Completed akela VS Geodude6 IN Tokyo

#1
2 v 2 Singles FE
Training Items
All Ability
Switch = OK
1 Day DQ; 3 Day for Refs
5 Chills
2 Recoveries
1 Sub

Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

When the pokemon are 500 feet tall, that's how.

In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.

akela said:
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Level Up
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketched
After You (Lilligant)
Barrier (Corsola)
Bide (Shuckle)
Brine (Starmie)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
Electroweb (Wurmple)
Eruption (Cyndaquil)
ExtremeSpeed (Arcanine)
Helping Hand (Miltank)
Hi Jump Kick (Blaziken)
Imprison (Grimer)
Leech Life (Zubat)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Minimize (Starmie)
Poison Jab (Grimer)
Psychic (Exeggutor)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Tri Attack (Starmie)
Yawn (Slugma)


Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (65/65)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall

Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic
Geodude6 said:

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Norml/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Superpower
Whirlwind
Sky Drop
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Protect
Rain Dance
Facade
Rest
Shadow Claw
Giga Impact
Rock Slide
U-turn
Fly

Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind


Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Featherdance
Night Slash
Reversal

Hone Claws
Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Aerial Ace
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Thunderpunch


Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Giga Impact
Rock Slide
Substitute

Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind

Wish
akela, as the seeker, sends out first.
 

Geodude6

Look at my shiny CT!
#3
Braviary @ Exp Share

(Activate Sheer Force) Brave Bird~Brave Bird~Brave Bird
If Smeargle is behind a substitute instead use Slash.
 
#5

HP: 90
Energy: 100
Ranks: 1/1/2/1
Speed: 87
Size/Weight Classes: 7/12
Abilities: Own Tempo/Technician
Status: +9% Accuracy, +1 CC

HP: 110
Energy: 100
Ranks: 6/3/1/3
Speed: 80
Size/Weight Classes: 7/12
Abilities: Keen Eye/Sheer Force/Defiant
Status: +1 MC

Calculations:

Speed order: Frederick, Braviary

Action 1:

Frederick used Barrier! (-7 Energy)
Frederick created a powerful barrier!
Frederick's defense sharply rose! (2 Stages)

Braviary used Brave Bird! (-12 Energy)
CRASH!
Braviary rammed into the barrier!

Action 2:

Frederick used Reflect! (-10 Energy)
akela's team is surrounded by a mystic barrier!

Braviary used Brave Bird! (-16 Energy)
Crit: 09200<00625=NORMAL
Damage: (11+3+8.5-1.5)-4=17 Damage
Braviary took 5.66666... in recoil!

Action 3:

Frederick used Sketch! (-5 Energy)
Frederick learned Brave Bird!

Braviary used Brave Bird! (-20 Energy)
Crit: 00500<00625=OUCH!
Damage: (22+3+8.5-1.5)=32 Damage
Braviary took 10.666666... in recoil!

Frederick's Defense fell! (1 Stage)

Hit: 1d2: 1=Frederick, 2=Braviary
Roll: 1
The Tokyo Police Catylism Divsion attacked Frederick! (10 Damage)

Round end:
Frederick: -59 Health, -22 Energy, +1 Defense, Reflect (5 Actions), Sketch (Brave Bird)
Braviary: -16 Health, -48 Energy



HP: 31
Energy: 78
Ranks: 1/1/2/1
Speed: 87
Size/Weight Classes: 7/12
Abilities: Own Tempo/Technician
Status: +9% Accuracy, +1 CC, +1 Defense, Reflect (5 Actions), Sketch (Brave Bird)

HP: 94
Energy: 52
Ranks: 6/3/1/3
Speed: 80
Size/Weight Classes: 7/12
Abilities: Keen Eye/Sheer Force/Defiant
Status: +1 MC
 
#10

HP: 100
Energy: 100
Ranks: 4/5/4/3
Speed: 27
Size/Weight Classes: 7/12
Abilities: Solid Rock/Sturdy/Swift Swim
Status: -10% Evasion, +1 CC, Reflect (5 Actions)

HP: 94
Energy: 52
Ranks: 6/3/1/3
Speed: 80
Size/Weight Classes: 7/12
Abilities: Keen Eye/Sheer Force/Defiant
Status: +1 MC

Calculations:

Speed Order: Braviary, Oo

Action 1:

Braviary flew up high! (-5 Energy)

Oo used Body Slam! (-9 Energy)
Braviary is long gone...

