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Completed Alchemator vs. Its_A_Random

Discussion in 'ASB' started by deadfox081, Apr 8, 2012.

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  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 3v3 (B8P3
    Format: Singles
    DQ: 2 Days
    Switch: KO
    Items: OFF
    Abilities: ALL
    Substitutions: ONE
    2 Recovers / 5 Chills

    Arena
    ASB Tournament Arena
    Show Hide
    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


    Alchemator
    Diana the Ninetales (open)
    [​IMG]
    Ninetales [Diana] (F)
    • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Attacks (25):
    Ember (*)
    Tail Whip (*)
    Roar (*)
    Quick Attack (*)
    Fire Spin (*)
    Will-o-Wisp (*)
    Confuse Ray (*)
    Imprison (*)
    Flame Burst (*)
    Flamethrower (*)
    Safeguard (*)
    Disable (*)
    Extrasensory (*)
    Hypnosis (*)
    Energy Ball (*)
    Dig (*)
    Dark Pulse (*)
    Nasty Plot
    Fire Blast
    Solarbeam
    Magic Coat
    Hex
    Bide
    Endure
    Pain Split
    Stefan the Sudowoodo (open)
    [​IMG]
    Sudowoodo [Stefan] (M)

    • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

    Type:

    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks (19):
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack
    Curse
    Sand Tomb
    Stealth Rock
    Toxic
    Double Team
    Rock Slide
    Sucker Punch
    Double-Edge
    Brick Break
    Wood Hammer
    Earthquake
    Zeke the Zoroark (open)
    [​IMG]
    Zoroark [Zeke] (M)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

    Type:


    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:


    HP: 90

    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (105*1.15^)
    Size Class: 3
    Weight Class: 4

    EC:
    6/6
    MC:
    0
    DC:
    N/A

    Abilities:


    • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (20):

    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Counter
    Dark Pulse
    Detect
    Double Team
    Dig
    Grass Knot
    Nasty Plot
    U-turn
    Hone Claws
    Foul Play

    Night Daze
    Flamethrower
    Orwell the Metagross (open)
    [​IMG][​IMG]
    Metagross [Orwell] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (43):
    Take Down
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Earthquake
    Ice Punch
    ThunderPunch
    Psychic
    Hammer Arm
    Shadow Ball
    Pursuit
    Bullet Punch
    Agility
    Hidden Power [Fire] [6]
    Grass Knot
    Protect
    Rain Dance
    Rock Slide
    Reflect
    Light Screen
    Endure
    Double Team
    Gravity
    Hone Claws
    Aerial Ace
    Stealth Rock
    Hyper Beam
    Double-Edge
    Signal Beam
    Rock Smash
    Bulldoze
    Substitute
    Brick Break
    Signal Beam
    DynamicPunch
    Rest
    Sleep Talk
    Sludge Bomb
    Stevenson the Starmie (open)
    [​IMG]
    Starmie [Stevenson] (N/A)
    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
    Type:
    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (46):
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)
    Aurora Beam (*)
    Supersonic (*)
    Barrier (*)
    Scald (*)
    Thunderbolt (*)
    Thunder Wave (*)
    Rain Dance
    Hydro Pump
    Thunder
    Blizzard
    Light Screen
    Reflect Type
    Power Gem
    Grass Knot
    Psyshock
    Reflect
    Hidden Power [Fire] [7]
    Double Team
    Substitute
    Bide
    Confuse Ray
    Protect
    Endure
    Ice Beam
    Psychic
    Minimize
    Pain Split
    Signal Beam
    Hyper Beam
    Cosmic Power
    Toxic
    Flash Cannon
    Dive
    Psych Up
    Zap Cannon
    Teleport
    Surf
    Flash
    Role Play
    Mercutio the Leavanny (open)
    [​IMG]
    Leavanny [Mercutio] (M)

    • Nature: Naughty (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Defense.)

    Type:

    • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    • [Grass]: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 92
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    • Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    • Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (22):
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug
    Agility
    Air Slash
    Me First
    Light Screen
    SolarBeam
    Payback
    Endure
    Bug Buzz
    Camouflage
    Hidden Power [Fire] [7]
    GrassWhistle
    Protect
    False Swipe
    Leaf Blade
    X-Scissor
    Swords Dance
    Leaf Storm

    Shadow Claw
    Shakespeare the Gallade (open)
    [​IMG]
    Gallade [Shakespeare] (M)

    • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (40):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Disable
    Encore
    Will-o-Wisp
    Toxic
    Taunt
    Reflect
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Swords Dance
    Close Combat
    Psycho Cut
    Pain Split
    ThunderPunch
    Shadow Sneak
    Fire Punch
    Protect
    Rock Slide
    Ice Punch
    Endure
    Imprison
    Snatch
    Feint
    Substitute
    X-Scissor
    Torment
    Aerial Ace
    Focus Punch
    Thunder Wave
    Low Kick
    Faye the Flygon (open)
    [​IMG]
    Flygon [Faye] (F)

    • Nature: Naive (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+15% Acc.], subtracts one (1) Rank from Special Defense.)

