/ Aggron Aggron in a nutshell: Headsmash [Overview] One of two Pokemon with Rock Head and STAB Head Smash; a powerful combination behind its base 110 Attack stat. While it's vulnerable to Close Combat and Earthquake, it can temporarily remove one of those weaknesses thanks to Balloon. It's Sturdy to an extent (no pun intended). While 60 SpD and 70 HP bases are low, its Special Defense can be boosted with sandstorm and it still has a whopping 180 Defense stat. Sturdy gaining a buff by acting like a Focus Sash allows it to be more of an effective lead. Holds a lot of crippling weaknesses, such as the 2 nasty x4 weaknesses, very slow, and requires sandstorm to keep it bulky on the special end of the spectrum. [SET] name: Choice Band move 1: Head Smash move 2: Ice Punch move 3: Fire Punch / Earthquake move 4: Heavy Bomber item: Choice Band ability: Rock Head nature: Jolly / Adamant evs: 4 HP / 252 Atk / 252 Spe Set Comments: Aggron is capable of abusing Head Smash due to his Rock Head ability which prevents recoil damage. Choice Band Head Smash is ridiculously powerful, and is capable of wrecking most switch ins. Coverage moves take care key Pokemon that get in Aggron's way. Ice Punch deals with Gliscor, Fire Punch deals with Nattorei and Heavy Bomber deals with Fighting types. He has an easier time switching in due to how common physical Dragon types are. It can switch into practically any Outrage due to its impressive physical defense and start firing off attacks. Fighting types are especially annoying to deal since they're everywhere. Fortunately, nearly all of them are light enough to take heavy damage from Heavy Bomber. Additional Comments: Aggron can use Earthquake over Fire Punch to hit bulky steel types (Metagross, Jirachi, Registeel) significantly harder than Fire Punch. Aqua Tail is an option if you want to deal with Rhyperior, but its rarity makes Aqua Tail situational at best. Aggron can use Iron Tail over Heavy Bomber for more reliability, but at the cost of accuracy. Teammates and Counters: Sandstorm is highly recommended. It boosts Aggron's subpar Special Defense to a decent level. For example it allows him to survive Surf from defensive Suicune and other bulky Water types. Hippowdon is a good partner. It sets up Sandstorm and its excellent physical bulk allows it take physical Ground- and Fighting type moves for Aggron. Celebi is a fantastic partner for Aggron. It resists all of Aggron's weaknesses and it can beat most of its Fighting- and Ground type counters. Bulky Ground-types are good counters to Aggron. Hippowdon and Swampert who can easily take a Head Smash and are barely damaged by his coverage Attacks. Bulky Fighting-types are capable of countering Aggron. Hariyama is an ideal counter, as he resists Head Smash and Heavy Bomber is ineffective due to Hariyama's large weight. [SET] name: Metal Burst move 1: Metal Burst move 2: Stealth Rock move 3: Stone Edge move 4: Earthquake / Superpower item: Leftovers / Balloon ability: Sturdy nature: Brave ivs: 0 speed IV evs: 252 HP / 252 Atk / 4 Def Set comments: Aggron is capable of abusing its newly buffed ability Sturdy, along with Metal Burst as a lead. Access to Stealth Rock and an innate Focus Sash in Sturdy makes Aggron one of the most reliable leads in gen 5. Leftovers will negate Stealth Rock damage, and it will allow Aggron to keep his Sturdy effect intact. Balloon provides Aggron with an artificial immunity, giving him more opportunities to setup Stealth Rock. Sturdy will guarantees survival at max HP, allowing Aggron to effectively abuse to Metal Burst. Head Smash ruins this sets strategy so Stone Edge will have to do. Earthquake is used for coverage, and is useful for taking opposing lead Aggron, Metagross and Heatran. Additional Comments: Superpower can be used over Earthquake to attain similar coverage, but with the added ability of hitting levitating steel types. Endeavor is an option over Metal Burst, but Aggron's lack of priority makes it an inferior option. Aggron can use Taunt to force his foe into attacking him. Teammates and Counters: Outside of leading, Aggron appreciates the removal of entry hazards to fully abuse his ability. Starmie is capable of Rapid Spinning, and can deal with Ground- and Fighting types. If Aggron doesn't have max HP, Fighting- and Ground types have no problem switching in and firing off their 4X STAB moves. name: Rock Polish Sweeper move 1: Rock Polish move 2: Head Smash move 3: Ice Punch move 4: Fire Punch / Earthquake / Heavy Bomber item: Life Orb / Balloon nature: Jolly evs: 4 HP / 252 Atk / 252 Spe Set Comments: Aggron can use Rock Polish to increase his mediocre speed and potentially setup a sweep. Head Smash is still ridiculously Powerful and it will OHKO a good portion of the metagame. Ice Punch is Aggron's first coverage move, and is highly important for dealing common Ground-type threats like Gliscor and Garchomp. Keep in mind that Ice Punch is to weak to noticeably damage mono Ground types like Hippowdon. Fire Punch is used for dealing with Nattorei and other Steel types. Just like Ice Punch, Fire Punch is pretty weak against mono Steel types. Additional Comments: Earthquake can be used over Fire Punch to deal significantly more damage against Steel types. Heavy Bomber is a decent alternative to Fire Punch, hitting most Fighting-types for high damage. Balloon gives Aggron an additional immunity, giving him significantly more opportunities to setup. It also allows Aggron to get by some of his conventional checks (Gliscor, some Hippowdon varients) and use them as setup fodder. Aqua Tail is an option for hitting Rhyperior and Rhyperior, who otherwise wall this set. Unfortunately, Hippowdon isn't 2HKOed by Aqua Tail and Rhyperior is rare, making Aqua Tail an inferior option. Teammates and Counters: Partners from the previous set are still useful teammates to Aggron. Celebi has excellent synergy with Aggron, and can take on many of his counters. Hippowdon is also an effective partner because of its Sandstorm support and abiltity to check most of Aggrons counters. Gengar is a useful offensive partner, capable of switching into both of Aggron's 4X weaknesses and causing massive damage to his counters. Aggron has hard countered by Hippowdon, who isn't threatened by any of Aggrons moves. It can sponge Head Smash and Fire Punch, and it isn't even threatened by Super Effective Ice Punch / Aqua Tail. Bulky fighting types are capable of switching into Aggron and threatening him with their STAB Attacks. [SET] name: Subsitute move 1: Substitute move 2: Head Smash move 3: Earthquake move 4: Magnet Rise / Ice Punch nature: Adamant item: Leftovers / Balloon evs: 252 HP / 252 Atk / 4 Def Set Comments: Aggron's ability to easily force switches makes him an ideal Substitute user. Even without an Attack boosting, Head Smash is still ridiculously powerful and will dent anything that doesn't resist. Earthquake is useful for coverage and is necessary for getting past bulky Steel types. Unlike the previous sets, Nattorei doesn't poss much of a threat due to its inability to break Aggron's substitutes in one shot. Magnet Rise is great for getting past some of Aggron's checks by removing his Ground weakness. Additional Comments: Ice Punch may be used if you want to heavily damage Gliscor. Headsmash is a 2HKO on Gliscor, but unfortunately it is susceptible to PP stall via protect from Gliscor. 164 Speed EV's can be used to outspeed min speed Skarmory. Keep in mind that only Specially defensive varients of Skarmory are 2HKOed by Headsmash. Teammates and Counters: Entry hazard support is recommended. Aggron can easily force switches and appreciates the residual damage.