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Metagame Almost Any Ability

Discussion in 'Other Metagames' started by Laxpras, Nov 26, 2016.

  1. Laxpras

    Laxpras You don't want zero problems big fella

    Joined:
    Jun 20, 2015
    Messages:
    457
    ye_screw_you_priority_rock_type_move_by_ixjackiexx-daqtv3i (1).png
    Thanks to Jackii for the amazing banner!

    What is Almost Any Ability?
    Almost Any Ability (AAA) is a metagame that lives up to its name. Pokemon in this meta have access to "almost every ability" with the exception of a few that me, the council and the community deem broken or unhealthy for this metagame. (Keep in mind that you cannot change the ability of a mega pokemon, that is, when you mega evolve a pokemon, it does not retain the ability you have given it, it reverts to the ability the mega has.) With new abilities at Pokemons disposal, new, old and even some unexpected threats emerge from the depths of OU, UU, NU, and maybe even some PU. After all, an ability can make or break a Pokemon!


    Resources

    Council Members

    aesf
    darksylvion
    LaxLapras
    motherlove
    Jordn

    Clauses, Banlists, and Unbans

    AAA's clauses are similar to OU's, however mons and abilities shall be banned seperately from OU. Take note that mons that naturally gain these abilities can still use them, so huge power azumarill is still legal despite huge power being banned. Likewise with megastones.

    Abilities
    • Arena Trap
    • Comatose
    • Contrary
    • Fluffy
    • Fur Coat
    • Huge Power
    • Illusion
    • Imposter
    • Innards Out
    • Parental Bond
    • Protean
    • Pure Power
    • Simple
    • Stakeout
    • Speed Boost
    • Water Bubble
    • Wonder Guard

    Pokemon
    • Archeops
    • Dragonite
    • Dugtrio
    • Kartana
    • Keldeo
    • Kyurem-Black
    • Pheromosa
    • Regigigas
    • Shedinja
    • Slaking
    Clauses
    • OU Clauses
    • Ability Clause-teams are limited to 2 of the same ability, this includes "variants" such as Teravolt and Turboblaze.

    Unbans

    • Genesect
    • Landorus

    Ban history

    [11/27/16] Quick banned Simple and Contrary
    [12/1/16] Almost Any Ability is on Showdown!
    [12/3/16] Parental Bond has been quick banned
    [12/14/16] Comatose has been quick banned
    [12/23/16] Speed Boost has been quick banned
    [2/8/17] Fluffy has been banned via suspect
    [2/8/17] Dragonite has been quick banned
    [2/8/17] Kyurem-Black has been quick banned
    [2/8/17] Illusion has been quick banned
    [2/8/17] Protean has been quick banned
    [2/8/17] Stakeout has been quick banned
    [2/23/17] Innards Out has been quick banned
    [3/17/17] Keldeo has been quick banned
    [3/21/17] Dugtrio has been quick banned
    [4/6/17] Kartana has been banned via suspect
    Last edited by a moderator: Apr 9, 2017
  2. Laxpras

    Laxpras You don't want zero problems big fella

    Joined:
    Jun 20, 2015
    Messages:
    457
    Sample Teams
    Mq, VoltDarkrai, Chloe. and 2 others like this.
  3. The Ruins of Alpha

    The Ruins of Alpha Drampa's Grandpa

    Joined:
    Jan 17, 2016
    Messages:
    252
    Just stopping by to drop some sets I think might be fun.

    Pheromosa (open)

    Pheromosa @ Focus Sash / Life Orb
    Ability: Magic Guard
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - High Jump Kick
    - U-turn
    - Bug Buzz
    - Ice Beam

    Fast, strong, doesn't mind SR. Just keep it away from priority. If its sash it can nab an unsuspecting Dragonite with Ice Meme however.


    Tapu Koko (open)

    Tapu Koko @ Choice Band
    Ability: Pixilate
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Frustration
    - Brave Bird
    - Wild Charge
    - U-turn

    -Ate: Fixing movepool problems since 2014.


    Drampa (open)

    Drampa @ Leftovers
    Ability: Prankster
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Glare
    - Substitute
    - Roost
    - Nature Power / Dragon Pulse

    I was trying really hard to find a niche for Drampa for some strange reason that has nothing at all to do with my PS username, and I hit on this set. Drampa has Glare, Recovery, and... passable bulk. Prankster makes up for its abysmal speed. This would have been much better last gen, before the paralysis nerf, but I'll take what I can get. The last move is a bit weird, but I went for STAB, not really knowing what else would work. Thoughts?

