Refridgerate mainly. It basically gains a 132,6 BP STAB with no drawbacks, a strong offensive typing and coverage from Fusion Bolt.What abilities make Kyurem-Black broken?
Kyurem-Black wasn't banned from OU. It only has Teravolt.
Thank you! I could have sworn I've seen Any Ability listed on Aqua, but now I don't see anything listed on Aqua besides the stuff that already has a ladder.AAA Ubers has a thread but is dead. AAA UU falls under the OM UU megathread and AAA Doubles falls under Doubles OM megathread.
There's no format called "Any Ability" but judging from the name you gave it, it would basically be AAA without bans so, it seems like an unnecessary addition. AAA Ubers has significantly less bans iirc, so you could probably check that out.
Adaptability gives a greater boost to STAB moves, -ate abilities.Guess will leave some opinions over here:
Adaptability:
Adaptability is undoubtedly one of the best abilities to chose in AAA atm besides Gale Wings and Poison Heal. it has been the reason for many of the previous bans such as Mamoswine, Terrakion, and mostly the case for Bisharp and Keldeo (even though they still are able to run other effective abilities). This ability really creates a next level of power for most mons, due to them being able to spam there powerful STABs which sometimes have unresisted coverage. I feel like this ability has been overlooked for the longest time, and has a great correlation between the reason why most of the mons have gotten banned. I think this is the ability besides Gale Wings, which makes the meta heavily influenced by offense, as finding defensive answers to these mons abusing this ability is hard to come by. The ability clause has alleviated this a bit, but I still feel that the amount of power this ability brings to numerous mons is quite overwhelming, and should at least be considered for a suspect test.
So looking at the ban list if Adaptability would get banned, here is what I think could get retested:
: Still broken with abilities like Sheer Force and Gale Wings
: Still broken with any ability really
: ^
: ^
: I am still not sure. Tough Claws might be a little hard to deal with, but we still have powerful -ate abusers and Sheer Force users that would dish out more damage.
: Same as Bisharp. Primordial Sea/Drizzle might still be annoying to face, but the rise of more Desolate Land mons may make it manageable. It is also weak to Gale Wings, and rise in usage in Latios and Skymin
: Sturdinja is stupid
: Now that the Baton Clause has been nerfed again. Smeargle may actually be fine in the meta. Although Prankster Sleep would still be really annoying.
: I think Terrakion could possibly be retested. Could still use Sheer Force and Tough Claws, but stuff like Skarmory and Doublade still deal with it.
: Refrigerate still broken.
: Refrigerate for Mamo might also be too much, but low speed and defenses might alleviate that, due to highly offensive meta.
tl;dr Ban Adaptability, retest Keldeo, Bisharp, Mamoswine, Terrakion and Prankster Smeargle
Announcement:
Hoopa-Unbound has been quick banned from AAA.
Already a controversial figure in OU given its ability to almost invalidate defensive play, Hoopa-U becomes even more powerful in AAA with the addition of a useful ability. Choice Scarf + Hustle, Hoopa-U's most common set, was a complete terror to face for offensive teams, given Hustle gave it the equivalent of both a Choice Band and Choice Scarf boost simultaneously on Hyperspace Fury, which could not miss. Choice Band on the Hustle set gave it incredible power as well, 2HKOing even the most bulky of AAA's physical walls. More can be read about Hoopa-U's Hustle set in this post:
If Hoopa-U opted to go special however, it's Sheer Force set could mow down even the most sturdy of special walls with ease. After a Nasty Plot boost, almost every significant special wall in AAA (Including Chansey, Mandibuzz, Goodra and Meloetta) could not even take a single hit from the demon, and without resorting to otherwise questionable walls such as RegenVest Mandibuzz, stall was utterly hopeless against Hoopa-U.
Given the raw destructive power of both of these sets, in addition to the potential power of other possible sets such as Poison Heal, in a [4 Ban / 3 Did not vote] vote the council decided that suspecting Hoopa-U would inevitably lead to a ban, so we thus quick-banned it without an official suspect test.
A replay of Hoopa-U in action:
http://pokemonshowdown.com/replay/almostanyability-250947975
Tagging The Immortal to inform him of the changes.
You'd be better off using Flash Fire or Primordial Sea on that set so you can have no weaknesses.Just thought I'd share one mon I've ben using recently to good results.
TwinNeedle (Escavalier) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Megahorn
- Pursuit
- Knock Off
- Twineedle / Iron head
Beside he fact that this pokemon looks absolutely fabulous, it's a pretty good answer to a lot of special attacker. Started using it as my adapt latios answer, if you switch on a psyshock, click megahorn, if you switch on a draco, pursuit it. Simple.
Anyway, on top of that it can switch on a bunch of other threats like sheer force gengar, sheer force thundurus, sneasel, mega launcher hydreigon, hoopa, mixed kyurem...
What I really like is that it can simultaneously take some pokemons that often threaten more defensive teams like skymin, sniper hydreigon or refrigirate thundurus.
Most of the time it can deal a lot of damage to them too.
