Alch and Texas have a Brawl

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Texas's Team:
Garchomp* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102


EC: 9/9
MC: 3
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Total Moves: 31

Milotic (Leia) (F)
Timid: (Plus Speed, minus Attack, +10% acc boost)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(Unlocked) (DW) Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5
Spe: 81

E/C 6/6
MC: 2
DC: 5/5
Moves:
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate

Hypnosis*
Mirror Coat*
Dragon Pulse*

Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse
Total moves: 19


Charizard, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 3
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Total Moves: 31


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Total Moves: 35


Lapras, Okeanides, Female
Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
(DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Lapras
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 0/5

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Curse
Aurora Beam
Dragon Dance

Ice Beam
Thunderbolt
Surf
Total Moves: 16

Alch's Team:

Claydol [Clive] (N/A)
  • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:
  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Abilities:
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (36):
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Earth Power (*)
Power Share (*)
Heal Block (*)
Ice Beam (*)
Psychic (*)
Rock Polish (*)
Teleport
Calm Mind
Grass Knot
Explosion
Shadow Ball
Hidden Power [Fire] [7]
Signal Beam
Power Trick
Earthquake
Reflect
Light Screen
Protect
Dig
Trick Room
Hyper Beam
Psyshock
Rock Slide
Bulldoze
Cosmic Power
Smack Down
Endure
Sandstorm



Metagross [Christopher] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (39):
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball
Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team
Gravity
Hone Claws
Aerial Ace
Stealth Rock
Hyper Beam
Double-Edge
Signal Beam
Rock Smash
Bulldoze
Substitute
Brick Break



Girafarig [Anna] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (33):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch
Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen
Double Kick
Double Hit
Double Team
Zen Headbutt
Psyshock
Razor Wind



Xatu [Terrence] (M)

  • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks (30):
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave
Solarbeam
Zen Headbutt
Tailwind
Steel Wing
Protect
Sky Attack
Psychic
Reflect
Light Screen
Fly
Hidden Power [Fighting] [7]
Sunny Day
Double Team
Pain Split
Trick Room



Alakazam [Alistair] (M)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks (28):
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Energy Ball
Future Sight
Psychic
Substitute
Focus Blast
Protect
Bide
Counter
Dig
Double Team
Torment
Zap Cannon

5v5 Training Brawl
2 Day DQ
2 Recovers / 5 Chills
ASB Arena
All Abilities
No Items
FE

PM me actions for R1
 
Alch:
Clive the Claydol: Ice Beam Garchomp ~ Ice Beam Garchomp
If Garchomp uses Dig, Grass Knot Milotic instead.
If Garchomp is dead by A2, Grass Knot Milotic.

Christopher the Metagross: Ice Punch Garchomp ~ Ice Punch Garchomp
If Garchomp uses Dig, ThunderPunch Milotic instead.
If Garchomp is dead by A2, ThunderPunch Milotic.


Anna the Girafarig: Hidden Power [Ice, 7] Garchomp ~ Hidden Power [Ice, 7] Garchomp
If Garchomp uses Dig, Thunderbolt Milotic instead.
If Garchomp is dead by A2, Thunderbolt Milotic.

Terrence the Xatu: Light Screen ~ Tailwind

Alistair the Alakazam: Reflect ~ Psychic Garchomp
If Garchomp is dead by A2, Zap Cannon Milotic.

Texas:
Garchomp: Swords Dance, Dig Metagross
Milotic: Hypnosis Alakazam, Toxic Claydol
If you get Taunted use Water Pulse*2 at Metagross
If Alakazam uses Substitute, see above
Charizard, Heat Wave, Flamethrower Metagross
Cyclohm: Sunny Day, Weather Ball Metagross
Lapras: Ice Beam, Thunderbolt Xatu

Sprite:


HP: ............90...............100..............100...............100................90
EN ............100...............100..............100...............100...............100
Status: .......NA................NA...............NA................NA................NA

Texas:
Sprite:

HP: ...........110............100................100..............110...........120
EN: ...........100............100................100..............100...........100
Status:........NA.............NA.................NA...............NA............NA