    EDIT: OKAY THIS SET JUST GOT GOOD WHEN I REALIZED DRAMPA GOT NATURE POWER. Priority 80 bp attack off of 135 Spa is good, good enough for a prankster specs / LO Roost set to be a thing.


    Dragonite (open)

    Dragonite @ Choice Band
    Ability: Aerilate
    EVs: 252 Atk / Filler
    Adamant Nature
    - Extreme Speed
    - Filler
    Also Ban Dragonite, maybe not instantly, but the one game I've played with LaxLapras so far shows that that thing is still borked as all hell. I'll try and rustle up the replay. (It was played when we still thought stuff like Regigigas was going to be legal... so some stuff in it is banned.) It also can do Dragon Dance and... you know what it does. Wreck lives.
    Last edited: Dec 12, 2016
    Dark Mage Ewan, Boyeraj17, Mq and 6 others like this.
  4. darksylvion

    darksylvion

    Joined:
    Aug 17, 2015
    Messages:
    644
    Since, we all like to get on hype train,
    Pheromosa :

    Show Hide

    Pheromosa @ Choice Band / Life Orb
    Ability: Tinted Lens
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - High Jump Kick
    - U-turn
    - Lunge
    - Ice Beam
    Tinted Lens actually lets you run a banded set since U-turn/High Jump Kick hurts as hell. Basically nothing switches on it anymore, and most of the time it'll be u-turning anyways so making it pretty hard to kill. Obviously, you don't leave it against extreme speed users, but anything else that switches gets hurt plain and simple, it also alleviates it's movepool issues to some extent.

    It 2hkoes intimidate zapdos, so well : -1 252 Atk Choice Band Tinted Lens Pheromosa High Jump Kick vs. 252 HP / 172+ Def Zapdos: 190-224 (49.4 - 58.3%) -- 67.2% chance to 2HKO after Leftovers recovery

    Pheromosa @ Life Orb
    Ability: Dazzling
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Quiver Dance
    - Bug Buzz
    - Focus Blast
    - Ice Beam
    Also this set is specifically made to shit over priority users(come at me, dragonite) and could work really well late game, once stuff like fairies and celesteela are weakened. Having to use Focus Blast as your sole fighting coverage is sad, but atleast it's pretty strong.


    Gardevoir :

    Show Hide

    Gardevoir @ Gardevoirite
    Ability: Psychic Surge
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hyper Voice
    - Psychic
    - Focus Blast
    - Calm Mind

    Since, people like to run slower bulky teams and priority, this just feeds on them. This might not be the best pokemon to abuse psychic terrain, but I guess it could work.


    Magaerna :

    Show Hide

    Magearna @ Assault Vest
    Ability: Regenerator
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Volt Switch
    - Fleur Cannon
    - Flash Cannon
    - Ice Beam
    Though, I am sure people will be using this stuff for offensive roles, but I guess with all the psychic and fairy spam we are going to see this generation it could work much better as a regenerator pivot, since it gets volt switch and has a solid movepool, while being bulkier and stronger than genesect(though movepool is a little worse) and provides a slow volt switch for stuff like pheromosa to some in and wreck stuff.
    Last edited: Nov 27, 2016
  5. Laxpras

    Laxpras You don't want zero problems big fella

    Joined:
    Jun 20, 2015
    Messages:
    457
    Some sets to abuse:

    Contrary (open)

    upload_2016-11-26_22-29-49.png
    Magearna @ Choice Scarf
    Ability: Contrary
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Focus Blast
    - Volt Switch

    [​IMG]
    Victini @ Leftovers
    Ability: Contrary
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - V-create
    - Overheat
    - Energy Ball
    - Thunderbolt

    Not much to say individually, Contrary speaks for itself and is absurdly powerful. Stuff like Kyurem also works really well. Pair it with Illusion to automatically win by taking out checks.


    Simple (open)

    [​IMG]
    Porygon-Z @ Normalium Z
    Ability: Simple
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Conversion
    - Dark Pulse
    - Ice Beam

    [​IMG]
    Jirachi @ Normalium Z
    Ability: Simple
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Happy Hour
    - Iron Head
    - Zen Headbutt
    - Drain Punch

    Z-Moves and Simple are ridiculously powerful individually, but combine to pose a huge threat to every team. Jirachi might have a more ideal set with Happy Hour but that's what I came up with. In case you don't know, Z-Conversion boosts all stats and changes typing to that of first moveslot, and Happy Hour boosts all stats. They are +2 to each with Simple.


