Completed AlphaJolt vs. Shyguy1221 at Kokiri Forest! (ref: TravelLog)

Discussion in 'ASB' started by TravelLog, Jun 9, 2011.

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  1. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
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    Shyguy's team:
    Show Hide
    [​IMG]
    Aipom (*) Libra (F)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP:90
    Atk:Rank 4(+)
    Def:Rank 2
    SpA:Rank 1(-)
    SpD:Rank 2
    Spe:85

    EC: 4/6
    MC: 2
    DC: 3/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Scratch (*)
    Tail Whip (*)
    Sand-Attack (*)
    Astonish (*)
    Baton Pass (*)
    Tickle (*)
    Fury Swipes (*)
    Swift (*)
    Screech (*)
    Double Hit

    Agillity (*)
    Fake Out (*)
    Pursuit (*)

    Shadow Claw(*)
    Arial Ace (*)
    U-Turn (*)
    Brick Break



    Show Hide
    [​IMG]
    Flarelm (*) Gordon (M)

    Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 47 (55-15% rounded down)

    EC: 5/9
    MC: 0
    DC: 4/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Pound (*)
    Sweet Scent (*)
    Bullet Seed (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Leaf Blade
    Energy Ball
    Synthesis

    Earth Power (*)
    Aromatherapy (*)
    Psybeam (*)

    Flamethrower (*)
    Reflect (*)
    Light Sceen (*)
    Toxic
    Sunny Day



    AlphaJolt's Team:
    Ares the Scyther (open)

    [​IMG]
    Scyther [Ares] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP:100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 3
    Spe: 105

    EC: 3/6
    MC: 2
    DC: 3/5

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor
    Night Slash
    Swords Dance

    Counter
    Reversal
    Steel Wing

    Toxic
    Light Screen
    Protect
    Brick Break
    Giga Impact

    Hades the Gastly (open)

    [​IMG]
    Gastly [Hades] (M)
    Nature: Modest (+SpA, - Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 80

    EC: 2/9
    MC: 0

    Attacks:
    Hypnosis
    Spite
    Lick
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Ball
    Dark Pulse

    Grudge
    Disable
    Clear Smog

    Thunderbolt
    Sludge Bomb
    Energy Ball


    Order of the Game:
    AlphaJolt releases his first mon
    Shyguy sends out and orders
    AlphaJolt orders.
    etc.
  2. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Hades let's rumble!
  3. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Libra, get your Run Away ability ready.

    We are the faster one here, lets use that to our advantage. Start off with a Screech to lower Hades' defense. Then follow up with Astonish and then Shadow Claw. If at any point Hades tries to evade, switch your action to Pursuit.

    Screech>Astonish/Pursuit(if opponent is fleeing)>Shadow Claw/Pursuit(if opponent is fleeing)
  4. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Use Confuse Ray to make his job harder. Then let's do some damage with Sludge Bomb. Finish off by Disabling his Shadow Claw.
  5. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 90
    Energy: 100
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 90
    Energy: 100
    Boosts/Drops:
    Other:


    Round One: Begin!

    Aipom opens the round with a Screech, sharply lowering Gastly's defenses! The ghost responds with a ray of some kind which seems to leave Aipom Mildly confused (3 actions).

    The hand-tailed monkey tries to shake the confusion off, but hits itself instead, doing damage. Gastly meanwhile takes the chance to hit Aipom with a disgusting Sludge Bomb. Luckily, the monkey is unpoisoned.

    Aipom once again tries to do something, but only hits itself. This seems to be enough to snap it out of confusion though. Gastly's orders don't seem to apply to this, so it floats not knowing what to do.

    What will happen next!?

    Calcs (open)

    Screech (6 energy)= Gastly’s defense -2 Aipom 94 energy
    RNG for hit (<=85 is yes)= 63, yes
    Confuse Ray (5 energy)= Aipom is confused!
    RNG for confusion level (of 3)=2. Mild confusion (3 actions)

    RNG for being able to act (1 is yes, 2 is no)= 2, no
    Aipom hit himself in Confusion! 7 damage Aipom 83 HP
    Sludge Bomb (7 energy)= 15 damage. Aipom 67 HP. Gastly 88 energy.
    RNG for poison (<=30 is yes)=36, no

    RNG for being able to act=2, no
    Aipom hits himself in Confusion! 7 damage. Aipom 60 HP.
    Aipom snaps out of confusion!
    Gastly doesn’t do anything because Shadow Claw was not used.


