Alchemator vs. Blazikenmaster-Zeo: Crystal Depths (Korski refs)

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Korski

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BATTLE ON!

Arena:

Crystal Depths:

A deep cavern lit only by a scattering of crystals in the walls. Their brilliance, however, is enough for normal light. It is not possible to summon any weather, and there is no water source. Other than those two restrictions, all other moves are usable.

Rules:

6 vs. 6 Doubles
2-day DQ
2 Recoveries / 5 Chills
Abilities=ALL
Items=OFF
Switch=OK

Teams:

Alchemator:

Kadabra [Jonathon] (M)
Nature: Calm (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Attack)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class:
3

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Energy Ball

Bonsly [Stefan] (M)
Nature:
Adamant (Adds a Rank to Attack, subtracts a Rank from Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:

HP: 90

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class:
2

EC:
2/6
MC:
0
DC:
1/5

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Fake Tears

Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide

Sucker Punch
Double-Edge

Flaaffy [Lloyd] (M)
Nature:
Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:


HP: 100

Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15v)
Size Class: 2
Weight Class:
2

EC:
7/9
MC:
0
DC:
4/5

Abilities:

Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW):
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:

Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Odor Sleuth
Reflect
Thunderbolt
Toxic
Hidden Power [Ice] [7]
Light Screen
Cotton Guard
Signal Beam
Rain Dance
Thunder
Cotton Spore

Volt Change

Makuhita [Harry] (M)
Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class:
4

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smellingsalt
Belly Drum
Counter
Faint Attack
Feint
Bulk Up
Earthquake
Rock Slide

Swinub [Morgan] (M)
Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (50/1.15v)
Size Class: 1
Weight Class: 1

EC: 0/9
MC:
0
DC:
0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Curse
Icicle Crash
Icicle Spear
Light Screen
Earthquake
Reflect

Koffing [Gaspar] (M)
Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 1

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Assurance
Clear Smog
Selfdestruct
Sludge
Pain Split
Psybeam
Stockpile
Venoshock
Thunderbolt
Fire Blast

Blazikenmaster-Zeo:

Shelgon [Fafnir] (Male)
Type: Dragon/Flying
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Hasty(+15% Speed, +15 Acc, -1 Defence)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 115(+)
Size Class: 4
Weight Class: 5




EC: 9/9
MC: 0
DC: 5/5

Level Up Moves
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Fly
Crunch


Egg Moves
Hydro Pump
Dragon Rush
Dragon Pulse


Tutor Moves
Draco Meteor


TM/HM Moves
Dragon Claw
Earthquake
Flame Thrower
Fire Blast
Giga Impact
Rock Slide

Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Golbat (Tabba)(male)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature:Hasty (+15% speed, +19 acc, -Defence)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 104(+)
Size Class: 3
Weight Class: 4

EC: 6/9
MC:4
DC:3/5

Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

Tutor Moves:
Bide

TM/HM Moves:
Taunt
Toxic
Venoshock
Shadow Ball
Aerial Ace
Acrobatics
Substitute
Fly

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Starly(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, +1 SpA)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1

EC:1/9
MC:0
DC:1/5

Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Agility

Egg Moves
Detect
Foresight
Roost

TM/HM
Double Team
Steel Wing
Fly

Abilities
Keen Eyes
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Keen Eyes (DW)
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Onix(Rocky)(Male)
Type: Rock/Ground
Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 61(-)
Size Class: 7
Weight Class: 6

EC:3/6
MC:0
DC:2/5

Level Up Moves
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Stone Edge

Egg Moves
Flail
Rock Climb
Rock Slide

HM/TM Moves
Taunt
Earthquake
Dragon Tail

Abilities

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Sneasel(Claws)(Male)
Type: Dark/Ice
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3

EC:1/6
MC:0
DC:1/5

Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint attack
Fury Swipe
Agility

Egg Moves
Counter
Ice Punch
Ice Shard

TM/HM Moves
Taunt
Brick Break
Aerial Ace
Shadow Claw

Abilties

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Houndour(Ralph)(Male)
Type: Fire/Dark
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56(-)
Size Class: 1
Weight Class: 1

EC:0/6
MC:0
DC:0/5

Level Up Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Oder Sleuth
Beat Up

Egg Moves
Counter
Sucker Punch
Thunder Fang

TM/HM Moves
Protect
Shadow Ball
Flame Thrower

Abilties

Early Bird:
Type: Innate
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Unnerve (DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Alchemator releases 2 Pokes --> B-Zeo releases 2 Pokes, issues Actions --> Alchemator issues Actions --> Korski refs
 
Claws and Stars, you're on the clock!

