Completed Albinoloon VS SimonSays (Ref: Wolfe)

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#1
Heaven or Hell...

~After many years of abandonment and neglect, the Fuego Ironworks have at last come back to life. Through ingenuity and sadism, the infrastructure have been reconstructed into a battle arena. The heavy chains that wrap around the plating envelop nearly every corner of the arena, creating a macabre cage of ruthless steel. While our battle today is nothing more than a training match between two combatants, time will tell of what kind of carnage might ensue.~

RULES
Battle Type: 2v2 Singles; Training
DQ Time: 1.5 Days (36 hour period)
Restrictions: No recovery moves, 2 chills
Switch: KO
Abilities: One
Items: None
Song: Michael Jackson - Smooth Criminal
Arena: Chain Table
After Fuego Ironworks was abandoned, the gigantic lid to immense pot of molten metal was secured for the first time in 60 years. Locals decided that this "Chain Table" would make a superb pokemon arena. They were right. The Chain Table itself is an immense, thick metal platform roughly 30ft in diameter. Chains decorate the edges, giving it a mechanical appearance was well as a netting. If a pokemon is struck by a critical hit, they will go flying and strike the chains, doing additional damage.

In short
~30x30ft metal platform
~Chains attached at the sides
~If a pokemon takes a critical hit, they suffer additional damage dfepending on wieght class
(Rank 1- 5, Rank 2- 10, Rank 3- 15, Rank 4- 20, and so on)


Albinoloon
OO
***
Voodoll (Jester[M])
Nature: Brave (Attack is increased by one rank; Base speed multiplied by .9; Evasion reduced by a flat 10%)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (-; 70/1.15=60)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 1/6
DC: 1/5
MC: 0

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse

Mach Punch
Counter
Psycho Cut

Taunt
Brick Break
Rock Slide
Hidden Power (Ice 7)
Move Total: 18

***
Embirch (Prometheus[M])
Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 43(-; 50/1.15=43)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 1/9
DC: 1/5
MC: 0

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis

Aromatherapy
Counter
Earth Power

Sunny Day
Flamethrower
Substitute
Toxic
Move Total: 16


Protowatt (Thimes[M]
Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 1/6
MC: 0
DC: 1/5

Attacks
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Metronome

Ice Beam
Thunderbolt
Hidden Power (Grass 7)
Substitute


VS

SimonSays
OO

Taillow (Tsar) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
MC: 0
DC: 2/5


Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Aerial Ace

Brave Bird
Sky Attack
Steel Wing

Toxic
Facade
Fly
U-Turn

Counter

Moves: 15


Buneary (Princess) [F]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
Buneary
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick

Encore
Fake Out
Switcheroo

Dig
Attract
Substitute

Moves: 14


Geodude [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 2


EC: 2/9
MC: 2
DC: 1/5


Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Curse
Hammer Arm
Focus Punch

Sunny Day
Stone Edge
Toxic

Moves: 16


Albinoloon sends out first and sets ability.
SimonSays sends out after and sets ability. SimonSays attacks first.
Albinoloon attacks after.
 
#3

"That's decidely macabre. Why can't we just be friends, ya know?"


"Princess, show them the love! And try not to Run Away, my dear!"

Substitute (15HP) ~ Attract ~ Jump Kick
IF Attract would fail for whatever reason, use Frustration


And I do believe that Voodoll is in the Ground egg group...
 
#5
DUEL 1!

Albinoloon
OO

Jester - Voodoll (M)
HP: 90
EN: 100
Ability: Insomniac
Effects: None
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 90
EN: 100
Ability: Run Away
Effects: None
Status: OK!

Arena: Chain Table
Song: Michael Jackson - Smooth Criminal

ORDERS!
Voodoll: Copycat ~ Brick Break ~ Brick Break
Buneary: Substitute ~ Attract ~ Jump Kick

LET'S ROCK!

