With access to Heal Pulse, Helping Hand, Wide Guard, Regenerator and Healer, I think it's about time Alomomola gets mentioned around VGC. 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Alomomola: 163-193 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery 4 SpA Rotom-W Volt Switch vs. 252 HP / 0 SpD Alomomola: 296-350 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Mamoswine Earthquake vs. 252 HP / 252+ Def Alomomola: 150-177 (28 - 33.1%) -- 86.7% chance to 4HKO after Leftovers recovery 252+ Atk Conkeldurr Drain Punch vs. 252 HP / 252+ Def Alomomola: 118-141 (22 - 26.4%) -- possible 5HKO after Leftovers recovery 252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD Alomomola: 427-504 (79.9 - 94.3%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 252+ Def Alomomola: 231-273 (43.2 - 51.1%) -- guaranteed 3HKO after Leftovers recovery Think of this monster as your last minute recovery. Aloma is cranking out Helping Hands and Heal Pulses to keep your Garchomp or your Guts Conk chugging and wiping the field, while it happily assists and makes sure nothing gets by your last defense. With the game so dominated by leads, and leads being such an option, it's nice to see a utility pokemon-- one you don't have to lead with, but one you can stick in your 5th slot as an arsenal user, or a late-game monster. And I don't think it's fair to pass up someone like Aloma. It fits well in certain niches-- like alongside Manectric/Mega-Manectric, and next to Rhyperior/Garchomp/mega-Amphy. All hard hitters that could use a little bulk. Here's the set I used Alomomola (F) @ Leftovers Ability: Healer/Regenerator EVs: 252 Def / 252 HP / 4 SDef Impish Nature - Helping Hand/Heal Pulse - Heal Pulse/Wish - Waterfall/Toxic/Surf/Blizzard - Protect It seems on paper like this fish has a ton of options. I'd love to hear your ideas.