Alchemator vs. Destiny Warrior - Alchemator Wins!

Athenodoros

Official Smogon Know-It-All
#1
Alchemator said:
2v2 Singles
3 Day DQ
Switch = KO
2 Recovers, 5 Chills​

Arena:
In the very centre of Mt. Moon, and at its peak, there is a cave. The diggable floor is well-lit by the full moon, which shines through a circular opening in the roof. The edges of the arena are slightly darker, but still impossible to hide in. The ceiling is high enough for Flying-type Pokémon to move freely, but unfortunately there is no water to be had. Every round, there is a 25% chance of a Clefairy appearing and using Metronome, but there is a slight difference in mechanics. For example, if Clefairy were to choose Ember, then Ember's power would be halved and used against both combatants.


So, is anybody up for it? *Wags finger*​
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Destiny Warrior said:
Taking the challenge of Alchemator.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And so we end up with this singles match, slightly ahead of time because of DW's speed in the thread. The order is Alchemator releasing, Destiny Warrios releasing and giving orders, and finally Alchemator giving orders before I ref. All that there is left to say is "Watch out, Clefairy about!"
 

Athenodoros

Official Smogon Know-It-All
#5
I'm just going to assume all abilities and items because you haven't said, and it makes it more interesting.

[PIMG]343[/PIMG]
Baltoy [Clive] (N/A)
Nature: Timid [A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.]

Type:
Ground / Psychic:
[Ground] Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
[Psychic] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: ***
Spe: 64 (55*1.15^)

EC: 4/6
MC: 1
DC: 1/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
Ancient Power (*)
Earth Power (*)
Power Share (*)
Heal Block (*)
Ice Beam (*)
Psychic (*)
Rock Polish (*)




Staravia (Sky Raptor)(Male)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
Jolly Nature(+Spe, -SpA)

HP: 90
Atk: ***
Def: **
SpA: *(-)
SpD: **
Spe: 92(15% speed boost_
+5% accuracy flat

EC: 4/9
MC: 0
DC: 1/5

Abilities
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Reckless(Dream World Ability)(Locked)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird

FeatherDance*
Foresight*
Roost*

Pluck*
Work Up*
Facade*



[PIMG]343[/PIMG]
Alchemator's Clive
HP: 90
Energy: 100%
Ability: Levitate
Atk: *
Def: **
SpA: **
SpD: ***
Spe: 64



vs.





Destiny Warrior's Sky Raptor
HP: 90
Energy: 100%
Ability: Keen Eye
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 92​


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And so find ourselves at the peak of Mt. Moon in Kanto, and Alchemator and Destiny Warrior have agreed to a singles match. To begin with, Alchemator releases the Clive the Baltoy, to which Destiny Warrior responds with Sky Raptor the Staravia. They each issue instructions, and finally Sky Raptor starts off the match. It starts off not doing much, but based off Destiny Warrior's instructions we can guess that he is thinking happy thoughts in order to Work Up himself and boost his damage output for a bit. In responce, Clive the Baltoy sits similarly still and we can only guess that he is hatching a Nasty Plot about the oncoming game based off Alchemator's instructions - it certainly isn't something you'd expect from a Baltoy - but it is being surrounded by dark energy and looks very menacing going into the next rounds.

Next, Sky Raptor finishes its calm reflections and is put into attack mode. It dashes towards Baltoy, and Plucks at it, discovering that it doesn't have an item but also pushing it back before it can attack. However, Baltoy, in a continuing departure from standard Baltoy practices, sends a Dark Pulse from the energy surrounding it now out towards Sky Raptor, and it hits it in mid air, knocking it back and down onto the ground. Sky Raptor, slightly surprised by the strange attack, nonetheless can get up and get ready for a speedy direct attack next round.