Starly use Double team 3 clones, Fly on Makuhita and then Brave Bird on him
If Bonsey uses Rock Slide, Avoid it with Evasive Agility

Sneasel use Taunt(makuhita) then Ice Punch- Ice Punch on Bonsey
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
This could be tough Harry, but we can make it! Start off by negating that Starly's Double Team with a Faint Attack, then Vital Throw Claws twice!

Stefan, you're the... bonsai tree with the plan. Start off with a Stealth Rock - that'll be handy in a switch match! Then I want you to Rock Slide twice, prompting Starly to try to dodge it twice.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Makuhita | Bonsly
HP: 100 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Sneasel | Starly
HP: 90 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

-------------------

Okay Alchemator and Blazikenmaster-Zeo are ready to do lengthy battle in the Crystal Depths! It's so gorgeous here, I'm speechless! No I'm not. Alchemator sends out his Makuhita, Harry, and his Bonsly, Stefan to do battle with B-Zeo's Sneasel, Claws, and Starly, Stars!

Claws immediately Taunts in the face of Harry while Stars creates 3 clones with a Double Team! But Alch's team is ready for such tactics, as Harry hones in on the real Starly with a Faint Attack and Stefan lays down a trap of Stealth Rocks around the opponent's side of the field! Then Claws darts forward with an Ice Shard! Stars, sensing an attack coming, tries to build up some Agility to dodge the attack, but Stefan's Rock Slide is just too all-encompassing to dodge! Even worse, it scores a critical hit on the poor bird! Meanwhile, Harry goes on the offensive with a huge Vital throw on Claws! Stars is determined to escape from harm, so it tries another evasive Agility! Claws, the only Poke on its team accomplishing anything at all, lands an Ice Punch on Stefan for moderate damage, but has to take another Vital Throw in the process! The following Rock Slide does more major damage and even brings Claws close to the brink of fainting!

-------------------

Action 1:

Sneasel: Taunt [Makuhita] (-9 energy, Makuhita Taunted for 6 Actions)
Starly: Double Team [3 Clones] (-12 energy, 3 Clones created)
Makuhita: Faint Attack [Starly] (6 damage, -4 energy, crit fails, Starly's Clones dissipate)
Bonsly: Stealth Rock (-11 energy, Stealth Rock laid around Blazikenmaster-Zeo's team)

Action 2:

Sneasel: Ice Punch [Bonsly] (13 damage, -5 energy, crit fails, Freeze fails)
Starly: Agility [Evade] (fails, -7 energy)
Makuhita: Vital Throw [Sneasel] (23 damage, -4 energy, crit fails)
Bonsly: Rock Slide (18 damage [Sneasel], 23 damage [Starly], -5 energy, crit successful [Starly])

Action 3:

Starly: Agility [Evade] (fails, -11 energy)
Sneasel: Ice Punch [Bonsly] (13 damage, -9 energy, crit fails, Freeze fails)
Makuhita: Vital Throw [Sneasel] (23 damage, -8 energy, crit fails)
Bonsly: Rock Slide (18 damage [Sneasel], 18 damage [Starly], -9 energy, crits fail)

~ROUND 1 ENDS~

Poke: Makuhita | Bonsly
HP: 100 | 64
Energy: 84 | 75
Boosts: None | None
Other: Taunted (3 Actions) | None

VS.

Poke: Sneasel | Starly
HP: 8 | 43
Energy: 77 | 70
Boosts: None | None
Other: None | None
Team Effects: Stealth Rock

Alchemator --> B-Zeo --> Korski
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Note: Ice Shard was actually an Ice Punch.

Ok, things seem to be going pretty well! Harry, Fake Out + Fake Out combo on Claws! Then you can cool down and finally strike with a Rock Slide!

Stefan, you've taken some damage but you've dealt out considerably more. Rock Slide + Rock Slide combo! However, if Starly uses Detect A1, Chill instead and continue with two Rock Slides.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Makuhita | Bonsly
HP: 100 | 64
Energy: 84 | 75
Boosts: None | None
Other: Taunted (3 Actions) | None

VS.