    Dazzling/Queenly Magesty (open)

    [​IMG]
    Volcarona @ Life Orb
    Ability: Queenly Majesty
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Quiver Dance
    - Fire Blast
    - Bug Buzz
    - Giga Drain

    upload_2016-11-26_22-37-10.png
    Kommo-o @ Lum Berry / Life Orb
    Ability: Dazzling
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Sky Uppercut
    - Poison Jab

    Set Up sweepers that are weak to Flying/Ice/Fairy etc will really appreciate these abilities.


    Fluffy (open)

    upload_2016-11-26_22-39-41.png
    Buzzwole @ Life Orb
    Ability: Fluffy
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Leech Life
    - Superpower
    - Roost
    - Taunt / Earthquake

    Mons that are already weak to Fire will be absurd with Fur Coat Fluffy, and Buzzwole is the ideal fit with its insane bulk and attacking stat, Leech Life, Taunt, and Roost.


    Speed Boost (open)

    upload_2016-11-26_22-41-38.png
    Xurkitree @ Life Orb
    Ability: Speed Boost
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Tail Glow
    - Thunderbolt
    - Energy Ball
    - Protect

    181 SpA, Tail Glow, fair bulk, now fast as hell. Yeah go sweep.


    Parental Bond (open)

    upload_2016-11-26_22-43-24.png
    Tapu Koko @ Leftovers
    Ability: Parental Bond
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Nature's Madness
    - Thunderbolt
    - Taunt
    - U-turn

    394 Spe and Nature's Madness does 75% dmg to every mon in the game. Absurdly powerful.


    I've found a bunch of other things that are crazy powerful atm, but I'm going to stop here because
    1. I'm hoping we ban some of these abilities/Pokemon as I think the power level is way too high atm - You guys should all give your opinion on what you think should be banned/unbanned/left for testing/whatever
    2. Not sure if this will be helpful for anyone/If anyone that I don't already talk to is playing GVII AAA atm. If this is helpful for anyone I'll gladly make another post continuing my thoughts.

    For other things I came up with before Gen7 was released you can see my speculative post here: http://www.smogon.com/forums/threads/gen-7-competitive-discussion.3578811/page-5#post-7019778

    Also feel free to look at my replays on Showdown for what I've been using/examples of these mons. Battles have been taking place in Custom Battles/Gen7 Hackmons.

    You're all always welcome to challenge me!

    (Sorry I'm not sure the images I used for Gen7 are working, fight me about it)
    (e. they're ugly but they work atm)

    Attached Files:

  6. darksylvion

    darksylvion

    Joined:
    Aug 17, 2015
    Messages:
    644
    To be honest, stuff like contrary should be quick-banned, they are manageable in BH because of the flexibility there, but we have never seen the power creep this high and add to that abilities like simple or contrary, this just makes team-building too difficult. Even dazzling takes away the one weakness of setup sweepers in priority and thus only way left to stop them is Unaware? Also don't forget z-moves, though they take up item slot, but they give you a chance to blow surefire counters away with one humongous super-effective hit.
    I guess there is no harm in trying out abilities like speed boost but in the long run banning them will be the optimum choice for a stable meta like the one we had at the end of gen-6.
  7. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
    Sep 10, 2013
    Messages:
    959
    update: contrary and simple have both been quickbanned.
  8. Squawkerz

    Squawkerz Torchic is best mon

    Joined:
    Jun 6, 2015
    Messages:
    295
    [​IMG]
    [​IMG]
    Alakazam @ Life Orb
    Ability: Psychic Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Focus Blast
    - Shadow Ball
    - Dazzling Gleam/HP Fire/HP Ice/Substitute/Encore/Anything that works
    Wow this hits hard. A 263 BP move coming off of 369 Special Attack. Focus Blast and Shadow Ball are to hit types that psychic doesn't. On top of that, Psychic terrain gives Alakazam a priority immunity so it doesn't have to worry about getting outsped by priority users and getting hit hard because of it's low defenses.
  9. Akumeoy