Braviary used Fly! (-5 Energy)
Crit: 03409<00625=NORMAL
Damage: (4.5+3+8.5-7.5-2)*0.67=4.355 Damage

Action 2:

Braviary is charging a combo! (-32 Energy)

Oo used Stealth Rock! (-11 Energy)
Pointed stones were tossed all around Geodude6's district!

Braviary used Superpower Bird!
Crit: 00245<00625=OUCH!
Damage: (34+3+8.5-7.5-2-1)*1.5=52.5 Damage (56.855Total)
Braviary's attack fell! (1 Stage)
Braviary's defense fell! (1 Stage)
Braviary took 24 damage in recoil!

Action 3:

Braviary is cooling down!

Oo used Body Slam! (-9 Energy)
Crit: 04097<00625=NORMAL
Damage: (12+6-4.5)+2=15.5 Damage (39.5 Total)

Hit: 1d2: 1=Oo, 2=Braviary
Roll: 2
The Tokyo Police Catylism Divsion attacked Braviary! (10 Damage)

Round end:
Oo: -57 Health, -29 Energy
Braviary: -50 Health, -41 Energy, -1 Attack, -1 Defense, Stealth Rock


HP: 43
Energy: 71
Ranks: 4/5/4/3
Speed: 27
Size/Weight Classes: 7/12
Abilities: Solid Rock/Sturdy/Swift Swim
Status: -10% Evasion, +1 CC, Reflect (2 Actions)

HP: 44
Energy: 11
Ranks: 6/3/1/3
Speed: 80
Size/Weight Classes: 7/12
Abilities: Keen Eye/Sheer Force/Defiant
Status: +1 MC, -1 Attack, -1 Defense, Stealth Rock

WHERE DID YOU GET YOUR GOATS?!?

ahem... Geodude6's turn to order first.
 

Geodude6

Look at my shiny CT!
#11
You forgot to factor in the critical hit bonus of 3. Carracosta should have taken 52.5 damage A2. Also Fly A1 should have done 4.02 damage.

Chill~Roost~Brave Bird+Superpower
IF successful p/e action A3 THEN chill.
 
#14

HP: 43
Energy: 71
Ranks: 4/5/4/3
Speed: 27
Size/Weight Classes: 7/12
Abilities: Solid Rock/Sturdy/Swift Swim
Status: -10% Evasion, +1 CC, Reflect (2 Actions)

HP: 44
Energy: 11
Ranks: 6/3/1/3
Speed: 80
Size/Weight Classes: 7/12
Abilities: Keen Eye/Sheer Force/Defiant
Status: +1 MC, -1 Attack, -1 Defense, Stealth Rock

Calculations:

Speed Order: Braviary, Oo

Action 1:
Braviary chilled! (+12 Energy)

Oo used Ice Beam! (-7 Energy)
Crit: 05826<00625=NORMAL
Damage: (10+6-4.5)*1.5=17.25 Damage
Effect: 01259<01000=No Freeze

Action 2:

Braviary used Roost! (-13 Energy)
Braviary rested on the ground.
Braviary regained health! (+20 Health)

Oo used Low Kick! (-10 Energy)
Crit: 06772<00625=NORMAL
Damage: (18+6-4.5)*1.5+2=31.25 Damage (28.5 Total)

Oo's Reflect faded!

Action 3:

Braviary is charging a combo! (-32 Energy)
BRAVIARY FAINTED! (Min Energy requirement: 21 Energy) (+1 CC akela)

Oo used Ice Beam! (-7 Energy)
Braviary is KOed!

The Tokyo Police Catylism Divsion attacked Oo! (10 Damage)

Round End:
Oo: -10 Health, -24 Energy
Braviary: -29 Health, -11 Energy, KOed


HP: 33
Energy: 47
Ranks: 4/5/4/3
Speed: 27
Size/Weight Classes: 7/12
Abilities: Solid Rock/Sturdy/Swift Swim
Status: -10% Evasion, +2 CC

HP: 15
Energy: KO
Ranks: 6/3/1/3
Speed: 80
Size/Weight Classes: 7/12
Abilities: Keen Eye/Sheer Force/Defiant
Status: +1 MC, Stealth Rock, Knocked Out

Geodude6, please send out your next Poke'mon.
 