    [​IMG]
    HP: 60
    Energy: 94
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 90
    Energy: 88
    Boosts/Drops: -2 Def
    Other:


    AlphaJolt, your actions.
  6. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Let's go for damage now: Sludge Bomb, Thunderbolt, Sludge Bomb. If at any point he uses Shadow Claw, Disable it with your next action.
  7. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Well Libra that definately could have gone better. Start off with Astonish followed by Shadow Claw, then finish off with another Astonish.

    Astonish>ShadowClaw>Astonish
  8. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 60
    Energy: 94
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 90
    Energy: 88
    Boosts/Drops: -2 Def
    Other:


    Round Two

    Aipom opens the round by attempting to Astonish Gastly. It does a little damage. Unfortunately, not enough to cause a flinch. Gastly angrily responds with a Sludge Bomb, which hurts, but does not poison, Aipom.

    Now really wanting to inflict some hurt, Aipom slashes Gastly with an incredibly painful Shadow Claw, which the ghost promptly Disables. Probably a smart move.

    Once again, Aipom does his best to Astonish Gastly, but Gastly takes the hit and manages to avoid flinching. It then conjures a poison glob, which it fires as at Aipom. Run! It's a Sludge Bomb!

    That's all for this round. Aipom isn't looking too hot, but it's still anyone's game.

    Calcs (open)

    Astonish (3 energy)= 14 damage. Gastly 76 HP. Aipom 90 energy
    RNG for flinch (<=30 is yes)=54, no
    Sludge Bomb (7 energy)= 15 damage. Aipom 47 HP. Gastly 81 energy.
    RNG for poison (<=30 is yes)=88, no

    Shadow Claw (5 energy)=18 damage. Gastly 58 HP, Aipom 85 energy
    Disable (6 energy)= Shadow Claw disabled for 6 actions. Gastly 75 energy

    Astonish (3 energy)=14 damage. Gastly 44 HP. Aipom 82 energy
    RNG for flinch (<=30 is yes)=41, no
    Sludge Bomb (7 energy)= 15 damage. Aipom 32 HP. Gastly 68 energy.
    RNG for poison (<=30 is yes)=65, no



    [​IMG]
    HP: 32
    Energy: 82
    Boosts/Drops:
    Other: Shadow Claw disabled for 5 more actions

    VS.

    [​IMG]
    HP: 44
    Energy: 68
    Boosts/Drops: -1 Def
    Other:


    ShyGuy1221, its your move.
  9. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    I think Astonish should have done more damage than that since it's super effective and a physical move. And I seem to have lost quite a lot of energy when using Shadow Claw.

    Keep it up Libra. Astonish, Pursuit, Aerial Ace.
  10. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Go for mega damage Hades. Use Sludge Bomb three times.
    A couple of the damage calcs are off.
    Sludge Bomb should be doing 15 damage. (9 + 3 + (4 - 2) x 1.5 = 15 (rounds 1 and 2)
    Astonish should be doing 14 as well. ((4 + (4 - 2) x 1.5) x 1.5) + (2 x 1.5) = 13.5 = 14 (round 2)
    Shadow Claw should do 18 damage. ((7 + (4 - 2) x 1.5) x 1.5) + (2 x 1.5) = 18 (round 2)
  11. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 32
    Energy: 82
    Boosts/Drops:
    Other: Shadow Claw disabled for 5 more actions

    VS.

    [​IMG]
    HP: 44
    Energy: 68
    Boosts/Drops: -1 Def
    Other:


    Round Three

    Here we are, back to the action! Aipom opens the round with another patented attempt to Astonish Gastly, doing some nice damage. Gastly, however, shrugs it off and responds with another Sludge Bomb.

    Wanting to change things up, Aipom now runs after Gastly in a deadly Pursuit! Wow, this feels almost like a spy movie! It's certainly as full of surprises as one, as Gastly launches a Sludge Bomb at Aipom. What's this? I think Gastly is looking a bit more tired after each Sludge Bomb...

    Aipom, now extremely low on health, uses a powerful Aerial Ace. It's not enough though, as Gastly KOs it with a final Sludge Bomb. Gastly looks dangerously low on both health and energy though.

    Calcs (open)


    Astonish (7 energy)= 14 damage. Gastly 30 HP. Aipom 75 energy
    RNG for flinch (<=30 is yes)=77, no
    Sludge Bomb (11 energy)= 15 damage. Aipom 17 HP. Gastly 57 energy.
    RNG for poison (<=30 is yes)=71, no

    Pursuit (4 energy)= 13 damage. Gastly 18 HP. Aipom 71 energy
    Sludge Bomb (15 energy)= 15 damage. Aipom 2 HP. Gastly 42 energy.
    RNG for poison (<=30 is yes)=61, no

    Aerial Ace (4 energy)=11 damage. Gastly 7 HP. Aipom 67 energy
    RNG for flinch (<=30 is yes)=47, no
    Sludge Bomb (19 energy)= 15 damage. Aipom KO. Gastly 23 energy.