    Akumeoy

    Joined:
    Oct 4, 2014
    Messages:
    860
    Haven't gotten a chance to battle yet but here's some theorymonning. The post was getting long so I broke it down into sections.
    Galvanize Hype (open)
    Galvanize Tapu Koko (open)
    Tapu Koko @ Life Orb
    Ability: Galvanize
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Return
    - Quick Attack
    - Brave Bird
    - U-Turn / Filler

    Strong. Fast. Priority. Fairy coverage is for babies. Probably the standard "fast attacker" galvanize user.
    Galvanize Raikou (open)
    Raikou @ Life Orb
    Ability: Galvanize
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Extreme Speed
    - Volt Switch
    - Hidden Power Ice
    - Filler

    The options for Electric-type Extreme Speed users are nothing special. You're probably better off just slapping Galvanize on some other Espeeder to use as coverage.
    Galvanize Kyurem (open)
    Kyurem @ Life Orb
    Ability: Galvanize
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Return
    - Ice Beam
    - Earth Power
    - Dragon Claw / Outrage / Filler

    Boltbeam is really cool, y'all. Fuck a Water-type.
    Wait what the f? KyuB is unbanned? Just use that until it gets banned lmao.

    Weather or not (open)
    Snow Warning Mew (open)
    Mew @ Icy Rock
    Ability: Snow Warning
    EVs: Defensivish
    - Stealth Rock
    - Aurora Veil
    - Baton Pass / Volt Switch / U-Turn
    - Filler

    The only Aurora Veil user that doesn't stack weaknesses with Hail sweepers. It sets up rocks too.
    Slush Rush Kyurem/Kyurem-B (open)
    I'm not going to bother typing out a set for this. You're all smart, you can figure it out. Jynx can kinda do it too since it gets Nasty Plot.
    Slush Rush Keldeo (open)
    Keldeo @ Choice Specs
    Ability: Slush Rush
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Scald
    - Secret Sword
    - Filler

    Whatever it is that they sent out to tank your Blizzards, Keldeo can probably KO it with something. It's just good synergy with Ice-types -- it beats Fire-types, Steel-types, Water-types, and other Ice-types.
    Swift Swim Kartana (open)
    Kartana @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant / Jolly Nature
    - Leaf Blade
    - Sacred Sword
    - Smart Strike / Night Slash
    - Swords Dance / Night Slash

    Swift Swim won't fix Kartana's primary flaws (bad offensive typing, terrible Special Defense), but rain-sweeping teammates can. Meanwhile, it can switch in on like, one or two physical attacks that trouble rain and then outspeed & deal heavy damage to most things.

    ZZ Top (open)
    Z-Heal Block Latios (open)
    Latios @ Psychium Z
    Ability: Psychic Surge / Tinted Lens / Adaptability
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Heal Block
    - Psyshock
    - Draco Meteor
    - Filler

    Z-Heal Block boosts Special Attack by +2 while still stopping the opponent from healing, so it's a higher-boosted Latios than opposing defensive teams are likely prepared for.
    +2 252 SpA Tinted Lens Latios Draco Meteor vs. 252 HP / 0 SpD Assault Vest Escavalier: 270-320 (78.4 - 93%) -- 37.5% chance to OHKO after Stealth Rock
    Z-Move Magma Tran (open)
    Heatran @ [insert Z crystal]
    Ability: Desolate Land
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Magma Storm
    - Solar Beam
    - Earth Power / Dark Pulse / Dragon Pulse / Flash Cannon
    - Earth Power / Dark Pulse / Dragon Pulse / Flash Cannon / Metal Sound / Taunt / Filler

    It does what Desolate Tran normally does, but now it can reliably trap bulky mons that are weak to one of its coverage moves.
    Offensive BP Umbreon (open)
    Umbreon @ Normalium Z
    Ability: Magic Bounce
    EVs: 248 HP / 4 Def / 252 SpD
    Calm Nature
    - Celebrate
    - Baton Pass
    - Foul Play
    - Substitute

    Z-Celebrate grants +1 to Attack, Defense, Special Attack, Special Defense, and Speed. Only works once, though. Lord set nonetheless.
    Z-Parting Shot Pangoro (open)
    Pangoro @ Darkinium-Z
    Ability: Prankster
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Parting Shot
    - Superpower
    - Knock Off
    - Poison Jab

    Z-Parting Shot heals the ally that switches in when it's used. Pangoro is probably the ideal Prankster user of this move since no Dark-type in its right mind would switch in. For non-Prankster Parting Shots, Silvally might be an option.
    Moldy Inferno Chomp (open)
    Garchomp @ Firium Z
    Ability: Mold Breaker
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Earthquake
    - Dragon Claw
    - Fire Fang

    Between Levitate, Unaware, and Flash Fire, this excellent set will only function in AAA with Mold Breaker. But it will function, as none of the new Fairy-types enjoy taking on Earthquake AND Inferno Overdrive.

