Heaven or Hell... ~After many years of abandonment and neglect, the Fuego Ironworks have at last come back to life. Through ingenuity and sadism, the infrastructure have been reconstructed into a battle arena. The heavy chains that wrap around the plating envelop nearly every corner of the arena, creating a macabre cage of ruthless steel. While our battle today is nothing more than a training match between two combatants, time will tell of what kind of carnage might ensue.~ RULES Battle Type: 2v2 Singles; Training DQ Time: 1.5 Days (36 hour period) Restrictions: No recovery moves, 2 chills Switch: KO Abilities: One Items: None Song: Michael Jackson - Smooth Criminal Arena: Chain Table Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide After Fuego Ironworks was abandoned, the gigantic lid to immense pot of molten metal was secured for the first time in 60 years. Locals decided that this "Chain Table" would make a superb pokemon arena. They were right. The Chain Table itself is an immense, thick metal platform roughly 30ft in diameter. Chains decorate the edges, giving it a mechanical appearance was well as a netting. If a pokemon is struck by a critical hit, they will go flying and strike the chains, doing additional damage. In short ~30x30ft metal platform ~Chains attached at the sides ~If a pokemon takes a critical hit, they suffer additional damage dfepending on wieght class (Rank 1- 5, Rank 2- 10, Rank 3- 15, Rank 4- 20, and so on) Albinoloon OO Jester the Voodoll (Move your mouse to reveal the content) Jester the Voodoll (open) Jester the Voodoll (close) *** Voodoll (Jester[M]) Nature: Brave (Attack is increased by one rank; Base speed multiplied by .9; Evasion reduced by a flat 10%) Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 60 (-; 70/1.15=60) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 1/6 DC: 1/5 MC: 0 Moves: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Dark Pulse Mach Punch Counter Psycho Cut Taunt Brick Break Rock Slide Hidden Power (Ice 7) Move Total: 18 Prometheus the Embirch (Move your mouse to reveal the content) Prometheus the Embirch (open) Prometheus the Embirch (close) *** Embirch (Prometheus[M]) Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 43(-; 50/1.15=43) Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 1/9 DC: 1/5 MC: 0 Moves: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Aromatherapy Counter Earth Power Sunny Day Flamethrower Substitute Toxic Move Total: 16 Thimes the Protowatt (Move your mouse to reveal the content) Thimes the Protowatt (open) Thimes the Protowatt (close) Protowatt (Thimes[M] Nature: Modest (+1 Rank to SpA, -1 Rank to Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 1/6 MC: 0 DC: 1/5 Attacks Bubble Charge Tackle Thundershock Detect Counter Mirror Coat Metronome Ice Beam Thunderbolt Hidden Power (Grass 7) Substitute VS SimonSays OO Tsar the TAILLOW (Move your mouse to reveal the content) Tsar the TAILLOW (open) Tsar the TAILLOW (close) Taillow (Tsar) [M] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal/ Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 2/5 Attacks: Peck Growl Focus Energy Quick Attack Wing Attack Double Team Aerial Ace Brave Bird Sky Attack Steel Wing Toxic Facade Fly U-Turn Counter Moves: 15 Princess the BUNEARY (Move your mouse to reveal the content) Princess the BUNEARY (open) Princess the BUNEARY (close) Buneary (Princess) [F] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis. Stats: Buneary HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Splash Pound Defense Curl Foresight Endure Frustration Quick Attack Jump Kick Encore Fake Out Switcheroo Dig Attract Substitute Moves: 14 Solid the GEODUDE (Move your mouse to reveal the content) Solid the GEODUDE (open) Solid the GEODUDE (close) Geodude [Solid] (M) Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack] Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 20 Size Class: 1 Weight Class: 2 EC: 2/9 MC: 2 DC: 1/5 Attacks: Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Rollout Rock Blast Smack Down Curse Hammer Arm Focus Punch Sunny Day Stone Edge Toxic Moves: 16 Albinoloon sends out first and sets ability. SimonSays sends out after and sets ability. SimonSays attacks first. Albinoloon attacks after.