Man, it's been too long since I last checked an email. Let's see what the ol' Compé's got for us. Well Tim, no-one knows more about being poked than ... wait, do you mean Pokeymon? That crappy kids' game for kids? Keep that stuff away from me and ... not away from ... Strong Sad? All right, I admit it. I once had to do some 'reffing' for a couple of guys who wanted their own pokeymon battle. And let me tell you, biggest waste of not tricking Homestar into selling me all his stuff ever! Arena: Strong Badia Strong Badia (Move your mouse to reveal the content) Strong Badia (open) Strong Badia (close) A 20ft-by-30ft field with a white picket fence along the edges. There is also a tyre leaning on the fence and a stop sign with graffiti on it leaning on a cinder block. There is no external water source for moves like Surf, Muddy Water and Soak. Apart from that, everything else can be used. Team Alchemator Quentin the Sableye (Move your mouse to reveal the content) Quentin the Sableye (open) Quentin the Sableye (close) Sableye [Quentin] (M) Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: [Dark]: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [Ghost]:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 45 (50/1.15v) EC: N/A MC: 0 DC: 0/5 Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Leer Scratch Foresight Night Shade Astonish Fury Swipes Fake Out Detect Shadow Sneak Metal Burst Recover Sucker Punch Taunt Brick Break Shadow Claw Dave the Druddigon (Move your mouse to reveal the content) Dave the Druddigon (open) Dave the Druddigon (close) Druddigon [Dave] (M) Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 41 (48/1.15v) EC: N/A MC: 0 DC: 0/5 Abilities: Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Leer Scratch Hone Claws Bite Scary Face Dragon Rage Slash Crunch Snatch Sucker Punch Thunder Fang Flamethrower Focus Blast Rock Slide Dragon Claw Team DarkSlay Midnight the Absol (Move your mouse to reveal the content) Midnight the Absol (open) Midnight the Absol (close) Absol [Midnight] (M) Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.) Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 5 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 75 EC: 0 / 0 MC: 0 DC: 5 / 5 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Justified (UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Attacks: Scratch (*) Feint (*) Leer (*) Taunt (*) Quick Attack (*) Razor Wind (*) Bite (*) Pursuit (*) Swords Dance (*) Night Slash Perish Song Double Team Sucker Punch Detect Psycho Cut Zen Headbutt (*) Megahorn (*) Magic Coat (*) Counter Bounce Fire Blast (*) Stone Edge (*) Thunderbolt (*) Ice Beam Thunder Wave Snarl Claw Sharpen Torment Ankhles the Revenankh (Move your mouse to reveal the content) Ankhles the Revenankh (open) Ankhles the Revenankh (close) Revenankh [Ankhles] (F) Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 56 (-) EC: 0 / 0 (Does not evolve) MC: 0 DC: 5 / 5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Attacks: Wrap (*) Bide (*) Sand Tomb (*) Wring Out (*) Rock Tomb (*) Arm Thrust (*) Mean Look (*) Glare (*) Shadow Punch (*) Hammer Arm Power Whip Revenge Moonlight Shadow Sneak (*) Counter (*) Drain Punch (*) Mach Punch Ice Punch Rock Slide (*) Bulk Up (*) Taunt (*) Protect This better be worth it. OK Geekinator, show me something awesome. *Alchemator sends out Sableye* What is that, some kinda black imp? Dorkslay, please slay this dork. *DarkSlay sends out Absol* That's mildly better ... I guess. So ... Dorkslay 'gives orders' ... well, that's what it said on the sheet.