Metagame Alphabet Cup

#51
You also forgot stealth rocks, spikes, ghost-types, and leftovers. Which unlike FEAR are actually good
A hazard remover can remove hazards, and that can be fixed by a S or D pokémon.
And Ghost types can be dealt by a pursuit trapper, such as Tyranitar or something like that. And about Leftovers, Yea you wouldnt kill the oponent, but still gives many pokémons with low health. HO teams don't carry Leftovers that often, so this thing can make a match up against HO much more easy
 
#52
A hazard remover can remove hazards, and that can be fixed by a S or D pokémon.
And Ghost types can be dealt by a pursuit trapper, such as Tyranitar or something like that. And about Leftovers, Yea you wouldnt kill the oponent, but still gives many pokémons with low health. HO teams don't carry Leftovers that often, so this thing can make a match up against HO much more easy
All of these things are also true in standard metas, and FEAR isn't viable there either. It just requires too much support to land a KO to be worth the team slot.
 
#54
im BANNING GEOMANCY bc its stupid
greninjas not really fun to use or to fight
if you dont have priority use on your team that isnt also screwed by water shuriken then you just lose
but i dont wanna ban greninja bc protean is cool and it gets giga drain and stuff
reminder that if you dont like stuff you can complain about it, but please complain like normal people and not post like 6 times about the letter S thanks

also tagging urkerab to get this implemented on rom.psim.us, where this meta is playable
 
#55
Honestly I think the next issue to look over is Spore.
This isn't Balanced Hackmons where you can slap in Magic Bounce or Poison Heal all day, and holding Safety Goggles or spamming Grass-types just sounds like unviable counterplay. Spore just turns every fast 'mons whose names start with S into a threat that can potentially buy turns to set up against anything that is slower than itself regardless of the typing. Say, Salamence can buy turns to set up against Fairy-types with Spore and snowball through the team with Moxie.

There are not many viable sweepers whose name start with S but the fact that they have an access to 100% accurate move that shuts down anything that isn't Grass-type narrows the counterplay to the worst degree. If you lack priority that KO's the sweeper, you are pretty much done for it.
 
Last edited:
#56
You also forgot stealth rocks, spikes, ghost-types, and leftovers. Which unlike FEAR are actually good
You could always use a Misty Surge user for anti-status, or Safeguard.

Plus, having an answer to Ghost-types in the form of Dark-type teammates is always nice.

Sandstorm handles Leftovers on non-Rock/Steel/Ground-types.

Perhaps just focus on what is accomplished.
 
#58
Honestly I think the next issue to look over is Spore.
This isn't Balanced Hackmons where you can slap in Magic Bounce or Poison Heal all day, and holding Safety Goggles or spamming Grass-types just sounds like unviable counterplay. Spore just turns every fast 'mons whose names start with S into a threat that can potentially buy turns to set up against anything that is slower than itself regardless of the typing. Say, Salamence can buy turns to set up against Fairy-types with Spore and snowball through the team with Moxie and others.

There are not many viable sweepers whose name start with S but the fact that they have an access to 100% accurate move that shuts down anything that isn't Grass-type narrows the counterplay to the worst degree. If you lack priority that KO's the sweeper, you are pretty much done for it.
Grass usualy dosnt stop Spores, because that S also has acces to Sacred Fire, a 100 fire move with 95% accuracy physical move with 50% chance of burning.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Sacred Fire
- Spore
- Crunch

Lets look at him. With protect he can gain speed, Crunch deals good damage, Sacred Fire for coverage and destroying grasses,
and spore for anything else. Due to speed boost, it will be able to outspeed many things, so nothing can outspeed him and put
him to sleep. Prankster? He is a dark type, he dont need to care about this.

This is just one S user, from many. There are many S that fullfill many roles: Leads, Revenge Killers, etc etc.
Its clear that S is the strongest one, and I agree in having a suspect test on spore, because otherwise almost all leads would
be S. S has Stealth Rock, Sticky Web, Spikes, Skill Swap and Spore. And Im starting to feel that Scolipede will be the only viable lead,
due to being imune to spore. Its ok to have a strong letter, but not one that overcentralize the meta. I vote for nerfing S, so yea, I agree that Spore should
have a suspect test.
 
#59
Some thoughts from me:

-Spore def needs more attention. The ability to shut down a non-Grass-type Pokemon for 1/2 turns is ridicilous and in normal gameplay at least it's limited to mostly shitty Pokemon.

-Shift Gear also seems problematic. Stuff like Scizor and Salamence become way too hard to stop. Further, S mons get access to Sunsteel Strike to ignore Unaware (further Scizor gets STAB from it).

-Now that Sharpedo has been mentioned...

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Crunch
- Sacred Fire
- Waterfall

If you're able to set up a SD, then you are going to destroy stuff and will rarely even be outsped. (Especially if Jolly is ran, but Adamant has the higher power).

-Now we need a defensive tank:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Cotton Guard
- Calm Mind
- Moonlight
- Moonblast

So yeah, reaches max Def after 2 uses of Cotton Guard, and doesn't give a fuck about opposing boosts. Can further make holes if it sets up a lot of CM, as it doesn't give a fuck about opposing boosts again.