    Type:

    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Dragon]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:

    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (22):
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Endure
    Flail
    Signal Beam
    SolarBeam
    Bulldoze
    Rock Slide
    Crunch
    Dig
    Earth Power
    Earthquake
    Feint
    Hidden Power [Ice] [7]
    SonicBoom
    Fly
    Dragon Claw
    Dragon Tail
    Fire Blast
    ThunderPunch


    Its_A_Random
    Stortamus the Hippowdon (open)
    [​IMG]
    Hippowdon(*) [Stortamus] (M)
    NATURE: Impish

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 4
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (44)
    PHYSICAL
    Bite*
    Body Slam*
    Bulldoze
    Crunch
    Dig*
    Earthquake*
    Facade
    Fire Fang
    Fissure
    Giga Impact
    Ice Fang
    Iron Head
    Revenge
    Return
    Rock Slide*
    Rock Smash
    Sand Tomb*
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down*
    Thunder Fang

    SPECIAL
    Earth Power
    Spit Up

    OTHER

    Attract
    Curse*
    Double Team
    Endure
    Protect
    Rest
    Roar*
    Sand-Attack*
    Sandstorm
    Slack Off*
    Sleep Talk
    Stealth Rock
    Stockpile
    Substitute
    Swagger
    Swallow
    Toxic
    Whirlwind
    Yawn*
    Choragon the Garchomp (open)
    [​IMG]
    Garchomp [Choragon] (M)
    NATURE: Mild (NC)

    TYPE
    Dragon
    : Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 102
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (51)
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Body Slam
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Dual Chop
    Earthquake
    Facade
    Fire Fang
    Iron Head
    Outrage
    Poison Jab
    Return
    Rock Slide
    Sand Tomb
    Shadow Claw
    Slash
    Strength
    Tackle
    Take Down
    Thrash

    SPECIAL
    Draco Meteor
    Dragon Rage
    Earth Power
    Fire Blast
    Flamethrower
    Hidden Power (Grass 7)
    Hyper Beam
    Incinerate
    Surf
    Twister
    Whirlpool

    OTHER

    Attract
    Double Team
    Endure
    Hone Claws
    Protect
    Rest
    Roar
    Sand-Attack
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Toxic
    Megawhal the Colossoil (open)
    [​IMG]
    Colossoil [Megawhal] (M)
    NATURE: Adamant

    TYPE
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound
    : (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (54)
    PHYSICAL
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Dragon Tail
    Earthquake
    Fake Out
    Fire Fang
    Fissure
    Flail
    Horn Attack
    Horn Drill
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Pursuit
    Rapid Spin
    Retaliate
    Rock Slide
    Smack Down
    Stone Edge
    Strength
    Sucker Punch
    Tackle
    Thunder Fang
    U-Turn

    SPECIAL
    Bubblebeam
    Dark Pulse
    Mud Bomb
    Mud Shot
    Muddy Water
    Sludge Wave

    OTHER

    Double Team
    Encore
    Endure
    Leer
    Protect
    Quash
    Rest
    Roar
    Sleep Talk
    Snatch
    Stockpile
    Substitute
    Swagger
    Taunt
    Torment
    Toxic
    Firmoise the Torterra (open)
    [​IMG]
    Torterra [Firmoise] (M)
    NATURE: Adamant

    TYPE

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Overgrow
    : (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    STATS

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 56
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (44)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Earthquake
    Facade
    Giga Impact
    Iron Head
    Outrage
    Razor Leaf
    Return
    Rock Slide
    Sand Tomb
    Seed Bomb
    Stone Edge
    Strength
    Superpower
    Tackle
    Wood Hammer