Princess quickly summons forth a miniature doppelganger on the field, which prompts Jester to analyze and copy her technique to flawless results. Believing he's safely secure under his Substitute doll, Jester is caught off-guard under the Buneary's coquettish charms. Now with his mind in a thick haze of crazy lust, he struggles to his senses and batters Princess' Substitute doll for good damage, knowing deep down he's glad he's not harming the cute little bunny. Princess doesn't share his sentiment and launches with a devastating kick that shatters Jester's doll into dust. While shaken from Princess' violent attack, Jester has already lost himself in sweet daydreams involving lots of cute little Buneary and Voodoll babies.

So much for blood.

Speed order:
Buneary > Voodoll

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Buneary used Substitute!
Energy: -11 Energy
Health: -15 HP
Buneary created a Substitute! (15 HP)

-Voodoll used Copycat!
Voodoll used Substitute!
Energy: -13 Energy
Health: -15 HP
Buneary created a Substitute! (15 HP)

Action 2
-Buneary used Attract!
Voodoll fell in love! (1=Intense; 2=Severe; 3=Slight): 1 (Intense; 4 actions)
Energy: -5 Energy

-Voodoll is in love with Buneary!
To Act (1=Yes; 2=No): 1
Voodoll used Brick Break!
To Critical (<=625): 3597 (No)
Damage: 14
Energy: -6
Buneary's Subtitute took the hit! (1 HP)
Voodoll is in love! (3 actions!)

Action 3
-Buneary used Jump Kick!
To Critical (<=625): 4302 (No)
Damage: 29
Energy: -7 Energy
Voodoll's Substitute broke!

-Voodoll is in love with Buneary!
To Act (1=Yes; 2=No): 2
Voodoll's infatuation prevented it from attacking! (1 action)

HP Left:
Buneary: 75 + 1 HP Substitute
Voodoll: 75

Energy Left:
Buneary: 77
Voodoll: 81


Albinoloon
OO

Jester - Voodoll (M)
HP: 75
EN: 81
Ability: Insomniac
Effects: Infatuation - 1 action
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 75
EN: 77
Ability: Run Away
Effects: Substitute (1 HP)
Status: OK!


Arena: Chain Table

Albinoloon attacks first.
SimonSays attacks after.
 
#6
Mach Punch ~ Brick Break ~ Brick Break
if HI-JUMP KICK is used ON ANY ACTION, replace that current action with COUNTER
wow buneary is very underrated
 
#8
DUEL 2!

Albinoloon
OO

Jester - Voodoll (M)
HP: 75
EN: 81
Ability: Insomniac
Effects: Infatuation - 1 action
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 75
EN: 77
Ability: Run Away
Effects: Substitute (1 HP)
Status: OK!

Arena: Chain Table
Song: Michael Jackson - Smooth Criminal

ORDERS!
Voodoll: Mach Punch ~ Brick Break ~ Brick Break
Sub: Counter ~ Counter ~ Counter
Buneary: Substitute ~ Attract ~ Jump Kick
Sub: Jump Kick ~ Substitute ~ Jump Kick

LET'S ROCK!

With Jester's head still swimming in lazy daydreams, his inner incubus emerges and his eyes glow to a dark crimson. Shaking off Princess' charms, he blitzes in with a punch that shatters the remains of Buneary's Substitute doll. Princess, unfazed, simply harnesses her resources to create another doppelganger. As Jester prepares to lay the hurt, Princess flirts with her opponent a second time and dark Pokemon eagerly takes the flattery. Unfortunately for him, Jester loses himself in his vanity, leaving him wide open for a powerful kick that hurts him big time. After spending the rest of his action how to respond to this adulation and not bothering to act on his feelings, he shakes off any lingering affections for his opponent and focuses back on the battle.

Speed order:
Buneary > Voodoll

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Voodoll is in love with Buneary!
To Act (1=Yes; 2=No): 1
Voodoll used Mach Punch!
To Critical (<=625): 1829 (No)
Damage: 8
Energy: -3
Buneary's Subtitute broke!
Voodoll is no longer infatuated.

