[Almost Any Ability] Genesect [QC: 3/3] [GP: 2/2]

QC: Kl4ng / aesf / -Grim
GP: The Dutch Plumberjack / P Squared





[OVERVIEW]

Genesect's diverse movepool, paired with its great mixed offensive stats and access to power-boosting abilities, means it can easily plow through slower teams and makes it very difficult for faster Pokemon to switch in. Genesect has access to Extreme Speed, which, paired with a stat-boosting ability, makes Genesect a very potent revenge killer, and sporting the second strongest U-turn in the AAA metagame, Genesect can easily maintain offensive pressure and gain momentum while taking out huge chunks of the foe's HP when it U-turns out. Genesect's typing also grants it a nice set of resistance and a single weakness to Fire-type moves.

However, Genesect often finds itself being outpaced and overpowered against hyper offensive teams, and full stall teams usually carry both physical and special walls that can wall different Genesect sets and wear it down via entry hazards pokemon dont take entry hazard damage from switching out, and switching in is obvious]. Other than that, Genesect variants that lack Extreme Speed are always forced out by the ever-present Gale Wings users and, bar variants that are immune to Fire-type moves, Fire-types also generally force Genesect out. Another downside to using Extreme Speed Genesect is that it's forced to use a Hasty nature due to Extreme Speed being an event-exclusive move. However, Genesect can effectively beat the checks and counters of one set with another one, making it very unpredictable and powerful. That, along with its ability to overpower a lot of the common walls or revenge kill a good amount of the metagame, makes Genesect easy to fit into most teams.

[SET]
name: Refrigerate Revenge Killer
move 1: Extreme Speed
move 2: Thunderbolt
move 3: Flamethrower / Blaze Kick / Shift Gear
move 4: Techno Blast / U-turn
item: Life Orb
ability: Refrigerate
nature: Hasty
evs: 252 Atk / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========

Refrigerate-boosted Extreme Speed makes Genesect a fearsome revenge killer that OHKOes all Gale Wings users bar Skarmory and heavily damages anything that doesn't resist it. Thunderbolt completes the BoltBeam combination, giving Genesect near-perfect neutral coverage. It also allows Genesect to hit bulky Water-types, which are common switch-ins to Refrigerate Genesect. Flamethrower and Blaze Kick can be used in the third slot to hit bulky Steel-types that switch into Extreme Speed. While Blaze Kick comes off of the higher attack stat in this set, Flamethrower is preferred because most Steel-types that switch into Genesect are physically defensive and Flamethrower hits them harder; it also has the added benefit of not missing. Shift Gear can also be used in this slot, as it boosts Genesect's Speed, letting it outpace almost everything in the metagame while simultaneously boosting its Attack, turning Genesect into a fearsome late-game cleaner. Iron Head can be used in this slot to hit Fairies and KO Shuckle before it can set up both Stealth Rock and Sticky Web. In the last slot, Techno Blast can be used, as it hits extremely hard when combined [subjective but fits imo] with the Refrigerate boost, even denting special walls like RegenVest Goodra on the switch. Alternatively, U-turn is good in the last slot because Genesect forces a lot of switches, allowing it to gain momentum while doing quite a bit of damage to the opponent's switch-in. Another interesting option for the last slot is Explosion, as it hits extremely hard when combined with Refrigerate's and Life Orb's boosts and can be used as a last-resort move to deal an insane amount of damage to switch-ins or prevent entry hazard removal from working.

Set Details
========

252 Attack EVs are used to maximize the power of Extreme Speed. 184 Speed EVs allow Genesect to outspeed Jolly Lucario, which would otherwise switch in on Extreme Speed and KO Genesect with Close Combat. The rest of the EVs are dumped into Special Attack to boost the power of Genesect's coverage moves. Not only does Life Orb provide a damage boost for Extreme Speed, it also powers up Genesect's coverage moves, making defensive Pokemon such as Ferrothorn and Skarmory less likely to switch into it. Pixilate can also be used instead of Refrigerate for this set to hit Dark and Fighting-types harder, but it misses the OHKO on most Gale Wings users.

Usage Tips
========

Thanks to Refrigerate-boosted Extreme Speed, Genesect serves as an offensive check to all Gale Wings users. While facing an opponent with a Gale Wings user on their team, Genesect must be brought in to revenge kill it after a Pokemon has fainted or by double switching when you predict the Gale Wings user to come in. However, keep in mind that Genesect cannot safely switch into any Gale Wings users. Genesect should not be played recklessly because, while it's a great asset against faster, frailer teams, it takes a lot of damage from most moves they throw at it, which, along with its lack of recovery and susceptibility to entry hazard damage and Life Orb recoil, wears it down easily. Because Genesect will generally have to switch out after it revenge kills something, having entry hazards up on your side of the field will limit Genesect's opportunities to switch in and will wear it down very fast. Genesect appreciates having entry hazards up on the opponent's side of the field, as it breaks potential Focus Sashes and the chip damage really helps Genesect while it tries to revenge kill threats with Extreme Speed. The entry hazards will also help wear down Genesect's checks when you make double switches, predicting them switching in and forcing them to switch out.

Team Options
========

An entry hazard setter such as Mold Breaker Deoxys-S is a good partner, as it can stack entry hazards on the opponent's side while stopping the opponent from setting up their own due to Taunt, which capitalizes on Genesect's ability to force switches and wear down the opponent's team by having its checks rack up entry hazard damage. With Victini being the most common Fire-type in the AAA metagame, a Flash Fire user with Pursuit such as Doublade or Krookodile really helps Genesect out. Pokemon that resist Fire-type moves that also have access to Pursuit such as Tyranitar can also work. Wallbreakers such as Adaptability Latios and Tough Claws Victini are also good partners, as they can weaken the opponent's team enough to let Genesect clean later in the game. Genesect appreciates Healing Wish support, so Latias can also be used for the added utility and bulk, but it loses out on some power compared to Latios. A Magic Bounce user such as Gyarados can work really well with Genesect because it can beat common entry hazard setters and severely dent teams after a Dragon Dance, even breaking through Unaware walls by Mega Evolving to gain Mold Breaker, leaving them in KO range for Genesect. Primordial Sea Starmie can also work as a good partner, as it can KO most entry hazard setters with its strong STAB Water-type moves or use Rapid Spin to clear entry hazards when the entry hazard setters switch out. Starmie also dents physical walls that annoy Genesect and serves as a switch-in to Fire-types. Both Gyarados and Starmie can also serve as switch-ins to Fire-type attacks, the latter being more reliable due to it being able to switch in for free against Fire-types and KO them or force them out. Genesect greatly appreciates Sticky Web support if it lacks Shift Gear, as it patches up Genesect's matchup problem against hyper offensive teams by bringing the faster, frailer Pokemon into Genesect's Speed tier to let it overpower them, while the Flying-types that are immune to Sticky Web are KOed by Extreme Speed anyway.

[SET]
name: Sheer Force Wallbreaker
move 1: Bug Buzz
move 2: Thunderbolt
move 3: Ice Beam
move 4: Dark Pulse / Iron Head / Flamethrower
item: Life Orb
ability: Sheer Force
nature: Timid
evs: 56 HP / 252 SpA / 200 Spe

[SET COMMENTS]
Moves
========

Bug Buzz 2HKOes Cresselia and most Psychic- and Dark-types in the metagame. Ice Beam hits Hippowdon, Chesnaught, and various Dragon-types that are common in AAA, KOing the ones Genesect outspeeds, such as Dragonite and Adamant Zygarde. Thunderbolt gets the 2HKO on CroCune, hits any Water-types that lack an Electric-type immunity, and completes the BoltBeam combination, giving it near-perfect neutral coverage. The last slot is basically up to you, as it'll hold a coverage move that allows Genesect to hit certain Pokemon its team needs it to hit. Dark Pulse 2HKOes Regenerator Doublade when it tries to pivot into one of Genesect's moves. Iron Head hits threats that are switching in such as RegenVest Goodra and Chansey harder than any of Genesect's other moves. Note that while using Iron Head, the nature and EVs need adjustment. Flamethrower gets the OHKO on Lucario and hits non-Fire-immune Steel-types, such as Magnezone. U-turn can be used over any one of the above moves, as Genesect has a tendency to force switches, and U-turn will let it maintain offensive momentum.

Set Details
========

200 Speed EVs allow Genesect to outspeed unboosted base 100 Speed Pokemon, as well as Jolly Lucario and Krookodile. 252 Special Attack EVs allow Genesect to hit as hard as possible, and the rest of the EVs are put into HP for taking hits slightly better. Life Orb is the best item for this set, as it boosts Genesect's power without inflicting recoil damage, thanks to Sheer Force. When using Iron Head, the EV spread should be 56 Atk / 252 SpA / 200 Spe, and the nature should be Naive or Hasty. Naive allows Genesect to check -ate ability users slightly better, while Hasty allows it to take Draco Meteors from Kyurem better.

Usage Tips
========

A huge special movepool boosted by Sheer Force makes Genesect a fearsome wallbreaker. The amazing coverage gives Genesect the ability to break most of the common special walls in the metagame bar Goodra and Chansey. However, Goodra switch-ins fall to Iron Head with some prediction, as it doesn't have recovery outside of Regenerator. Genesect also makes short work of most physical walls, as they rarely have the Special Defense necessary to avoid a 2HKO from its coverage moves. While Genesect can take a few hits and retaliate, it really appreciates staying out of the gunfire as much as possible, as it can get worn down quite easily with repeated hits and entry hazards. It performs best when it can get free switches in by double switching and slow U-turns, Baton Passes, or Volt Switches. As always, Fire-types in general are threats. Genesect should never stay in against a Fire-type unless it outspeeds and the Fire-type is weakened enough to be OHKOed by Genesect's coverage moves. Genesect appreciates entry hazard support, as it limits switches, breaks Focus Sashes, and deals extra damage to foes, helping it net KOs. Lastly, because Genesect has such a wide movepool to choose from, the opponent will often scout for certain moves. It is a good idea to sometimes hold back on revealing a coverage move so that Genesect can net a KO with it later when the opponent thinks it doesn't have said move. With Refrigerate Extreme Speed being very common on Genesect, sometimes you can bluff the Refrigerate set and hit the foe with strong coverage moves.