    SPECIAL
    Absorb
    Giga Drain
    Grass Knot
    Leaf Storm
    Mega Drain

    OTHER

    Attract
    Block
    Curse
    Double Team
    Endure
    Leech Seed
    Light Screen
    Protect
    Reflect
    Rest
    Safeguard
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Synthesis
    Toxic
    Wide Guard
    Withdraw
    Worry Seed
    Sheeldon the Eelektross (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (41)
    PHYSICAL
    Acrobatics
    Bind
    Brick Break
    Crunch
    Crush Claw
    Dragon Claw
    Dragon Tail
    Facade
    Headbutt
    Return
    Rock Slide
    Spark
    Tackle
    Thrash
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER

    Coil
    Double Team
    Gastro Acid
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Rest
    Roar
    Substitute
    Thunder Wave
    Toxic
    Mobius the Jynx (open)
    [​IMG]
    Jynx [Mobius] (F)
    NATURE: Naughty

    TYPE
    Ice
    : Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Oblivious
    : (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    STATS
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (24)
    PHYSICAL
    Avalanche
    Bide
    Body Slam
    Doubleslap
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Payback
    Pound
    Wake-Up Slap
    Wring Out

    SPECIAL
    Confusion
    Frost Breath
    Grass Knot
    Ice Beam
    Powder Snow
    Psychic
    Psyshock
    Shadow Ball

    OTHER

    Fake Tears
    Lovely Kiss
    Mean Look
    Perish Song
    Sing
    Sweet Kiss
    Zaborg the Electivire (open)
    [​IMG]
    Electivire [Zaborg] (M)
    NATURE: Mild

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Motor Drive
    : (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (22)
    PHYSICAL
    Cross Chop
    Fire Punch
    Giga Impact
    Ice Punch
    Low Kick
    Quick Attack
    Thunderpunch

    SPECIAL
    Discharge
    Electro Ball
    Focus Blast
    Hidden Power (Ice 7)
    Psychic
    Shock Wave
    Swift
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER

    Leer
    Light Screen
    Protect
    Rain Dance
    Substitute
    motoR the Rotom (open)
    [​IMG]
    Rotom [motoR] (-)
    NATURE: Modest

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (42)
    PHYSICAL
    Astonish
    Secret Power
    Sucker Punch

    SPECIAL
    Charge Beam
    Dark Pulse
    Discharge
    Electro Ball
    Hex
    Hidden Power (Ground 7)
    Leaf Storm
    Mud-Slap
    Ominous Wind
    Shock Wave
    Shadow Ball
    Signal Beam
    Thunder
    Thunderbolt
    Thundershock
    Uproar
    Volt Switch

    OTHER

    Charge
    Confuse Ray
    Double Team
    Endure
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-O-Wisp


    Hey Alch, you need some working sprites..

    Also good luck to you both.

    Turn Order
    Alchemator sends out first Pokemon.
    Its_A_Random sends out first Pokemon and issues actions.
    Alchemator issues actions.
    deadfox081 referees.
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    "This will certainly be a difficult battle. Go, Faye!"
    [​IMG][​IMG]
  3. Its_A_Random

    Its_A_Random Returns true
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    Flygon, eh? Let's take the obvious route. Go, Mobius!
    [​IMG]
    Alrightio Mobius, our opponent may be tricky, but we have type advantage here...

    Ice Beam > Ice Punch > Ice Beam
    IF (Evasive Damaging Move), THEN replace that action with Avalanche, pushing actions back IF Ice Beam was subbed.


    Good Luck.
  4. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "A type advantage, you say? Strangely enough, I have one of those too!"

    Night Daze ~ Foul Play ~ Night Daze
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alchemator
    A--

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 100
    EN: 100
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    A--

    [​IMG]
    Mobius (F)
    Abilities: Oblivious, Forewarn, Dry Skin
    HP: 100
    EN: 100
    SPEED: 95
    STAT: N/A
    OTHER: N/A

    Kicking off the match is the quick entrance of a Flygon they like to call Faye. IAR senses an extreme weakness and looks to pounce right away as he sends out Mobius the curiously natured Jynx. Of course nothing is quite as it seems here in the ASB arena as Faye goes ahead and launches some other mons signature move by Night Dazing the unsuspecting Jynx for some very heavy damage. Mobius is a little slow to catch on and fires back with an Ice Beam that sure would have hit a Flygon pretty hard. That said the damage it does to whatever this creature may be is still above average.

    Fortunately for Mobius she appears to have caught on now, so much indeed that her inner senses Forewarn her about the imcoming blow and she dodges away from the oponent's Foul Play completely! All in one swift motion she launches back with an Ice Punch. That was nicely done.