I'm not going to say that you both ganged up on one Pokemon, but

Alakazam used Reflect
Claydol, Metagross, and Alazkazam are all behind a protective barrier.
-6 EN

Garchomp used Swords Dance
+2 Atk
-7 EN

Charizard used Heat Wave on Metagross, Girafarig, and Xatu
Metagross:
6631 (Hit, yes)
8944 (Crit, no)
(7.5 + 3) * 1.5 = 15.75 = 16 DMG
6545 (Burn, no)
Girafarig:
591 (Hit, yes)
3819 (Crit, no)
(7.5 + 3 +1.5) = 12 DMG
4518 (Burn, no)
Xatu:
2393 (Hit, yes)
1564 (Crit,no)
(7.5 + 3 + 1.5) = 12 DMG
8940 (Burn, no)
-6 EN

Xatu used Light Screen.
Claydol, Metagross, and Alazkazam are all behind a protective barrier.
-6 EN

Milotic used Hypnosis on Alakazam
8867 (Hit, no)
-7 EN

Cyclohm used Sunny Day
The sunlight became harsh
-10 EN

Girafarig used Hidden Power on Garchomp
5926 (Crit, no)
(7 + 1.5) * 2.25 = 19.125 = 19 DMG
-5 EN

Claydol used Ice Beam on Garchomp
5233 (Crit, no)
(10) * 2.25 = 22.5 = 23 DMG
7381 (Freeze, no)
-7 EN

Metagross used Ice Punch on Garchomp
3439 (Crit, no)
(8 + 3) * 2.25 = 24.75 = 25 DMG
6 HP Recoil (Rough Skin)
6510 (Freeze, no)
-6 EN

Lapras used Ice Beam on Xatu
5301 (Crit, no)
(10 + 3 + 1.5) * 1.5 = 21.75 = 22 DMG
9818 (Freeze, no)
-6 EN


Alakazam used Psychic on Garchomp
3743 (Crit, no)
(10 + 3 + 3) = 16 DMG

Garchomp burrowed underground

Charizard used Flamethrower on Metagross
9000 (Crit, no)
(10 + 3 + 2 + 3 - 5) * 1.5 = 19.5 = 20 DMG
2717 (Burn, no)
-6 EN

Xatu used Tailwind
A wind blew behind Xatu, Claydol, and Girafarig
-10 EN

Milotic used Toxic on Claydol
4249 (Hit, yes)
Claydol was Toxiced
-7 EN

Cyclohm used Weather Ball on Metagross
9072 (Crit, no)
(10 + 3 + 1.5 - 5) = 9.5 * 1.5 = 14.25 = 14 DMG
-7 EN

Girafarig used Thunderbolt on Milotic
6833 (Crit, no)
(10 - 1.5) * 1.5 = 12.75 = 13 DMG
4607 (Para, no)
-7 EN

Claydol used Grass Knot on Milotic
1447 (Crit, no)
(10 - 3) * 1.5 = 10.5 = 11 DMG
-7 EN

Metagross used Thunderpunch on Milotic
9740 (Crit, no)
(8 + 1.5) * 1.5 = 14.25 = 14 DMG
8311 (Para, no)
-6 EN

Lapras used Thunderbolt on Xatu
5209 (Crit, no)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
974 (Para, yes)
-7 EN

Garchomp used Dig on Metagross
(8 + 3 + 1 - 5) * 1.5 + 3.5 = 14 DMG

Sprite:


HP: ............90................36................88................49................90
EN .............88................88...............88................84...............86
Status: .......NA................NA...............NA................NA................NA
Team Effects: Reflect (CMA, 4), Light Screen (CMA, 4), Tailwind (CGX, 5)


Texas:
Sprite:

HP: ............27..............62................100..............110...........120
EN: ............83..............86.................88...............83.............87
Status:.....+1 Atk...........NA.................NA..............NA............NA


Weather: Sun (3 Rounds)


PM me next round's actions
 
Alch:
Clive the Claydol: Sandstorm ~ Rock Slide (Milotic, Charizard, Lapras)
If one of the Pokémon targeted by Rock Slide is dead by A2, use Cyclohm for the third target instead.