Team Options
========

An entry hazard-setting lead such as Focus Sash Mold Breaker Deoxys-S can work well, as it can set up entry hazards and Taunt opposing setters. Genesect cannot outspeed Jolly Vicitini or survive a Brave Bird from a Gale Wings user, so checks to those are necessary. Regenerator Regirock can fill this role, as it can reliably switch into both multiple times. Flash Fire Doublade can fill this role too, and while it struggles with the lack of recovery letting it get worn down more easily, it can Pursuit trap all Victini and -ate ability and Gale Wings users, wearing them down as they switch out. Primordial Sea Ferrothorn can be an especially good partner, as it can switch into Entei and Victini for free and set entry hazards up, which will help Genesect net KOs more easily. Flash Fire Scizor can be a good partner as well, as it can switch into Fire-type moves aimed at Genesect and provides a slow U-turn, giving Genesect a free switch in. Scizor can also remove entry hazards to increase Genesect's longevity, and it can knock off Chansey's Eviolite and Goodra's Assault Vest, making them less reliable switch-ins to Genesect. Choice Band Adaptability Tyranitar is a good partner for Genesect, as it can Pursuit trap Chansey and Goodra, which completely wall Genesect. Because bulky Steel-types give this set trouble, Tough Claws or Adaptability Fighting-types make for good partners to Genesect as well.

[SET]
name: Tough Claws BandSect
move 1: U-turn
move 2: Extreme Speed
move 3: Iron Head
move 4: Blaze Kick / X-Scissor
item: Choice Band
ability: Tough Claws
nature: Hasty
evs: 252 Att / 56 SpD / 200 Spe

[SET COMMENTS]
Moves
========

U-turn should be Genesect's go-to move and can OHKO some of the frailer Pokemon it hits for neutral damage and takes a good chunk of HP out of Pokemon that resist it. Extreme Speed deals a large amount to any Pokemon bar Steel- and Rock-types, letting Genesect clean up weakened foes. The main advantage it has over any Refrigerate- or Pixilate-boosted Extreme Speed is that this Extreme Speed isn't resisted by Fire- and Water-types, although it loses the ability to revenge kill Gengar. Iron Head 2HKOes any Rock-types that may want to switch in on the predicted Extreme Speed. There are a few options for the last slot. Blaze Kick punishes non-Flash Fire variants of Skarmory or Doublade that are switching in on any of the other moves, 2HKOing offensive Skarmory and 3HKOing bulky sets. X-Scissor provides Genesect with another strong Bug-type move that it can use without having to switch out, hitting Defense-invested Cresselia, Umbreon, Mew, and Chesnaught that may be thinking about staying in to tank the U-turn. It can also clean slower teams if they have Pokemon that resist Iron Head. Special attacks such as Flamethrower, Thunderbolt, and Ice Beam can be used as coverage moves, depending on what you want Genesect to hit.

Set Details
========

200 Speed EVs allow Genesect to outspeed unboosted base 100 Speed Pokemon, as well as Jolly Lucario and Krookodile. Maximum Attack investment allows Genesect to hit as hard as possible, and the rest of the EVs are put into HP to take hits slightly better. A Hasty nature is necessary on this set, as Extreme Speed Genesect is an event Pokemon and therefore requires it. Choice Band is the preferred item on this set, as Genesect mainly depends on predicting the next Pokemon to be coming in and switching out with U-turn, meaning it benefits most from Choice Band maximizing U-turn's power and not taking the recoil that Life Orb would cause, increasing Genesect's longevity. A Choice Band also makes Extreme Speed stronger than Life Orb would, letting Genesect revenge kill more effectively.

Usage Tips
========

Genesect can be used as a lead in matches against Deoxys-S or any clear entry hazard-setting lead, as it can U-turn out into a teammate with Gale Wings or Defog as the foe sets up hazards. From there, the teammate can force it out while using Defog or just finish it off with an attack to prevent hazards from being setup again. Against other non-Mold Breaker entry hazard leads, Genesect can U-turn out to a Magic Bounce user or an entry hazard remover while dealing a lot of damage to the foe thanks to Choice Band- and Tough Claws-boosted U-turn. In fact, this set's main niche is U-turn. It cashes in on Genesect's ability to force switches and hits the Pokemon switching in for good damage. Genesect should keep using U-turn throughout the match, only making predictions when necessary. This means keeping entry hazards away is a must while using this Genesect variant because it will be clicking U-turn and switching out most of the time. Scout for Prankster Will-O-Wisp or Flamethrower from Mew because either can completely destroy this set. When at full health, Gale Wings users can be a problem, but Genesect can pick them off with Extreme Speed after they are weakened a bit, with the exception of Skarmory. Genesect usually forces switches, so having entry hazards up on the opponent's side is a huge advantage, as it slowly wears down their team due to entry hazard damage and U-turn. After the opposing team has been weakened, this Genesect can also function as a late-game cleaner thanks to the raw power behind Extreme Speed.

Team Options
========

Good partners to Genesect include strong Fighting- and Fire-types that can deal with the Steel-types that like to switch into it. Magnet Pull users such as Infernape and Ampharos can work really well with Genesect, as they can trap and KO Steel-types that are switching in. Ampharos might be the better choice, as it can deal with Skarmory, which is the most common switch-in to this set, more reliably than Infernape, which cannot beat all variants of Skarmory without a Focus Sash. Other partners include Magic Guard + Defog Moltres and Defog + Tinted Lens Latios. Moltres scares away Steel-types while it uses Defog, and Latios KOes Steel-types when they stay in, expecting a Defog. They can also serve as switch-ins to Fire-type moves. If you're planning on keeping entry hazards up on your opponent's side, Primordial Sea Starmie is the better partner for this, as it can switch into Fire-types Genesect hates for free, can force a switch while it spins, and beats Gengar, which is the most common Ghost-type in the AAA metagame. It also gets Thunder to hit Jellicent and strong Scalds to hit Ghost-types in general. Primordial Sea Ferrothorn is a good partner too, as it can switch into Entei and all Victini variants and proceed to set up hazards that Genesect really appreciates. On offensive teams, the popular Mold Breaker Deoxys-S can also be used as an entry hazard-setting lead. Aside from the above Primordial Sea users, Flash Fire Doublade is a great partner, as it can Pursuit trap the Fire-types that are trying to switch out of it, weakening them to Extreme Speed KO range with Pursuit. It can also serve as a spinblocker, stopping the foe from spinning entry hazards away.

[SET]
name: No Guard Special Attacker
move 1: Zap Cannon
move 2: Blizzard
move 3: Bug Buzz
move 4: Flamethrower
item: Life Orb
ability: No Guard
nature: Timid
evs: 56 HP / 252 SpA / 200 Spe

[SET COMMENTS]
Moves
========

Zap Cannon serves as a good coverage move with high Base Power and is guaranteed to inflict paralysis. It also benefits from Refrigerate Genesect's popularity, as Water-types are popular switch-ins to Refrigerate Extreme Speed. Blizzard is the other high-powered coverage move that can take advantage of No Guard and completes the BoltBeam coverage with Zap Cannon, giving Genesect near-perfect neutral coverage. Bug Buzz allows it to hit all the Psychic- and Dark-types in the metagame for good damage. Flamethrower hits Magnezone, which the rest of this set fails to do., and it also OHKOes Lucario. Bug Buzz and Flamethrower can be replaced with U-turn and Extreme Speed; U-turn is for chip damage while switching out after paralyzing something with Zap Cannon, and Extreme Speed helps pick off weakened Pokemon. If Moltres is used as a partner, running Flash Cannon on Genesect is an option, as it can take care of Rock-types that Moltres doesn't like.

Set Details
========

200 Speed EVs allow Genesect to outspeed unboosted base 100 Speed Pokemon, as well as Jolly Lucario and Krookodile. Maximum Special Attack investment allows Genesect to hit as hard as possible and the rest of the EVs are put into HP for a bit more bulk. Life Orb allows Genesect to pack more of a punch with its coverage moves. When using Extreme Speed and U-turn, the HP EVs should be moved to Attack, and the nature must be changed to Hasty. The Hasty nature is required because Extreme Speed Genesect is an event Pokemon.

Usage Tips
========

This Genesect mainly aims to spread around paralysis while dealing good damage with Zap Cannon, so most of the time, the best course of action is to click Zap Cannon. Zap Cannon has low PP, so don't use it recklessly against more defensive teams. Genesect can cripple offensive switch-ins such as Victini with Zap Cannon and then proceed to KO them with Bug Buzz the turn after. Keep entry hazards away so Genesect can remain healthy for a longer period of time. Make sure to scout some Pokemon, such as Latios and Mew, before you decide it's safe to bring in Genesect because Latios could run Tinted Lens to KO Genesect, and Mew could have a Fire-type coverage move. While spamming Zap Cannon, be wary of Pokemon that benefit from getting hit by an Electric move, such as Motor Drive Manaphy, which can sweep teams after just one Speed boost. Don't play recklessly with Genesect, as the Life Orb recoil, constant switching, and lack of recovery means it'll get worn down fast.

Team Options
========

Because Zap Cannon forces a lot of switches, entry hazard support is greatly appreciated. This makes Deoxys-S, Ferrothorn, and Forretress good partners, as they can all reliably set entry hazards, and the latter two can even serve as Fire-type switch-ins if they have Flash Fire. Forretress can even use a slow Volt Switch to give Genesect safe switches in. Gale Wings users and Fire-types can cause trouble for Genesect, so Flash Fire Doublade can be a nice partner to deal with both. Doublade also deals with Poison Heal Snorlax, which gives this set trouble, quite well. Magic Guard Moltres is an alternate Fire-type switch-in that can scare away Steel-types, keep up momentum with U-turn, and Defog away entry hazards. An alternate entry hazard remover and Fire-type switch-in is Primordial Sea Starmie. Starmie can deal solid damage to all spinblockers, switch into Fire-types for free and proceed to spin or throw out a Scald, and it deals with most Steel-types barring Ferrothorn thanks to rain-boosted Scald. Magic Bounce Gyarados can keep entry hazards off of the field while doubling as a switch-in to Fire-type moves and a wincon. Powerful wallbreakers such as Tough Claws Pangoro and Adaptability Tyranitar are good partners, as they can deal a lot of damage to the opposing team when the opponent's Pokemon are paralyzed; the paralysis also helps slow wallbreakers overcome their lack of Speed. Adaptability Tyranitar can also Pursuit trap Chansey and Goodra, both of which wall this set completely.

[STRATEGY COMMENTS]
Other Options
=============

Genesect is a naturally good Choice Scarf user thanks to its large coverage movepool and U-turn. If you're hoping to use Genesect as an offensive pivot and want longevity, Regenerator can be used over all of these abilities. Regenerator sets generally appreciate U-turn and Extreme Speed and have a wide array of special moves to choose from as coverage. Primordial Sea Genesect with Thunder and Douse Drive Techno Blast is also an option. While it's not as strong as the other Genesect sets, it's a solid switch-in to Fire-type attacks and can fit into teams thanks to its nice set of resistances and lack of weaknesses. The Tough Claws set could run Tinted Lens just as easily, boasting Genesect's ability to spam unresisted U-turns and get KOs on Steel-types with Extreme Speed. It does, however, miss the Tough Claws boost on Extreme Speed in a lot of situations. Finally, mixed sets of Genesect can actually run its original ability, Download, as it can actually outdamage some of the sets mentioned here if it gets the right boosts at the right time.