    The round ends out as it began with Alch's mystery man launching another Night Daze at the horribly-weak-to-it Jynx. To make it even worse the absurdly good secondary effect kicks in and Jynx too suffers from an accuracy drop. She is able to fight through the daze momentarily as a second Ice Beam finds its mark.

    To close out the round the faux Flygon shimmers with a strange hue and turns back into Zeke the Zoroark! Mind you we had all figured that out a little while ago..


    Alchemator
    A--

    [​IMG]
    Zeke (M)
    Abilities: Illusion
    HP: 44
    EN: 82
    SPEED: 121
    STAT: +17% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    A--

    [​IMG]
    Mobius (F)
    Abilities: Oblivious, Forewarn, Dry Skin
    HP: 50
    EN: 83
    SPEED: 95
    STAT: -1 Acc
    OTHER: N/A

    Calculations (open)
    Action 1
    Faye?: Night Daze > HIT [<=930] 222/10000: YES | CRIT [<=63] 147/1000: NO | ACC DROP [<=400] 465/1000: NO > (9 + 3 + (5-2)*1.5)*1.5 = 24.75 = 25 [25 DMG] [6 EN]
    Mobius: Ice Beam > CRIT [<=63] 996/1000: NO | FREEZE [<=100] 310/1000: NO > (10 + 3 + (4-2)*1.5) = 16 [16 DMG] [6 EN]

    Action 2
    Faye?: Foul Play > HIT [<=960] 999/10000: NO > The attack missed! [6 EN]
    Mobius: Ice Punch > CRIT [<=63] 569/1000: NO | FREEZE [<=100] 254/1000: NO > (8 + 3 + (3-1)*1.5) = 14 [14 DMG] [5 EN]

    Action 3
    Faye?: Night Daze > HIT [<=930] 892/10000: YES | CRIT [<=63] 659/1000: NO | ACC DROP [<=400] 316/1000: NO > (9 + 3 + (5-2)*1.5)*1.5 = 24.75 = 25 > Mobius' Accuracy fell! [25 DMG] [6 EN]
    Mobius: Ice Beam > HIT [<=750] 668/1000: YES | CRIT [<=63] 159/1000: NO | FREEZE [<=100] 659/1000: NO > (10 + 3 + (4-2)*1.5) = 16 [16 DMG] [6 EN]

    The illusion was broken! > Zeke was revealed!


    Turn Order
    Alchemator issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.​
  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "Curses! Off by a sliver!"

    Flamethrower ~ Night Daze ~ Flamethrower
    If he uses Fake Out, Detect on the first instance and push actions back.
  7. Its_A_Random

    Its_A_Random Returns true
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    Yay, Zoroark...Let's see how you handle this!

    Bide
    > Hold > Release

    Also, any reason why we're not using the new rounding system? ja
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alchemator
    A--

    [​IMG]
    Zeke (M)
    Abilities: Illusion
    HP: 44
    EN: 82
    SPEED: 121
    STAT: +17% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    A--

    [​IMG]
    Mobius (F)
    Abilities: Oblivious, Forewarn, Dry Skin
    HP: 50
    EN: 83
    SPEED: 95
    STAT: -1 Acc
    OTHER: N/A

    With that silly Illusion business out of the way we are able to get right down to it in this second round. Jynx knows it cannot win a damage war with this type disadvantage, but her species age means she has access to that ultimate catch all move: Bide. The unsuspecting Zoroark is now the victim of some surprise attacking of his own and a Flamethrower may work right into IAR's strategy. Perhaps he didn't account for the added bonus granted by Mobius' Dry Skin though?

    Zeke has one more chance to knock out the maiden before the surely devastating energy is released... and wouldn't you know it that another Night Daze does just the right amount of damage! The stroke of fortune (or perhaps stellar calculations) sees Zeke standing in rather good stead for any and all new opponents, but with the knowledge that Alch is now locked into Faye as one of his future participants the Random may look to exploit this.


    Alchemator
    A--

    [​IMG]
    Zeke (M)
    Abilities: Illusion
    HP: 44
    EN: 69
    SPEED: 121
    STAT: +17% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    X--

    [​IMG]
    Mobius (F)
    Abilities: Oblivious, Forewarn, Dry Skin
    HP: 0
    EN: 83
    SPEED: 95
    STAT: N/A
    OTHER: N/A

    Calculations (open)
    Action 1
    Mobius: Bide > Mobius started storing energy!
    Zeke: Flamethrower > HIT [<=960] 573/1000: YES | CRIT [<=63] 385/1000: NO | BURN [<=100] 977/1000: NO > (10 + 2 + (5-2)*1.5)*1.5 = 24.75 = 25 [25 DMG] [7 EN]

    Action 2
    Mobius: Mobius is storing energy!
    Zeke: Night Daze > HIT [<=930] 126/10000: YES | CRIT [<=63] 758/1000: NO | ACC DROP [<=400] 933/1000: NO > (9 + 3 + (5-2)*1.5)*1.5 = 24.75 = 25 [25 DMG] [6 EN]

    Mobius was knocked out!
    As an aside: this situation is another reason I dislike the new rounding rules. WIth those in effect it would be ambiguous as to whether Jynx would be knocked out before or after getting Bide off. Just sharing a train of though...