    Big Bulk Theory (open)
    Regen Alolan Marowak (open)
    Marowak-Alola @ Thick Club
    Ability: Regenerator
    EVs: 248 HP / 4 Atk / 252 SpD (up for customization)
    Careful Nature
    - Shadow Bone
    - Flare Blitz
    - Will-o-Wisp
    - Bonemerang / Stealth Rock / Filler

    Alolan Marowak's defensive capabilities are getting attention in OU, so it would probably port decently as a Regen mon over here now that it actually gets recovery.
    Mold breaker Celesteela (open)
    Celesteela @ Leftovers
    Ability: Mold Breaker
    EVs: 248 HP / 4 Def / 252 SpD
    Sassy Nature
    - Heavy Slam
    - Flamethrower/Fire Blast
    - Leech Seed
    - Protect/Substitute/Earthquake

    While Celesteela is some dumb shit in standard OU, in AAA there's stuff like Flash Fire, Levitate, Magic Guard, and Magic Bounce to keep it in line easily. So of course the solution is to slap Mold Breaker on it and ignore all that stuff (except Magic Guard, you're fucked vs that lol.
    Tinted Lens Zygarde (open)
    Zygarde @ Leftovers
    Ability: Tinted Lens
    EVs: 200 HP / 252 SpD / 56 Spe (negotiable)
    Careful Nature
    - Substitute
    - Coil
    - Thousand Arrows
    -
    Toxic / Dragon Tail / Extreme Speed

    Thousand Arrows lets it eat Flying-types, and now Tinted Lens will let it eat Grass- and Bug-types. The only thing left is the Unaware / hella physical walls, which generally either don't break your sub or take a Toxic to the face. Old standbys in Dtail and Espeed work if you aren't MLG.
    Defensive BP Umbreon (open)
    Umbreon @ Leftovers
    Ability: Stamina
    EVs: 248 HP / 4 Def / 252 SpD
    Calm/Sassy nature
    - Foul Play
    - Wish
    - Protect
    - Baton Pass

    This is what I can see being done best with Stamina -- conceptually similar to Download+BP sets that get slotted onto offensive teams, it's a pivot that passively gathers boosts and sends them off to its teammates.

    Offense=Best Fence (open)
    Magic Guard Alolan Marowak (open)
    Marowak-Alola @ Thick Club
    Ability: Magic Guard
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Shadow Bone
    - Flare Blitz
    - Bonemerang
    - Knock Off / Brick Break / Swords Dance
    Immunity to Stealth Rock and spammable Flare Blitzes probably make Magic Guard the optimal offensive ability here. If you're a fucking lord, you can run Speed EVs and Flame Charge, or minimum Speed on Trick Room.
    TR Sweeper Crabominable (open)
    Crabominable @ Life Orb
    Ability: Dazzling / Adaptability / Stakeout / Flash Fire / Magic Guard / Galvanize
    EVs: 248 HP / 252 Atk / 8 SpD
    IVs: 0 Spe
    - Close Combat
    - Ice Hammer
    - Stone Edge / Return
    - Earthquake / Return

    Crabominable shouldn't be used outside of Trick Room, but when it IS in Trick Room, it has a LOT of good options since it has pretty few glaring flaws. My favorite picks are Dazzling and Flash Fire, followed by Stakeout.
    Spam Pheromosa (open)
    Pheromosa @ Life Orb
    Ability: Scrappy / Tinted Lens
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - High Jump Kick
    - U-Turn
    - Ice Beam / Bug Buzz
    - Filler / Focus Blast

    Your Pheromosa counter is a ghost-type? That's adorable. ALTERNATIVELY: Your Pheromosa counter has a single resistance to Bug and Fighting? That's adorable.
    Triage Breloom (open)
    Breloom @ Life Orb
    Ability: Triage
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Drain Punch
    - Bullet Seed
    - Spore / Substitute / Filler
    +3 priority Drain Punch. Self-explanatory. Maybe pair it up with Spam Pheromosa to wear down its resists first.
    Last edited: Dec 3, 2016
    KnightK, Mq, sin(pi) and 6 others like this.
  10. Swagodile

