Metagame Alphabet Cup

#26
here are some things:

Water shuriken and Wish Wishiwashi (it already gets protect). Another meta-specific gimmicky priority attacker
Milk Drink Mudsdale. ew.
DD Darmanitan. it also gets diamond storm as an upgrade in damage from rock slide, even being more accurate
Volt Switch and Vacuum Wave make specs/scarf Volcarona a thing (or maybe not, but it's like my mascot so...)
Happy Hour Hoopa-U complete with HJK.
Pyukumuku has Parting Shot so it now has the nice of the slowest pivot in the game. It's still taunt bait tho.

might come up with some others later
 
#27
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-Create
- Power Whip
- Swords Dance
- Outrage / Earthquake

252+ Atk Venusaur-Mega V-create vs. 248 HP / 252+ Def Scizor-Mega: 408-484 (118.9 - 141.1%) -- guaranteed OHKO
252+ Atk Venusaur-Mega V-create vs. 252 HP / 252+ Def Ferrothorn: 428-504 (121.5 - 143.1%) -- guaranteed OHKO
252+ Atk Venusaur-Mega V-create vs. 252 HP / 252+ Def Celesteela: 254-300 (63.8 - 75.3%) -- guaranteed 2HKO after Leftovers recovery

I know this is probably really stupid and formatted incorrectly, but I just thought physically-offensive Mega Venusaur sounded kind of funny.

Other things:
Manaphy gets Magma Storm, Moonblast, Moongeist Beam
Chansey gets Conversion / Conversion 2, Cotton Guard, Core Enforcer to be even more annoying (and Blissey gets STAB Boomburst lol)
Shedinja gets Spore and Spirit Shackle...umm
Pokemon that start with S can set Spikes and Stealth Rock...make way for hazard setters Sableye and Slowbro (and their Megas maybe)
 
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#28
Some sets I made up:

Tapu Koko @ Life Orb / Electrium Z / Fairium Z / Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]

Tapu Koko used to be dragged down in OU due to its paltry 95 base Special Attack. Not anymore.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Secret Sword
- Leaf Storm
- Searing Shot

The S mons were always busted, and here's an example. You click Spore and Leaf Storm, with Secret Sword and Searing Shot as coverage.

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spectral Thief
- Knock Off
- Will-O-Wisp
- Slack Off

A nice defensive mon to use STAB Spectral Thief on.

Breloom @ Sitrus Berry
Ability: Technician
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Belly Drum
- Mach Punch
- Bullet Punch / Bullet Seed

IDK if this will be good but it sounds good in theory.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Lovely Kiss
- Stealth Rock
- Earthquake
- Knock Off

Lovely Kiss has the niche of going through Grass and Safety Goggles. I could see this on Lopunny-Mega too.

Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Beak Blast
- Lunge
- Roost
- Earthquake

107/139 physical bulk with Will-o-Wisp? count me in

Also, I think Spore, Geomancy, and Shift Gear need to go. They seem much too powerful for this meta, similar to Sketchmons and STABmons. Spore can be utilized by any S mons (there's a lot of em), we've all seen Geomancy Greninja now, and Scizor with Shift Gear sounds much to overpowered.
 

Kris

not mine problem
is a Contributor to Smogonis a Smogon Media Contributor
#29
Some sets I made up:

Tapu Koko @ Life Orb / Electrium Z / Fairium Z / Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]

Tapu Koko used to be dragged down in OU due to its paltry 95 base Special Attack. Not anymore.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Secret Sword
- Leaf Storm
- Searing Shot

The S mons were always busted, and here's an example. You click Spore and Leaf Storm, with Secret Sword and Searing Shot as coverage.

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spectral Thief
- Knock Off
- Will-O-Wisp
- Slack Off

A nice defensive mon to use STAB Spectral Thief on.

Breloom @ Sitrus Berry
Ability: Technician
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Belly Drum
- Mach Punch
- Bullet Punch / Bullet Seed

IDK if this will be good but it sounds good in theory.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Lovely Kiss
- Stealth Rock
- Earthquake
- Knock Off

Lovely Kiss has the niche of going through Grass and Safety Goggles. I could see this on Lopunny-Mega too.

Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Beak Blast
- Lunge
- Roost
- Earthquake

107/139 physical bulk with Will-o-Wisp? count me in

Also, I think Spore, Geomancy, and Shift Gear need to go. They seem much too powerful for this meta, similar to Sketchmons and STABmons. Spore can be utilized by any S mons (there's a lot of em), we've all seen Geomancy Greninja now, and Scizor with Shift Gear sounds much to overpowered.
here's more Tapu Koko sets that look cool

Tapu Koko @ Chill Drive
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Techno Blast
- Thunderbolt
- Roost

boltbeam coverage with a boosted tbolt

you can also use mixed ghostium z

Tapu Koko @ Ghostium Z
Ability: Electric Surge
EVs: 80 Atk / 176 SpA / 252 Spe
Naughty Nature
- Trick-or-Treat
- Thousand Arrows
- Thunderbolt
- Brave Bird / Roost

that is my contribution have a good day

E:

also suicide lead Sableye

Sableye @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Spikes
- Will-O-Wisp / Taunt / Recover / Whatever the fuck
 
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#30

Type: Null @ Eviolite
Ability: Battle Armor
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Imprison
- Transform
- Thousand Waves
- Taunt

I don't know what it's worth, but it could be a nice meme.
Shame it doesn't get recovery or a trapping move that works against mons immune to ground.
 
#31

Type: Null @ Eviolite
Ability: Battle Armor
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Imprison
- Transform
- Thousand Waves
- Taunt

I don't know what it's worth, but it could be a nice meme.
Shame it doesn't get recovery or a trapping move that works against mons immune to ground.
Tbh I feel like Type: Null could be a great TR setter, assuming Tr is viable here.

Type: Null @ Eviolite
Ability: Battle Armor
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Toxic Spikes
- U-turn
- Frustration

One of the things that make Type: Null different from stuff like Toxapex in setting TR probably the fact that Type: Null doesn't lure that much Taunt, compared to Toxapex. Null can also set TSpikes, which is good I guess.
 
#32
I am back with more things

Power Trip (physical dark type stored power) and Purify Pangroro (or any "P" mon for that matter)
Feraligatr (and to a lesser extent Floatzel) get Flare Blitz, or Fire Lash if you don't want recoil, in addition to Fusion Bolt
Rapid spin and Roost Rotom no longer needs pain split
Forest's Curse Flareon might just be gimmicky enough to work
Alakazam has made everybody's dream come true with it now having access to Aura Sphere
Amoonguss could run some Spore/Anchor Shot/Acid Spray thing. Or not, point is it got acid spray
Aggron now also has Anchor Shot in addition to Accelerock for offensive sets
Rhydon just got a LOT better with access to Recover

also BH called, they want their Registeel back
 
#33
Kommo-o @ Leftovers
Ability: Bulletproof
- King's Shield
- Knock Off
- Brick Break
- Roar

Defensive Kommo-o sounds good. Knock Off is good on a defensive mon (knock out those life orbs! Less damage!)
King's Shield is also very good. A way to gain recover (if you still have the leftovers).
Brick Breaker is stab, and Roar to do not became Setup bait.
 
#34
List of stuff incoming:
  • Latios gets Lava Plume, so Yay! Steel-Type coverage!
  • Celesteela, Chansey and Clefable get Core Enforcer for whatever thats worth.
  • Charizard-X gets some cool coverage such as Close Combat or Cross Chop, Crabhammer, and Cross Poison (usable for Faries)
  • Garchomp can use Gear Grind and Gunk Shot now so cool.
  • Kartana gets Knock Off, but thats all thats new (Keldeo gets literatly nothing usefull)
  • Landorus gets coverage like Leaf Blade, Leech Life, and Liquidation (Lopunny gets them too, but who needs that when your STABs have perfect coverage)
  • Magnezone gets Magma Storm and no longer relies on hidden power (though it's somewhat inaccurate)
  • Pelipper can use Parting Shot and thats the only notable thing it gets.
  • Pinsir gets amazing moves like Pin Missile (although Pinsir seems to not run Bug-Moves in standard), Poison Jab, and Precipice Blades.
and thats all I have to bring here.
 
#35
The mixed sharpedo is hungry.

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 252 SpA / 4 Spe
Rash Nature
- Spiky Shield
- Spore
- Steam Eruption
- Crunch

110 Special Attack isnt nothing to laught at, specialy against a 110 STAB move with near perfect accuracy. And a burn chance.
Crunch as a dark STAB and contact, using its Strong Jaw ability and 140 attack, can deal a lot of damage.

Spiky Shield, I mean, Better Protect, is standard on Mega Sharpedo, getting a bonus from Speed Boost and maybe blocking a Z-Move or something like that.
Spore is for neutralizing something. If spore gets banned, can be replaced by Destiny Bound (yes Sharpedo learns it naturaly)

Other options:
Sludge bomb can be a coverage for defensively grass types. This sharpedo cant do anything to they:
cant let they sleep, cant deal much damage physical-wise and isnt very effective specialy. If you switch Spore to it,
it might work.