    Turn Order
    Its_A_Random sends in new Pokemon and issues actions.
    Alchemator issues actions.
    deadfox081 referees.​
  9. Its_A_Random

    Its_A_Random Returns true
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    Dear ASB Gods, oh why, oh why, oh why, Is my record at the ASB Arena, AND my record against English users, SO FREAKING SHIT??? Oh, It's my fault? Nevermind...

    Go Choragon!
    [​IMG]
    Earthquake > Bulldoze > Earthquake
    IF Counter, THEN Earth Power that action
  10. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "Ugh, this is a difficult foe -- do what you can."

    Night Daze ~ Foul Play + Foul Play ~ Cooldown (Night Daze)
  11. deadfox081

    deadfox081

    Joined:
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    Messages:
    4,133
    Alchemator
    A--

    [​IMG]
    Zeke (M)
    Abilities: Illusion
    HP: 44
    EN: 69
    SPEED: 121
    STAT: +17% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XA-

    [​IMG]
    Choragon (M)
    Abilities: Sand Veil, Rough Skin
    HP: 110
    EN: 100
    SPEED: 102
    STAT: N/A
    OTHER: N/A

    Swiftly replacing the poor mismatched Jynx is a sheer powerhouse in the form of Choragon the Garchomp! Zeke is still faster than the pseudo-legendary and immediately launches with his signature Night Daze. Much to Alch's chagrin the stupidly high effect chance does not pay off this time and Choragon will be able to continue unhindered. He does so right away with a massive Earthquake that hurts Zeke immensly. Then again he is almost the definition of frail.

    Choragon is given a strange opportunity to act first and quickly makes sure it will be near permanent. He Bulldozes right through the trickster and leaves him much slower for the trouble. Not that it matters a whole lot given Zeke is clearly hell bent on simply doing all he can in one hit before going out. The Super Foul Play that he unleashes achieves this goal, and actually puts the bulky dragon down to a very nice HP total for whoever Alch may next send out to deal with him.

    Unfortunately the move does cause Zeke to contact Choragon's Rough Skin and almost knock him out from that alone. Of course whatever small remaining health he had was quickly removed with another horrible Earthquake... Bye bye Zeke, you did very well for yourself though.


    Alchemator
    X--

    [​IMG]
    Zeke (M)
    Abilities: Illusion
    HP: -17
    EN: 28
    SPEED: 121 (69)
    STAT: +17% Acc, -1 Spe
    OTHER: N/A

    VS.

    Its_A_Random
    XA-

    [​IMG]
    Choragon (M)
    Abilities: Sand Veil, Rough Skin
    HP: 65
    EN: 84
    SPEED: 102
    STAT: N/A
    OTHER: N/A

    Calculations (open)
    Action 1
    Zeke: Night Daze > HIT [<=950] 335/10000: YES | CRIT [<=63] 794/1000: NO | ACC DROP [<=400] 967/1000: NO > (9 + 3 + (5-3)*1.5) = 15 [15 DMG] [10 EN]
    Choragon: Earthquake > CRIT [<=63] 224/1000: NO > (10 + 3 + (5-1)*1.5) = 19 [19 DMG] [6 EN]

    Action 2
    Choragon: Bulldoze > CRIT [<=63] 856/1000: NO > (6 + 3 + (5-1)*1.5) = 15 > Zeke's speed fell! [15 DMG] [4 EN]
    Zeke: Super Foul Play > CRIT [<=63] 390/1000: NO > (10*2.25 + 3 + (5-2)*1.5) = 30 > Choragon's Rough Skin hurt Zeke! > 30*.25 = 7.5 = 8 [30 DMG] [8 RECOIL] [31 EN]

    Action 3
    Zeke: Zeke needs to cooldown!
    Choragon: Earthquake > CRIT [<=63] 370/1000: NO > (10 + 3 + (5-1)*1.5) = 19 [19 DMG] [6 EN]

    Zeke was knocked out!


