Alex has 2 pokemon. So does Lupus. They like Doubles. I'm here for the UC

2v2 FE Doubles
1 Hour DQ
no Subs
1 Chill/1 Recover
Items:ON
Abilities:ALL
Arena: ASB Arena

LupusAter said:

Honchkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 110
Atk: Rank 5
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 61(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch
Taunt
Pursuit
Haze
Dark Pulse
Night Slash
Quash
Torment

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
Fly
Heat Wave
Superpower
Toxic
Tailwind



Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Ragnarokalex said:

Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 48 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Growl
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Grass Knot
Heal Bell
Heat Wave
Helping Hand
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Toxic
Tri Attack
Yawn
Wish


Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44 Total
Calm Mind
Confuse Ray
Confusion
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire, 7)
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sleep Talk
Snatch
Substitute
Swagger
Taunt
Teleport
Thunderbolt
Thunder Wave
Will o Wisp
Wish
Lupus equips
Alex Attacks
Lupus Attacks
I Ref
~
 
Gardevoir: Thunderbolt Honchkrow - Icy Wind - Thunderbolt Honchkrow

Togekiss: Air Slash Honchkrow - Ancient Power Honchkrow - Air Slash Honchkrow
 
Who said speed is relevant?

Muninn, Sucker Punch Gardevoir- Payback Gardevoir- Sucker Punch Gardevoir.
Jorm, Sucker Punch Gardevoir- Muddy Water- Sucker Punch Gardevoir.
Both of you, if your target is KOed switch.
 
Pre-Round

Azavel
HP: 100
EN: 100
Abilities: Super Luck/Serene Grace/Hustle
Stats: 1 / 3 / 5 / 2 /92 +10%
Status:
Items: Life Orb



Keraia
HP: 100
EN: 100
Abilities: Synchronize/Trace/Telepathy
Stats: 2/3/6/4/80
Status:
Items: Exp Share

-VS-



Minunn
HP: 110
EN: 100
Abilities: Moxie/Super Luck/Insomnia
Stats: 5/3/4/2/61
Status:
Items:
None

Jormungardr
HP: 120
EN: 100
Abilities: Rebound / Guts/Pressure
Stats: 7/2/3/2/95
Status:
Items: Rare Candy


__________________________________________________________

The red tree grows
where the yellow sky lives
and the black fog rolls
near the green house ruins
but the blue man waits
like the white soil rots
and the purple heart fails
when the orange death comes
__________________________________________________________

Azavel
HP: 82
EN: 87
Abilities: Super Luck/Serene Grace/Hustle
Stats: 1 / 3 / 5 / 2 /92 +10%
Status:
Items: Life Orb



Keraia
HP: -13
EN: 0
Abilities: Synchronize/Trace/Telepathy
Stats: 2/3/6/4/80
Status:
Items: Exp Share

-VS-



Minunn
HP: 1
EN: 80
Abilities: Moxie/Super Luck/Insomnia
Stats: 5/3/4/2/61
Status: -1 speed
Items:
None

Jormungardr
HP: 105
EN: 80
Abilities: Rebound / Guts/Pressure
Stats: 7/2/3/2/95
Status: -1 speed
Items: Rare Candy



Action One

Jorm used Sucker Punch!
Critical Roll: [1-625 Yes, 626-10000 No]= [9380, NO]
(8+3+(8.5-4.5)) x1.5 = -23HP to Garde!

Jorm -7EN

Honch used Sucker Punch!
Critical Roll: [1-1250 Yes, 1251-10000 No]= [4751, NO]
(8+3+(7.5-4.5)) x1.5 = -17HP to Garde

Honch -7EN

Toge used Air Slash!
Critical Roll: [1-1251 Yes, 1251-10000 No]= [701 YES]
(11+3+3+(7.5-3)) x1 = -22HP to Honch

Toge -5EN

Garde used T-Bolt!
Critical Roll: [1-625 Yes, 626-10000 No]= [9299, NO]
Para Roll: [1-3000 Yes, 3001-10000 No]= [3983, NO]
(10+(8.5-3)) x1.5 = -23HP to Honch

Garde -7EN

Action Two

Jorm used Muddy Water!
Hit Roll: [1-8500 Yes, 8501-10000 No]= [3901, YES]
Hit Roll: [1-8500 Yes, 8501-10000 No]= [1021, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [5973, NO]
Critical Roll: [1-625 Yes, 626-10000 No]= [2039, NO]
Acc Roll: [1-3000 Yes, 3001-10000 No]= [6090, NO]
Acc Roll: [1-3000 Yes, 3001-10000 No]= [4711, NO]
(10+(4.5-6)) x1 = -9HP to Garde
(10+(4.5-3) x1 = -12HP to Toge

Jorm -6EN

Toge used Ancient Power!
Boost Roll: [1-2000 Yes, 2001-10000 No]= [5097, NO]
Critical Roll: [1-1250 Yes, 1251-10000 No]= [1107, YES]
(9+3+(7.5-4.5)) x1.5 = -23HP to Honch

Toge -3EN

Garde used Icy Wind!
Hit Roll (Jorm): [1-9500 Yes, 9501-10000 No]= [2898, YES]
Critical Roll(Jorm): [1-625 Yes, 626-10000 No]= [3904, NO]
Critical Roll: [1-625 Yes, 626-10000 No]= [0019, YES]
(6+(8.5-4.5)) x1.5 = -15HP to Jorm
-1 speed
(6+3+(8.5-3)) x1.5 = -22HP to Honch

Garde -4EN

Honch used Payback!
Critical Roll: [1-625 Yes, 626-10000 No]= [7776, NO]
(10+3+(7.5-4.5)) x1.5 = -24HP to Garde

Honch -6EN

Action Three

Jorm used Sucker Punch!
Critical Roll: [1-625 Yes, 626-10000 No]= [9380, NO]
(8+3+(8.5-4.5)) x1.5 = -23HP to Garde!

Jorm -7EN

Honch used Sucker Punch!
Critical Roll: [1-1250 Yes, 1251-10000 No]= [4751, NO]
(8+3+(7.5-4.5)) x1.5 = -17HP to Garde

Honch -7EN

Gardevoir faints! (+1KOC to Honch)

Toge used Air Slash!
Critical Roll: [1-1251 Yes, 1251-10000 No]= [4980, NO]
(11+3+(7.5-3)) x1 = -19HP to Honch

Toge -5EN

Life Orb all 3 actions = Toge -6HP
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top