Checks and Counters
==================

**Faster Attackers**: Faster Pokemon such as Infernape, Latios, and Gengar force Genesect out, as they can threaten to outspeed and KO it, especially if they're not in Extreme Speed KO range.

**Bulky Steel-types**: When at full health, Heatran is very threatening to Genesect, as it will survive any hit from Genesect when healthy and retaliate with a Fire-type move that will KO Genesect. Ferrothorn almost always runs an ability that makes it immune to Fire-type moves, and its great mixed bulk lets it survive Genesect's moves with ease, allowing it to take a hit and cripple Genesect with Thunder Wave or Knock Off. Magnezone boasts resistances to all of Genesect's common coverage moves, barring Fire-type moves and the uncommon Dark Pulse, and can hit it very hard with Thunderbolt. Flash Fire Scizor can take a hit and set up on Genesect while recovering HP with Roost or dealing major damage with Knock Off or Superpower.

**Dedicated Physical Walls**: Physical walls such as Skarmory, Chesnaught, and Doublade all wall physical Genesect sets; however, they all fall to the special variants.

**Flash Fire Steel-types**: Barring Skarmory, most Flash Fire Steel-types, such as Doublade and Ferrothorn, can take hits from most Genesect variants and threaten it with attacks or paralyze it.

**Dedicated Special Walls**: Chansey and Goodra wall all special Genesect variants. Chansey can paralyze or wear it down with Seismic Toss and recover HP with Soft-Boiled; it can even do so to win against the Iron Head variant. Goodra, however, loses to Iron Head variants of Sheer Force Genesect if it doesn't have any Defense investment, which it normally doesn't. Even Poison Heal Snorlax can greatly threaten fully special sets.

**Fire-types**: Fire-types give all Genesect variants barring Flash Fire and Primordial Sea trouble, as they can tank one hit and OHKO it in return with their Fire-type STAB moves.

**Gale Wings Users**: Gale Wings users can generally revenge kill Genesect, but they are beaten by Refrigerate variants. They are also KOed by Extreme Speed variants if they're worn down enough, with the exception of Skarmory, which can't actually revenge kill Genesect from full HP without setting up first.
 
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Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
Not QC so you don't have to implement anything I say, although I advise you to do so. :toast:

Remove all ~~~~~~~~ lines because they disrupt the format D:

Name: Refrigerate Mixed Attacker

Moves:
-Unimportant for now but when you actually write this up you do need to make sure to mention which move you are talking about.
-Make sure there is a space between each slash.
-I guess you could say that Bug Buzz hits stray Dark- and Grass-types for huge damage as well, although they are less common / often aren't hit super effectively.
-Just say Thunderbolt hits Water-types in general, not just one Suicune set. Also explain why BoltBeam is good because readers might not know.

Set Details:
-Does this set really need 200 Speed? Right now it outspeeds Krookodile by one point but I don't think that's important at all because Extremespeed makes quick work of it without even taking Speed into account. 168 Speed sounds good to outspeed Jolly Excadrill. I don't think you need to outspeed Jolly Lucario, literally who uses Jolly (yeah it's viable but it does very little). That would make the spread 88 Atk / 252 SpA / 168 Spe.
-You don't mention the nature here. Make sure to say Hasty is literally the only ability this set can use because of Extremespeed ;-;.
-Also no mention of the ability.
-Mention why Flash Fire is an alternative (turns Fire-types that would otherwise counter into setup fodder), and most importantly why it is not the main ability.

Usage Tips:
-First bullet point isn't finished.
-When you talk about rocks you can mention spikes as well because entry hazards in general help Genesect clean up.
-You could mention that with entry hazards up you can make double switches to wear down the bulky resists that annoy Genesect.
-Say that it works best lategame as a cleaner.

Team Options:
-Always give examples, otherwise the reader still won't know what to use. Flash Fire Doublade is also a nice example of a Pursuit trapper.
-Mention entry hazard setters such as Deoxys-S to wear down Genesect's checks better and get KOes like that one with Extremespeed against Braviary you mentioned earlier.
-Mention wallbreakers because they can open holes for Genesect to clean up.

Name: Sheer Force Special Attacker

Moves:
-Instead of saying that Thunderbolt misses out on the 2HKO on mixes regen Doublade just say that all of its other moves do.
-If Iron Head is the preferred move, why is it not slashed before Flash Cannon? Also pretty sure a Life Orb Sheer Force STAB Flash Cannon OHKOes all Diancie's anyway -.-.
-As you know I'm not QC so you don't have to listen to this but I think Steel STAB is way better than Dark Pulse which has exactly one target that is not even common anyway (Doublade is common but not mixed bulk Doublade).
-Again CroCune is just one set, mention Waters and I suppose Flyings in general.

Set Details:
-200 Speed EVs are primarily for Krookodile and outspeeding base 100s without a boosting nature and Jolly Lucario are just side effects of that, so I'd reword it a bit.
-Again no explanation of the nature nor ability.

Usage Tips:
-Mention how to get those free switch-ins (double switches, slow U-turn, Volt Switch, and Baton Pass)
-Mention that this set also wallbreaks pretty well itself.
-Mention that because this set lacks faster priority it is vulnerable to priority from the foe such as Gale Wings Brave Bird and stray Refrigerate Extremespeeds if weakened.

Team Options:
-Mention entry hazard setters to help pressure the foe which is useful if you're using this set as a wallbreaker.
-I'm sure Genesect lives weaker Gale Wings Brave Bid so make sure to give examples of which Pokemon it is OHKOed by.
-Mention that Doublade can also Pursuit trap priority users, which possibly together with recoil and entry hazard damage makes them faint fast.
-I guess you could give a mention to strong physical attackers in general because dedicated special walls such as Chansey still wall this set.
-Also mention fast specially based cleaners such as Gale Wings Torny and Shaymin-S that struggle with special walls.

Name: Tough Claws Revenge Killer
It is not allowed to merge Choice Band / Specs and Choice Scarf just for the sake of merging them, mainly because the item drastically changes how the set plays. Scarf Extremespeed also sounds eeeh. -.-

Moves:
-I think U-turn should be listed first because it is Genesect's most spammable move and main STAB.
-Also say Iron Head hits Fairy-types and give examples.
-Also say that X-Scissor can be used to clean up slower teams without having to switch out every turn.

Set Details:
-I don't think Modest Lati@s and Gengar are even relevant. May I ask why this doesn't just have the same EV spread as the previous two sets?
-The part about special attacks doesn't go into set details. If there are any special attacks that are viable talk about them in Moves, even if you decide not to give them a slash. Make sure to say which special attacks.
-252 Atk Choice Band Tough Claws Genesect Blaze Kick vs. 252 HP / 252+ Def Chesnaught: 218-258 (57.3 - 67.8%) -- guaranteed 2HKO after Leftovers recovery I don't think Aerial Ace is good enough to be here. U-turn also does around 40%. Also should have been in moves btw.

Usage Tips:
-When you talk about the Deoxys-S scenario mention sash + entry hazard leads in general.
-Mention that it is nice to stack entry hazards before bringing this set out as well because it forces the opponent to switch around a lot.
-Mention that this set can also function as a nice lategame cleaner with Extremespeed.

Team Options
========
-When you talk about Steels switching in do say that Blaze Kick nails most non-Flash Fire Steels on the switch.
-Also say that Steels get nuked by Draco Meteor if they switch in against Tinted Lens Latios, not just when it Defogs.
-Again mention entry hazard setters, they are amazing together with this set.
-Also mention entry hazard removal because Genesect will die fast if it keeps jumping around with entry hazards up. Make sure to say that Rapid Spin is preferred because Genesect also likes entry hazards on the opponent's side.

I have to go now (this is so much lol), but a lot of those suggestions and stuff probably apply to the other sets as well. Also more of a GP thing but you can't say things like 'Lati', it needs to be formal. Oh and for C&C I'd advise you to put them more into categories instead of listing all kinds of Pokemon seperately.
 
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Not QC so you don't have to implement anything I say, although I advise you to do so. :toast:

Remove all ~~~~~~~~ lines because they disrupt the format D: Done, they were only in because i saw it in some other analysis

Name: Refrigerate Mixed Attacker

Moves:
-Unimportant for now but when you actually write this up you do need to make sure to mention which move you are talking about. noted
-Make sure there is a space between each slash. done
-I guess you could say that Bug Buzz hits stray Dark- and Grass-types for huge damage as well, although they are less common / often aren't hit super effectively. done but didn't mention grass because techno blast does that as well
-Just say Thunderbolt hits Water-types in general, not just one Suicune set. Also explain why BoltBeam is good because readers might not know. done

Set Details:
-Does this set really need 200 Speed? Right now it outspeeds Krookodile by one point but I don't think that's important at all because Extremespeed makes quick work of it without even taking Speed into account. 168 Speed sounds good to outspeed Jolly Excadrill. I don't think you need to outspeed Jolly Lucario, literally who uses Jolly (yeah it's viable but it does very little). That would make the spread 88 Atk / 252 SpA / 168 Spe. Jolly lucario actually outspeeds refrigerate/pixilate entei which is forced adamant, so it can actually switch in after something dies and kill it witch close combat, so I think jolly luke's common enough. Krook actually lives the espeed if it's at full health (while genesect just dies from adaptability earthquake iirc), so outspeeding and hitting with techno is the best way to kill it.
-You don't mention the nature here. Make sure to say Hasty is literally the only ability this set can use because of Extremespeed ;-;. done
-Also no mention of the ability. I'll do this for all of them, I was struggling to find things to write for set details because i was thinking it meant only EVs and moves.
-Mention why Flash Fire is an alternative (turns Fire-types that would otherwise counter into setup fodder), and most importantly why it is not the main ability. I put flash fire in the other options section as it can basically be slapped on most genesects. Also the only setup moves genesect has is limited to hone claws and shift gear, and its physical movepool is quite lacking (steel/fire/bug/normal/ghost) so i didn't really think this would be a great physical setup sweeper. I guess i could put it in for now.