Sky Raptor jumps up again, and, faster than the eye can follow, delivers a devastating Aerial Ace attack to Clive, and Clive looks like he almost hasn't got enough presence of mind to hold together a demanding counter to the attack, but at the last minute after it is knocked back, it turns around and contorts its body to move around Sky Raptor's, and Counters the Aerial Ace, throwing Sky Raptor to the ground using its own momentum to provide the force. It looks like Baltoy is going to head into the second round clearly with the upper hand, but it suddenly contorts again and its whole body seems to flicker, like a badly tuned TV screen. Then, suddenly, his body changes completely: it is now plain to see that the whole time it was Roger the Zorua! This explains the weird way it was fighting, but it looks like it won't be able to hold the illusion together any more after the beating it has taken this round. So as we go into the next round, a completely different one in many ways, it will be interesting to see what happens next!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Alchemator's Roger
HP: 66
Energy: 77%

+1 Special Attack



vs.


Destiny Warrior's Sky Raptor
HP: 65
Energy: 86%



Zorua [Roger] (M)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 65

EC: 2/6
MC: 0
DC: N/A

Ability
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Nasty Plot
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#6
Let's keep it simple for now.

Dark Pulse ~ Fake Tears ~ Dark Pulse

If he attempts to dodge once, use Double Team (1 Clone) in place of the current action.
 

Athenodoros

Official Smogon Know-It-All
#8

Alchemator's Roger
HP: 66
Energy: 77%

+1 Special Attack
Ability: Illusion
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 65



vs.





Destiny Warrior's Sky Raptor
HP: 65
Energy: 86%
Ability: Keen Eye
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 92​


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And now we have the first proper round after last round's trickery with Illusion. Everyone now is on the same page, and Sky Raptor's confidence looks high. However, it decides to Work Up for a while, to boost the power of its attacks in the long run. The newly revealed Roger, however, decides to move straight in and take advantage of Sky Raptor's break from attacking, and moves up and lets off another big Dark Pulse towards Sky Raptor, which pains him as it is absorbed into his body.

Next, both contestants step back for a moment: Sky Raptor continues to Work Up in preparation for big attacks later on. This time, though, Roger lets out some Fake Tears instead of attacking. Even while Sky Raptor works itself up, it can't help feeling sorry for Roger and lets its guard down a bit while it stops concentrating.

Finally, both Pokemon stop boosting their energies and finally turn towards each other for some old-fashioned hand to hand combat (sort of). Sky Raptor leads, jumping up into the air and crashing down towards Roger and hitting it with a Wing Attack, knocking it back with the force of the flapping and dashing it against the cave wall. However, Roger struggles upright again and lets off yet another Dark Pulse, which hits Sky Raptor mid-swoop and knocks it down to the ground. Both participants are down on the ground at the moment, having both been hit hard by their opponent's attack in this last action. It will be interesting to see which of them can capitalise on the slowdown!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Alchemator's Roger
HP: 52
Energy: 61%




vs.


Destiny Warrior's Sky Raptor
HP: 30
Energy: 67%
+1 Attack
+1 Special Attack
-2 Special Defence



 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#10
Well if it's a combo then surely I can just Detect to stop it right? Follow up with a Dark Pulse and then finish it off with a final Dark Pulse.

It'll be rather embarrassing if I don't kill it...

Detect ~ Dark Pulse ~ Dark Pulse
 

Athenodoros

Official Smogon Know-It-All
#11

Alchemator's Roger
HP: 52
Energy: 61%

Ability: Illusion
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 65



vs.





Destiny Warrior's Sky Raptor
HP: 30
Energy: 67%
Ability: Keen Eye
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 92
+1 Attack
+1 Special Attack

-2 Special Defence


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Sky Raptor turns around and jumps into the sky, wheeling and spinning around in the sky to gather momentum. Eventually, he moves back down to Roger, and pelts down towards him, in a huge attack combining Pluck, Aerial Ace and Quick Attack into a huge, speedy blow against Roger. It looks like it will be an easy knockout blow, and as Sky Raptor dives down towards Roger it looks like this match-up is as good as over. But wait! At just the last minute, Roger uses Detects where Sky Raptor will be, and at the last minute dodges out of the way of the huge combo attack! Sky Raptor keeps going and crashes into the ground, and is left powerless for some time.