Swords Dance may be switched in place of the Better Protect. Switch he in something that you know the oponent will switch,
and then bam. +2 attack and +1 speed. Ive would use this as an full physical set, thought.

COVERAGE. He has coverage ad infinitum. Psychic fangs, Poison Jab, Ice Fang, Earthquake, Spirit Shackle. And those are on the
physical side of things. On the special, he gets Blizzard, Ancient Power, Dark Pulse. But the best coverage that he gains is SACRED FIRE.
Imagine a 100 power move with near perfect accuracy, 50% chance to burn the target. Also if sharpedo gets frozen he will be able to go back.
And its physical, so its strong. Steam Eruption + Sacred Fire = Hey Hyper Offensive oposing team, wanna get burned?
 
#36
Can we all agree that S is the best one?
Look. It gains ALL entry hazards, Spore, better protect and other powerfull moves. Spore is good both on a defensive mon and on an offensive one (sleep the counters ), and evento if the counter is a grass type, sacred fire deals with they. The only downside is the lack of a recover, but Leftovers more spiky sheld kinda fix that. And the original pokémon might learn one natural too...
 
#37
Can we all agree that S is the best one?
Look. It gains ALL entry hazards, Spore, better protect and other powerfull moves. Spore is good both on a defensive mon and on an offensive one (sleep the counters ), and evento if the counter is a grass type, sacred fire deals with they. The only downside is the lack of a recover, but Leftovers more spiky sheld kinda fix that. And the original pokémon might learn one natural too...
Shore Up.
 
#39
OK THIS IS GETTING RIDICULOUS.
I'm 100% sure all lead's will be S.
Why? Well, the biggest anti leads are Magic Bounce mons. Too bad S can pass trought that with Skill Swap.
Yeah S is most of the reason there's a clause on letters. A lot of stuff like dedicated leads may not be the best simply because there are other things, like shift gear sweepers or slaking, that fill the slot better.
 
#40
Power Trip (physical dark type stored power) and Purify Pangroro (or any "P" mon for that matter)
Actually Pancham already gets Power Trip as an egg move.
Aeroblast Aura Sphere Accelgor/Alakazam
Agility Azumarill
Aqua Jet Aron
Bonemerang Breloom
Bullet Punch Bisharp
Circle Throw Coil Cobalion
Clear Smog Charge Beam Chatter Cosmic Power Charizard/Cresselia/Crobat
Cotton Guard Chansey
Destiny Bond Ditto/Dugtrio
Defend Order Defog Dragon Dance Drain Punch Doublade/Drapion
Gastro Acid Geomancy Goodra
Giga Drain Gastrodon
Haze Heal Bell Hippowdon
Ice Punch Infernape
Judgment Jolteon
King's Shield Knock Off Kyurem-Black
Leech Seed Latias/Liepard
Mach Punch Machamp/Medicham
Milk Drink Moonblast Mismagius
Nasty Plot Nidoking
Oblivion Wing Omastar
Parting Shot/Psystrike Porygon-*/Purrloin
Quiver Dance Quagsire
Rapid Spin Reuniclus
Seed Flare Soak Shaymin
Transform Throh/Timburr
U-turn Unown
V-Create Volt Switch Volcarona
Will-O-Wisp Whimsicott
 
#42
This is on ROM, right?

Finally a meta where I can nerd out and search through bulbapedia.

Also, Marowak Alola gets Z-Mirror Move, Megahorn, Mach Punch, Meteor Mash. Multi Attack isn’t a good option bc/ thick Club.

Edit- Removed BP

On a TR team with support from Sableye, these could be things.
 
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#44
Belly drum baton pass blissey is broken, especially with wish and protect support.
Baton Pass is banned in OU


EDIT: Now that I found out about that set, I feel required to post it.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Roar
- Seismic Toss
- Toxic

So yeah, Registeel with recovery. Further, it can phaze out stuff and Seismic Toss/Toxic stall to death.
 
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#45
Aron gets a priority move, Accelerock.
Why this is important is that it has Sturdy as its ability. This means that he can hold an ITEM. Shell Bell recovers 1/16 of the damage you deal to the oponent. This means that if you take a hit, you would go to 1 HP, use endeavor, reduce the oponents HP to 1, recover full health thanks to heal bell and the kill with priority. Normaly he don't get any priority, so this is going to be broken af.
Imagine a creature that can only be killd by priority / flinch / status that aren't Toxic becase he is a Steel type. Yeah.
 