Usage Tips:
-First bullet point isn't finished. Oops slight oversight. Fixed, it actually talks about the late game cleaner thing too.
-When you talk about rocks you can mention spikes as well because entry hazards in general help Genesect clean up. Put in hazards as a general term
-You could mention that with entry hazards up you can make double switches to wear down the bulky resists that annoy Genesect. added
-Say that it works best lategame as a cleaner.~

Team Options:
-Always give examples, otherwise the reader still won't know what to use. Flash Fire Doublade is also a nice example of a Pursuit trapper. could have sworn i mentioned it, anyway doing
-Mention entry hazard setters such as Deoxys-S to wear down Genesect's checks better and get KOes like that one with Extremespeed against Braviary you mentioned earlier. doing
-Mention wallbreakers because they can open holes for Genesect to clean up. doing

Name: Sheer Force Special Attacker

Moves:
-Instead of saying that Thunderbolt misses out on the 2HKO on mixes regen Doublade just say that all of its other moves do. doing
-If Iron Head is the preferred move, why is it not slashed before Flash Cannon? Also pretty sure a Life Orb Sheer Force STAB Flash Cannon OHKOes all Diancie's anyway -.-. of course it does, i just mentioned that specifically because we're running 0 attack EVs, i just didn't word it right :/
-As you know I'm not QC so you don't have to listen to this but I think Steel STAB is way better than Dark Pulse which has exactly one target that is not even common anyway. Eh doublade's p common, but maybe mixed wall doublade isn't. Point taken.
-Again CroCune is just one set, mention Waters and I suppose Flyings in general. adding

Set Details:
-200 Speed EVs are primarily for Krookodile and outspeeding base 100s without a boosting nature and Jolly Lucario are just side effects of that, so I'd reword it a bit.
-Again no explanation of the nature nor ability.

Usage Tips:
-Mention how to get those free switch-ins (double switches, slow U-turn, Volt Switch, and Baton Pass) done
-Mention that this set also wallbreaks pretty well itself. done
-Mention that because this set lacks faster priority it is vulnerable to priority from the foe such as Gale Wings Brave Bird and stray Refrigerate Extremespeeds if weakened. done

Team Options:
-Mention entry hazard setters to help pressure the foe which is useful if you're using this set as a wallbreaker. done
-I'm sure Genesect lives weaker Gale Wings Brave Bid so make sure to give examples of which Pokemon it is OHKOed by. Most gale wings users are banded, so they always KO. Skarmory is the only one that can't KO genesect at full health. Anyway I'll elaborate on this.
-Mention that Doublade can also Pursuit trap priority users, which possibly together with recoil and entry hazard damage makes them faint fast. done
-I guess you could give a mention to strong physical attackers in general because dedicated special walls such as Chansey still wall this set. done
-Also mention fast specially based cleaners such as Gale Wings Torny and Shaymin-S that struggle with special walls. I don't quite understand this, could you explain please?

Name: Tough Claws Revenge Killer
It is not allowed to merge Choice Band / Specs and Choice Scarf just for the sake of merging them, mainly because the item drastically changes how the set plays. Scarf Extremespeed also sounds eeeh. -.- heh scarf has its uses and extremespeed lets it retain the ability to hit birds, but it's a meh set so i removed scarf altogether.

Moves: fixed all
-I think U-turn should be listed first because it is Genesect's most spammable move and main STAB.
-Also say Iron Head hits Fairy-types and give examples.
-Also say that X-Scissor can be used to clean up slower teams without having to switch out every turn.

Set Details:
-I don't think Modest Lati@s and Gengar are even relevant. May I ask why this doesn't just have the same EV spread as the previous two sets? I was thinking of an instant when i used modest tinted lens latios and my opponent uturned instead of hard switching. Although yeah generally it doesn't need max speed. Fixed.
-The part about special attacks doesn't go into set details. If there are any special attacks that are viable talk about them in Moves, even if you decide not to give them a slash. Make sure to say which special attacks. I just wanted to leave this an open option, but i guess i can something.
-252 Atk Choice Band Tough Claws Genesect Blaze Kick vs. 252 HP / 252+ Def Chesnaught: 218-258 (57.3 - 67.8%) -- guaranteed 2HKO after Leftovers recovery I don't think Aerial Ace is good enough to be here. U-turn also does around 40%. Also should have been in moves btw. I still think aerial ace deserves a mention because the only chesnaught i've ever seen is poison heal with spiky shield which can destroy genesect choice locked into blaze kick, I'll move it to moves tho.

Usage Tips:
-When you talk about the Deoxys-S scenario mention sash + entry hazard leads in general. I thought i had "Against other non mold breaker hazard leads, it can U-turn out to a Bouncer or a Defogger while dealing a lot of damage to the opponent thanks to Banded Tough Claws Boosted U-Turn." or did you think that also meant deoS, in which case i guess i should specify
-Mention that it is nice to stack entry hazards before bringing this set out as well because it forces the opponent to switch around a lot. done
-Mention that this set can also function as a nice lategame cleaner with Extremespeed. done

Team Options
========
-When you talk about Steels switching in do say that Blaze Kick nails most non-Flash Fire Steels on the switch.
-Also say that Steels get nuked by Draco Meteor if they switch in against Tinted Lens Latios, not just when it Defogs. hm? i don't get this one. I specifically mentioned that lati gets a kill when steel types switch in expecting a defog. If it isn't clear I can rephrase i guess.
-Again mention entry hazard setters, they are amazing together with this set. ok
-Also mention entry hazard removal because Genesect will die fast if it keeps jumping around with entry hazards up. Make sure to say that Rapid Spin is preferred because Genesect also likes entry hazards on the opponent's side. I did mention it barring rapid spin, which is mainly coming from personal preference and not talking about hazard setting at all in this set's err.. analysis? I guess I'll put it in now that I'm mentioning hazard setting. Put in ferro as the best hazard setting primsea.

I have to go now (this is so much lol), but a lot of those suggestions and stuff probably apply to the other sets as well. Also more of a GP thing but you can't say things like 'Lati', it needs to be formal saved it for later, i'll copy this onto word and do this later when i write up because i also used mons in a lot of places and trying to do things in edit is annoying. Oh and for C&C I'd advise you to put them more into categories instead of listing all kinds of Pokemon seperately did this .
I deleted my old comment to put in this one because i didn't feel like quoting in edits heh.

Here's some explanations as to why I put those in in the first place and saying which ones i put in/which ones I'm confused about (comments in bold). Thanks for the tips :]
 
Overview
  • No need to say it's better than Scizor, just say it has the second strongest U-Turn in the tier.
  • Refrigerate, its best set, revenges most Gale Wings users, so it should be specified that non-refrigerate Genesect are the ones that struggle.
  • Mention how Genesect has access to ExtremeSpeed.
  • Note that Genesect is locked into a Hasty nature when using ExtremeSpeed, meaning it lacks some added power on physical sets.
Set 1:
  • Krookodile isn't that common, is hit super effectively by ExtremeSpeed, and is usually running a defensive bulletproof set anyway, so reduce the speed EVs to 184 for Jolly Lucario (only in this analysis, Krook is dangerous to the next ones).
  • Shift Gear is slash material because Genesect would much rather run a coverage move, and it is not strong enough to pull it off, despite having a niche.
  • Change your EV spread to a physically based one (same as the one you got factoring in the speed change but swap att and spa), as Genesect needs the power of ExtremeSpeed to be an effective revenge killer and cleaner.
  • With the above changes in mind, the new move order should be (ExtremeSpeed / Thunderbolt / (Flamethrower / Blaze Kick / Shift Gear) / (Techno Blast / U-Turn)).
  • Change the move descriptions with the above in mind.
  • Flash Fire should be removed entirely - Primordial Sea is better.
  • Given Goodra is 2HKO'd with a physically oriented spread, just say LO provides extra power.
  • Given Shift Gear is now slashed, remove Shift Gear from the cleaning up part.
  • Mention entry hazard users and list examples (including deo-s, preferably) in team options.
  • Mention how Genesect can revenge kill weakened Gale Wings users in Usage Tips.
Set 2:
  • Remove Flash Cannon - Iron Head hits key targets harder and things that take Iron Head better than Flash Cannon are generally decimated by Bug Buzz or other coverage moves anyway.
  • Note in moves how if Iron Head is used, the leftover EVs should be dumped into attack instead.
  • Minor nitpick here, but no need no mention Gale Wings + Brave Bird, just say Gale Wings. This applies in both Usage Tips and Team Options.
  • Mention Pursuit Tyranitar in Team Options, as it can trap Chansey and Goodra.
  • Mention pivots (and examples) in team options, to get Genesect in for free.
Set 3:
  • The mention of Aerial Ace should be removed, as U-Turning into a counter on Chesnaught is more preferable than running a move which is almost always useless.
  • No need to be so specific on Moltres and Latios - just say Defog users are good partners since Genesect will be U-Turning a lot, and mention them as good examples.
  • I can see the need for the Ferrothorn and Doublade explanations so I won't apply the above here, but merge the bullet points.
  • Other than that set 3 looks good.
Set 4:
  • I've discussed this with Adrian and aesf and this set should be removed entirely. This variant of Genesect just isn't strong enough given it needs to use up an item for Water coverage, and the fire immunity is not too helpful considering Genesect's defenses are sub-par. Add Primordial Sea to OO.
Set 5:
  • As galbia mentioned you should change the name.
  • U-Turn + Bug Buzz is not great - slash Buzz after U-Turn, and replace its slot with Flamethrower.
  • "Max Special Attack can be used if Extreme Speed and U-Turn are not used"
  • Mention how No Guard Genesect can surprise and cripple common offensive switch-ins to Genesect.
  • Mention Defog support in team options while again mentioning Moltres as a good user.
Strategy:
  • Change Flash Fire to Primordial Sea.
  • Note that Download is a good option with a mixed set.
  • Mention Pixilate as an alternative to Refrigerate
  • gale wings aerial ace
  • C&C looks good.

Tag me when you implement the following and I will QC approve!
 