Poke: Sneasel | Starly
HP: 8 | 43
Energy: 77 | 70
Boosts: None | None
Other: None | None
Team Effects: Stealth Rock

-------------------

Harry opens up again with a lightning-fast Super Fake Out attack that KOs Claws right off the bat! Stars then Detects, again doing nothing constructive, for Stefan just chills out for its part. Finally, Stars gets offensive and nails Harry as it cools off from its combo with a Brave Bird! Stefan nails Stars with another Rock Slide, prompting Stars to strike in desperation with a Quick Attack before falling to two straight Rock Slides! It's an early lead for Alchemator; let's see if Blazikenmaster-Zeo can turn things around!

-------------------

Action 1:

Makuhita: Fake Out x2 Combo [Sneasel] (8 damage, -24 energy, KO)
Sneasel: KO'd
Starly: Detect (-7 energy)
Bonsly: Chill (+12 energy, 1/5 Chills)

Action 2:

Starly: Brave Bird [Makuhita] (23 damage, -8 HP, -7 energy, crit fails)
Makuhita: Cooldown
Bonsly: Rock Slide [Starly] (21 damage, -5 energy, crit fails)

Action 3:

Starly: Quick Attack [Makuhita] (7 damage, -2 energy, crit fails)
Makuhita: Rock Slide [Starly] (12 damage, -6 energy, crit fails)
Bonsly: Rock Slide [Starly] (2 damage, -9 energy, KO)

~ROUND 2 ENDS~

Poke: Makuhita | Bonsly
HP: 70 | 64
Energy: 54 | 73
Boosts: None | None
Other: None | None

VS.

Poke: Sneasel | Starly
HP: 0 | 0
Energy: 77 | 54
Boosts: Done | Done
Other: Gone | Gone
Team Effects: Stealth Rock

Blazikenmaster-Zeo releases 2 new Pokes, issues Actions --> Alchemator issues Actions --> Korski refs
 
Golbat and Salamence I guess.

Salamence, use Earthquake, Fly on Makuhita, and Earthquake again

Golbat use Air Cutter on Makuhita, Fly on Makuhita, and Air Cutter again
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Bit of a tight spot for you Harry, but don't worry! Rock Slide + Rock Slide combo ~ cool ~ Rock Slide!

Stefan, Toxic Salamence, then Rock Slide + Rock Slide combo!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Makuhita | Bonsly
HP: 70 | 64
Energy: 54 | 73
Boosts: None | None
Other: None | None

VS.

Poke: Golbat | Salamence
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None
Team Effects: Stealth Rock

--------------------

Tabba the Golbat and Fafnir the Salamence hit the field and both instantly get slammed by the Stealth Rock trap laid around the field, stripping them of precious health! For Fafnir's part, it's scary visage Intimidates its opponents, and that's all before anyone did anything at all!

Speaking of anything, Fafnir opens the action with an Earthquake that does good damage while Tabba focuses an Air Cutter attack on only Harry to good effect! Stefan then Toxics Fafnir while Harry unloads with an Enormous Rock Slide combo, doing huge damage, which causes both of its opponents to get defensive and Fly high in the air and come crashing down on the Makuhita! But awaiting their return is Stefan, who hits them with another Enormous Rock Slide that does even more damage than before! This really gets Fafnir steaming, so it launches another Earthquake attack that KOs Harry and does more damage to Stefan! Tabba then unleashes another, less focused Air Cutter that is able to hit Stefan for minimal damage!

--------------------

Before Round: Stealth Rock (Salamence -15 HP, Golbat -15 HP), Intimidate (Makuhita -1 Atk, Bonsly -1 Atk)

Action 1:

Salamence: Earthquake (0 damage [Golbat], 9 damage [Makuhita], 16 damage [Bonsly], -7 energy, crits fail)
Golbat: Air Cutter [Makuhita] (16 damage, -3 energy, crit fails)
Bonsly: Toxic [Salamence] (-7 energy, Salamence Toxic Poisoned)
Makuhita: Rock Slide x2 Combo (19 damage [Golbat], 19 damage [Salamence], -48 energy, crits fail)

End of Action: Toxic (Salamence -1 HP)

Action 2:

Salamence: Fly [Evade]
Golbat: Fly [Evade]
Makuhita: Cooldown
Salamence: Fly [Makuhita] (25 damage, -9 energy, crit fails)
Golbat: Fly [Makuhita] (18 damage, -9 energy, crit fails)
Bonsly: Rock Slide x2 Combo (28 damage [Golbat], 28 damage [Salamence], -32 energy, crits fail)

End of Action: Toxic (Salamence -1 HP)

Action 3:

Salamence: Earthquake (0 damage [Golbat], 2 damage [Makuhita], 16 damage [Bonsly], -7 energy, KO [Makuhita], crit fails, Salamence +1 Atk)
Golbat: Air Cutter [Bonsly] (7 damage, -3 energy, crit fails)
Makuhita: KO'd
Bonsly: Cooldown

End of Action: Toxic (Salamence -1 HP)

~ROUND 3 ENDS~

Poke: Makuhita | Bonsly
HP: 0 | 25
Energy: 6 | 34
Boosts: Done | -1 Atk
Other: Gone | None

VS.

