Alchemator vs IAR

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2v2 NFE Doubles
Training Battle (Does not count towards W/L/T)
2 Recoveries/5 Chills per Pokemon
2 Substitutions
Items=Training
Arena=ASB Tournament Arena
All abilities

Its_A_Random said:

Zweilous [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 5/9
MC: 0
DC: N/A

ATTACKS (18/57)
PHYSICAL
Bite
Body Slam
Crunch
Fire Fang
Headbutt
Ice Fang
Outrage
Tackle

SPECIAL
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Hyper Voice

OTHER

Focus Energy
Protect
Roar
Taunt
Torment

Trubbish [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench
: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (15/49)
PHYSICAL
Doubleslap
Payback
Pound
Rock Blast
Selfdestruct

SPECIAL
Acid Spray
Sludge
Venoshock

OTHER

Poison Gas
Recycle
Spikes
Stockpile
Substitute
Swallow
Toxic Spikes

Tirtouga [Atlantean] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

STATS
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

ATTACKS (20/59)

PHYSICAL
Aqua Jet
Aqua Tail
Bide
Bite
Crunch
Earthquake
Flail
Knock Off
Rock Slide
Rollout

SPECIAL
AncientPower
Brine
Hidden Power (Grass 7)
Ice Beam
Water Gun
Whirlpool

OTHER

Protect
Shell Smash
Wide Guard
Withdraw
Alchemator said:

Woobat [Blyton] (F)

  • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90

Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 72

EC:
5/6
MC:
0
DC:
5/5

Abilities:

  • Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
  • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
  • Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Attacks (29):

Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charm
Confusion
Fly
Giga Drain
Gust
Heart Stamp
Heat Wave
Hidden Power [Fighting] [7]
Imprison
Light Screen
Magic Coat
Odor Sleuth
Protect
Psychic
Psyshock
Reflect
Roost
Shadow Ball
Signal Beam
Super Fang
Stored Power
Taunt

Torment


Grovyle [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 4/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (18):

Absorb
Acrobatics
Agility
Crunch
Dig
Endeavour
Fury Cutter
Giga Drain
Leech Seed
Leer
Low Kick
Pound
Pursuit
Quick Attack
Rock Slide
Screech
ThunderPunch
X-Scissor
IAR needs to pick to mons and items, then I think Alch picks items and orders.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"DAD & Datsuodasu appear to be the most appropriate Pokemon to use here! Both of you shall take an Exp. Share into battle!"
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Take an Exp. Share each; we're in for a rough ride."

Blyton the Woobat: Super Fang DAD ~ Signal Beam DAD ~ Hidden Power DAD
If DAD uses Protect, Psychic Datsuodasu and push actions back.
If DAD targets you with Crunch and you outspeed, Fly DAD and push actions back.

Wilde the Grovyle: X-Scissor DAD ~ Low Kick DAD ~ X-Scissor DAD
If DAD uses Protect, Dig Datsuodasu and push actions back.
If Datsuodasu targets you with a Poison-type damaging moveand the above substitution has not been played, Dig DAD and push actions back.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"DAD can certainly take those hits!"

DAD: Bite (Blyton) > Bite (Blyton) > Bite (Blyton)
IF Blyton faints, THEN replace all remaining actions with Body Slam (Wilde).

Datsuodasu: Payback (Blyton) > Payback (Blyton) > Payback (Blyton)
IF Blyton faints, THEN replace all remaining actions with Poison Gas (Wilde).
 