    Turn Order
    Alchemator sends in new Pokemon and issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.​
  12. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    "This will certainly be a difficult battle. Go, Faye!"
    [​IMG][​IMG]
    "No, seriously."

    Hidden Power Ice ~ Dragon Claw ~ Hidden Power Ice
    If he uses a damaging Dragon-type move, avoid it with Fly on the first instance.
  13. Its_A_Random

    Its_A_Random Returns true
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    Let's deal huge damage while we can! Good thing HP Ice is so underwhelming against you after doing calcs! ^_^

    Outrage > Outrage > Outrage
  14. deadfox081

    deadfox081

    Joined:
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    Messages:
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    Alchemator
    XA-

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 100
    EN: 100
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XA-

    [​IMG]
    Choragon (M)
    Abilities: Sand Veil, Rough Skin
    HP: 65
    EN: 84
    SPEED: 102
    STAT: N/A
    OTHER: N/A

    Knowing that he is locked into using hit Flygon at some stage in this match Alch goes ahead and sends Faye out right away to save an element of surprise for later. So you all know what that means... a Dragon showdown!

    Choragon launches right into the most devastating of Dragon typed assaults and Outrages all over the place. Sensing imminent danger Faye Flies out of the way of the first blow. However the lacklustre damage her evasive move hits back with is somewhat a worry.

    Knowing it might be best to match strength with strength Faye fires back with a Dragon Claw . Unfortunately the strength of the move backfires on her somewhat and the damage from Garchomp's Rough Skin begins to add up. The shark is just raging away and hitting poor Faye super hard.

    Faye decides to back off with the close contact and instead fires a beam of Hidden Power that taps into Choragon's severe weakness. That said the overall damage of the move is rather disappointing. After one more whack Choragon finally calms down, and becomes really confused as a result of his exhertion. Looks like Faye's time to pounce.


    Alchemator
    XA-

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 33
    EN: 79
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XA-

    [​IMG]
    Choragon (M)
    Abilities: Sand Veil, Rough Skin
    HP: 16
    EN: 63
    SPEED: 102
    STAT: N/A
    OTHER: Confused (4a)

    Calculations (open)
    Action 1
    Faye: Faye flew up into the air!
    Choragon: Outrage > The attack missed! [7 EN]
    Faye: Fly > CRIT [<=63] 754/1000: NO > (9 + (4-2)*1.5) = 12 > Choragon's Rough Skin hurt Faye! > 12*.25 = 4 [12 DMG] [4 RECOIL] [11 EN]

    Action 2
    Faye: Dragon Claw > CRIT [<=63] 327/1000: NO > (8 + 3 + (4-2)*1.5)*1.5 = 21 > Choragon's Rough Skin hurt Faye! > 21*.25 = 5.25 = 5 [21 DMG] [5 RECOIL] [5 EN]
    Choragon: Outrage > CRIT [<=63] 980/1000: NO > (12 + 3 + (5-2)*1.5)*1.5 = 29.25 = 29 [29 DMG] [7 EN]

    Action 3
    Faye: Hidden Power > CRIT [<=63] 426/1000: NO > (7 + (3-3)*1.5)*2.25 = 15.75 = 16 [16 DMG] [5 EN]
    Choragon: Outrage > CRIT [<=63] 416/1000: NO > (12 + 3 + (5-2)*1.5)*1.5 = 29.25 = 29 [29 DMG] [7 EN]
    Choragon calmed down! > DURATION [2:3:4] 783/1000: 4a > Choragon became severly confused!


    Turn Order
    Its_A_Random issues actions.
    Alchemator issues actions.
    deadfox081 referees.​
  15. Its_A_Random

    Its_A_Random Returns true
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    Let's try...

    Endure > Dragon Claw > Dragon Claw
    IF (Evasive Damaging Move) without suspense when Dragon Claw is issued, THEN Dragon Tail that action

    IF Sand Tomb, THEN go cry in a corner

    Hope this works despite confusion...
  16. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    [​IMG][​IMG]
    "I suppose this is our only option."

    Sand Tomb ~ Dragon Claw ~ Dragon Claw
    If Garchomp hits itself in confusion A1, use Dragon Claw instead.
  17. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alchemator
    XA-

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 33
    EN: 79
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XA-

    [​IMG]
    Choragon (M)
    Abilities: Sand Veil, Rough Skin
    HP: 16
    EN: 63
    SPEED: 102
    STAT: N/A
    OTHER: Confused (4a)

    Despite IAR's clearest orders and quite frankly the natural instinct of self preservation, Choragon is unable to regain his composure for long enough to possibly save his hide and a swift Dragon Claw from Faye sees the Random one forced to send out his final Pokemon. At least said hide was a little Rough still and made sure that Faye is severely weakened for whomever is to come.