Overview implemented
  • No need to say it's better than Scizor, just say it has the second strongest U-Turn in the tier.
  • Refrigerate, its best set, revenges most Gale Wings users, so it should be specified that non-refrigerate Genesect are the ones that struggle.
  • Mention how Genesect has access to ExtremeSpeed.
  • Note that Genesect is locked into a Hasty nature when using ExtremeSpeed, meaning it lacks some added power on physical sets.
Set 1: implemented
  • Krookodile isn't that common, is hit super effectively by ExtremeSpeed, and is usually running a defensive bulletproof set anyway, so reduce the speed EVs to 184 for Jolly Lucario (only in this analysis, Krook is dangerous to the next ones).
  • Shift Gear is slash material because Genesect would much rather run a coverage move, and it is not strong enough to pull it off, despite having a niche.
  • Change your EV spread to a physically based one (same as the one you got factoring in the speed change but swap att and spa), as Genesect needs the power of ExtremeSpeed to be an effective revenge killer and cleaner.
  • With the above changes in mind, the new move order should be (ExtremeSpeed / Thunderbolt / (Flamethrower / Blaze Kick / Shift Gear) / (Techno Blast / U-Turn)).
  • Change the move descriptions with the above in mind.
  • Flash Fire should be removed entirely - Primordial Sea is better.
  • Given Goodra is 2HKO'd with a physically oriented spread, just say LO provides extra power.
  • Given Shift Gear is now slashed, remove Shift Gear from the cleaning up part.
  • Mention entry hazard users and list examples (including deo-s, preferably) in team options.
  • Mention how Genesect can revenge kill weakened Gale Wings users in Usage Tips.
Set 2: Implemented (some comments tho)
  • Remove Flash Cannon - Iron Head hits key targets harder and things that take Iron Head better than Flash Cannon are generally decimated by Bug Buzz or other coverage moves anyway.
  • Note in moves how if Iron Head is used, the leftover EVs should be dumped into attack instead.
  • Minor nitpick here, but no need no mention Gale Wings + Brave Bird, just say Gale Wings. This applies in both Usage Tips and Team Options. I meant to say that it cannot survive a brave bird from a gale wings mon. Reworded.
  • Mention Pursuit Tyranitar in Team Options, as it can trap Chansey and Goodra.
  • Mention pivots (and examples) in team options, to get Genesect in for free. Some examples would be nice :I
Set 3: removed ace
  • The mention of Aerial Ace should be removed, as U-Turning into a counter on Chesnaught is more preferable than running a move which is almost always useless.
  • No need to be so specific on Moltres and Latios - just say Defog users are good partners since Genesect will be U-Turning a lot, and mention them as good examples. It's just explaining why they're good partners, which I'd put in during the write up so can i keep it?
  • I can see the need for the Ferrothorn and Doublade explanations so I won't apply the above here, but merge the bullet points. I actually included Ferro as a hazard setter (deoxys is in the same point) and Doublade as a birdcheck/fire check. Should i reformat and put them both in as just fire checks?
  • Other than that set 3 looks good.
Set 4: Done, I was iffy on this and cancersect myself.
  • I've discussed this with Adrian and aesf and this set should be removed entirely. This variant of Genesect just isn't strong enough given it needs to use up an item for Water coverage, and the fire immunity is not too helpful considering Genesect's defenses are sub-par. Add Primordial Sea to OO.
Set 5: Implemented and changed up the set a bit. Made it solely special and mentioned U-Turn and Extreme Speed as alternate option in moves, please review the new set.
  • As galbia mentioned you should change the name.
  • U-Turn + Bug Buzz is not great - slash Buzz after U-Turn, and replace its slot with Flamethrower.
  • "Max Special Attack can be used if Extreme Speed and U-Turn are not used"
  • Mention how No Guard Genesect can surprise and cripple common offensive switch-ins to Genesect.
  • Mention Defog support in team options while again mentioning Moltres as a good user. I already had,, it's like the second mon in the team members thing.
Strategy:
  • Change Flash Fire to Primordial Sea. ok
  • Note that Download is a good option with a mixed set. :o
  • Mention Pixilate as an alternative to Refrigerate. mentioned in the fridge set.
  • gale wings aerial ace
  • C&C looks good. :] also removed chesnaught and put in PhysDef walls in general.

Tag me when you implement the following and I will QC approve!
Made changes. Kl4ng take a looksie.
 
For everything (if it's not already there)
  • Usage Tips: Don't play genesect recklessly, as it is very prone to getting whittling down.
Overview
  • Change that bullet about the 100 benchmark to just "Genesect's speed can be underwhelming at times" or something. Only thing i found at base 100 that even runs +Speed is Victini, which is usually scarfed anyways.
Set 1
  • Moves: Merge the 5th and 6th bullets.
  • Moves: Give a mention to explosion, but don't actually slash it in.
  • (Optional) Moves: I'd slash Shift Gear with Techno and U-turn but that's up to you.
  • Set Details: Mention that Hasty Nature is necessary due to Extreme Speed Genesect being an event pokemon.
  • (Optional) Usage Tips: Idk, this section seems a bit empty, and you use genesect, so if you can, probably come up with some more stuff. Read the other analyses if you don't really get what this section is talking about.
  • Usage Tips: Keep the hazard stacking stuff in team options. Replace this with something like "Between Life Orb, entry hazards, and lack of recovery, Genesect is prone to being worn down, so try not to play too recklessly with it" but you can probably word that better.
  • (Optional) Team Options: Sticky Web support is extremely helpful against hyper offense teams for Genesect, as many pokemon faster generally have problems taking a hit against it, while Ice type extreme speed typically OHKOs all the faster flying types.
  • Team Options: Healing Wish/Wish support is good for bringing back genesect to full health to help it clean up late game after hazards and life orb recoil have taken a toll on it.
  • Team Options: In the section where you mention hazards, mention how genesect's pivoting abilities
Set 2
  • Moves: Minor nitpick, on the third bullet just remember that it's Atk, not Att
  • Moves: Don't mention how Ice Beam hits Volt Absorb Skarm, that thing is irrelevant.
  • Moves: Mention U-Turn as an option (doesn't have to be slashed in), since genesect forces a lot of switches as the opponent scouts its moveset.
  • Set Details: Genesect can't really pivot into Dracos anyways, as an adapt life orb latios usually 2HKOs you on the switch in anyways, while psyshock is used over psychic so take off that mention.
  • Set Details: Dump the 56 SpD EVs into HP, which lets you take special hits just as well but now you take physical attacks better.
  • Usage Tips: Delete the second sentence on the second bullet, that belongs in team options.
  • Usage Tips: Delete the second sentence on the third bullet, see above.
  • Usage Tips: Delete the fourth bullet, that's a team options thing you've already covered.
  • Usage Tips: For the 5th bullet, I really wouldn't switch in genesect on latios at all, especially if they know you're sheer force.
  • Usage Tips: Last bullet is also a team options thing.
  • Usage Tips: Because of Genesect's unpredictability, sometimes it's a good idea to not reveal a certain coverage move as your opponent scouts for it, so that you can nail a certain pokemon with it later.
  • (Optional) Because Scarfed and Refrigerate Genesect are common, sometimes you can bluff one of those sets to force a switch while surprising the switch in with a powerful attack.
  • Team Options: Change the fourth bullet to "Choice Banded Adaptability Tyranitar is a good partner for this as it can Pursuit Trap special walls such as Chansey and Goodra which wall Genesect otherwise.
Set 3
  • Moves: Set looks good.
  • Set Details: Again, move the 56 SpD to HP for the reasons above.
  • Set Details: Again, mention how Hasty Nature is required due to Extreme Speed.
  • Set Details: The third bullet in Set Details should belong in the Moves section.
  • Usage Tips: The second sentence in the fourth bullet belongs in Team Options
  • (Optional): Usage Tips: Most of the time you shouldn't feel the need to overpredict; when in doubt u-turn out.
  • Team Options: Combine the 4th and 5th bullets. "Pokemon with a Fire Immunity such as Primordial Sea Ferrothorn and Flash Fire Doublade..."
Set 4
  • (Optional) Moves: Something else to consider on this set is Douse Drive with Techno Blast. This way, you can dent Fire Types like Entei while having (i think) perfect coverage between Water, Ice, and Electric.
  • (Optional) Moves: Note how Zap Cannon can bait in poison heal water types expecting a refrigerate move, only to become paralyzed and worthless.
  • Set Details: Again, move the 56 SpD to HP.
  • Set Details: I'd add a bullet that describes why life orb is important for this set.
  • Set Details: mold breaker if true skill mastar
  • Usage Tips: Change "So, at all times" to "So, most of the time" in the 1st bullet.
  • Usage Tips: Zap Cannon has very low PP, so don't be as reckless with it against more defensive teams.
  • Usage Tips: Don't really understand the 4th bullet. Instead, maybe say, "make sure to scout some pokemon, like latios and mew, before you decide it's safe to bring in genesect"
  • Usage Tips: While you're spamming zap cannon, be wary of pokemon who have electric immunity abilities, like Motor Drive Manaphy, which can sweep with just +1 speed.
  • Team Options: Hazard support is greatly appreciated, as zap cannon forces many switches.
  • Team Options: Powerful wallbreakers like Pangoro are good teammates for Zap Cannon Genesect, as they can do massive damage to teams with many of their pokemon paralyzed.
  • Team Options: Add that Doublade also deals with Poison Heal Snorlax fairly well.
  • Team Options: That third bullet talks about Krookodile more than Genesect, you should probably just take that off altogether.
  • Team Options: Magic Bouncers also help with hazard control.
Everything else
  • Other Options: Genesect is a natural good abuser of Choice Scarf, with great coverage moves and u-turn.
  • Other (Optional)s: Desolate Land Genesect is a decent check to full rain teams and suicune.
  • Other (Optional)s: Genesect gets Reflect, Light Screen, and Explosion/U-turn, making it a decent suicide lead but that's generally not preferred due to genesect's ability to run better sets.
  • C&C: Change Faster mons to "Faster mons that don't mind Extreme Speed"
  • C&C: I know these are sort of different, but change Dedicated physical walls to Flash Fire Steel types, since that still walls physical sets but also walls some special sets. Include Ferrothorn, Scizor, Doublade, and Skarmory.

I have to say, great job for writing such a long analysis without sacrificing too much quality.