    Swagodile

    Joined:
    Jul 15, 2010
    Messages:
    389
    Liquid Voice Seismitoad (open)
    Seismitoad @ Life Orb / Choice Specs / Splash Splate
    Ability: Liquid Voice
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Hyper Voice
    - Earth Power
    - Stealth Rock
    - Sludge Wave


    Steelworker (open)
    Klinklang, Cobalion, Alolan Dugtrio, Lucario, Durant... Plenty of offensive Steel-types love having double STAB on their Steel moves.
    Last edited: Nov 28, 2016
  11. Zentrius

    Zentrius

    Joined:
    Jul 22, 2012
    Messages:
    139
    i think the combination of electric surge + surge surfer in general looks potentially dangerous and something that might be worth trying out
  12. tegrof19

    tegrof19

    Joined:
    Oct 10, 2012
    Messages:
    331
    steelworker is a bad adapt for steel types that want to use both their stabs, or tc if their moveset caters to that, alolan duggy is trash
  13. I like donkeys

    I like donkeys

    Joined:
    Nov 29, 2014
    Messages:
    442
    Steelworker is more powerful than adaptability on steel types. Steelworker = 2.25x / Adaptability = 2x so Steelworker is basically adaptability + a free LO boost.

    Anyway: Golisopod is now the monster it's always dreamed to be!

    Golisopod @ Life Orb / Choice Band
    Ability: Adaptability / Tinted Lens
    EVs: 248 HP / 252 Atk / 8 Def
    Adamant Nature
    - First Impression
    - Liquidation
    - Leech Life
    - Aqua Jet / Sucker Punch / Spikes
    Unfortunately Psychic Terrain will likely be everywhere and a pain in the ass for this mon, but that wont stop me from loving it! Due to emergency exit people could never really appreciate how ridiculously bulky this mon is. His defenses are 75/140/90, thats bulkier than Skarmory and on par with mega scizor. And although it lacks reliable recovery it can eat hits like a champ and dish out massive damage.
    Both adapt and tinted shine in different situations. Neither ability truly outshines the other
    thesecondbest and Dark Mage Ewan like this.
  14. motherlove

    motherlove

    Joined:
    Jun 4, 2014
    Messages:
    698
    Also that's not how maths work...
    That's not how maths work at all.

    Regardless I think the point tegrof tried to make in his own way is that there isn't really much competitive use for Steelworker in AAA since most steel types would probably prefer to boost both their stabs and / or coverage and, in some cases, don't much care for their steel type offensively. I think Swagodile's point does a pretty good job at showcasing that really since Steelworker makes 0 difference on KlingKlang (aka it's still as bad as tech), Lucaio and Cobalion rely on fighting stab far more than steel stab and alolan duggy is just bad.

    From the steel types with more that 120 base attack, Bisharp, Escavalier, Excadrill, Scizor and Kartana would always prefer TC / Adapt (or Hustle in Kart's case). So that really only lives Metagross as a potentially good Steelworker user which doesn't really sound particularly threatening on paper.

    Steelworker for coverage on the other hand is just bad and a huge waste of an ability.
    Boyeraj17, Wendig0, sin(pi) and 3 others like this.
  15. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
    Sep 10, 2013
    Messages:
    959
    ive been using this set too, but i prefer tough claws over adapt, mostly because i ran suckerpunch and tough claws is literally a slightly (like..0.03%) worse adapt since sucker is slightly stronger...also yeah, its phys bulk is actually insanely good.
  16. E4 Flint

    E4 Flint -inactive in BH due corrupt leader-
    is a Forum Moderator
    Moderator

    Joined:
    Nov 16, 2013
    Messages:
    392
    [​IMG] [​IMG]
    Alakazam @ Alakazite
    Ability: Psychic Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psyshock
    - Calm Mind
    - Dazzling Gleam
    - Focus Blast
    Got this idea from the psy surge m2y from BH. This guy seems amazing so far. You get the prio block, the psychic buff, and the mega to trace stuff like PBond in early meta AAA.
    Though I lost here, look how it traces Adapt from Mamo and Psyshock at +1 dealing massive damage. http://replay.pokemonshowdown.com/almostanyability-487015264

    Also Toxapex is great.. I'm trying Volt Absorb with Baneful Bunker and it gets Haze Recover and great coverage.