    Alchemator
    XA-

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 28
    EN: 74
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XX-

    [​IMG]
    Choragon (M)
    Abilities: Sand Veil, Rough Skin
    HP: -14
    EN: 60
    SPEED: 102
    STAT: N/A
    OTHER: Confused (2a)

    Calculations (open)
    Action 1
    Choragon: HIT SELF [<=500] 221/1000: YES > Choragon hit itself in confusion! > (4 + (5-2)*1.5) = 8.5 = 9 [9 DMG] [3 EN]
    Faye: Dragon Claw > CRIT [<=63] 546/1000: NO > (8 + 3 + (4-2)*1.5)*1.5 = 21 > Choragon's Rough Skin hurt Faye! > 21*0.25 = 5.25 = 5 [21 DMG] [5 RECOIL] [5 EN]
    Choragon was knocked out!


    Turn Order
    Its_A_Random sends in new Pokemon.
    Alchemator issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.​
  18. Its_A_Random

    Its_A_Random Returns true
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    I send in Sheeldon!
    [​IMG]
  19. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG][​IMG]
    "Fight hard until the end!"

    Dig ~ Sand Tomb ~ Dig
    If Sheeldon uses a Dragon-type damaging combo, use Dig + Dig on that action.
  20. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
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    Okay Sheeldon, Strike the Flygon with what you've got!

    Dragon Tail > U-Turn > Dragon Tail
  21. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alchemator
    XA-

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 28
    EN: 74
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XXA

    [​IMG]
    Sheeldon (M)
    Abilities: Levitate
    HP: 100
    EN: 100
    SPEED: 43
    STAT: -10% Eva
    OTHER: N/A

    With Alch having such a large array of Pokemon still to choose from it is absolutely crucial that IAR gets this final send out right. In what is perhaps a surprising move to some he chooses to go with the electric eel he calls Sheeldon. I guess that apparent lack of weaknesses may have been the deciding factor here.

    Of course that train of thought is immediately blown away by Faye scoffing at the idea and using her Levitating skills to Dig right into Sheeldon. The eel has a trick of its own in order though as he uses the extreme negative priority of the move to ensure his Dragon Tail is able to hit despite the atempt to dodge.

    Faye tries to leave a lasting memory of herself for the other floater in the form of a trapping Sand Tomb. Sheeldon knows just what to do to escape such a move though and does so with a U-Turn that also carried exactly the same amount of force to knock Faye out! Its skills and tactics like that which will be needed to see Sheeldon through the final opponent and onto victory.


    Alchemator
    XX-

    [​IMG]
    Faye (F)
    Abilities: Levitate
    HP: 0
    EN: 61
    SPEED: 115
    STAT: +15% Acc
    OTHER: N/A

    VS.

    Its_A_Random
    XXA

    [​IMG]
    Sheeldon (M)
    Abilities: Levitate
    HP: 68
    EN: 90
    SPEED: 43
    STAT: -10% Eva
    OTHER: N/A

    Calculations (open)
    Action 1
    Faye: Faye dug underground!
    Faye: Dig > CRIT [<=63] 637/1000: NO > (8 + 3 + (4-3)*1.5)*1.5 = 18.75 = 19 [19 DMG] [9 EN]
    Sheeldon: Dragon Tail > HIT [<=900] 666/1000: YES (foreshadowing?) | CRIT [<=63] 223/1000: NO > (6 + (5-2)*1.5)*1.5 = 15.75 = 16 [16 DMG] [5 EN]

    Action 2
    Faye: Sand Tomb > CRIT [<=63] 780/1000: NO > (4 + 3 + (4-3)*1.5)*1.5 = 12.75 = 13 > Sheeldon became trapped in a Sand Tomb! [13 DMG] [4 EN]
    Sheeldon: U-Turn > CRIT [<=63] 561/1000: NO > (7 + (5-2)*1.5) = 11.5 = 12 > Sheeldon U-Turned out of the Sand Tomb! (I'm ruling this possible even though the DAT does not specifically say it works) [12 DMG] [5 EN]
    Faye was knocked out!