Christopher the Metagross: Rock Slide (Milotic, Charizard, Lapras) ~ Rock Slide (Milotic, Charizard, Lapras)
If one of the Pokémon targeted by Rock Slide is dead by A2, use Cyclohm for the third target instead.

Anna the Girafarig: Hidden Power Garchomp ~ Thunderbolt Milotic
If Garchomp uses Protect A1, switch the order of the actions.

Terrence the Xatu: Pain Split Lapras ~ Sky Attack Milotic
If Milotic is dead by A2, target Lapras instead.

Alistair the Alakazam: Psychic Garchomp ~ Zap Cannon Milotic
If Garchomp uses Protect A1, switch the order of the actions.

Texas:
Garchomp: Outrage+Outrage combo, cool down
Milotic: Ice Beam Xatu twice
Charizard: Heat Wave twice
Clyclohm: Thunderbolt Xatu twice
Lapras: Ice Beam Xatu twice


The Garchomp
Xatu used Pain Split on Lapras
(49 + 120) / 2 = 84.5 = 84 HP
-29 EN

Girafarig used Hidden Power on Garchomp
1960 (Crit, no)
(7 + 1.5) * 2.25 = 19.125 = 19 DMG
-5 EN

Alakazam used Psychic on Garchomp
4672 (Crit, no)
(10 + 3 + 3) = 16 DMG
Garchomp Fainted
+1 KOC Alakazam
-11 EN

Claydol used Sandstorm
A sandstorm brewed
-10 EN

Charizard used Heat Wave on Metagross, Girafarig, and Xatu
Metagross:
7995 (Hit, yes)
3702 (Crit, no)
(7.5 + 3 - 5) * 1.5 = 8.25 = 8 DMG
3959(Burn, no)
Girafarig:
2773 (Hit, yes)
3024 (Crit, no)
(7.5 + 3 + 1.5) = 12 DMG
6615 (Burn, no)
Xatu:
6366 (Hit, yes)
5720 (Crit,no)
(7.5 + 3 + 1.5) = 12 DMG
6997(Burn, no)
-10 EN

Milotic used Ice Beam on Xatu
8094 (Crit, no)
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
3131 (Freeze, no)
-7 EN

Cyclohm used Thunderbolt on Xatu
4952 (Crit, no)
(10 + 3 + 3) * 1.5 = 24 DMG
4071 (Para, no)
-6 EN

Metagross used Rock Slide on Milotic, Charizard, and Lapras
Charizard:
7369 (Hit, yes)
6239 (Crit, no)
(6 + 4.5) * 2.25 = 23.625 = 24 DMG
Milotic:
6263 (Hit, yes)
9436 (Crit, no)
(6 + 1.5) = 7.5 = 8 DMG
Lapras:
1467 (Hit, yes)
5148 (Crit, no)
(6 + 3) * 1.5 = 13.5 = 14 DMG
4059 (Flinch, no)
-6 EN

Lapras used Ice Beam on Xatu
7339 (Crit, no)
(10 + 3 + 1.5) * 1.5 = 21.75 = 22 DMG
3394 (Freeze, no)
-6 EN

-2 HP Xatu, Girafarig, Charizard, Milotic, Lapras


Xatu began to glow.

Girafarig used Thunderbolt on Milotic.
9955 (Crit, no)
(10 - 1.5) * 1.5 = 12.75 = 13 DMG
2004 (Para, no)
-7 EN

Alazkazam used Zap Cannon on Milotic
2210 (Hit, yes)
3695 (Crit, no)
(12) * 1.5 = 18 DMG
Milotic was Paralyzed
-7 EN

