Lalalalalla Pwnemon Cupra (Move your mouse to reveal the content) Cupra (open) Cupra (close) (Cupra) Tim (M) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Nature: Mild (+SpA, -Def) Stats: HP: 90 Atk: 2 Def: 1 (-) SpA: 4 (+) SpD: 2 Spe: 44 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/9 MC: 0 DC: 1/5 Moves: Tackle String Shot Bug Bite Sunny Day Heal Pulse Zen Headbutt Will-O-Wisp Close Combat Hydro Pump Megahorn Counter Disable Hidden Power (GROUND, 7) Substitute Protect Psychic Telekinesis Scraggy (Move your mouse to reveal the content) Scraggy (open) Scraggy (close) (Scraggy) Peter (M) Nature: Adamant (+atk -spa) Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Stats: HP: 90 Atk: 4 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 48 SC: 1 WC: 2 BRT: 15 EC: 0/6 MC: 3 DC: 0/5 Attacks: Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Fake Out Dragon Dance Counter Faint Attack Detect Ice Punch Fire Punch ThunderPunch Taunt Torment Dig Substitute Protect Sneasel (Move your mouse to reveal the content) Sneasel (open) Sneasel (close) (Sneasel) Mandy (F) Nature: Jolly +15% Speed, +30% Accuracy, -1 Special Attack Type: Dark / Ice Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW) (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 90 Atk: 3 Def: 2 SpA: 1 (-) SpD: 3 Spe: 133 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 1/6 MC: 0 DC: 1/5 Attacks: Scratch Leer Taunt Quick Attack Screech Faint Attack Icy Wind Fury Swipes Agility Metal Claw Hone Claws Snatch Fake Out Pursuit Assist Feint Double Hit Foul Play Protect Substitute Dig Torment Double Team --------------- Jukain Vinny the Growlithe (Move your mouse to reveal the content) Vinny the Growlithe (open) Vinny the Growlithe (close) [pimg]58[/pimg] Growlithe [dog] (Male) Nature: Adamant (+1 Atk, -1 Def) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Abilties: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified: (Passive, DW, Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: - Bite - Roar - Ember - Leer - Odor Sleuth - Helping Hand - Flame Wheel - Reversal - Fire Fang - Take Down - Close Combat - Crunch - Double-Edge - Flare Blitz - Morning Sun - Sunny Day - Flame Charge - Wild Charge - Roar - Will-O-Wisp Carl the Treecko (Move your mouse to reveal the content) Carl the Treecko (open) Carl the Treecko (close) [pimg]252[/pimg] Treecko [Carl] (Male) Nature: Naughty (+1 Atk, -1 SpD) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: - Pound - Leer - Absorb - Quick Attack - Pursuit - Screech - Bullet Seed - Crunch - Leaf Storm - Leech Seed - Synthesis - Swords Dance - Acrobatics - Rock Slide - Brick Break - Grass Knot Shrimpy the Protowatt (Move your mouse to reveal the content) Shrimpy the Protowatt (open) Shrimpy the Protowatt (close) Protowatt [Shrimpy] (Male) Nature: Timid (+15% Spe, +27% Accuracy, -1 Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin: (Innate, DW, Locked) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 109 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/6 MC: 0 DC: 0/6 Attacks: - Bubble - Charge - Tackle - Thundershock - Detect - Mirror Coat - Signal Beam - Sheer Cold - Muddy Water - Shock Wave - Ice Beam - Thunderbolt - Volt Switch - Wild Charge - Scald Order of Events: Pwne send out. Jukain send out and order. Pwne counter. I ref.