    Turn Order
    Alchemator sends in new Pokemon.
    Its_A_Random issues actions.
    Alchemator issues actions.
    deadfox081 referees.​
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Feb 7, 2009
    Messages:
    3,803
    "I saw Dragon Tail coming, but I guess that's the problem with only having one sub! Orwell!"

    [​IMG][​IMG]
    "Show 'em what you've got!"
  23. Its_A_Random

    Its_A_Random Returns true
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    So many moves...

    Flamethrower
    > Hidden Power > Flamethrower
    IF Light Screen, THEN Brick Break that action, pushing actions back IF Flamethrower was subbed
  24. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,803
    [​IMG][​IMG]
    "It's time to fashion this delinquent into Airstrip One!"


    Gravity ~ DynamicPunch ~ Earthquake
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Alchemator
    XXA

    [​IMG]
    Orwell (F)
    Abilities: Clear Body, Light Metal
    HP: 100
    EN: 100
    SPEED: 60
    STAT: -10% Eva
    OTHER: N/A

    VS.

    Its_A_Random
    XXA

    [​IMG]
    Sheeldon (M)
    Abilities: Levitate
    HP: 68
    EN: 90
    SPEED: 43
    STAT: -10% Eva
    OTHER: N/A

    Alchemator answers this final challenge in fine style with that pseudo-legindary computer they call a Metagross. Alch's in particular is named Orwell and he sets up right away by harshly intensifying the Gravity in the arena and in the process removing Sheeldon's major strength! The now grounded eel decides it best to respond will all out force however even the best Flamethrower he can muster merely singes the hard iron skin of Orwell.

    Orwell looks to take advantage of the whole time slowing down thing by launching a near perfectly accurate Dynamicpunch. The hit finds its mark and while the damage may not be immense it does leave Sheeldon as confused as I was when reading 1984 in High School. Nevertheless Sheeldon is able to keep his witts about him just long enough to unleash some Hidden Power. Too bad it once again causes muted if Super Effective damage.

    It is only at the end of the round where the most obvious of post Gravity moves comes into play as Orwell rocks the entire stadium with a huge Earthquake! In fact the quake is soo huge that it snaps the eel right out of its confusion! Don't think Alch saw that one coming. Sheeldon uses his newfound composure to launch another Flamethrower and in a total stroke of luck a lick of the flames is able to get between two of the plates that form Metagross' steel body and burn him! That certainly is an amazing turn of events for IAR but as I sum up the final post round standing I have to wonder if it will be enough to save him here..


    Alchemator
    XXA

    [​IMG]
    Orwell (F)
    Abilities: Clear Body, Light Metal
    HP: 57
    EN: 76
    SPEED: 60
    STAT: -10% Eva
    OTHER: Burned

    VS.

    Its_A_Random
    XXA

    [​IMG]
    Sheeldon (M)
    Abilities: Levitate
    HP: 35
    EN: 71
    SPEED: 43
    STAT: -10% Eva
    OTHER: N/A

    GRAVITY (3 rounds)

    Calculations (open)
    Action 1
    Orwell: Gravity > The Gravity was made intense! [9 EN]
    Sheeldon: Flamethrower > CRIT [<=63] 489/1000: NO | BURN [<=100] 637/1000: NO > (10 + (4-4)*1.5)*1.5 = 15 [15 DMG] [7 EN]

    Action 2
    Orwell: Dynamicpunch > HIT [<=935] 274/1000: YES | CRIT [<=63] 255/1000: NO > (10 + (5-3)*1.5) = 13 > DURATION [2:3:4] 884/1000: 4a[/size] > Sheeldon became intensely confused! [13 DMG] [8 EN]
    Sheeldon: HIT SELF [<=500] 688/1000: NO > Hidden Power > CRIT [<=63] 541/1000: NO > (7 + (4-4)*1.5)*1.5 = 10.5 = 11 [11 DMG] [5 EN]

    Action 3
    Orwell: Earthquake > CRIT [<=63] 637/1000: NO > (10 + (5-3)*1.5)*1.5 = 19.5 = 20 > Sheeldon's confusion counter was set to zero! [20 DMG] [7 EN]
    Sheeldon: Sheeldon snapped out of confusion! > Flamethrower > CRIT [<=63] 951/1000: NO | BURN [<=100] 86/1000: YES > (10 + (4-4)*1.5)*1.5 = 15 > Orwell was burned! [15 DMG] [7 EN]

    Orwell is hurt by the burn! [2 DMG]


    Turn Order
    Alchemator issues actions.
    Its_A_Random issues actions.
    deadfox081 referees.
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