Here we join, on this tiny little itty bitty island, two trainers who decided that they wanted to find the seriously most dramatic scene ever! Arena (Move your mouse to reveal the content) Arena (open) Arena (close) These small patches of rock serve as a poor man's hideaway. Located south of Kanto, these primitive "islands" are no more than stepping stones. The size of the largest island is 20ft in diameter, and the others are clustered around the one as if they were kneeling in mourning. The smooth stones that are the embodiment of the islands are slick in some places, creating a wet film that is undeniably slippery. Somehow, a rotten wooden cross sticks out of the larger island which seems to reflect the overall hostility of the area. A once-holy artifact, the crucifix seems to wail a warning to those who approach. The skies are ominous, and shed a grudging drizzle. The rain has no aiding properties, however, and water-types will not decieve any boost from it. The waves, as if mad dogs, constantly tear at the rocks, creating a deafening roar. The sun has fallen, and clouds cover up the stars. The combating pokemon will have a sight reduction; unless their eyes are enchanted and are able to pierce the night. -Small, slick islands -Constant rain, yet water types recieve no benefit -Weather may not be changed -Pokemon with the Soundproof ability are suceptible to sound-based attacks -Pokemon who are not Ghost-typed will recieve -10% accuracy -No seismic activity or digging -Pokemon who use Fly or Bounce are frozen after usage Albinoloon's mons: Jeruf the Trapinch (Move your mouse to reveal the content) Jeruf the Trapinch (open) Jeruf the Trapinch (close) Jeruf, male Trapinch -Nature: Quiet(+1 Special Attack; -15% Speed; -10% Evasion) Personality: After years of hunting since his hatching, Jeruf has the trait that he believes ensures survival: faith. Faith and the idea of faith drive him to extreme patience in wait of advantage. This persistance also is a driving force in his fighting technique: Jeruf rarely goes on the offensive, waiting for his opponent's will to falter. Aside from the arena, Jeruf is introverted and refuses to commune with the other pokemon. Many debate wether the purpose of this behavior is socially strategic or born out of a traumatic upbringing, while in reality, Jeruf constantly fears of social judgement. Jeruf's relationship with his trainer is undeveloped; he rarely approaches his trainer without the encouragement of food. ~Counters EC: 0/9 DC: 0/5 MC: 0 -Type: Ground(Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. -Abilities: Arena Trap( INNATE This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.) Hyper Cutter(INNATE This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.) DW LOCKED Sheer Force( CAN BE ENABLED This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.) -Stats HP:90 Atk:Rank 4 Def:Rank 2 SpA:Rank 3(+) SpD:Rank 2 Spe:8(-) Size Class:1 Weight Class:2 Base Rank Total:13 -Moves Bite Sand-Attack Faint Attack Sand Tomb Earth Power Endure Signal Beam Toxic Rest Solarbeam Shiva the Shuppet (Move your mouse to reveal the content) Shiva the Shuppet (open) Shiva the Shuppet (close) Shiva, male Shuppet Nature: Brave (+1 Attack; -15% Speed; -10% Evasion) Personality: Believing in a strong yet cryptic sense of justice, Shiva is a complicated pokemon indeed. He shares a connection with his namesake, the Hindu god of destruction, in goal. Shiva basks in the practice of tearing his opponents into pieces. However, his strength also consists of his tactic. Weaving curses into his attack pattern, Shiva succeeds in rendering a foe helpless before he delivers his vindictive retribution. He specializes in providing the tools need to surgically dissect an opponent's actions to his advantage. ~Counters EC:0/6 DC:0/5 MC:0 Type: Ghost Ghost: (Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.) Abilities: Insomia (INNATE This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.) Frisk (INNATE The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.) DW LOCKED Cursed Body (INNATE When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.) ~Stats HP:90 Atk:Rank 4(+) Def:Rank 2 SAtk:Rank 3 SDef:Rank 2 Spe:39(-) Size Class:1 Weight Class:1 Base Rank Total:14 -Moves Knock Off Screech Night Shade Curse Spite Shadow Sneak Will 'o' Wisp Imprison Confuse Ray Disable Trick Room Shadow Ball Taunt Move Total: 13 (in the future, it's a lot easier on everyone if you don't fuck around with profile aesthetics like sizes and stuff, ok?) typo77's mon: Odin the Riolu (Move your mouse to reveal the content) Odin the Riolu (open) Odin the Riolu (close) Riolu [Odin] (M) Nature: Naive (+15% Spd, +11% Accuracy, -1 SpD) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 69 (60*1.15) +11% Accuracy Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: (14) Physical Circle Throw Counter Crunch Dig Feint Force Palm Hi Jump Kick Quick Attack Reversal Special None Status Double Team Endure Foresight Screech Substitute Battle begin! Albinoloon sends out, picks ability, equips! tampon77 sends out, picks ability, equips, and orders Albinoloon orders I ref!