Roger uses this time to let off two Dark Pulses in quick succession. This proves to be more than Sky Raptor can take, and he doesn't manage to get up after the heavy blow. He lies unconscious, leaving Roger the winner of this bout! It now lies with Destiny Warrior to release his final Pokemon!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Alchemator's Roger
HP: 52
Energy: 34%




vs.


Destiny Warrior's Sky Raptor
HP: KO
Energy: KO
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#13
If it ain't broke, don't fix it. Start off with a Fake Tears and then follow with a lovely Dark Pulse. Show him your love for techno with another Dark Pulse.
 

Athenodoros

Official Smogon Know-It-All
#15

Spiffy [Duclohm][Male]

Stats:
Naive Nature
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: *(-)
Spe: 69(x1.15)

EC: 7/9
MC: 0
DC: 1/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Hurricane

Dragon Dance
Dragon Rush
Magnet Rise

Flamethrower
Thunderbolt
Surf




Alchemator's Roger
HP: 52
Energy: 34%

Ability: Illusion
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 65



vs.





Destiny Warrior's Spiffy
HP: 100
Energy: 100%
Ability: Static
Ability: Shield Dust
Atk: **
Def: ***
SpA: ***
SpD: *
Spe: 69​


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And so with his precious Sky Raptor down for the count, Destiny Warrior chooses as his last Pokemon Spi
ffy the Duclohm. There are immediately calls for a lynch, but everyone realises that there has been a mistake and heads back to Circus Maximus. In the meantime, Spiffy starts off the new matchup but letting off a huge Thunderbolt at Roger. All of the electricity is absorbed by Roger, but Roger shrugs it off and lets loose some Fake Tears. They are clearly not real after the way Roger coped with that last attack, but somehow Spiffy is taken in (must go with the name) and drops his guard significantly.

Then, perhaps after realising he had been tricked by the fake tears, he begins to circle around Roger, and finally lets all of his fristration off in a huge Dragon Rage attack at Roger. It does good damage, but again Roger has no trouble in taking the attack. It this time stops the trickery and instead lets off another of its Dark Pulses at Spiffy, which is absorbed by Spiffy and which hurts him a lot. However, he is still fresh from the Pokeball and shrugs off the attack after a minute even through his defence drops.

Finally, both contestants face each other and just let off whatever they can muster in a final attack. Roger lets off a huge Dark Pulse and Spiffy lets off a huge Thunderbolt. They meets in mid air, and the force of the collision creates a great explosion in the middle of the record. They keep directing their attacks at each other forcing the attacks through the energy ball in the centre which has formed, and and finally they each give up, causing a shock wave large enough to blow them both off the stage. Shrapnel flies everywhere, and the Pokemon both fly off their sides of the record. They eventually manage to get back up, but it costs each a lot of energy to do so, and the round has clearly taken its toll on both. They look quite worm out, but Spiffy has a clear advantage at the moment. It will be interesting to see what Roger can pull out next round to try to save itself!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Alchemator's Roger
HP: 7
Energy: 14%




vs.

Destiny Warrior's Spiffy
HP: 57
Energy: 82%
-1 Special Defence

 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#17
Ok. It's only slightly faster than you, and it's a good distance away. Ergo you should be able to use Dig to get into this lovely diggable floor before it thunderbolts you. Once you pop out, Chill. Follow that up with a Double Team (2 Clones).

Dig ~ Chill ~ Double Team (2 Clones)
 

Athenodoros

Official Smogon Know-It-All
#18

Alchemator's Roger
HP: 7
Energy: 14%

Ability: Illusion
Atk: **
Def: **
SpA: ****
SpD: **
Spe: 65



vs.