    [​IMG]
    HP: KO
    Energy: KO
    Boosts/Drops: KO
    Other: KO

    VS.

    [​IMG]
    HP: 7
    Energy: 23
    Boosts/Drops:
    Other:


    I will take the liberty of releasing ShyGuy's next pokemon.

    [​IMG]
    HP: 100
    Energy: 100
    Boosts/Drops:
    Other:


    AlphaJolt, its your move. (Also, i fixed the calcs. Sorry guys.)
  12. AlphaJolt

    AlphaJolt

    Joined:
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    Messages:
    1,674
    Sludge Bomb till you can't do it no more!
  13. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Great job Libra, you battled well despite the rocky start.
    Gordon, suit up with Battle Armor and use Flamethrower. We need to as strong as we can for the battle ahead.
  14. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 7
    Energy: 23
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 100
    Energy: 100
    Boosts/Drops:
    Other:

    Round Four: Watch Your Energy

    Gastly uses his excellent speed to open this round (and end it actually) with another Sludge Bomb, which does nice damage, but unfortunately takes up all of Gastly's remaining energy...it's what happens when you use a move repeatedly I guess...

    Calcs (open)

    Sludge Bomb (23 energy)=18 damage. Gastly is out of energy! Flarelm 82 HP
    RNG for poison (<=30 is yes)=42, no


    [​IMG]
    HP: EXHAUSTED
    Energy: KO
    Boosts/Drops: KO
    Other: KO

    VS.

    [​IMG]
    HP: 82
    Energy: 100
    Boosts/Drops:
    Other:

    releasing the last mon.

    [​IMG]
    HP: 100
    Energy: 100
    Boosts/Drops:
    Other:

    ShyGuy, your actions.
  15. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Well that convenient, we didn't have to use up any energy.
    Start off by using Toxic and follow up with Sunny Day, and then finish with Flamethrower. If Ares uses Protect on your Toxic or if it misses, use Toxic again followed by Sunny Day.

    Toxic>Sunny Day/Toxic (if first Toxic was blocked or missed)>Flamethrower/Sunny Day(if first Toxic was blocked or missed)
  16. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Ares (ability is Technician), hit back with a Toxic of your own. Do a nice chunk of damage with Wing Attack. If he plans on using the sun to his advantage, then put up a Light Screen before he can attack.
  17. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 100
    Energy: 100
    Boosts/Drops:
    Other:

    VS.

    [​IMG]
    HP: 82
    Energy: 100
    Boosts/Drops:
    Other:


    Round Five: Toxicity

    Well with another new contender, things are getting interesting. Both pokemon open this round with successful Toxics, poisoning one another!

    Scyther follows up with a Technician-boosted Wing Attack, doing some serious damage. Flarelm responds by summoning a Sunny Day, boosting the power of Fire Attacks and activating Leaf Guard. Too bad he only activated after he was already poisoned, since it doesn't dispel earlier status...

    Scyther wisely creates a screen of light, reducing the power of special attacks, particularly the nasty Flamethrower that Flarelm immediately shoots its way. It still does some good damage, but not as much as it might have.

    Calcs (open)


    Toxic (7 energy)= Flarelm is badly poisoned.
    RNG for hit (<=90)=6, yes
    Toxic (7 energy)= Scyther is badly poisoned.
    RNG for hit (<=90)=15, yes
    Flarelm takes 1 poison damage! Flarelm 81 HP

    Wing Attack (4 energy)=23 damage. Flarelm 58 HP
    Scyther takes 1 poison damage. Scyther 99 HP
    Sunny Day (10 energy)= the sun shines brightly for 5 rounds!
    Flarelm takes 1 poison damage. Flarelm 57 HP
    Leaf Guard activates, protecting Flarelm from FUTURE status!

    Light Screen (8 energy)= special attacks -5 damage. Lasts 6 actions, 81 energy
    Scyther takes 1 poison damage. 98 HP
    Flamethrower (7 energy)=19 damage. Scyther 79 HP
    Flarelm takes 1 poison damage. 56 HP, 76 energy


    [​IMG]
    HP: 79
    Energy: 81
    Boosts/Drops:
    Other: Badly Poisoned (2 DPA at start of next round), Light Screen (6 actions)

    VS.

    [​IMG]
    HP: 56
    Energy: 76
    Boosts/Drops:
    Other: Badly Poisoned (2 DPA starting next round)


    AlphaJolt, you're up.
  18. AlphaJolt

    AlphaJolt

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    Jan 14, 2010
    Messages:
    1,674
    He won't last much longer, press the advantage and use Wing Attack three times.
  19. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    The sun is out, Use Synthesis, followed by Reflect then Flamethrower and see if you can spread the flames around to catch the area on fire.