#46
Aron gets a priority move, Accelerock.
Why this is important is that it has Sturdy as its ability. This means that he can hold an ITEM. Shell Bell recovers 1/16 of the damage you deal to the oponent. This means that if you take a hit, you would go to 1 HP, use endeavor, reduce the oponents HP to 1, recover full health thanks to heal bell and the kill with priority. Normaly he don't get any priority, so this is going to be broken af.
Imagine a creature that can only be killd by priority / flinch / status that aren't Toxic becase he is a Steel type. Yeah.
Mold Breaker & Hail & multi hits too btw
 
#48
tfw post vanishes, serves me right for not typing it up in a text document first
Tornadus-T @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Hurricane
- Heat Wave
- Taunt

It's lightning-fast. It has Taunt. It can spam a STAB early-game to wear down its switch-ins. It can heal off chip damage. It has a chance to drop Chansey after just one turn of setup. What more could you want from a special wallbreaker?

+3 252 SpA Life Orb Tornadus-Therian Hurricane vs. 248 HP / 8 SpD Eviolite Chansey: 329-387 (46.7 - 55%) -- 69.5% chance to 2HKO
+3 252 SpA Life Orb Tornadus-Therian Heat Wave vs. 248 HP / 0 SpD Zapdos: 326-385 (85.1 - 100.5%) -- 6.3% chance to OHKO
252 SpA Life Orb Tornadus-Therian Hurricane vs. 252 HP / 4 SpD Unaware Clefable: 226-266 (57.3 - 67.5%) -- guaranteed 2HKO after Leftovers recovery

Gardevoir @ Fairium Z
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Geomancy
- Moonblast
- Stored Power
- Filler

Here's what reliably avoids the 2HKO from Gardevoir after Zeomancy is set up: Shedinja, Bronzong. Unreliably avoids the 2HKO: Jirachi. Lives a single hit: AV Magearna, Alolan Muk, Cresselia, Registeel, Metagross, Uxie, Incineroar, Bastiodon. Sometimes lives a single hit: Hypno, Heatran, Silvally-Steel, Empoleon, Pyukumuku, Slowking, Meloetta. Everything else, and I mean EVERYTHING, is fucking SHREDDED. Geomancy Gardevoir is, on its own, a compelling reason to run ShedinHAHAHA JUST KIDDING IT GETS WILL-O-WISP WHICH IS ACTUALLY USEFUL FOR OTHER SHIT TOO.

Here's some support options for Gardevoir.


b&

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid nature
- Aurora Veil
- Freeze-Dry
- Encore
- Nature's Madness

Alolan Ninetales invites in Steel-types and specially defensive mons and takes off half their HP. If the opponent is carrying one of Gardevoir's few counters, they'[re liable to switch it into Alolan Ninetales. The chip damage also helps pick up KOs and handle Shedinja. And, naturally, Gardevoir can take advantage of Aurora Veil to set up.

0 Atk Celesteela Heavy Slam (120 BP) vs. +1 0 HP / 0 Def Gardevoir with an ally's Aurora Veil: 124-147 (44.7 - 53%) -- 85.9% chance to 2HKO after hail damage
56 SpA Magearna Flash Cannon vs. 0 HP / 0 SpD Gardevoir with an ally's Aurora Veil: 102-120 (36.8 - 43.3%) -- guaranteed 3HKO
Great if you have a sweeper that enjoys having Steel-types weakened.

Magnezone @ Life Orb
Ability: Magnet Pull
EVs: whatever
Modest Nature
- Thunderbolt
- Flash Cannon
- Magma Storm
- Volt Switch / Memento

A more proactive approach to eliminating Gardevoir's steel-type checks. Has the added bonus of Memento, which will ease setup directly once Magnezone has outlived its usefulness.

Thundurus @ Whatever
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Topsy-Turvy
- Toxic Spikes / Thunder Wave
- Thunderbolt
- Hidden Power Ice

Panic button.

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Fire blast
- Volt Switch
- Toxic

Coverage for Water-types and a pivot move in one slot? Yes please! Shame about the rocks weakness though.

Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Diamond Storm
- Dragon Rush

This thing is really fucking strong. Even without setting up, it has hella damage output -- more than it ever had with Rock Slide. After setting up, it gets really hard to wall; I'm imagining it as sort of a cleaner? Dragon Rush is for Zygarde (the most common check to this, probably) and deals respectable damage to miscellaneous things that resists Fire and Rock.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Impish nature
- High Horsepower
- Slack off
- Heal Bell / Haze / Stealth Rock / Toxic
- Heal Bell / Haze / Stealth Rock / Toxic

High Horsepower is deceptively useful because, while worse than Earthquake on paper, its power is not halved by Grassy Terrain. Heal Bell and Haze are useful utility moves that might actually earn Hippowdon a space on defensive builds.