Claydol used Rock Slide on Charizard, Milotic, and Lapras
Charizard:
1081 (Hit, yes)
79 (Crit, yes)
(6 + 1.5 + 3) * 2.25 = 23.625 = 24 DMG
63 (Flinch, yes)
Milotic:
5490 (Hit, yes)
8556 (Crit, no)
(6 - 1.5 - 2) = 2.5 = 3 DMG
9771 (Flinch, no)
Lapras:
2784 (Hit, yes)
2753 (Crit, no)
(6) * 1.5 = 9 DMG
1218 (Flinch, yes)
-6 EN

Charizard Flinched

Milotic used Ice Beam on Xatu
428 (Full Paralysis, yes)

Cyclohm used Thunderbolt on Xatu
1139 (Crit, no)
(10 + 3 + 3) * 1.5 = 24 DMG
Xatu Fainted
+1 KOC Cyclohm
-10 EN

Metagross used Rock Slide on Charizard, Milotic, and Lapras
Charizard:
4212 (Hit, yes)
126 (Crit, yes)
(6 + 3 + 4.5) * 2.25 = 30.375 = 30 DMG
Milotic:
3077 (Hit, yes)
9723 (Crit, no)
(6 + 1.5 - 2) = 5.5 = 6 DMG
Lapras:
8379 (Hit, yes)
289 (Crit, yes)
(6 + 3 + 3) * 1.5 = 18 DMG
-10 EN

Lapras flinched.

Alch:
Sprite:


HP: ............90................28................72 ...............KO................90
EN .............72................72................76 ...............KO................68
Status: .......NA................NA...............NA...... .........NA................NA
Team Effects: Reflect (CMA, 2), Light Screen (CMA, 2), Tailwind (CG, 3)


Texas:
Sprite:

HP: ............KO..............20.................18. .............110............39
EN: ............KO..............68.................82. ..............67.............81
Status:........KO..........Para(20).............NA..............N A............NA


Weather: Sand (3 Rounds)

PM me next round's actions
 
Here's your Actions:
Clive the Claydol: Rock Slide (Charizard, Cyclohm, Lapras) ~ Earth Power Cyclohm
If Charizard uses Protect A1, switch the order of the actions.

Christopher the Metagross: Hammer Arm Lapras ~ Hammer Arm Lapras
If Lapras is dead by A2, Bulldoze Cyclohm.

Anna the Girafarig: Thunderbolt Milotic ~ Thunderbolt Lapras
If Lapras is dead by A2, Hidden Power Cyclohm.

Terrence the Xatu: ;_;

Alistair the Alakazam: Energy Ball Milotic ~ Energy Ball Lapras
If Lapras is dead by A2, Psychic Cyclohm.

Charizard: is probably gonna get killed by alaka, so flare blitz meta twice, redicting to alaka if meta dies.

Milotic: Recover, Surf

Cyclohm: Flamethrower Meta Gross twice, if it dies, thunderbolt girafarig instead

Lapras: Ice Beam Girafarig twice
 
Yeah, Alch has got this

Girafarig used Thunderbolt on Milotic
7011 (Crit, no)
(10 - 1.5) * 1.5 = 12.75 = 13 DMG
1176 (Para, no)
-11 EN

Alakazam used Energy Ball on Milotic
8823 (Crit, no)
(8) * 1.5 = 12 DMG
Milotic Fainted
+1 KOC Alakazam
-5 EN

Claydol used Rock Slide
Charizard:
6960 (Hit, yes)
125 (Crit, yes)
(6 + 1.5 + 3) * 2.25 = 23.625 =24 DMG
Charizard Fainted
+1 KOC Claydol
Cyclohm:
4506 (Hit, yes)
9891 (Crit, no)
(6 - 1.5) = 4.5 = 5 DMG
6978 (Flinch, no)
Lapras:
5441 (Hit, yes)
6379 (Crit, no)
(6) * 1.5 = 9 DMG
9296 (Flinch, no)
-10 EN

Cyclohm used Flamethrower on Metagross
4501 (Crit, no)
(10 + 1.5 - 5) * 1.5 = 9.75 = 10 DMG
4666 (Burn, no)
-7 EN

Metagross used Hammer Arm on Lapras
2861 (Hit, yes)
8169 (Crit, no)
(10 + 3) * 1.5 = 19.5 = 20 DMG
-1 Spe
-7 EN