    E: Appending this as well cause it's hilariously stupid. Another tool from BH
    [​IMG]

    Guzzlord @ Mago Berry
    Ability: Innards Out
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Poison Jab
    - Gastro Acid
    - Crunch
    - Dragon Tail
    The image clearly captures what his massiveness can do.
    Last edited: Dec 1, 2016
  17. urkerab

    urkerab
    is a Battle Server Moderator

    Joined:
    Nov 17, 2014
    Messages:
    462
    Sorry, but Forme-changing Abilities such as Battle Bond, Disguise, RKS System, Power Construct and Schooling will only work on their specific Pokémon.
    thesecondbest likes this.
  18. Akumeoy

    Akumeoy

    Joined:
    Oct 4, 2014
    Messages:
    860
    fuckin RIP

    prolly for the best anyways
  19. sugarhigh

    sugarhigh

    Joined:
    Apr 1, 2013
    Messages:
    341
    Has anyone tried an unburden belly drum kommo-o set seems like it can perhaps be of worth to look at it :O. Especially considering gale wings got a major nerf.
  20. darksylvion

    darksylvion

    Joined:
    Aug 17, 2015
    Messages:
    644
    The problem is Kommo-o is weak to all kinds of ate-speeds which makes revenge killing pretty easy once you sack something. If it ever gets drain punch in the future I guess triage-belly drum-drain punch set could work.
    But right now it's difficult to see it work :/
    sugarhigh likes this.
  21. frogstomperful

    frogstomperful

    Joined:
    Feb 4, 2014
    Messages:
    62
    Hello. Does anyone have any experience/thoughts on using Lucario with either Flare Boost or Guts? It seems like it could run either at least decently.
  22. Mean Mr Snorlax

    Mean Mr Snorlax

    Joined:
    Jul 2, 2012
    Messages:
    90
    Innards Out seems like it will be an incredibly annoying (if Gimmicky) thing to deal with, since you can run it on Chansey and even when killed from pretty low health kill most sweepers. For example, the average HP Stat for all fully evolved pokemon (base 80) when uninvested is just 42% of Chansey's max HP. If your opponent sends in Chansey and you got to kill it right away, both mons die, if you stall too long while killing it, Chansey will have whittled you down with Seismic Toss to the point where it can KO you with Innards out from like, 25% health.

    It'll be really interesting to see how much use this gets and how set up sweepers will adapt (if they even can)
  23. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
    Sep 10, 2013
    Messages:
    959
    so...we all know how scary golisopod is right. first impression, amazing stats, great typing...all balanced by a horrid ability that forces you out at half hp. well...what would happen if we took away the two biggest issues goliso has...first impression being a well...first impression...and golisos ability...we get...this:

    Golisopod @ Leftovers
    Ability: Triage
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Swords Dance
    - Leech Life
    - Liquidation
    - Brick Break/substitute

    basically, this mon is perhaps one of the best abusers of triage i could find. great stats, great typing. swords dance is for boosting (duh) leech life is to abuse triage, with its beautiful 80 BP it basically functions as a mini-first impression, but better. liquidation is secondary stab, and to fish for boosts. id slash razor shell, since its arguably better, but in all honesty, the accuracy and slight power liquidation is worth way more then a def drop imo. idk, pick your poison. the last move is up to prefrence. sub is so you can potentially block status (obviously your slower then most, so idk if its even worth using.) brick break is to mostly hit heatran, which otherwise laughs at golisos leech life, and desolate land is probably going to be the returning ability for the tran.
  24. Lcass4919

    Lcass4919 The Xatu Warrior

    Joined:
    Sep 10, 2013
    Messages:
    959
    posting in a seperate post so people can see:

    parental bond has been quick banned from AAA! i personally don't like multiple quickbans, but seriously, natures madness+PB is just so broken. enjoy the meta change! also tagging The Immortal to implement this change
  25. Poor Exeggcution

    Poor Exeggcution

    Joined:
    Dec 3, 2016
    Messages:
    21
    I'm having trouble dealing with poison heal pokemon. I can't muster the raw power to break them a lot, and even if I have a good wall, they can just switch-stall me with PP-free double poison heal out of every single move. There must be wisdom found in past gen AAA, yes?

    Now, I DO suck, and I accept losing, so long as its fun and creative. But as is, I'm not doing anything but wasting folks time.
    Last edited: Dec 3, 2016
    imas likes this.

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