Implement these changes and I'll QC
 
Last edited:
For everything (if it's not already there)
  • Usage Tips: Don't play genesect recklessly, as it is very prone to getting whittling down. done
Overview
  • Change that bullet about the 100 benchmark to just "Genesect's speed can be underwhelming at times" or something. Only thing i found at base 100 that even runs +Speed is Victini, which is usually scarfed anyways. done
Set 1
  • Moves: Merge the 5th and 6th bullets. done i messed up here while
  • Moves: Give a mention to explosion, but don't actually slash it in. done
  • (Optional) Moves: I'd slash Shift Gear with Techno and U-turn but that's up to you.
  • Set Details: Mention that Hasty Nature is necessary due to Extreme Speed Genesect being an event pokemon. done. thought i already did this, my bad.
  • (Optional) Usage Tips: Idk, this section seems a bit empty, and you use genesect, so if you can, probably come up with some more stuff. Read the other analyses if you don't really get what this section is talking about.
  • Usage Tips: Keep the hazard stacking stuff in team options. Replace this with something like "Between Life Orb, entry hazards, and lack of recovery, Genesect is prone to being worn down, so try not to play too recklessly with it" but you can probably word that better. reworded it, take a look now?
  • (Optional) Team Options: Sticky Web support is extremely helpful against hyper offense teams for Genesect, as many pokemon faster generally have problems taking a hit against it, while Ice type extreme speed typically OHKOs all the faster flying types. done
  • Team Options: Healing Wish/Wish support is good for bringing back genesect to full health to help it clean up late game after hazards and life orb recoil have taken a toll on it. done
  • Team Options: In the section where you mention hazards, mention how genesect's pivoting abilities done
Set 2
  • Moves: Minor nitpick, on the third bullet just remember that it's Atk, not Att done
  • Moves: Don't mention how Ice Beam hits Volt Absorb Skarm, that thing is irrelevant. done lol
  • Moves: Mention U-Turn as an option (doesn't have to be slashed in), since genesect forces a lot of switches as the opponent scouts its moveset.
  • Set Details: Genesect can't really pivot into Dracos anyways, as an adapt life orb latios usually 2HKOs you on the switch in anyways, while psyshock is used over psychic so take off that mention. done
  • Set Details: Dump the 56 SpD EVs into HP, which lets you take special hits just as well but now you take physical attacks better. done
  • Usage Tips: Delete the second sentence on the second bullet, that belongs in team options. done
  • Usage Tips: Delete the second sentence on the third bullet, see above. done
  • Usage Tips: Delete the fourth bullet, that's a team options thing you've already covered. done
  • Usage Tips: For the 5th bullet, I really wouldn't switch in genesect on latios at all, especially if they know you're sheer force. done
  • Usage Tips: Last bullet is also a team options thing. done
  • Usage Tips: Because of Genesect's unpredictability, sometimes it's a good idea to not reveal a certain coverage move as your opponent scouts for it, so that you can nail a certain pokemon with it later. done
  • (Optional) Because Scarfed and Refrigerate Genesect are common, sometimes you can bluff one of those sets to force a switch while surprising the switch in with a powerful attack. done
  • Team Options: Change the fourth bullet to "Choice Banded Adaptability Tyranitar is a good partner for this as it can Pursuit Trap special walls such as Chansey and Goodra which wall Genesect otherwise. done
Set 3
  • Moves: Set looks good.
  • Set Details: Again, move the 56 SpD to HP for the reasons above. done
  • Set Details: Again, mention how Hasty Nature is required due to Extreme Speed. done
  • Set Details: The third bullet in Set Details should belong in the Moves section. done
  • Usage Tips: The second sentence in the fourth bullet belongs in Team Options done
  • (Optional): Usage Tips: Most of the time you shouldn't feel the need to overpredict; when in doubt u-turn out. done
  • Team Options: Combine the 4th and 5th bullets. "Pokemon with a Fire Immunity such as Primordial Sea Ferrothorn and Flash Fire Doublade..." done
Set 4
  • (Optional) Moves: Something else to consider on this set is Douse Drive with Techno Blast. This way, you can dent Fire Types like Entei while having (i think) perfect coverage between Water, Ice, and Electric. Idk, adrian and kl4ng made me remove the douse drive primsea sect because of the lack of power without an item. I feel like the same principle applies here.
  • (Optional) Moves: Note how Zap Cannon can bait in poison heal water types expecting a refrigerate move, only to become paralyzed and worthless. done
  • Set Details: Again, move the 56 SpD to HP. done
  • Set Details: I'd add a bullet that describes why life orb is important for this set. done
  • Set Details: mold breaker if true skill mastar
  • Usage Tips: Change "So, at all times" to "So, most of the time" in the 1st bullet. done
  • Usage Tips: Zap Cannon has very low PP, so don't be as reckless with it against more defensive teams. done
  • Usage Tips: Don't really understand the 4th bullet. Instead, maybe say, "make sure to scout some pokemon, like latios and mew, before you decide it's safe to bring in genesect" done
  • Usage Tips: While you're spamming zap cannon, be wary of pokemon who have electric immunity abilities, like Motor Drive Manaphy, which can sweep with just +1 speed. done
  • Team Options: Hazard support is greatly appreciated, as zap cannon forces many switches. done
  • Team Options: Powerful wallbreakers like Pangoro are good teammates for Zap Cannon Genesect, as they can do massive damage to teams with many of their pokemon paralyzed. done
  • Team Options: Add that Doublade also deals with Poison Heal Snorlax fairly well. done
  • Team Options: That third bullet talks about Krookodile more than Genesect, you should probably just take that off altogether. done
  • Team Options: Magic Bouncers also help with hazard control. done
Everything else
  • Other Options: Genesect is a natural good abuser of Choice Scarf, with great coverage moves and u-turn. done
  • Other (Optional)s: Desolate Land Genesect is a decent check to full rain teams and suicune.
  • Other (Optional)s: Genesect gets Reflect, Light Screen, and Explosion/U-turn, making it a decent suicide lead but that's generally not preferred due to genesect's ability to run better sets.
  • C&C: Change Faster mons to "Faster mons that don't mind Extreme Speed" added extremespeed in the description but didn't change name
  • C&C: I know these are sort of different, but change Dedicated physical walls to Flash Fire Steel types, since that still walls physical sets but also walls some special sets. Include Ferrothorn, Scizor, Doublade, and Skarmory. put in bulky steel types with ferro, tran and mag. idk if skarmblade deserves a mention and skarmblade can't take special hits at all and they're already in the physical walls section.

I have to say, great job for writing such a long analysis without sacrificing too much quality.

Implement these changes and I'll QC
Done i think, give it a read aesf
 
hi friend, amcheck :)

Add Remove (Comments)
[OVERVIEW]
With access to a wide variety of coverage moves and a handful of great abilities to choose from, Genesect will always leave your opponent guessing.(kinda fluffy considering what you say afterwards) Genesect’s diverse movepool(no space) paired with its great mixed offensive stats and access to power boosting abilities means it can easily plow through slower teams and make it very difficult for faster Pokemon to switch in. It has access to Extreme Speed which, paired with an ability boosting it, makes itGenesect a very potent revenge killer, and sporting the second strongest U-turn in the tier, Genesect can easily maintain offensive pressure and gain momentum while taking out huge chunks of the opponent’s HP when it U-turns out. Genesect's typing also allowsgrants it neutrality to all moves barring Fire type moves and a nice set of resistances and a single weakness to Fire-type moves.(kinda subjective but this felt really clunky, resistances isnt subjective though, resist shouldn't be used as a noun)

However, Genesect does have its flaws. It often finds itself being outpaced and overpowered vsversus hyper offensive teams, and full stall usually carry both physical and special walls that can wall different Genesect sets and wear it down by hazards as it switches in and out. Other than that, variants lacking Extreme Speed are always forced out by the ever present Gale Wings users and,(AC) barring the Fire-immuneity(hyphen) variants, Fire-types(add hyphen) also generally force Genesect out. Another downside to using Extreme Speed Genesect is the Hasty nature forced on it due to it being an event Pokemon(I think "being event exclusive" might be better, but your choice). However,(AC) these flaws do not hold Genesect back one bit; it can effectively beat the checks and counters of one set with another one, making it very unpredictable and powerful. That, along with its ability to overpower a lot of the common walls in the tier or revenge kill a good amount of itthe metagame, makes Genesect easy to fit into most teams.



[SET]
Name: Refrigerate Revenge Killer
Move 1: Extreme Speed
Move 2: Thunderbolt
Move 3: Flamethrower / Blaze Kick / Shift Gear
Move 4: Techno Blast / U-turn
Item: Life Orb
Ability: Refrigerate
Nature: Hasty
EVs: 252 Atk / 72 SpA / 184 Spe


[SET COMMENTS]
Moves
========

This set’s main selling point is the Refrigerate-boosted(add hyphen) Extreme Speed, it makes Genesect a fearsome revenge killer that OHKOs all Gale Wings users, barring Skarmory, and hits all nonanything that doesn't resists very hard. Thunderbolt completes the BoltBeam combo, giving it near perfect neutral coverage on all Pokemon barring some dual typed Pokemon like Magnezone. It also allows itGenesect to hit bulky Water-types which are common switch-ins to Refrigerate Genesect. Flamethrower and Blaze Kick can be used in the third slot to hit bulky Steel-types that are usually switched into Extreme Speed. While Blaze Kick comes off the stronger Attack stat in this set, Flamethrower is preferred because most steels switched into itSteel-types that switch in are physically defensive and Flamethrower hits them harder; it also has the added benefit of not missing. Shift Gear can also be used in this slot as it boosts Genesect’s Speed, letting it outspeed(remove hyphen) almost everything in the tier, while simultaneously boosting its Attack, turning Genesect into a fearsome late-game(add hyphen) cleaner. Lastly, Iron Head could be used in this slot to hit Fairies and KO Shuckle before it can set up both hazards(specify 'both hazards' please). On the last slot, Techno Blast could be used as Techno Blast boosted by Refrigerate hits extremely hard, even denting SpDspecial walls like RegenVest Goodra on the switch. Alternatively, U-turn is good in the last spot because Genesect forces a lot of switches and U-Turn allows,(AC) allowing it to gain momentum while doing quite a bit of damage to the switch-in. Another interesting option for the last slot would be Explosion,(AC) which hits. Refrigerate Explosion hits extremely hard with Refrigerate and iscan be used as a last ditch move used to deal an insane amount of damage to switch-ins or prevent entry hazard removal moves from taking placeworking.


Set Details
========

252 Attack EVs are used to maximize the power of Extreme Speed. Genesect is stuck with the Hasty nature due to Extreme Speed Genesect being an event Pokemon and the. 184 Speed EVs is toallow Genesect to outspeed Jolly Lucario which can usually switch in on Extreme Speed and do a lot of damage. The rest of the EVs are dumped into Special Attack to boost the power of Genesect's coverage moves. Life Orb provides that extra damage to Extreme Speed that makes defensive pokemon like Ferrothorn and Skarmory not dislike switching into it while also powering up its coverage moves. It also provides extra power to the coverage moves. Pixilate can be an alternate ability for this set, but it misses out on OHKOing(no hyphen) all Gale Wings users as the current set does.

Usage Tips
========

Thanks to Refrigerate Extreme Speed,(AC) Genesect serves as an offensive check to all Gale Wings users. While facing an opponent with Gale Wings in their team, Genesect must be brought in to revenge kill after a pokemon has fallen or by double switching while predicting the Gale Wings user to come in. Keep in mind that Genesect cannot safely switch into any Gale Wings users, safely so, doing that will just make you lose your Gale Wings check early in the game.(this bit is implied) Genesect should not be played recklessly because because while it's a great asset vsagainst faster,(AC) frailer teams, it takes a lot of damage from most moves they throw at it. That which, along with it's(remove apostrophe) lack of recovery, hazard damage, and Life Orb recoil makes it get worn down easily. This brings us to the next point, hazards. SinceBecause Genesect will generally have to switch out after it revenge kills something, and having hazards up on your side of the field will limit Genesect's switch in opportunities and wear it down very fast. Genesect appreciates having hazards up on the opponent's side of the field as it breaks random sashes and the chip damage really helps Genesect while trying to revenge kill with Extreme Speed. The hazards will also help wear down checks to Genesect when you make double switches predicting them switching in and force them out.