-Buneary used Substitute!
Energy: -11 Energy
Health: -15 HP
Buneary created a Substitute! (15 HP)

Action 2
-Buneary used Attract!
Voodoll fell in love! (1=Intense; 2=Severe; 3=Slight): 1 (Intense; 4 actions)
Energy: -5 Energy

-Voodoll is in love with Buneary!
To Act (1=Yes; 2=No): 2
Voodoll's infatuation prevented it from attacking! (2 actions)

Action 3
-Buneary used Jump Kick!
To Critical (<=625): 6236 (No)
Damage: 29
Energy: -7 Energy
Voodoll's infatuation fell! (1 action)

-Voodoll is in love with Buneary!
To Act (1=Yes; 2=No): 2
Voodoll's infatuation prevented it from attacking!
Voodoll is no longer infatuated.

HP Left:
Buneary: 60 + 15 HP Substitute
Voodoll: 46

Energy Left:
Buneary: 54
Voodoll: 78


Albinoloon
OO

Jester - Voodoll (M)
HP: 46
EN: 78
Ability: Insomniac
Effects: None
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 60
EN: 54
Ability: Run Away
Effects: Substitute (15 HP)
Status: OK!


Arena: Chain Table

SimonSays attacks first.
Albinoloon attacks after.
 
#10

" SimonSays, you are a very worthy opponent with much potential. I'm afraid we are one damage point away from a potential win. However, We should have a 1/10 chance of getting lucky, so let us deal our cards in hope of a miracle!"

Mach Punch+Mach Punch ~ xxx ~ Pain Split
 
#11
DUEL 3!

Albinoloon
OO

Jester - Voodoll (M)
HP: 46
EN: 78
Ability: Insomniac
Effects: None
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 60
EN: 54
Ability: Run Away
Effects: Substitute (15 HP)
Status: OK!

Arena: Chain Table
Song: Michael Jackson - Smooth Criminal

ORDERS!
Voodoll: Mach Punch + Mach Punch ~ Cooldown ~ Pain Split
Buneary: Chill ~ Jump Kick ~ Jump Kick

LET'S ROCK!

No longer swayed by Princess' charms, Jester literally blitzes through the Buneary's Substitute, ripping the doppelganger's head flying off and rolling lifelessly on the ground. Afterwards both combatants momentarily catch their breaths, Princess rejuvenating herself while Jester recovers from his earlier endeavor. Before he can strike back, the vicious Buneary launches a deadly two kick combo that fells the Voodoll for good.

Speed order:
Buneary > Voodoll

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Voodoll used Mach Punch + Mach Punch!
To Critical (<=625): 6436 (No)
Damage: 16
Energy: -20 Energy
Buneary's Substitute broke!

-Buneary relaxes!
Energy: +12 energy

Action 2
-Buneary used Jump Kick!
To Critical (<=625): 8680 (No)
Damage: 29
Energy: -7 Energy

-Voodoll must recharge!

Action 3
-Buneary used Jump Kick!
To Critical (<=625): 4721 (No)
Damage: 29
Energy: -11 Energy

Voodoll fainted!

HP Left:
Buneary: 60
Voodoll: Fainted!

Energy Left:
Buneary: 48
Voodoll: Fainted!


Albinoloon
XO

Jester - Voodoll (M)
HP: 0
EN: 0
Ability: Insomniac
Effects: None
Status: FAINTED - Unable to battle

VS

SimonSays
OO

Princess - Buneary (F)
HP: 60
EN: 48
Ability: Run Away
Effects: Nothing
Status: OK!


Arena: Chain Table

Albinoloon sends out and attacks first.
SimonSays attacks after.
 
#12

"Thimes, you're up! Guard yourself with your akwatik magicks!"
hopefully we can get a KO
Metronome(Taunt, Safeguard, Thunder Wave, Will 'o' Wisp, Toxic, Spore, Focus Blast, Water Spout, Flash Cannon, Sand-Attack) ~ Thunderbolt ~ Metronome(Taunt, Safeguard, Thunder Wave, Will 'o' Wisp, Toxic, Spore, Focus Blast, Water Spout, Flash Cannon, Sand-Attack)
 
#13
Umm...