Poke: Golbat | Salamence
HP: 38 | 35
Energy: 85 | 77
Boosts: None | +1 Atk
Other: None | Toxic Poisoned (2 DPA)
Team Effects: Stealth Rock

Alchemator releases new Poke and issues Actions --> Blazikenmaster-Zeo issues Actions --> Korski refs
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Korski, you are nothing short of incredible.

Let's go, Jonathon!

Start off with a Reflect, and then batter Fafnir with a Psyshock, twice. However, if Tabba tries to Taunt you on A1, Taunt it first, and push the other actions back.

Stefan, you're doing really well. Chill, and then deliver another Rock Slide + Rock Slide combo.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Kadabra | Bonsly
HP: 90 | 25
Energy: 100 | 34
Boosts: None | -1 Atk
Other: None | None

VS.

Poke: Golbat | Salamence
HP: 38 | 35
Energy: 85 | 77
Boosts: None | +1 Atk
Other: None | Toxic Poisoned (2 DPA)
Team Effects: Stealth Rock

-------------------

Fafnir goes on the offensive again with a monster Earthquake that nearly knocks Stefan out, but it's teammate is waiting in the wings to nab the KO with a Shadow Ball after Jonathon the Kadabra sets up a Reflective barrier for itself and its team! Fafnir then shoots up into the air, avoiding Jonathon's Psyshock and comes back down for a Fly attack! Tabba's been plotting some attack thus far, and finally unleashes it with a Great Big Bite! Furthering the offensive pressure, Fafnir jumps right back in for a Crunch on Jonathon, who is free to finally hit Fafnir with a Psyshock! And now the match is tied up at two KOs apiece, which is exciting!

-------------------

Action 1:

Salamence: Earthquake (14 damage [Kadabra], 18 damage [Bonsly], -11 energy, crits fail)
Kadabra: Reflect (-7 energy, Reflect up for 6 Actions)
Golbat: Shadow Ball [Bonsly] (7 damage, -6 energy, KO)
Bonsly: KO'd

End of Action: Toxic (Salamence -2 HP)

Action 2:

Salamence: Fly [Evade]
Kadabra: Psyshock [Salamence] (miss, -5 energy)
Salamence: Fly [Kadabra] (13 damage, -9 energy, crit fails)
Golbat: Bite x2 Combo [Kadabra] (15 damage, -24 energy, crit fails)

End of Action: Toxic (Salamence -2 HP)

Action 3:

Salamence: Crunch [Kadabra] (11 damage, -6 energy, crit fails, Def drop successful, Kadabra -1 Def)
Kadabra: Psyshock [Salamence] (16 damage, -9 energy, crit fails)
Golbat: Cooldown

End of Action: Toxic (Salamence -2 HP)

~ROUND 4 ENDS~

Poke: Kadabra | Bonsly
HP: 37 | 0
Energy: 79 | 34
Boosts: None | Done
Other: None | Gone
Team Effects: Reflect (4 Actions)

VS.

Poke: Golbat | Salamence
HP: 38 | 13
Energy: 55 | 51
Boosts: None | +1 Atk
Other: None | Toxic Poisoned (3 DPA)
Team Effects: Stealth Rock

Alchemator releases new Poke --> Blazikenmaster-Zeo issues Actions --> Alchemator issues Actions --> Korski refs
 
Salamence: FIREBLAST+FLAMETHROWER combo on that damned Swinub rest, then Earthquake if you're still alive

Golbat- Shadow ball(Kadabra)- Shadow ball combo(Kadabra)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Good job combos have negative priority right? Morgan, Icicle Spear Fafnir, then Icicle Crash + Icicle Crash combo Tabba.

Jonathon, start off by using Disable on Tabba's Shadow Ball, then Recover and finally Psyshock Tabba.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Kadabra | Swinub
HP: 37 | 90
Energy: 79 | 100
Boosts: None | None
Other: None | None
Team Effects: Reflect (4 Actions)

VS.