Destiny Warrior's Spiffy
HP: 57
Energy: 82%
Ability: Static
Ability: Shield Dust
Atk: **
Def: ***
SpA: ***
SpD: *
Spe: 69
-1 Special Defence


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
We left off last round with Roger the Zorua clinging to life in the face of a terrifying Spiffy. Spiffy now swoops around, looking for the kill, and finally lets off a huge Thunderbolt. Roger tries to dodge as quickly as he can underground, but it isn't quite fast enough to dodge the full blow. It gets hit by about half the bolt before it can hide underground, but after teetering for a while it just collapses completely, with no energy left to fight after the last attack. This leaves Roger out of the fight, meaning Alchemator has to send out a new Pokemon. This time he really sends out Clive the Baltoy, who he pretended to send out before. This leaves it with Destiny Warrior to issue instructions in the final showdown to determine the match!​

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Alchemator's Roger
HP: KO
Energy: KO




vs.

Destiny Warrior's Spiffy
HP: 57
Energy: 76%

Alchemator sends out:
Alchemator said:

Alchemator's Clive
HP: 90
Energy: 100%
Ability: Levitate
Atk: *
Def: **
SpA: **
SpD: ***
Spe: 64
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#20
Ok [the real] Clive, listen up because these orders are very complex. First, I want you to start off with a tactical Earth Power to land some good damage. The opening in the roof isn't all that big, so there shouldn't be much rain anyway. Start moving backward regardless. Now comes the tricky part: I want you to follow that up with another Earth Power. This should really unsteady him, and then he'll be brought down by a move slipped in just for variety: Earth Power!

So that all boils down to this:

Earth Power ~ Earth Power ~ Earth Power

Good luck.
 

Athenodoros

Official Smogon Know-It-All
#21

Alchemator's Clive
HP: 90
Energy: 100%
Ability: Levitate
Atk: *
Def: **
SpA: **
SpD: ***
Spe: 64



vs.





Destiny Warrior's Spiffy
HP: 57
Energy: 76%
Ability: Static
Ability: Shield Dust
Atk: **
Def: ***
SpA: ***
SpD: *
Spe: 69​


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

And so the real Clive the Baltoy finally comes out to play, possibly just in time for the demise of Spiffy the Duclohm. Spiffy has a slight speed advantage, and so he begins this the final matchup of the game. He gets up and starts doing a strange dance, which is recognisable as drop start to form in the air and in the clouds as a Rain Dance. Eventually, it starts to absolutely pour: foreshadowing something from the battle ahead perhaps? Anyway, Clive wastes absolutely no time not attacking and immediately shakes the ground using his Earth Power to attack Spiffy. Spiffy takes it badly, after being worn out by the bout with Roger, and stumbles somewhat.

However, he still gets up quickly enough for the next round, and continues manipulating the weather to create a giant Hurricane. The vertex winds around overhead, passing out of sight above the hole in Mt. Moon's summit. It gets directed down towards Clive, and compounds with the already inclement weather to throw Clive up against one of the walls. However, that blow is lessened by Clive's Levitation, and he is easily able to pass off another (very tactical) Earth Power at Spiffy, which hurts it just as much as before.

Finally, Spiffy again summons a giant Hurricane to attack Clive with, and puts all of his energy into it, perhaps sensing that he won't last much longer. However, he is weary after a long fight, and the attack does not hurt Clive enough. Clive takes the chance presented by the weak blow, and steps up to deliver a final Earth Power. This proves to be more that Spiffy can stand, and Spiffy is forced to finally keel over, completely out. This leaves Alchemator's Clive the last Pokemon left on the battlefield, so Alchemator is the winner! gg and wp to everyone, and congratulations to Alchemator!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Alchemator's Clive
HP: 66
Energy: 67%



vs.

Destiny Warrior's Spiffy
HP: KO
Energy: KO



Rewards:
Athenodoros:
Two Ref Tokens

Alchemator:
Two Trainer Counters

Roger:
-One EC
-One MC
-One DC
-One KO Counter

Clive:
-One EC
-One MC
-One DC
-One KO Counter


Destiny Warrior:
Two Trainer Counters

Sky Raptor:
-One EC
-One MC
-One DC


Spiffy:
-One EC
-One MC
-One DC
-One KO Counter