Data Audit Thread said:
Metronome: The Pokémon waves its arms back and forth until they glow white, stimulating its brain into using a random move. The User selects 10 moves, each of which has a 10% chance of occurring.

Metronome cannot select a move the user already knows.

Metronome can only select a maximum of one move from any type.

Metronome cannot select Assist, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Quick Guard, Sketch, Sleep Talk, Snatch, Struggle, or Wide Guard.

Metronome will incur a consecutive energy cost penalty either if it is used consecutively (even if summoning different potential attacks) or if one of the attacks it summoned is used consecutively.

Attack Power: -- | Accuracy: -- | Energy Cost 7 + Energy Cost of summoned move | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: None
Albinoloon, your orders need to be changed.
 
#17
DUEL 4!

Albinoloon
XO

Thimes - Protowatt (M)
HP: 80
EN: 100
Ability: Magic Guard
Effects: None
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 60
EN: 48
Ability: Run Away
Effects: Nothing
Status: OK!

Arena: Chain Table
Song: Michael Jackson - Smooth Criminal

ORDERS!
Protowatt: Metronome ~ Thunderbolt ~ Metronome
Buneary: Fake Out ~ Substitute ~ Frustration

LET'S ROCK!

As Jester is recalled, Thimes the Protowatt takes his place eager for battle. Princess has none of this and releases a gust of wind sending Thimes tumbling all over the floor ruining his initial momentum. Thimes fires back with a sharp Thunderbolt, while Princess summons her third Substitute for this match. Drawing forth techniques alien to himself, Thimes conjures curious blue flames that circle and engulf Princess...or her Substitute that is. Upset this match is dragging out longer than it should, Princess fuels herself with the agonies of the last two rounds and slaps Thimes for heavy damage.

Speed order:
Protowatt > Buneary

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Buneary used Fake Out!
To Critical (<=625): 7111 (No)
Damage: 12
Energy: -3 Energy

-Protowatt flinched!

Action 2
-Protowatt used Thunderbolt!
To Critical (<=625): 5273 (No)
Damage: 15
Energy: -6 Energy

-Buneary used Substitute!
Energy: -11 Energy
Health: -15 HP
Buneary created a Substitute! (15 HP)

Action 3
-Protowatt used Metronome!
Metronome Check (1-10): 4 (Will-o-Wisp)
Protowatt used Will-o-Wisp!
But it failed!
Energy: -14 Energy

-Buneary used Frustration!
To Critical (<=625): 799 (No)
Damage: 18
Energy: -6 Energy

HP Left:
Protowatt: 50
Buneary: 30 + 15 HP Substitute

Energy Left:
Protowatt: 80
Buneary: 28


Albinoloon
XO

Thimes - Protowatt (M)
HP: 50
EN: 80
Ability: Magic Guard
Effects: None
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 30
EN: 28
Ability: Run Away
Effects: Substitute (15 HP)
Status: OK!


Arena: Chain Table

SimonSays attacks first.
Albinoloon attacks after.
 
#20
DUEL 5!

Albinoloon
XO

Thimes - Protowatt (M)
HP: 50
EN: 80
Ability: Magic Guard
Effects: None
Status: OK!

VS

SimonSays
OO

Princess - Buneary (F)
HP: 30
EN: 28
Ability: Run Away
Effects: Substitute (15 HP)
Status: OK!

Arena: Chain Table
Song: Michael Jackson - Smooth Criminal

ORDERS!
Protowatt: Thunderbolt ~ Thunderbolt ~ Thunderbolt
Buneary: Pound ~ Frustration ~ Frustration

LET'S ROCK!

Now on the edge, Thimes lets loose with a brutal electric shock that splits Princess' Substitute in two, in which she responds with a powerful slap to his face. Thimes, however, isn't done and ruthlessly piles on Thunderbolt after Thunderbolt. Despite one last blow by the bunny, Princess falls at last. Unfortunately, it's a Pyrrhic victory at best - Thimes is heavily beaten and fatigued.

Speed order:
Protowatt > Buneary

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Protowatt used Thunderbolt!
To Critical (<=625): 6968 (No)
Damage: 15
Energy: -6 Energy
Buneary's Substitute broke!