    P.S. Gordon has only Battle Armor equiped, so it matters not that Leaf Gaurd can't cure poison.
  20. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 79
    Energy: 81
    Boosts/Drops:
    Other: Badly Poisoned (2 DPA), Light Screen (6 actions)

    VS.

    [​IMG]
    HP: 56
    Energy: 76
    Boosts/Drops:
    Other: Badly Poisoned (2 DPA)


    Round Six: Forest Fire!

    Scyther opens this round with yet another powerful and super-effective Wing Attack, while Flarelm decides to soak up the sun and heal by using Synthesis. Poison is still affecting both pokemon, and they seem to grimace at the pain.

    Once again, Scyther attacks with his wings, doing real damage. Flarelm has had enough of this however and puts up a weird reflective barrier that looks like it might lessen future damage...

    It indeed does, as Scyther's next Wing Attack seems a bit weaker. Flarelm responds with a Flamethrower. That's odd, it seems weaker than usual. I see now! He sacrificed some of the move's immediate power to set the forest around Scyther aflame! What burning developments await? Tune in next time to find out!


    Calcs (open)

    Wing Attack (4 energy)=23 damage. Flarelm 33 HP
    Scyther takes 2 poison damage. Scyther 77 HP
    Synthesis (15 energy)= +30 HP. Flarelm 60 HP
    Flarelm takes 2 poison damage. Flarelm 58 HP

    Wing Attack (8 energy)=23 damage. Flarelm 35 HP
    Scyther takes 2 poison damage. Scyther 75 HP
    Reflect (8 energy)= physical attacks -5 for 6 actions
    Flarelm takes 2 poison damage. Flarelm 33 HP

    Wing Attack (12 energy)=18 damage. Flarelm 15 HP
    Scyther takes 2 poison damage. Scyther 73 HP
    Flamethrower (8 energy)= 13 damage (lowered BP to set forest on fire, starting next round, will cause 3 damage to all non-fire types per action, after one round will increase to 4 damage an action). Scyther 60 HP
    Flarelm takes 2 poison damage. Flarelm 13 HP



    [​IMG]
    HP: 60
    Energy: 57
    Boosts/Drops:
    Other: Badly Poisoned (3 DPA next round), Light Screen (3 actions), affected by Forest Fire (see below)

    VS.

    [​IMG]
    HP: 13
    Energy: 45
    Boosts/Drops:
    Other: Badly Poisoned (3 DPA next round), Reflect (5 actions)


    Forest Fire: Starting next round, will cause 3 damage to all non-fire types per action, after one round will increase to 4 damage an action

    ShyGuy1221, your actions.
  21. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Well Gordon, I guess this it one match we can't stall through, Ares is just too fast and too powerful. Brace yourself for impact and use Flamethrower if you survive the hit. Meanwhile, I'm going to go find a bucket to help the Kokiri douse this fire. Sorry about that guys.
  22. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Finish the battle with another Wing Attack, then put out the fire with a couple more since you have remaining energy.
  23. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    918
    [​IMG]
    HP: 60
    Energy: 57
    Boosts/Drops:
    Other: Badly Poisoned (3 DPA), Light Screen (3 actions), affected by Forest Fire

    VS.

    [​IMG]
    HP: 13
    Energy: 45
    Boosts/Drops:
    Other: Badly Poisoned (3 DPA), Reflect (5 actions)


    Round Seven: Game. Set. Match.

    Gathering all his strength, and fighting through the flames, Scyther ends the match with a powerful Wing Attack. After using a Revive on his pokemon, ShyGuy helps AlphaJolt put out the fire raging through the forest! Smokey the Bear would be proud.

    Calcs (open)

    Wing Attack (4 energy)=23 damage. Flarelm KO
    Scyther takes 3 poison damage. Scyther 57 HP
    Scyther takes damage from Forest fire! 54 Hp


    [​IMG]
    HP: 60
    Energy: 57
    Boosts/Drops:
    Other: Badly Poisoned (3 DPA), Light Screen (2 actions), affected by Forest Fire

    VS.

    [​IMG]
    HP: Wing Attack'd
    Energy: KO
    Boosts/Drops: KO
    Other: KO


    I get 4 RC
    Both participants get 2 TC
    All mons get 1 EC, 2 MC, 1 DC
    Scyther, Gastly and Flarelm each get a KOC.

    Good job guys!
  24. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    T'was a good match AlphaJolt. Thanks for reffing TravelLog.
  25. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Good game man! Thanks for reffing TravelLog.
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