Poke: Golbat | Salamence
HP: 38 | 13
Energy: 55 | 51
Boosts: None | +1 Atk
Other: None | Toxic Poisoned (3 DPA)
Team Effects: Stealth Rock

--------------------

Morgan the Swinub hits the field and watches as Jonathon Disables Tabba's Shadow Ball, which is devastating, because Tabba immediately tries to use Shadow Ball and it fails! Then, as Fafnir tries to work up a mighty and fiery combo, little Morgan taps at it with an Icicle Spear that KOs the behemoth! Jonathon then Recovers off some damage while Tabba totally fails to concoct a Double Shadow Ball! Oh no! To make things worse, Morgan's Icicle Wreck combo scores a critical hit and KOs the bat, leaving Blazikenmaster-Zeo down to his last two Pokes!

--------------------

Action 1:

Kadabra: Disable (Shadow Ball) [Golbat] (-7 energy, Golbat's Shadow Ball Disabled for 6 Actions)
Golbat: Shadow Ball [Kadabra] (fails, -6 energy)
Swinub: Icicle Spear [Salamence] (13 damage, -5 energy, KO)
Salamence: KO'd

Action 2:

Kadabra: Recover (+20 HP, -11 energy, 1/2 Recoveries)
Golbat: Shadow Ball x2 Combo [Golbat] (fails, -48 energy)
Swinub: Icicle Crash x2 Combo [Golbat] (38 damage, -28 energy, crit successful, KO)

~ROUND 5 ENDS~

Poke: Kadabra | Swinub
HP: 57 | 90
Energy: 61 | 67
Boosts: None | None
Other: None | None
Team Effects: Reflect (2 Actions)

VS.

Poke: Golbat | Salamence
HP: 0 | 0
Energy: 1 | 51
Boosts: Done | Done
Other: Gone | Gone
Team Effects: Stealth Rock

Blazikenmaster-Zeo releases Rocky the ONIX and Ralph the HOUNDOUR!

Alchemator --> B-Zeo --> Korski
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Jonathon, throw up a Light Screen and then Guard Split Rocky. Finish by using Energy Ball on Rocky.

Morgan you KO nabber, Icicle Spear Rocky, then Icicle Crash + Icicle Crash combo him too!
 
Alright Rocky, this is basically just deal as much damage as you can kind of thing.

Rock Climb- Iron Tail- Slam(Kadabra)

Houndour, same thing

Flamethrower(Swinub)- Shadow ball(Kadabra)- Flamethrower(Swinub)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 6 BEGINS~

Poke: Kadabra | Swinub
HP: 57 | 90
Energy: 61 | 67
Boosts: None | None
Other: None | None
Team Effects: Reflect (2 Actions)

VS.

Poke: Onix | Houndour
HP: 90 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None
Team Effects: Stealth Rock

--------------------

And Blazikenmaster is down to his final two Pokemon, Rocky the Onix and Ralph the Houndour! Let's see if they can make a comeback, but before that, let's see them take Stealth Rock damage! As the action continues up again, Jonathon erects a Light Screen while Rocky rushes over for a Rock Climb! Ralph goes for a Flamethrower on Morgan, but the damage is just not what B-Zeo is looking for, due to Light Screen! Morgan responds with an Icicle Spear that hits Rocky for some super-effective damage! Jonathon then enacts a puzzling move, a Guard Split, on Rocky, to mixed effect! Rocky is a little confused from the way the move affected its body, but it nonetheless whips around with an Iron Tail! Unfortunately, the attack misses its mark, but its teammate is waiting with a Shadow Ball that lowers Jonathon's stats! Morgan, left alone for a bit, comes back into the fight with a familiar Icicle Wreck! Finally, Jonathon brings Rocky that much closer to fainting with an Energy Ball but takes a Slam in the process that does critical damage! Ralph fights on with another Flamethrower on Morgan, who is too pooped to do anything in response!

