*1.5=25.5 Damage


    Quick Attack (Lucario -> Alakazam)
    RNG to crit: 4498 (No)
    Damage: 4+6-3=7 Damage ; -3 energy

    Sucker Punch (Honchkrow -> Alakazam)
    RNG to crit: 4531 (No)
    Damage: (8+3+8.5-3)*1.5=24.75 Damage ; -13 energy

    Alakazam Fainted!

    Hammer Arm (Swampert -> Lucario)
    RNG to hit: 8602 (No)
    RNG to crit: 5088 (No)
    Damage: (10+7.5-4.5)*1.5=19.5 Damage ; -7 energy ; -1 Speed

    Stats moved closer to 0


    Totals:

    Honchkrow: 0 Damage ; -27 energy
    Lucario: 63.5 (64) Damage ; -15 energy

    Alakazam: KO'd
    Swampert: 0 Damage ; -23 energy
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Ow.

    Yacho: Sky Attack - Sky Attack - Sky Attack
    IF (Swampert uses Protect successfully) THEN (chill instead)
    IF (Swampert uses Bide on A1) THEN (Protect on A3 instead)

    Toshi: Endure - Force Palm x2
    IF (Swampert uses Avalanche (Y)) THEN (Force Palm and push actions back)
    IF (Swampert is underground when it is your turn) THEN (Earthquake and push actions back)
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    .... FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCKKKK

    Avalanche x3 (Yacho)

    I don't know, maybe I can get a KOC and not get completely obliterated?
  7. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 2 (open)
    [​IMG] / [​IMG]
    Yacho / Toshi
    HP: 110 / 36
    Ene: 73 / 85
    Spe: 71 / 104
    Other: N/a / N/a​

    [​IMG] / [​IMG]
    Houdin / Kippy
    HP: KO / 110
    Ene: KO / 77
    Spe: 120 / 60
    Other: N/a / N/a​


    Lol, U Screwed Kippy.

    Post-Round 2 (open)
    [​IMG] / [​IMG]
    Yacho / Toshi
    HP: 51 / 36
    Ene: 34 / 61
    Spe: 71 / 104
    Other: N/a / N/a​

    [​IMG] / [​IMG]
    Houdin / Kippy
    HP: KO / 15
    Ene: KO / 57
    Spe: 120 / 60
    Other: N/a / Paralyzed (10%)​


    Calcs (open)
    Force Palm (Lucario -> Swampert)
    RNG to crit: 5161 (No)
    RNG to paralyze: 1038 (Yes)
    Damage: 6+3+6-4.5=10.5 Damage ; Swampert's Paralyzed (20%) ; -4 energy

    Sky Attack (Honchkrow)
    Honchkrow started glowing! ;

    Sky Attack (Honchkrow -> Swampert)
    RNG to crit: 5640 (No)
    RNG to flinch: 5417 (No)
    Damage: 14+3+8.5-4.5=21 Damage

    Avalanche (Swampert -> Honchkrow)
    RNG for paralysis: 3100 (No)
    RNG to crit: 5667 (No)
    Damage: (12+7.5-1.5)*1.5=27 Damage ; -8 energy


    Force Palm (Lucario -> Swampert)
    RNG to crit: 8482 (No)
    RNG to paralyze: 8203 (No)
    Damage: 6+3+6-4.5=10.5 Damage ; -8 energy

    Sky Attack (Honchkrow)
    Honchkrow started glowing! ; -13 energy

    Sky Attack (Honchkrow -> Swampert)
    RNG to crit: 1376 (No)
    RNG to flinch: 7371 (No)
    Damage: 14+3+8.5-4.5=21 Damage

    Avalanche (Swampert -> Honchkrow)
    RNG for paralysis: 5409 (No)
    RNG to crit: 207 (Yes)
    Damage: (12+7.5-1.5+3)*1.5=31.5 Damage ; -12 energy


    Force Palm (Lucario -> Swampert)
    RNG to crit: 8605 (No)
    RNG to paralyze: 3470 (No)
    Damage: 6+3+6-4.5=10.5 Damage ; -12 energy

    Sky Attack (Honchkrow)
    Honchkrow started glowing! ; -17 energy

    Sky Attack (Honchkrow -> Swampert)
    RNG to crit: 904 (No)
    RNG to flinch: 5717 (No)
    Damage: 14+3+8.5-4.5=21 Damage

    Avalanche (Swampert -> Honchkrow)
    RNG for paralysis: 1865 (Yes)
    Swampert was paralyzed! ; Swampert's Paralysis stage dropped (20% -> 15%)


    Swampert's Paralysis Stage Dropped (15% -> 10%)


    Totals:

    Honchkrow: 58.5 (59) Damage ; -39 energy
    Lucario: 0 Damage ; -24 energy

    Swampert: 94.5 (95) Damage ; -20 energy
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Well, this sucks. Like, really really sucks. Oh well, you have to lose sometimes, amiright?

    Rest -> Sleep (Earthquake) -> Sleep (Earthquake)
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright, let's finish this up.

    Yacho: Wing Attack x3
    Toshi: SUPERSPEED [Mega ExtremeSpeed] - cooldown (ExtremeSpeed) - Force Palm
  10. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 3 (open)
    [​IMG] / [​IMG]
    Yacho / Toshi
    HP: 51 / 36
    Ene: 34 / 61
    Spe: 71 / 104
    Other: N/a / N/a​

    [​IMG] / [​IMG]
    Houdin / Kippy
    HP: KO / 15
    Ene: KO / 57
    Spe: 120 / 60
    Other: N/a / Paralyzed (10%)​


    Death! Decay! MURDER!

    Post-Round 3 (open)
    [​IMG] / [​IMG]
    Yacho / Toshi
    HP: 51 / 36
    Ene: 34 / 33
    Spe: 71 / 104
    Other: N/a / N/a​

    [​IMG] / [​IMG]
    Houdin / Kippy
    HP: KO / KO
    Ene: KO / KO
    Spe: 120 / 60
    Other: N/a / N/a​


    Calcs (open)
    Superspeed (Lucario -> Swampert)
    RNG to crit: 3697 (No)
    Damage: 18+6-4.5=19.5 Damage ; -28 energy

    Swampert Fainted!


    Totals:

    Honchkrow: 0 Damage ; -0 energy
    Lucario: 0 Damage ; -28 energy

    Swampert: KO'd


    Prizes:

    Engineer Pikachu: 2CC
    Honchkrow: 4MC/1KOC
    Lucario: 4MC/1KOC

    Waterwarrior: 3CC
    Alakazam: 3MC
    Swampert: 4MC

    Mr.L: 5UC
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