Alolan-Muk (Dark) [QC 0/3] [GP 0/1]

[OVERVIEW]


Dark
========

* Muk's bulk and hard-hitting attack stat make it a great tanky offensive addition to Dark
* Its bulk coupled with it's typing allow it to switch into mons that usually give Dark a hard time. Specifcially it shares no weaknesses with pure darks and can take fairy- bug- and fighting-type attacks
* Knock Off cripples switch-ins and provides a dark-type STAB move
* Bulk makes it a stellar Assault Vest user and tanky utility mon.
* Poison Touch gives the added 30% chance to status opposing mons while also dishing out decent stab damage to most that do not resist it.
* However, Muk does not provide much use against steel and ground teams.
* It slow speed serves as a buffer to prevent Muk from being considered a full-out and able attacker.
* Muk lacks any recovery moves

[SET]
name: Offensive Pursuit Trapper
move 1: Pursuit
move 2: Knock Off
move 3: Poison Jab / Gunk Shot
move 4: Shadow Sneak
item: Assault Vest
ability: Poison Touch
nature: Adamant
evs: 252 HP / 244 Atk / 12 Defense

[SET COMMENTS]

*Pursuit makes Muk able to switch in on most special attackers such as Alola-Chu, Scarf Latios, Gengar, Chandelure, ect and OHKO them on the switch.
*Knock Off is the primary STAB attack, having a good amount of power with the added bonus of removing a mon's object. Can also cripple offensive threats such as Victini, Tapu Bulu, Tapu Koko ect who are severely hindered without their items.
* Poison Jab/Gunk Shot has great attack against primarily against fairy threats like Tapu Koko, Clefable, and Togekiss. Jab gives an added roll for a 30% chance to poison when coupled with Poison Touch. Gunk shot is really just a stronger poison stab in exchange for -20% accuracy. Although It's increased damage output can be useful, Poison Touch cannot activate on this move. This gives Jab the preference within the set.
* Shadow sneak is great for revenge killing/breaking those annoying sashers like Breloom and Omastar.
* Sneak can put holes in mons such as Jirachi, Alakazam, and break Mimikyu's disguise.

Set Details========

* Muk's above-average HP coupled with the Assault Vest makes it able to tank most hard-hitting special attacks from threats such as the ones listed above and then being able to counter them.
*Adamant nature is to allow Muk to KO and punch holes in potential switch-ins as well as completely cripple some of the more frail mons in the tier.
*12 EVS in Def are used to ensure that Victini does not OHKO with V-create 100% of the time.
* 244 EVs are invested into attack in order to maximize Muk's damage output
* 252 HP EVs are used in sync with it's great SpDef stat. Maxing out HP ensures Muk to be able to tank almost any unboosted special hit.

Usage Tips
========

* Muk is great tool for forcing switches and trapping/KOing glass-cannon mons such as Alolan Raichu and offensive Latios.
* Muk serves as a trapper due to its access to its ability to lock in mons such as Raichu, Latios, and Meloetta with Pursuit.
* Try not to get Muk chipped up too early or it will not be as useful later on in the battle. Be very cautious on what mons you switch Muk in on.
* Never let Muk take any strong physical attacks unless the threat is able to be trapped and neutralized.

Team Options
========

* Mandibuzz is the best physically defensive tank the Dark archetype has to offer. Rocky Helmet along with Roost neutralizes threats along with also getting in chip damage. It's immune to moves that can OHKO Muk such as Earthquake while also being able to tank almost any unboosted physical hit. Mandibuzz can be used to safely outmaneuver incoming Earthquakes along with being able to switch-in on physical set-up mons like Mega Scizor and utilize Foul Play to neutralize them. Muk can absorb most special attacks that Manibuzz cannot such as Ice Beam, Dazzling Gleam, and Thunderbolt.
*Umbreon has the WishPassing ability to help keep Muk alive. For those who do no not know, WishPassing is using Wish with a mon, switching into another, and allowing that mon gain Wish's healing effects. If Muk is near, at, or below half health, it is wise to use Umbreon to restore Muk's health. Umbreon's bulk, even when defensively invested, can usually tank one unboosted special attack and pass to Muk.
* Greninja checks threats that are dangerous to Muk such as Landorus and Terrakion. Its speed allows it to outspeed most unboosted mons in the tier. Muk resists grass moves and is hit neutral by fighting ones, making it a capable switch if Greninja is in a pinch. Greninja can also be used to bait-out and trap threats such as Raichu, Mega Alakazam, and Choice scarfed Latios. Scarf Greninja also outspeeds all of the common scarves in the tiers such as Jirachi, Victini, Tapu Bulu, Landorus-T, and Hydreigon.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------

*Fire Blast hits switch-ins for Muk such as Scizor and Ferrothorn.
*Stone Edge is really just an insurance move for mons such as Volcarona, Charizard-Y, and Mantine.
* Muk is best suited as an Offensive Special Tank. No other niches for it are able to really compete from a competitive standpoint.


