Shyguy's team: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Aipom (*) Libra (F) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP:90 Atk:Rank 4(+) Def:Rank 2 SpA:Rank 1(-) SpD:Rank 2 Spe:85 EC: 4/6 MC: 2 DC: 3/5 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Attacks: Scratch (*) Tail Whip (*) Sand-Attack (*) Astonish (*) Baton Pass (*) Tickle (*) Fury Swipes (*) Swift (*) Screech (*) Double Hit Agillity (*) Fake Out (*) Pursuit (*) Shadow Claw(*) Arial Ace (*) U-Turn (*) Brick Break Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Flarelm (*) Gordon (M) Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 47 (55-15% rounded down) EC: 5/9 MC: 0 DC: 4/5 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Pound (*) Sweet Scent (*) Bullet Seed (*) Growth (*) Ember (*) Leech Seed (*) Flame Wheel (*) Giga Drain (*) Fire Spin (*) Leaf Blade Energy Ball Synthesis Earth Power (*) Aromatherapy (*) Psybeam (*) Flamethrower (*) Reflect (*) Light Sceen (*) Toxic Sunny Day AlphaJolt's Team: Ares the Scyther (Move your mouse to reveal the content) Ares the Scyther (open) Ares the Scyther (close) Scyther [Ares] (M) Nature: Adamant (+Atk, -SpA) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP:100 Atk: Rank 5 (+1) Def: Rank 3 SpA: Rank 1 (-1) SpD: Rank 3 Spe: 105 EC: 3/6 MC: 2 DC: 3/5 Attacks: Vacuum Wave Quick Attack Leer Focus Energy Pursuit False Swipe Agility Wing Attack Fury Cutter Double Team X-Scissor Night Slash Swords Dance Counter Reversal Steel Wing Toxic Light Screen Protect Brick Break Giga Impact Hades the Gastly (Move your mouse to reveal the content) Hades the Gastly (open) Hades the Gastly (close) Gastly [Hades] (M) Nature: Modest (+SpA, - Atk) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-1) Def: Rank 2 SpA: Rank 4 (+1) SpD: Rank 2 Spe: 80 EC: 2/9 MC: 0 Attacks: Hypnosis Spite Lick Mean Look Curse Night Shade Confuse Ray Sucker Punch Shadow Ball Dark Pulse Grudge Disable Clear Smog Thunderbolt Sludge Bomb Energy Ball Order of the Game: AlphaJolt releases his first mon Shyguy sends out and orders AlphaJolt orders. etc.