Team Options
========

Hazard setters likesuch as Mold Breaker Deoxys-Speed(add hyphen) is a good partner to this set,(AC) as it can stack hazards while stopping the opponent from setting up theirs due to Taunt. This, which is useful as Genesect usually forces switches and wears down the opponent's team as the checks that they switch in takes hazard damage. With Victini being the most common Fire-type(add hyphen) Pokemon in the tier, a Flash Fire monuser with Pursuit likesuch as Doublade or Krookodile really helps Genesect out. Pokemon that resist Fire Resists(I think this is what you mean) with Pursuit likesuch as Tyranitar can also work. Wallbreakers like Adaptability Latios and Tough Claws Victini are also good partners as they can weaken the opponent's(apostrophe) team enough to let Genesect clean later in the game. Genesect appreciates Healing Wish support, so you could opt for Latias over Latioscan also be used for the added utility and bulk, but it loses out on some power. A Magic Bounce pokemon likeuser such as Mega evolving Gyarados can work really well with itGenesect because it can beat all the common hazard setters and can severely dent teams after a Dragon Dance, leaving them in range for the Genesect cleanup crew. Primordial Sea Starmie can also work as a good partner as it can KO most hazard setters with its strong STAB(STAB what?) or Rapid Spin to clear hazards when they switch out. It also dents physical walls that annoy this Genesect and serves as a switch-in(add hyphen) for Fire-types. Both Gyarados and Starmie can also serve as Fire switch-ins(hyphen) to Fire-type attacks(though if you mean a switch-in to fire-types in general, put "Fire-type" behind "switch-ins"), the latter being more reliable due to being able to switch in for free against Fire-types(add hyphen) and KOing(remove hyphen) them iror forceing them out. The non Shift Gear set Genesect greatly appreciates Sticky Web support if it lacks Shift Gear, as it patches up Genesect’s matchup problem vs hyper offensive teams. The faster, frailer Pokemons are now brought into Genesect’s Speed tier letting it overpower them; the Flying types that are immune to web are KOed(remove apostrophe) by Extreme Speed.



[SET]
Name: Sheer Force Wallbreaker(no space)
Move 1: Bug Buzz
Move 2: Thunderbolt
Move 3: Ice Beam
Move 4: Dark Pulse / Iron Head / Flamethrower
Item: Life Orb
Ability: Sheer Force
Nature: Timid
EVs: 56 HP / 252 SpA / 200 Spe


[SET COMMENTS]
Moves
========

Bug Buzz is theGenesect's main STAB move and its strongest attack, it 2hkos2HKOing Cresselia and most Psychic- and Dark-types(add hyphens) in the meta. Ice Beam hits Hippowdon, Chesnaught,(AC) and the various Dragon types that roam AAA, killingknocking out the ones it outspeeds before they can make a move, examples being:such as Dragonite,(RC) and Adamant Zygarde. Thunderbolt gets the 2HKO on CroCune and hits any non Electric immunity Water-types lacking an Electric Immunity(here I would either switch the move order of Ice Beam and Thunderbolt in the set or swap the order of the two sentences) and completes the BoltBeam combo, giving it near making it have perfect neutral coverage. The last slot is basically up to the user of the Genesect you, as it'll a hold a coverage move that allows Genesect to hit certain Pokemon theits team needs it to hit, this means there's a lot of options present. Dark Pulse lets it get the 2HKOes on Mixed Wall Regenerator Doublade when it tries to pivot into one of Genesect's(apostrophe) moves (All other moves misses out on 2hko). Iron Head hits things like AV Regen Goodra and Chansey switching in harder than any of theGenesect's other moves. Note that while using Iron head, the nature and EVs need adjustment. Flamethrower gets the OHKO on Lucario and hits non-Fire-immuneity Steel-types(hyphen), such as Magnezone. It also hits Magnezone while all its other moves fail to do much to it. U-turn can be used on any one of the above moves,(AC) (depending on what coverage you can afford to lose) as Genesect has a tendency to force switches and U-turn will let youit maintain offensive momentum.

Set Details
========

The 200 Speed EVs allow it to outspeed unboosted base 100 Speed Pokemon, as well as Jolly Lucario and Krookodile. The 56 HP is just the leftover EVs which have been dumped into HP to generally take hits better.(i would say something along the lines of, "252 EVs in Special Attack allow Genesect to hit has hard as possible, and the rest of the EVs are put into HP") Life Orb is the best item,(AC) on this as it provides the 1.3X boost and doesn’twhile not takinge(subjective) recoil thanks to Sheer Force. When using the mixed spread with Iron Head,(AC) the EV spread should be: 56 Atk / 252 SpA / 200 Spe instead and the nature should be Hasty/ or Naive. Naive allows it to check -ate usersSpeed(not sure if "-ate Extreme Speed" is acceptable) slightly better,(AC) while and Hasty allows it to take Draco Meteors(from?) better(I'd also swap the order of these so it matches, but that's your choice) so, the choice must be made depending on which you can afford to lose out on.

Usage Tips
========

A huge special movepool and all of them boosted by Sheer Force makes Genesect a fearsome wallbreaker. The amazing coverage makes Genesect able to break most of the common special walls in the tier barring Goodra and Chansey. However, Goodras on the switch fall to the mixed setIron Head with some prediction,(AC) as it doesn't have recovery outside of Regenerator. It also makes short work of most physical walls as they rarely have the Special Defense necessary to avoid a 2HKO from Genesect's coverage moves. While Genesect can take a few hits and retaliate, it really appreciates staying out of the gunfire as much as possible, as it can get worn down quite easily with repeated hits and entry hazards. It performs best when it can get free switch-ins by double switching and slow U-turns, Baton Pass,(AC) or Volt Switches. As always, Fire-types(hyphen) in general are threats. Genesect should never stay in vsagainst a Fire-type(hyphen) unless Genesect outspeeds and the Fire-type is it's weakened enough to be OHKO'ed(remove apostrophe) by Genesect'sits coverage moves, and this is only if Genesect outspeeds said fire type. ItGenesect appreciates hazard support as it limits switches, breaks sashes,(AC) and gives extra damage on foes that help Genesect net KOs. all in all, Genesect must be played carefully as the lack of recovery really cuts down its time on the field if hazards are up.(redundant) Lastly, Sincebecause Genesect has such a wide movepool to choose from,(AC) the opponent will often scout for certain moves. It is a good idea to sometimes hold back on revealing a coverage move so that Genesect can net a kill with it later when the opponent thinks you don’tit doesn't have said coverage. Another thing to note is With Refrigerate Extreme Speed being very common on Genesect, sometimes you can bluff thatthe Refrigerate set and hit the opponent with strong coverage.

Team Options
========

A hazard setting lead likesuch as Focus Sash Mold Breaker Deoxys-Speed can work well,(AC) with this as it can set up hazards and Taunt opposing hazard setters. Genesect cannot outspeed Jolly Vicitini or live a Brave Bird from a Gale Wings monuser, so checks to those are necessary. Regenerator Regirock can fill this role as it can reliably switch into vs both multiples times. Flash Fire Doublade can fill this role too and while it struggles with the lack of recovery letting it get worn down more easily, it can Pursuit trap all Victinis,(RC) and -ates and Gale Wings monsusers, wearing them down as they switch out of it. Primordial Sea Ferrothorn can be an especially good partner as it can switches into Entei and Victini for free and then getset hazards up, which will help Genesect net kills more easily. Flash Fire Scizor can be a good partner as well as it can switch into Fire moves aimed at Genesect and slow U-turn out, giving Genesect a free switch in(space). Scizor could also remove hazards to increase Genesect’s longetivity and Knock Off Chansey's Eviolite and Goodra's Assault Vest, making them less reliable switch-ins(hyphen) to Genesect. Choice Banded Adaptability Tyranitar is a good partner for thisGenesect, as it can Pursuit trap Chansey and Goodra which completely wall Genesect otherwise. SinceBecause bulky Steel-types give this set trouble, Tough Claws/ or Adaptability Fighting-types(hyphen) make good partners to thisGenesect as well.



[SET]
Name: Tough Claws BandSect
Move 1: U-turn
Move 2: Extreme Speed
Move 3: Iron Head
Move 4: Blaze Kick / X-Scissor
Item: Choice Band
Ability: Tough Claws
Nature: Hasty
EVs: 252 Att / 56 SpD / 200 Spe


[SET COMMENTS]
Moves
========

U-turn is the primary STAB move of choice and the move that will be being spammed the most. It can straight up OHKO some of the frailer mons it hits neutrally and take a good chunk out of Pokemon that resists. Extreme Speed does a large amount to anything barring Steel- or Rock-types(hyphens), letting it clean up weakened foes. The main advantage it has over any Refrigerate- or Pixilate-boosted Extreme Speed is not being resisted by Fire- or Water-types attacks(hyphens), although it misses the ability to revenge kill Gengar. Iron Head is secondary STAB, itand hits extremely hard,(AC) and 2HKOings any Rock-types that may want to switch in on the Extreme Speed. There are a few options for the last slot. Blaze Kick punishes non-Flash Fire(hyphens) variants of Skarmory or Doublade switching in on any of the other moves. Band set 2hko-ing Offensive Skarm and 3hko-ing bulky Skarm. X-Scissor allows Genesect another strong Bug-type(hyphen) move that it can use without having to switch out, hitting defense invested Cresselia, Umbreon, Mew, and Chesnaught that may be thinking about staying in to tank the U-turn. It can also clean slower teams if they have mons that are resistant to Iron Head. Special attacks like Flamethrower, Thunderbolt,(AC) or Ice Beam can be used as coverage depending on what you want to hit.

Set Details
========

The 200 Speed EVs allow it to outspeed unboosted base 100 Speed Pokemon, as well as Jolly Lucario and Krookodile. The 56 HP is just the leftover EVs which have been dumped in HP so that it can take hits slightly better.(again from above, I think "Maximum Attack investment allows Genesect to hit as hard as possible, and the rest of the EVs are put into HP." is better) Hasty nature is necessary on the set as Extreme Speed Genesect is an event Pokemon. Choice Band is the preferred item on itthis set as this setit mainly depends on predicting the next Pokemon to be coming in and switching out with U-turn, so Choice Band gives the U-turn the maximum power it can reach and avoids the recoil that Life Orb would cause, increasing Genesect's longetivity. A Choice Band also gives more power behind Extreme Speed, letting it revenge kill better.