Checks and Counters (Dark)
==============

Dark
--------

**Ground Types** Most OHKO Muk with earthquake and there is not much Muk can do against them at all other than Knock Off. Poison Jab hits nothing in the ground meta at all, Shadow Sneak is too weak to do serious damage, and Pursuit does not go far when one's opponent more than likely knows you have nothing to hit them with.

**Steel Types** Has almost literally nothing to hit steel types with aside from Fire Blast. Most steel threats such as Heatran are immune to Muk's poison moves and usually KO or cripple it before it is able to get even a Knock Off attack in. Muk also has nothing to deal with Mega Scizor (unless you run Fireblast), which is why Mandibuzz is a highly recommended teammate.

**Burns** Completely neutralizes Muk aside from Knock Off utility and potentially spreading poison. Umbreon is heavily suggested for Heal Bell support. Mega-Sableye and scald users are especially annoying to deal with.

**Rock Types** Seeing as though most rock mons in the current meta are strong physical attackers with access to earthquake, Muk is not an encouraged mon to fight rock with. For exampe, Terrakion is tickled by poison moves and Shadow Sneak whereas any dark move just boosts its attack. Tyranitar also counters Muk with earthquake and stone edge. The only physically bulky mons that Muk is truly able to switch in on are slow walls such as Cradily.
 
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Eien the format I used was for me personally, as it helps me divide it into the bullet points. It's just how I write, sorry for you inconvenience.
 
AM QC check, implement what you agree with and leave the rest for QC. Doesn't count for 1/3
[OVERVIEW]


Type One: Dark
========

* Muk's bulk and hard-hitting attack stat make it a great tanky offensive addition to Dark
* Its bulk coupled with it's typing allow it to switch into mons that usually give Dark a hard time such as Tapu Koko, Clefable, Volcarona, and Keldeo It doens't handle keldeo that well. Specifcially it shares no weaknesses with pure darks and can take fairy- bug- and foghting-type attacks
* Knock Off utility is crucial in dealing with scarfer and specs users such as Keldeo, Latios, and Volcanion. That's not it's main / only use, and nowhere near as critical as you make it out to be. Knock Off cripples switch-ins and provides a dark-type STAB move
* 105/ 75/ 100 You don't need to list the exact stats, it's on the analysis page and the specifics arent that needed bulk makes it a stellar Assault Vest utilizer and tanky utility mon.
* Poison Touch Bullet
* However, Muk does not provide much use against Steel and Ground teams.
* Low speed....
* Lack of recovery...

* Muk's ability to trap and hit mons hard is similar to Bisharp's Sucker Punch set, but I believe Muk to be the better choice due to its reliability, resilience and bulk. Cut this entire bullet, it's not needed and never use personal pronouns/opinions in analyses


[SET]
name: Offensive Pursuit Trapper
move 1: Pursuit
move 2: Knock Off
move 3: Poison Jab / Gunk Shot Fix spacing like so.
move 4: Shadow Sneak
item: Assault Vest
ability: Poison Touch
nature: Adamant
evs: 252 HP / 244 Atk / 12 Defense 16 SpDef

[SET COMMENTS]

*Pursuit makes Muk able to switch in on most special attackers such as Alola-Chu, Scarf Latios, Gengar, Chandelure, ect and OHKO them on the switch.
Knock Off is the primary STAB attack, having a good amount of power with the added bonus of removing a mon's object. Can also cripple offensive threats such as Victini, Tapu Bulu, Tapu Koko ect who are severely hindered without their items.
* Poison Jab/Gunk Shot has great attack against primarily against fairy threats like Tapu Koko, Clefable, and Togekiss. Jab gives an added roll for a 30% chance to poison when coupled with Poison Touch. Gunk shot is really just a stronger poison stab in exchange for -20% accuracy. Although It's increased damage output can be useful, Poison Touch cannot activate on this move. This gives Jab the preference within the set.
* Shadow sneak is great for revenge killing/breaking those annoying sashers like Breloom and Omastar.
* Sneak can put holes in mons such as Jirachi, Alakazam, and break Mimikyu's disguise.