#20

HP: 33
Energy: 47
Ranks: 4/5/4/3
Speed: 27
Size/Weight Classes: 7/12
Abilities: Solid Rock/Sturdy/Swift Swim
Status: -10% Evasion, +2 CC

HP: 88
Energy: 100
Ranks: 6/3/4/2
Speed: 80
Size/Weight Classes: 7/12
Abilities: Blaze/Speed Boost
Status: +1 CC

Calculations:

Speed Order: Blaziken, Oo

Pre-Round:

Blaziken was hurt by the Stealth Rock! (12 Damage, already above)
The Stealth Rock became insignificant!

Action 1:

Blaziken used Sunny Day! (-9 Energy)
The sunlight became harsh!

Oo used Waterfall! (-5 Energy)
Crit: 00607<00625=REVENGE!
Damage: (8+3+6-4.5-3)*1.5=14.25 Damage

The sun is strong.

Action 2:

Blaziken took in sunlight! (-8 Energy)
Blaziken used SolarBeam!
Crit: 02864<00625=NORMAL
Damage: (12+6-4.5-1-2)*2.25=23.625 Damage

Oo used Earthquake! (-7 Energy)
Crit: 04535<00625=NORMAL
Damage: (10+6-4.5)*1.5=17.25 (31.5 Total)

The sun is strong.

Action 3:

Blaziken took in sunlight! (-12 Energy)
Blaziken used SolarBeam!
Crit: 05389<00625=NORMAL
Damage: (12+6-4.5-1-2)*2.25=23.625 Damage (47.25 Total)
OO FAINTED! (+1 KOC Blaziken)

The sun is strong. (3 Rounds)
Blaziken's Speed Boost raised its speed! (-2 Energy, +1 Speed)
The Tokyo Police Catylism Divsion attacked Blaziken! (10 Damage)

Round end:
Oo: -33 Health, -12 Energy, Knocked Out
Blaziken: -42 Health, -31 Energy, +1 Speed, +1 KOC


HP: KO
Energy: 35
Ranks: 4/5/4/3
Speed: 27
Size/Weight Classes: 7/12
Abilities: Solid Rock/Sturdy/Swift Swim
Status: -10% Evasion, +2 CC

HP: 31
Energy: 78
Ranks: 1/1/2/1
Speed: 87
Size/Weight Classes: 7/12
Abilities: Own Tempo/Technician
Status: +9% Accuracy, +1 CC, Sketch (Brave Bird)

HP: 46
Energy: 71
Ranks: 6/3/4/2
Speed: 140
Size/Weight Classes: 7/12
Abilities: Blaze/Speed Boost
Status: +1 CC, +1 KOC, +1 Speed

Geodude6's turn to order first.
 
Last edited:
#23

HP: 31
Energy: 78
Ranks: 1/2/1/1
Speed: 87
Size/Weight Classes: 7/12
Abilities: Own Tempo/Technician
Status: +9% Accuracy, +1 CC, Sketch (Brave Bird)

HP: 46
Energy: 71
Ranks: 6/3/4/2
Speed: 140
Size/Weight Classes: 7/12
Abilities: Blaze/Speed Boost
Status: +1 CC, +1 KOC, +1 Speed

Frederick attempts to shrink down to nothing, but a luckly blow from Blaziken prevents him from shrinking! At least the Catylism Divsion got some light revenge for Frederick on Blaziken...

Calculation:
Speed Order: Blaziken, Frederick

Action 1:

Blaziken used Sky Uppercut! (-5 Energy)
Hit: 07407<09000=HIT
Crit: 00102<00625=OUCH!
Damage: (9+3+3+8.5-3)*1.5=30.75 Damage
FREDERICK FAINTED! (+1 KOC Blaziken)

akela is out of usable Pokemon! Geodude6 wins!



HP: KO
Energy: 78
Ranks: 1/2/1/1
Speed: 87
Size/Weight Classes: 7/12
Abilities: Own Tempo/Technician
Status: +9% Accuracy, +1 CC, Sketch (Brave Bird), Knocked Out

HP: 36
Energy: 64
Ranks: 6/3/4/2
Speed: Fast
Size/Weight Classes: 7/12
Abilities: Blaze/Speed Boost
Status: +1 CC, +2 KOC, +2 Speed

Rewards:
akela: 10 CC
Frederick the Smeargle: 3 MC, -1 Sketch, Learns Brave Bird

Geodude6: 3 CC
Braviary: 4 MC
Blaziken: 3 MC, 2 KOC

Eternal Drifter: 4 UC

Thanks for battling!