Lapras used Ice Beam on Girafarig
9817 (Crit, no)
(10 + 3 + 1.5) = 14.5 = 15 DMG
-6 EN

-2 HP Lapras, Girafarig


Metagross used Bulldoze on Cyclohm
7735 (Crit, no)
(6 + 1.5) * 1.5 = 11.25 = 11 DMG
-1 Spe Cyclohm
-4 EN

Girafarig used Thunderbolt on Lapras
(10 + 1.5) * 1.5 = 17.25 = 17 DMG
Lapras fainted
+1 KOC Girafarig
-11 EN

Alakazam used Psychic on Cyclohm
4920 (Crit, no)
(10 + 3 + 3) = 16 DMG
4042 (-SpD, no)

Claydol used Earth Power on Cyclohm
2292 (Crit, no)
(9 + 3) * 1.5 = 18 DMG
6279 (-SpD, no)
-5 EN

Cyclohm used Flamethrower on Metagross
6175 (Crit, no)
(10 + 1.5 - 5) * 1.5 = 9.75 = 10 DMG
8069 (Burn, no)
-11 EN

Alch:
Sprite:


HP: ............90.................8.................57 ................KO................90
EN .............57................61................50 ................KO................73
Status: .......NA.............-1 Spe..............NA...... .........NA................NA
Team Effects: Tailwind (CG, 1)


Texas:
Sprite:

HP: ............KO..............KO................KO .............60..............KO
EN: ............KO..............KO................KO .............49..............KO
Status:........KO..............KO................KO ...........-1 Spe...........KO


Weather: Sand (3 Rounds)


PM me actions
 
Alch:
Clive the Claydol: Earth Power Cyclohm ~ Earth Power Cyclohm
If it uses Slack Off, use Heal Block before it can do so.
If it uses Magnet Rise, use Ice Beam instead.

Christopher the Metagross: Bulldoze + Bullet Punch combo ~ cool

Anna the Girafarig: Hidden Power Cyclohm ~ Hidden Power Cyclohm

Terrence the Xatu: ;_;

Alistair the Alakazam: Light Screen ~ Psychic Cyclohm

Texas:
Flamethrower Metagross - Thunderbolt Girafarig
IF Metagross uses Evasive Agility A1, change actions to Protect - Thunderbolt Metagross


At least Texas didn't get 5-0'd

How I explain Alch's combo: Metagross uses a Bullet Punch that hits the ground so hard, the force of it flows through the ground and nails Cyclohm for big damage.
Metagross used Bullet Quake (Bullet Punch + Bulldoze) on Cyclohm
9252 (Crit, no)
(6 + 2) = 8 BP
(8 + 1.5) * 1.5 = 14.25 = 14 DMG
-1 Spe Cyclohm
-9 EN

Girafarig used Hidden Power on Cyclohm
4639 (Crit, no)
(7 + 1.5) * 1.5 = 12.75 = 13 DMG
-5 EN

Alakazam used Light Screen
Alakazam, Claydol, and Metagross were covered in a protective veil
-6 EN

Claydol used Earth Power on Cyclohm
6244 (Crit, no)
(9 + 3) * 1.5 = 18 DMG
3336 (-SpD, no)
-5 EN

Cyclohm used Flamethrower on Metagross
10 DMG
Metagross Fainted
+1 KOC Cyclohm
-15 EN

-2 HP Girafarig


Alakazam used Psychic on Cyclohm
16 DMG
Cyclohm fainted
+1 KOC Alakazam


Alch Wins!

I'll edit this post with rewards in a sec
 
I lied, rewards are gonna be this post

Alch: 4CC
Claydol: 3MC, 1KOC
Metagross: 3MC
Girafarig: 3MC, 1KOC
Xatu: 3MC
Alakazam: 3MC, 3KOC

Texas: 4CC
Garchomp: 3MC
Milotic: 3MC
Charizard: 3MC
Cyclohm: 3MC, 2KOC
Lapras: 2MC, 1DC

Me: 13UC
 
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