Usage Tips
========

Genesect can be used as a lead in matches vsversus Deoxy-S or any clear hazard setting lead as it can U-turn out into thea teammate with Gale Wings Pokemon/ or Defogger as itthey sets up hazards, then force it out while it defogsuses Defog or just go for the killKO. Against other non-Mold Breaker hazard leads, it can U-turn out to a Magic Bouncer user or a hazard remover while dealing a lot of damage to the opponent thanks to Choice Banded Tough Claws Boosted U-turn. In fact, this set's main niche is the U-turn. It cashes in on Genesect's ability to force switches and hits the Pokemon switching in for good damage with U-turn. It will keep doing itGenesect should keep using U-turn(clarity) throughout(no space) the match, only making predictions when necessary. This means keeping hazards away is a must while using this Genesect because it will be clicking U-turn and switching out most of the time. Scout for prankster Will-O-Wisp or Flamethrower vsfrom Mew because either can completely destroy this Genesect. Gale Wings monsusers at full health can be a problem, but Genesect can pick them off with Extreme Speed after they are a bit weakened, with the exception of Skarmory. Genesect usually forces switches, so having hazards up on the opponent's(apostrophe) side is a huge advantage as it slowly wears down their monsteam due to the hazard damage and U-turn. After things havethe opposing team has been weakened,(AC) this Genesect can also function as a cleaner thanks to the raw power behind Extreme Speed.

Team Options
========

Good partners to this would beGenesect include strong Fighting- and Fire-types(hyphen) to deal with the Steel-types that like to switch into it. Magnet Pull mons likeusers such as Infernape and Ampharos can work really well with itGenesect as they can trap and kill Steel-types switching in. Ampharos might be the better choice as it can deal with Skarmory, which is the most common switchin to this, more reliably as Infernape cannot beat all variants of Skarmory without a Focus Sash. Other partners could be Magic Guard Defog Moltres and Defog Tinted Lens Latios. When switched in, Moltres scares away Steel-types while it Defogs and Latios gets a kill when Steel-types stay in expecting a Defog. They can also serve as switch-ins to Fire-type(hyphen) moves. If you're planning on keeping the hazards up on your opponent's(apostrophe) side, up Primordial Sea Starmie is the better partner to this,(AC) as it can switch into Fire-types Genesect hates for free, force a switch while it spins and beats Gengar, which is the most common Ghost-type in the tierAAA metagame. It also gets Thunder to hit Jellicient and strong Scalds to hit all Ghost-types in general. Primordial Sea Ferrothorn is a good partner as it can switch into Entei and all Victini variants and then proceed to set up hazards that Genesect really appreciates. InOn offensive teams, the ever-popular Mold Breaker Deoxys-Speed can also be used as a hazard lead. Aside from the aforementioned Primordial Sea mons, Flash Fire Doublade is a great partner as it can Pursuit trap the Fire-types(hyphen) cantrying to switch out of it, weakening them to be put in Extreme Speed KO range. It can also serve as a spin blocker stopping the opponent from spinning hazards away.



[SET]
Name: No Guard Special Attacker
Move 1: Zap Cannon
Move 2: Blizzard
Move 3: Bug Buzz
Move 4: Flamethrower
Item: Life Orb
Ability: No Guard
Nature: Timid
EVs: 56 HP / 252 SpA / 200 Spe


[SET COMMENTS]
Moves
========

Zap Cannon is the main reason to use this set, it serves as a good coverage move with high Base Power and gives a guaranteed paralysis. It also benefits from Refrigerate Genesect’s popularity as Water types are popular switch-ins to Refrigerate Extreme Speed. Blizzard is the other high powered coverage move that can abusetake advantage of No Guard and completes the BoltBeam coverage with Zap Cannon, together giving Genesect near perfect neutral coverage. Bug Buzz is a good STAB move that allows itGenesect to hit all the Psychic-types(hyphen) in the tier for good damage. Flamethrower hits Magnezone, which the rest of this set fails to do. It also OHKO'es Lucario. Bug Buzz and Flamethrower can be replaced with U-turn and Extreme Speed. U-turn is fordoes chip damage while switching out after paralyzing something with Zap Cannon and Extreme Speed helps pick off weakened Pokemon. If Moltres is used as a partner, running Flash Cannon on Genesect is an option as it can take care of Rock-types(hyphen) that Moltres doesn't like.

Set Details
========

The 200 Speed EVs allow it to outspeed unboosted base 100 Speed Pokemon, as well as Jolly Lucario and Krookodile. The 56 HP is just the leftover EVs which have been dumped into it so that it can take hits slightly better.(again, refer to above) Life Orb allows it to pack more of a punch with its coverage moves, making it the preferred item on it. When using Extreme Speed and U-turn, the HP EVs should be moved to Attack instead and the nature must be changed to Hasty. The Hasty nature is required because Extreme Speed Genesect is an event Pokemon.

Usage Tips
========

This Genesect does one thing, mainly aims to spread around paralysis while doing good damage with Zap Cannon,(AC) so,(RC) most of the time the best course of action is to click Zap Cannon. Zap Cannon has low PP, so don’t use it recklessly vsagainst more defensive teams. It can cripple offensive switch-ins(hyphen) to Genesect like Victini with Zap Cannon and then proceed to KO it with Bug Buzz the turn after. Keep hazards away so Genesect can remain healthy play; for a longer period of time anyway. Make sure to scout some Pokemon, likesuch as Latios and Mew, before you decide it's safe to bring in Genesect because Latios could run Tinted Lens to KO you and Mew could have Fire coverage. While spamming Zap Cannon,(AC) be wary of Pokemon that benefit from getting hit by an Electric move, likesuch as Motor Drive Manaphy which can sweep teams after just one Speed boost. Don't play recklessly with Genesect as the Life Orb recoil, constant switching,(AC) and lack of recovery means it'll get worn down fast.



Team Options
========

SinceBecause Zap Cannon forces a lot of switches, hazard support is greatly appreciated. This makes Deoxys-S,(AC)peed and Ferrothorn,(AC)/ and Forretress good partners as they can all reliably set hazards and the latter can even serve as Fire switchins with Flash Fire. Forretress can even slow Volt Switch to give Genesect freesafe switches ins. Gale Wings and Fire types can cause trouble for Genesect, so a Flash Fire Doublade can be a nice partner to deal with both. Doublade also deals with Poison Heal Snorlax, (fix spacing here)which gives this set thouble, quite well. Magic Guard Moltres is an alternate Fire switch-in that can scare away Steel-types, keep up momentum with U-turn,(AC) and Defog away hazards. An alternate hazard remover and Fire switch-in is Primordial Sea Starmie. Starmie can do solid damage to all spinblockers, switch into Fire-types(hyphen) for free and then proceed to spin or throw out a scald; it also deals with most Steel-types(hyphen) barring Ferrothorn thanks to rain-boosted(hyphen) Scald. Magic Bounce Gyarados can keep hazards off the field while doubling as a fire switch-in to Fire-type attacks(though if you mean a switch-in to fire-types in general, put "Fire-type" behind "switch-in") and a win condition. Powerful wallbreakers like Tough Claws Pangoro or Adaptability Tyranitar are good partners as they can do massive damage to teams when their monsPokemon are paralyzed;(semicolon) the paralysis also helps slow wallbreakers overcomeing their speed issue. Adaptability Tyranitar can also Pursuit trap Chansey and Goodra, both of which wall this set completely.



[STRATEGY COMMENTS]
Other Options
=============

Genesect is a naturally good Choice Scarf user thanks to its large pool of coverage moves and U-turn, so it can run a good mixed scarf set. Heck, it could even run the regular Download + Scarf.(redundant and irrelevant) If you're hoping to use Genesect as an offensive pivot and want longetivity, Regenerator can be used over all of these abilities. Regenerator sets generally appreciate U-turn and Extreme Speed and has a wide array of special moves to choose from as coverage. Primordial Sea Genesect with Thunder and Douse Drive Techno Blast is also an option. While it's not as strong as the other Genesect sets,(AC) it's a solid fire switch-in to Fire-type attacks(though if you mean a switch-in to fire-types in general, put "Fire-type" behind "switch-in") and can fit into teams due to its nice set of resistances and lack of weaknesses. Lastly, The Tough Claws set could run Tinted Lens just as easily,. The tinted lens set boasts boasting the ability to spam unresisted U-turns(not necessarily unresisted, Moltres comes to mind and is mentioned multiple times in this analysis) and get clutch kills on Steel-types(hyphen) with Extreme Speed. It does,(AC) however,(AC) miss the Tough Claws boost on Extreme Speed on a lot of occasions. Funnily and finally mixed sets of Genesect can actually run theirits original ability,(AC) Download,(AC) as it can actually outdamage some of the sets mentioned here if youit gets the right boosts at the right time.


Checks and Counters
==================

**Faster Attackers**: Mons likeFaster Pokemon such as Infernape, Latios, Gengar,(AC) and Scarfers(specify scarfers, say "Choice Scarf users") force Genesect out as they can threaten to outspeed and KO it before it makes a move, especially if they’re not in Extreme Speed KO range.

**Bulky Steel types**:(hyphen) Heatran at full health is very threatening to Genesect as it almost always avoids getting KOed(by? I'd reword this if it doesn't get KOed by anything from full) and retaliates with a Fire move that killsKOs Genesect. Ferrothorn almost always run a Fire immunity ability and its great mixed bulk lets it live Genesect's moves with ease,(AC) so,(RC) it can take a hit and cripple cripple Genesect with Thunder Wave(remove hyphen) or Knock Off. Magnezone boasts resistances to all of Genesect's common coverage moves, barring Fire-type moves and the uncommon Dark Pulse, and can hit it very hard with Thunderbolt. Flash Fire Scizor can take a hit and set up on itGenesect while healing up with Roost every other turn, itand if it lacks setup moves, it can do major damage with Knock Off/ or Superpower.

**Dedicated Physical Walls**: Mons like PhysDefPhysical walls such as Skarmory, Chesnaught,(AC) and Doublade all hardwall physical Genesect sets like Tough Claws Sect but fall to the special variants.

**Flash Fire Steel-types**:(hyphen) Barring Skarmory,(AC) most other Flash Fire Steel-types(hyphen), such as Doublade and Ferrothorn, can take hits from most Genesect variants and threaten it with attacks (Doublade) or paralyze it (Ferrothorn).

**Dedicated Special Walls**: Chansey and Goodra wall all specially-based Genesect variants. Chansey can paralyze or wear it down with Seismic Toss and healing,;(semicolon) it can even heal and use Seismic Toss to win vsversus the Iron Head variants. Goodra however, loses to Iron Head variants of the Sheer Force Genesect,(RC) if it doesn't run Defense investment,(AC) (which it normally doesn't). Even Poison Heal Snorlax can greatly threaten fully Special sets.

**Fire types**:(hyphen) TheyFire-types give all Genesect variants barring Flash Fire and Primordial Sea trouble as they common Fire types in the tier can tank one hit and OHKO with their Fire STAB.

**Gale Wings**: TheyGale Wings users can generally revenge kill Genesect, but are beaten by Refrigerate variants. They are also killedKOed by Extreme Speed variants if they're worn down enough, with the exception of Skarmory,(AC) which can't actually revenge full hp Genesect from full without setting up.

ok this took a while o.o i may have missed a few things but here ya go! in the future i would proofread your work to make gp's work much easier
 

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