-Buneary used Pound!
To Critical (<=625): 8979 (No)
Damage: 12
Energy: -1 Energy

Action 2
-Protowatt used Thunderbolt!
To Critical (<=625): 8284 (No)
To Paralyze (<=1000): 5561 (No)
Damage: 15
Energy: -10 Energy

-Buneary used Frustration!
To Critical (<=625): 2987 (No)
Damage: 18
Energy: -6 Energy

Action 3
-Protowatt used Thunderbolt!
To Critical (<=625): 5281 (No)
Damage: 15
Energy: -14 Energy

Buneary fainted!

HP Left:
Protowatt: 20
Buneary: Fainted!

Energy Left:
Protowatt: 50
Buneary: Fainted!


Albinoloon
XO

Thimes - Protowatt (M)
HP: 20
EN: 50
Ability: Magic Guard
Effects: None
Status: OK!

VS

SimonSays
XO

Princess - Buneary (F)
HP: 0
EN: 0
Ability: Run Away
Effects: Nothing
Status: FAINTED - Unable to battle


Arena: Chain Table

SimonSays attacks first.
Albinoloon attacks after.
 
#21
Solid, you're a pretty Sturdy fellow. Someone people can rely and depend on. Although I think it's time to wrap up.



Rock Blast ~ Self-Destruct ~ Chill
IF Detect is used Successfully, replace all remaining actions with Magnitude
 
#22
hmm
If this actually works...

Metronome(Evasive Agility, Evasive Dig*, Pain Split, Dark Void, Spore, Fly*, Shadow Force*, Dive*, Acid Armor, Heal Order)~ chill ~ HP Grass
*=Stay out of reach for A1 and A2, then surface/attack
 
#25
DUEL 6!

Albinoloon
XO

Thimes - Protowatt (M)
HP: 20
EN: 50
Ability: Magic Guard
Effects: None
Status: OK!

VS

SimonSays
XO

Solid - Geodude (M)
HP: 90
EN: 100
Ability: Sturdy
Effects: Nothing
Status: OK!

Arena: Chain Table
Song: Michael Jackson - Smooth Criminal

ORDERS!
Protowatt: Metronome ~ Chill ~ Hidden Power
Geodude: Rock Blast ~ Self-Destruct ~ Chill

LET'S ROCK!

Now on the fringe with a fresh, eager Geodude, Thimes conjures one last desperate plan to turn this fight around. As Solid prepares to take Thimes down for the count, the Protowatt envelops Solid in undying darkness, putting him in restless sleep. Drained from the powerful maneuver, Thimes takes a brief moment to catch his breath and then follows by channeling his inner focus into destructive blasts upon the sleeping Geodude. Solid finally wakes up, although he's noticeably rattled from from the dark sleep, so he catches a breather too.

Speed order:
Protowatt > Geodude

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Protowatt used Metronome!
Metronome check (1-10): 4 (Dark Void)
Protowatt used Dark Void!
To hit (<=8000): 2444 (Yes)
Geodude is fast asleep! (2 actions)
Energy: -17 Energy

-Geodude is fast asleep! (2 actions)

Action 2
-Protowatt relaxed!
Energy: +12 Energy

-Geodude is fast asleep! (1 action)

Action 3
-Protowatt used Hidden Power!
To critical (<=625): 3769 (No)
Damage: 14
Energy: -5 Energy

Action 3
-Geodude woke up!
Geodude relaxed.
Energy: +12 Energy

HP Left:
Protowatt: 20
Geodude: 76

Energy Left:
Protowatt: 40
Geodude: 100


Albinoloon
XO

Thimes - Protowatt (M)
HP: 20
EN: 40
Ability: Magic Guard
Effects: None
Status: OK!

VS

SimonSays
XO

Solid - Geodude (M)
HP: 76
EN: 100
Ability: Sturdy
Effects: Nothing
Status: OK!


Arena: Chain Table

Albinoloon attacks first.
SimonSays attacks after.
 
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