Iron head is if you want a diancie check and a stab that doesn't miss, twineedle has 40% chance to poison. Secret power also apparently has a 30% paralysis chance so you can use that too, but I don't really know how it works.What they do:
- 252+ SpA Choice Specs Adaptability Latios Draco Meteor vs. 248 HP / 252+ SpD Assault Vest Escavalier: 109-129 (31.7 - 37.6%)
- 252+ SpA Choice Specs Adaptability Latios Psyshock vs. 248 HP / 0 Def Escavalier: 138-163 (40.2 - 47.5%)
- 252+ SpA Life Orb Sheer Force Hoopa Shadow Ball vs. 248 HP / 252+ SpD Assault Vest Escavalier: 126-149 (36.7 - 43.4%)
- 252 SpA Life Orb Sheer Force Thundurus Thunderbolt vs. 248 HP / 252+ SpD Assault Vest Escavalier: 113-134 (32.9 - 39%)
- 252 Atk Life Orb Thundurus Superpower vs. 248 HP / 0 Def Escavalier: 149-177 (43.4 - 51.6%) -- Can't 2hko
- 252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 248 HP / 0 Def Escavalier: 160-188 (46.6 - 54.8%) -- Can't 2hko
- 252+ SpA Life Orb Mega Launcher Hydreigon Dark Pulse vs. 248 HP / 252+ SpD Assault Vest Escavalier: 126-149 (36.7 - 43.4%)
- 4 Atk Sniper Hydreigon Superpower vs. 248 HP / 0 Def Escavalier on a critical hit: 195-231 (56.8 - 67.3%) You switch on the focus energy so it can't kill you
- 252 SpA Choice Specs Adaptability Shaymin-S Air Slash vs. 248 HP / 252+ SpD Assault Vest Escavalier: 110-130 (32 - 37.9%)
What you do back:
- 8 Atk Escavalier Megahorn vs. 0 HP / 0 Def Latios: 408-480 (136.4 - 160.5%) -- guaranteed OHKO
- 8 Atk Escavalier Pursuit vs. 0 HP / 0 Def Latios: 180-214 (60.2 - 71.5%) On the switch out
- 8 Atk Escavalier Pursuit vs. 252 HP / 4 Def Hoopa: 452-532 (124.1 - 146.1%) -- guaranteed OHKO on the switch out
- 8 Atk Escavalier Megahorn vs. 0 HP / 4 Def Sneasel: 542-638 (215.9 - 254.1%) -- guaranteed OHKO
- 8 Atk Escavalier Megahorn vs. 0 HP / 0 Def Hydreigon: 368-434 (113.2 - 133.5%) -- guaranteed OHKO
- 8 Atk Escavalier Megahorn vs. 0 HP / 0 Def Shaymin-S: 213-252 (62.4 - 73.9%) Knock off + megahorn kills
- 8 Atk Escavalier Knock Off (97.5 BP) vs. 0 HP / 4 Def Thundurus: 121-143 (40.4 - 47.8%) Yeah you can't really hit that but if you knock off the LO it can't 3hko you
Except the whole point of Regenerator is to give Escavalier reliable recovery to check Special attackers throughout the match. Without Regenerator, it's losing 31.7% of its HP minimum every time it switches in on Latios's Adaptability Psyshock, not to mention entry hazards and other chip damage. And this is especially important since it's carrying an Assault Vest and not Leftovers. Flash Fire / Primordial Sea fills a different role entirely.You'd be better off using Flash Fire or Primordial Sea on that set so you can have no weaknesses.
Most of the refrig speed users or gale wing users are usually steel types, (gene, Skarm) and can be trapped and dealt with, and neither of those can safely switch in on shaymin imo, but yes you do have some valid points, but the extra power of specs and adapt is very nice and gets some key 2hkoes and ohkoes which life orb or sheer force doesn't.Skymin is incredibly frail and thus susceptible to priority, with Gale Wings and Fridge E-Speed being particularly dangerous. Adaptability is not a good ability for it - Tinted Lens, Sheer Force and its native Serene Grace are all better. Likewise Life Orb > Specs. Tinted Lens negates the poor coverage of Grass moves; Sheer Force gives Seed Flare and Air Slash virtually the same power as Adaptability, but also powers up Earth Power and negates Life Orb recoil; Serene Grace lets you hax your way through slower walls. Or if you're running a SubSeed set you could use Thick Fat or Delta Stream for fewer weaknesses.
252 SpA Life Orb Sheer Force Shaymin-S Seed Flare vs. 252 HP / 224+ SpD Mew: 231-273 (57.1 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Adaptability Shaymin-S Seed Flare vs. 252 HP / 224+ SpD Mew: 237-281 (58.6 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
Fair enough, but the point is it needs very little support and as you mentioned yourself has a wide range of sets which all are very powerful.What KOs does Adaptability get you that Sheer Force doesn't?
And the argument that a Pokémon is broken because it has teammates that can deal with its checks is a terrible one, as it can be applied to just about anything.
This could work, but it will be very hard to set up with it especially in the metagame rn which is very offensively orientatedHow viable would this be?
Charizard @ Sitrus Berry / ???
Ability: Gale Wings
EVs: 4HP / 252 Atk / 252 Spe
- Belly Drum
- Acrobatics
- Fire STAB or Roost even
- Earthquake
You'd need to clear out Suicune and the Espeeders. You outspeed the other Gale Wing users except for Staraptor (which is probably Adamant) naturally so that's helpful. You can break Levitate or FF Doublade. Unaware Skarmory would only fear Flare Blitz which is counter-intuitive, so get that removed first too.