Set Details
========

* Muk's above-average HP coupled with the Assault Vest makes it able to tank most hard-hitting special attacks from threats such as the ones listed above and then being able to counter them.
*Adamant nature is to allow Muk to KO and punch holes in potential switch-ins as well as completely cripple some of the more frail mons in the tier.
*16 EVS in SpDef are used to boost the stat just a tad bit without taking away too much from its attack stat. no, it's an ou set to avoid Tapu Lele 2hkoing. Put the 12 in Defense to stop Victini from 2hkoing 100% of the time.
*240 EVs are invested into attack in order to KO/cripple opposing threatmons on the opposing team. This is way too informal and doesn't meet standards. Go "Maximize Alolan Muk's damage output" or smth.
* 252 HP EVs are for obvious reasons Explain it, don't say it's obvious

Usage Tips
========

* Muk is great tool for forcing switches and trapping/KOing glass-cannon mons such as Alolan Raichu and offensive Latios. Again, see spelling and grammar standards
* Muk also serves as a revenge killer due to its access to priority piled on top of its tanky bulk. What is "tanky Bulk?" It's also not a revenge killer, it's a trapper
* Try not to get Muk chipped up too early or it will not be as useful later on in the battle. Only switch in when you know for certain a special move will be used. Not true
* Never let Muk take any strong physical attacks. Unless you need to trapa and KO a threat? This is too vague and not always true

Team Options
========

* Mandibuzz is the best physically defensive tank the Dark archetype has to offer.
* It's immune to moves that can ohko Muk such as Earthquake while also being able to tank almost any unboosted physical hit.
* Rocky Helmet along with roost neutralizes threats along with also getting in chip damage. Combine this and the above two into one bullet and focus on how it helps Alolan Muk. This is an alolan muk analysis, not one for mandibuzz
* Muk can absorb most special attacks that Manibuzz cannot such as Ice Beam, Dazzling Gleam, and Thunderbolt.
*Umbreon's WishPassing ability to help keep Muk alive. Elaborate.
* Umbreon's bulk, even when defensively invested, can usually tank one unboosted special attack and pass to Muk. Combine with the above
* Greninja checks threats that are dangerous to Muk such as Landorus and Terrakion
* Its speed allows it to outspeed most unboosted mons in the tier Combine with above
* Muk resists grass moves and is hit neautral by fighting ones, making it a capable switch if Greninja is in a pinch. Combine with above
* More here.



[STRATEGY COMMENTS]
Other Options
=============

Dark
--------


*Brick break can be used when Klefki is giving you major issues and you need a direct counter to it. And, for whatever reason, you can't use mandibuzz or Mega Sableye?
*Fire Blast hits switch-ins for Muk such as Scizor, Ferrothorn, and Sandslash-Alola like a freight train. Sandslash Alola doesn't even come close to reliably switching in
*Stone Edge is really just an insurance move for mons such as Volcarona, Charizard-Y, and Mantine.
* Muk is best suited as an Offensive Special Tank. No other niches for it are able to really compete from a competitive standpoint.
I'd mention a more specially defensive spread here. I'm not as familiar with it on dark as I am on poison, but many of the same arguments go.


Checks and Counters (Dark)
==============

Dark
--------


**Ground Types** Most OHKO Muk with earthquake and there is not much Muk can do against them at all. Other than knock off them? Also give examples, elaborate, etc.

**Steel Types** Has almost literally nothing to hit steel types with aside from Fire Blast. Most steel threats such as Excadrill Excadrill is a ground-type, and thus already in a higher threat category. Pick a different (and more) examples are immune to Muk's poison moves and usually KO it before it is able to get even a Knock Off attack in.

**Burns** Completely neutralizes Muk aside from Knock Off utlity and spreading poison. Umbreon is heavily suggested for Heal Bell support. Mega-Sableye and scald users are especially annoying to deal with.

**Rock Types** Seeing as though most rock mons in the current meta are strong physical attackers with access to earthquake, Muk is not an encouraged mon to fight rock with. For exampe, Terrakion is tickled by poison moves and Shadow Sneak whereas any dark move just boosts its attack. Tyranitar also drops Muk on its neck with earthquake and stone edge. The rock mons that Muk is truly able to switch in on are slow defensive mons like Cradily. Rock types really don't deserve their own slot. Make it physically bulky pokemon instead
This analysis has numerous issues with formatting, tone, content, and the spelling and grammar standards. I'd suggest looking at other completed analyses, and the http://www.smogon.com/forums/threads/spelling-and-grammar-standards.3588427/. In particular, you should not be getting pokemon names wrong.
 