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Recover
- Leech Seed / Lava Plume

"... and for Christmas, I'd like Meta Latias to be even MORE annoying." Lava Plume can also fit on boltbeam sets.

Reuniclus @ Colbur Berry / Kasib Berry / Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psyshock
- Focus Blast / Shadow Ball / Acid Armor
- Recover
- Rapid Spin

It's a hazard remover with Magic Guard. Colbur + FBlast lures Dark-types, Shadow Ball + Kasib lures Ghosts, and Lefties + Acid Armor lets it check other physical attackers better.

i had other ideas but i forget what they were
 
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#49
Here's a small dump of some interesting sets I came up with.


Tyranitar @ Ghostium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick-Or-Treat
- Stone Edge
- Throat Chop / Crunch
- Thousand Arrows

Z-Trick-Or-Treat not only gives Tyranitar +1 to every stat, for a perfect balance of speed, power and durability, but also makes the opponent Ghost Type, and hence vulnerable to T-Tar's Dark STAB. Throat Chop is a cool option over Crunch for some niche utility that could come in clutch on certain match ups, and Thousand Arrows gives that godlike EdgeQuake+ coverage. Sand Stream gives bonus chip damage, cancelling out leftovers and breaking Sturdy or Sashes. Pretty neat win con.


Mismagius @ Ghostium Z
Ability: Levitate
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Moongeist Beam
- Magma Storm / Moonblast
- Taunt

This thing will absolutely munch on Stall and bulky builds. Moongeist Beam is a crazy powerful move that allows Mismagius to bypass abilities like Unaware and Sturdy, while also making for a horrifying Never-Ending Nightmare. The combination of Taunt and Magma Storm with Nasty Plot under the belt would absolutely tear apart passive stall builds, while Moonblast is a flat upgrade over the standard Dazzling Gleam, and a more reliable option than Magma Storm for any other matchup.


Electivire @ Leftovers
Ability: Motor Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electrify
- Electro Ball
- Eruption
- Earth Power / Hidden Power Ice

Cheesy as hell but I can't help but feel that this thing could be pretty darn threatening. Electrify + Motor Drive is super obnoxious and allows Electivire to boost its Speed up to crazy levels for maximum Electro Ball power, or it could stall for Leftover heals and Toxic damage. Eruption gives a powerful option to damage opponents that are trying to avoid giving Electrify boosts, as well as super high powered coverage, rounded out by either Earth Power or Hidden Power Ice. Thankfully Electivire isn't the fastest Electrify user we've ever seen to start with, but god help us if it switches in on an actual Electric move.


Flareon @ Grassium Z
Ability: Flash Fire / Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Forest's Curse
- Fire Lash
- Flying Press
- Fusion Bolt / Facade

Similarly to Tyranitar, Z-Forest's Curse makes the opponent Grass type for a more effective Fire STAB, while also of course giving those epic boosts. Flying Press and Fusion Bolt provide weird coverage, but still rather effective. What really sets Flareon apart from other +6 Z move users however is its effective use of STAB Fire Lash, to gain pseudo boosts upon it's initial set up, and more importantly allowing it to muscle through Unaware. If Flareon is then lucky enough to snatch a boost from Flash Fire or Guts, this thing'll become a monster.


Torterra @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Thousand Arrows / Thousand Waves
- Trop Kick / Wood Hammer
- Stealth Rock / Toxic Spikes / Trick Room / Tailwind / Toxic Thread
- Synthesis

Somehow I'm intrigued by Torterra in this meta, for it's surprisingly effective use of T's underrated move pool. Trop Kick is a pretty cool STAB option for a mon with a spread like Torterra's, but not nearly as nice as the always powerful Thousand Arrows. What could be even more powerful however is the combination of Trop Kick with the under utilised Thousand Waves. Torterra also has a bunch of utility options. Whether it's doing it's standard hazard thing, but with T-Spikes over Stealth Rock, providing speed control for itself and its team with Tailwind or Trick Room, or even just being a nuisance with Toxic Thread. Torterra has the makings to be a surprisingly effective Utility Tank.
 
#50
Aron gets a priority move, Accelerock.
Why this is important is that it has Sturdy as its ability. This means that he can hold an ITEM. Shell Bell recovers 1/16 of the damage you deal to the oponent. This means that if you take a hit, you would go to 1 HP, use endeavor, reduce the oponents HP to 1, recover full health thanks to heal bell and the kill with priority. Normaly he don't get any priority, so this is going to be broken af.
Imagine a creature that can only be killd by priority / flinch / status that aren't Toxic becase he is a Steel type. Yeah.
You also forgot stealth rocks, spikes, ghost-types, and leftovers. Which unlike FEAR are actually good