100 HP/100 EN | 90 HP/100 EN
4/3/3/3/50 | 3/3/2/3/56

90 HP/100 EN | 90 HP/100 EN
1/2/3/2/72 | 3/2/4/2/95

Grovyle used X-Scissor
To crit: 15/16 No
12 Damage
-6 EN

Woobat used Super Fang!
17.6 Damage
-11.8 EN

Trubbish used Payback!
To crit: 8/16 No
17.25 Damage
-7 EN

Zweilous used Bite!
To crit: 14/16 No
18 Damage
-3 EN

Grovyle used Low Kick!
To crit: 12 No
9 Damage
-5.5 EN

Woobat used Signal Beam!
To crit: 15/16 No
12 Damage
-6 EN

Trubbish used Payback!
To crit: 14/16 No
17.25 Damage
-11 EN

Zweilous used Bite!
To crit: 13/16 No
18 Damage
-7 EN

Grovyle used X-Scissor
To crit: 13/16 No
12 Damage
-6 EN

Woobat used Hidden Power!
To crit: 7/16 No
10.5 Damage
-5 EN

Trubbish used Payback!
To crit: 3/16 No
17.25 Damage
-15 EN

Zweilous used Bite!
To crit: 2/16 No
18 Damage
-11 EN
WOOBAT FAINTED


27 HP/79 EN | 90 HP/67 EN
4/3/3/3/50 | 3/3/2/3/56

FAINTED | 90 HP/82 EN
1/2/3/2/72 | 3/2/4/2/95
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"One down, one to go!"

DAD: Fire Fang (Wilde) > Body Slam (Wilde) > Fire Fang (Wilde)
IF Wilde uses (Evasive Move) successfully, THEN use Focus Energy on the first instance, pushing actions back.
IF Wilde uses (Non-combo) Dig successfully without suspense, AND Wilde is NOT Paralysed, THEN use a Fire Fang + Fire Fang combo (Wilde) on the first instance.

Datsuodasu: Sludge (Wilde) > Acid Spray (Wilde) > Sludge (Wilde)
IF Wilde uses (Evasive Move) successfully, THEN use Clear Smog (Wilde) that action, pushing actions back.
IF Wilde uses (Non-combo) Dig successfully without suspense, AND Wilde is NOT Paralysed, THEN use a Sludge + Sludge combo (Wilde) on the first instance.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I can't say this was unexpected."

X-Scissor + X-Scissor DAD ~ Cool (X-Scissor + X-Scissor DAD) ~ Leech Seed Datsuodasu
 

27 HP/79 EN | 90 HP/67 EN
4/3/3/3/50 | 3/3/2/3/56

90 HP/82 EN
3/2/4/2/95

Trubbish used Sludge!
To crit: 16/16 No
To poison: 7/10 No
15 Damage and a drawn out "Eeewwwwww"
-5 EN

Zwelious used Fire Fang!
To hit: 21/100 Yes
To crit: 11/16 No
To flinch: 1/10 Yes
To burn: 6/10 No
15 Damage and a loud expletive
-5 EN

Grovyle Flinched!

Trubbish used Acid Spray!
To crit: 15/16 No
10.5 Damage, -2 SpD
-3 EN

Zweilous used Body Slam!
To crit: 7/16 No
To paralyse: 9/10 No
12 Damage
-6 EN

Grovyle used X-Scissor+X-Scissor!
To crit: 2/16 Yes
31/5 Damage
-28 EN
ZWEILOUS FAINTED!

Grovyle is cooling down...

Trubbish used Sludge!
To crit: 5/16 No
To poison: 2/10 Yes
18.5 Damage
-5 EN

Grovyle takes 2 Poison Damage


FAINTED | 90 HP/54 EN
4/3/3/3/50 | 3/3/2/3/56

17 HP/54 EN
3/2/4/2/95
-2 SpD, Poisoned
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"We got this."

Leech Seed ~ Dig ~ Dig
If Datsuodasu uses a Poison-type Damaging move, Dig that action and push back.
If Datsuodasu uses a Protective or Evasive move A1, Chill and push back.
 
Dig does not do 90 damage.
Super Venoshock does like 50
I think we can just call this here.

IAR and Alch get 1 CC
Zweilous, Trubbish, Grovyle and Woobat gain 1 EC, 1 DC and 3 MC
Grovyle, Zweilous and Trubbish gain 1 KOC.
I get 4 UC.

gg folks!
 
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