AM QC check, implement what you agree with and leave the rest for QC. Doesn't count for 1/3

This analysis has numerous issues with formatting, tone, content, and the spelling and grammar standards. I'd suggest looking at other completed analyses, and the http://www.smogon.com/forums/threads/spelling-and-grammar-standards.3588427/. In particular, you should not be getting pokemon names wrong.
Applied all changes aside from the addition of a more specially defensive set. I have neither seen nor heard of one being used as effectively as the set I currently have listed.

Quantum Tesseract
 
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mushamu

God jihyo
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In the Greninja section I recommend you mention scarf ninja, because you mention Landorous T and Terrakion, two common scarves.
 
Well, here's the check you wanted!

[OVERVIEW]
* Its bulk coupled with it's typing allow it to switch into mons that usually give Dark a hard time. Specifcially it shares no weaknesses with pure darks and can take fairy- bug- and fighting-type attacks
- I would be careful when talking about this because you're saying that Alolan Muk's bulk and typing makes it a great switch-in to these types; however, this also gives the reader the mentality that "Okay Alolan Muk has great overall bulk and typing," which isn't the case with its lacking physical bulk. "Shares no weaknesses with pure darks" is irrelevant and should be removed instead. Dual typings of Dark-types are still hit by certain types you listed super effectively.
- You're missing information about its role being a Pursuit Trapper
* It slow speed serves as a buffer to prevent Muk from being considered a full-out and able attacker.
- I don't understand what you mean. Alolan Muk is already an all-out attacker? What you should be saying instead is that Alolan Muk gets outsped by several threats.
* Muk lacks any recovery moves
- Pretty unclear, yes Alolan Muk lacks reliable recovery moves so what is the result of it?
- Missing a flaw dealing with its defense stat making it a prime target for physical attackers.
- There is no mentioning of its lacking in coverage options either.

[SET]
name: Offensive Pursuit Trapper (Name should be changed as well)
move 1: Pursuit Knock Off
move 2: Knock Off Pursuit
move 3: Poison Jab / Gunk Shot Gunk Shot / Poison Jab
move 4: Shadow Sneak
item: Assault Vest
ability: Poison Touch
nature: Adamant Careful
evs: 252 HP / 244 Atk / 12 Defense
evs: 248 HP / 12 Def / 248 SpD This is a huge problem here. Pokemon that utilize Assault Vest always run EVs in Special Defense. Even without the investment in Special Defense you listed, it still makes Alolan Muk less useful as your special defensive pivot if you're investing everything in Attack EVs as well.

Moves:
*Knock Off is the primary STAB attack, having a good amount of power with the added bonus of removing a mon's object. Can also cripple offensive threats such as Victini, Tapu Bulu, Tapu Koko ect who are severely hindered without their items.
- Missing about crippling the Eviolite core: Chansey and Porygon2, big threats against Dark teams. Tapu Bulu is not a good example. I don't see any reason in mention that when it can just die to Gunk Shot or Poison Jab.
*Pursuit makes Muk able to switch in on most special attackers such as Alola-Chu, Scarf Latios, Gengar, Chandelure, ect and OHKO them on the switch.
- Pursuit doesn't make Alolan Muk switch into special attackers. It's special bulk and Assault Vest does and you need to reword your sentence too because this should prominently be about trapping threats.
- You need to split up these moves into their own line (Gunk Shot and Poison Jab). They're still separate regardless if the moves are slashed. Gunk Shot has a better chance in helping you beat Clefable over Poison Jab as well even if it doesn't give you the added 30% from Poison Jab.
* Shadow sneak is great for revenge killing/breaking those annoying sashers like Breloom and Omastar.
* Sneak can put holes in mons such as Jirachi, Alakazam, and break Mimikyu's disguise.
- Omastar is not so relevant right now and Shadow Sneak does not put holes into threats. It just serves as a blanket to make up for its lacking speed and finishing off weakened threats. Base Power of 40 without STAB is still bad and won't be doing much anyway.

Set Details:
- The new EV spread is better. You're able to take on Landorus and Nidoking better. I'm not getting into detail with the EVs.