--------------------

Before Round: Stealth Rock (Onix -9 HP, Houndour -15 HP)

Action 1:

Kadabra: Light Screen (-7 energy, Light Screen up for 6 Actions)
Onix: Rock Climb [Kadabra] (6 damage, -7 energy, crit fails, Confusion fails)
Houndour: Flamethrower [Swinub] (12 damage, -6 energy, crit fails, Burn fails)
Swinub: Icicle Spear [Onix] (4 hits, 13 damage, -5 energy, crits fail)

Action 2:

Kadabra: Guard Split [Onix] (-9 energy, Kadabra's stats change to [Def: Rank 4; SpD: Rank 3], Onix's stats change to [Def: Rank 4; SpD: Rank 3])
Onix: Iron Tail [Kadabra] (miss, -7 energy)
Houndour: Shadow Ball [Kadabra] (5 damage, -6 energy, crit fails, SpD drop successful, Kadabra -1 SpD)
Swinub: Icicle Crash x2 Combo [Onix] (29 damage, -28 energy, crit fails)

Action 3:

Kadabra: Energy Ball [Onix] (25 damage, -6 energy, crit fails)
Onix: Slam [Kadabra] (10 damage, -5 energy, crit successful)
Houndour: Flamethrower [Swinub] (12 damage, -6 energy, crit fails, Burn fails)
Swinub: Cooldown

~ROUND 6 ENDS~

Poke: Kadabra | Swinub
HP: 36 | 66
Energy: 39 | 34
Boosts: -1 SpD (1 Round) | None
Other: Guard Split [Def: Rank 4; SpD: Rank 3] (1 Round) | None
Team Effects: Light Screen (4 Actions)

VS.

Poke: Onix | Houndour
HP: 14 | 75
Energy: 81 | 82
Boosts: None | None
Other: Guard Split [Def: Rank 4; SpD: Rank 3] (1 Round) | None
Team Effects: Stealth Rock

Blazikenmaster-Zeo --> Alchemator --> Korski
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Jonathon Energy Ball Rocky ~ Shadow Ball ~ Reflect.

Morgan Mud bomb ~ Mud slap ~ Mud slap Houndour
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 7 BEGINS~

Poke: Kadabra | Swinub
HP: 36 | 66
Energy: 39 | 34
Boosts: -1 SpD (1 Round) | None
Other: Guard Split [Def: Rank 4; SpD: Rank 3] (1 Round) | None
Team Effects: Light Screen (4 Actions)

VS.

Poke: Onix | Houndour
HP: 14 | 75
Energy: 81 | 82
Boosts: None | None
Other: Guard Split [Def: Rank 4; SpD: Rank 3] (1 Round) | None
Team Effects: Stealth Rock

--------------------

Jonathon makes quick work of the weakened Rocky with another Energy Ball leaving Ralph to fend for himself against a really healthy opposing team! Oh no! Ralph tries his best, hitting Morgan with another Flamethrower and takes a mean Mud Bomb for all its effort! Jonathon then fires off a Shadow Ball at Ralph, who responds with its own Shadow Ball before Morgan throws some more mud at Ralph with a Mud-Slap, lowering its accuracy! Then Jonathon rebuilds its team's Reflective barrier while Ralph and Morgan exchange attacks once again! Things are looking pretty bleak for Ralph!

--------------------

Action 1:

Kadabra: Energy Ball [Onix] (14 damage, -10 energy, KO)
Onix: KO'd
Houndour: Flamethrower [Swinub] (12 damage, -10 energy, crit fails, Burn fails)
Swinub: Mud Bomb [Houndour] (15 damage, -5 energy, crit fails, Acc drop fails)

Action 2:

Kadabra: Shadow Ball [Houndour] (8 damage, -6 energy, crit fails, SpD drop fails)
Houndour: Shadow Ball [Kadabra] (6 damage, -6 energy, crit fails, SpD drop fails)
Swinub: Mud Slap [Houndour] (11 damage, -2 energy, crit fails, Houndour -1 Acc)

Action 3:

Kadabra: Reflect (-7 energy, Reflect up for 6 Actions)
Houndour: Flamethrower [Swinub] (12 damage, -6 energy, crit fails, Burn fails)
Swinub: Mud-Slap [Houndour] (15 damage, -5 energy, crit fails, Acc drop fails)

~ROUND 7 ENDS~

Poke: Kadabra | Swinub
HP: 30 | 42
Energy: 23 | 22
Boosts: None | None
Other: None | None
Team Effects: Light Screen (1 Action), Reflect (6 Actions)

VS.

Poke: Onix | Houndour
HP: 0 | 26
Energy: 81 | 50
Boosts: Done | -1 Acc
Other: Gone | None
Team Effects: Stealth Rock

Alchemator --> Blazikenmaster-Zeo --> Korski
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I would like to switch out both of my mons for Lloyd and Gaspar. If I can't do both (I don't play switches much) then just go for Lloyd. He would become an Ampharos here too, but the point is quite moot.

Lloyd, Chill.

Gaspar, Venoshock until Houndour falls!
 
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