Usage Tips:
- You're missing about Alolan Muk using Knock Off and when to use it.
- When should it use Shadow Sneak.
- What to do when Alolan Muk is against a physical wall.
- There is no information about having the need to avoid burns.
- No information pertaining to utilizing Alolan Muk's role as a special defensive pivot.
- There is no reiteration about avoiding in switching in Alolan Muk on entry hazards and its lack of recovery wearing it down.
* Muk is great tool for forcing switches and trapping/KOing glass-cannon mons such as Alolan Raichu and offensive Latios.
- Latios is not a glass cannon.
* Try not to get Muk chipped up too early or it will not be as useful later on in the battle. Be very cautious on what mons you switch Muk in on.
- This is also unclear and needs elaborating.


Team Options:
- Mandibuzz being able to clear the field of entry hazards thanks to Defog. This is essential because Alolan Muk has no recovery and with the constant switching into entry hazards like Spikes or Stealth Rock will just wear it down even faster and reduce its effectiveness in its role as a specially defensive mon.
*Umbreon has the WishPassing ability to help keep Muk alive. For those who do no not know, WishPassing is using Wish with a mon, switching into another, and allowing that mon gain Wish's healing effects. If Muk is near, at, or below half health, it is wise to use Umbreon to restore Muk's health. Umbreon's bulk, even when defensively invested, can usually tank one unboosted special attack and pass to Muk.
- There is literally no point in giving us a definition of what Wishpassing is. There is no info on it as a job being a Heal Bell user either.
* Greninja checks threats that are dangerous to Muk such as Landorus and Terrakion. Its speed allows it to outspeed most unboosted mons in the tier. Muk resists grass moves and is hit neutral by fighting ones, making it a capable switch if Greninja is in a pinch. Greninja can also be used to bait-out and trap threats such as Raichu, Mega Alakazam, and Choice scarfed Latios. Scarf Greninja also outspeeds all of the common scarves in the tiers such as Jirachi, Victini, Tapu Bulu, Landorus-T, and Hydreigon.
- I would definitely be more specific because Greninja dies to things like Scarf Terrakion and there's another thing that is wrong with this too.
- You're missing a lot of viable teammates for Alolan Muk too. I'm not going into detail with them either.
- Bisharp
- Mega Sharpedo
- Mega Sableye
- Hydreigon
- Tyranitar
- Krookodile

Other Options:
* Muk is best suited as an Offensive Special Tank. No other niches for it are able to really compete from a competitive standpoint.
- Remove.
- Curse Alolan Muk should definitely be in there and explain why it is not used as much as the Assault Vest set.
- Idek what Stone Edge Alolan Muk does so that should be removed.

Checks and Counters:

**Steel Types** Has almost literally nothing to hit steel types with aside from Fire Blast. Most steel threats such as Heatran are immune to Muk's poison moves and usually KO or cripple it before it is able to get even a Knock Off attack in. Muk also has nothing to deal with Mega Scizor (unless you run Fireblast), which is why Mandibuzz is a highly recommended teammate.
- Untrue because they all are immune. I'd reword it and Mandibuzz is always a given teammate regardless.
**Rock Types** Seeing as though most rock mons in the current meta are strong physical attackers with access to earthquake, Muk is not an encouraged mon to fight rock with. For exampe, Terrakion is tickled by poison moves and Shadow Sneak whereas any dark move just boosts its attack. Tyranitar also counters Muk with earthquake and stone edge. The only physically bulky mons that Muk is truly able to switch in on are slow walls such as Cradily.
- I don't even like this section to be absolutely honest. You even mentioned it yourself in this part of the analysis and I highlighted it for you. 105/75 physical bulk is not that good for Alolan Muk, which gives it a lot of trouble in taking on strong physical attackers and being forced to switch out. Please give an example of a variety other than the ones you mentioned above.
- There should be more checks and counters listed here too.

This is Alolan Muk so you should use the name throughout the entire analysis and not just some parts.

Also, this isn't everything I mentioned you're missing on Alolan Muk that should be in the analysis because there is just too much detail being quite absent and much of what you said in here is very unclear to me and I do not want to continue going down the line of what needs to be removed or included.

QC 1/3 Rejected
 
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Hi,

This needs too much work and is lacking basic details about Alolan Muk. Misaka's check is just about as long as the analysis itself and that's definitely not a good sign. Just reading through the Overview tells me you don't really know what Alolan Muk's use is and Usage Tips is lacking actual tips. Team Options.. only has 3 Pokemon and needs to be completely re-written. Sorry but QCing this will take too much time and we'll have to write the whole thing all over again anyway.

QC Rejected 2/3
 
I'll finish this one off. JakeBevs – don't be discouraged by this QC Rejection. Feel free to PM me and the Monotype QC team and we'd all be happy to help you improve and learn the metagame a bit more so you can get out there and contribute more! :)

QC Rejected 3/3
 

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