Okay so this team has gone through a lot since i first started on it, it has had many various changes and has been pretty succesful. Ill tell you right now the biggest threats to this team are actually tentacruel and jellicent. I cant really touch either with the whole team especially if jellicent has taunt and toxic. Anyway The basis of this team is an all out stall team, get up my toxic spikes and just stall for as long i can and slowing kill the enemy. My team has come to have 5 pokemon with protection (hence the title name) it didnt always have so many pokemon with protection but i ended up giving it to most. Im more than happy to change this move on any pokemon if someone shows me how it can better help the team. This is actually my first stall team of any type, semi or full stall, so that is why it might not be quite as solid as some teams i would create. Anyway thanks in advance for your help and with out further aduei....
How It Came To Be
The Changes That Have Been Made
Importable
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 44 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Aerial Ace
- Protect
- Toxic
- Earthquake
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Gyro Ball
I hope you all enjoyed it, So thanks in advance even though im sure ill thank you after you post a tip but i just can never say thank you enough! All constructive critisism is welcome.
The Team
How It Came To Be
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It started out with gliscor, my favorite pokemon of all time since he was made, and one of the best stalling pokemon in the game at the moment. So i figured i would build my stall team around him. I obviously knew he would need some counter parts to help him with his chores of walling things.
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Next i added forretress. A great spinner and absorbs gliscors ice weakness like its nothing. He also gave me toxic spikes and my stealth rocks that i knew i would need for a stall team. At this point i see a fire weakness which I address after adding the next poke to coincide with gliscors physical defenses...
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I added blissey, a classic staller and the best specially defensive wall to ever be in a pokemon game. This thing takes pretty much anything the opponent wants to throw at it and heals it off while laughing in their face.
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Next up was a heatran who could take the fire attacks and ice attacks while playing a amazing roll ins tall with the torment tran set. This team was the first time i even tried to use torment tran and i quickly fell in liove with this set. It is now one of my favorite sets in all of pokemon, while i probably wont use it on most teams i still love it.
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Jellicent just seemed like it was made for my team. I needed a spin blocker and something to take fighting hits and water. So what better than a jellicent? None to be honest has the ability to take no damage at all from both fighting and water attacks. Plus it cant be hit by rapid spin.
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg][pimg]490[/pimg][pimg]623[/pimg][pimg]227[/pimg]
Last skarm just gave me those spikes and a whirl wind user, and fixed up some synergy a little bit.
It started out with gliscor, my favorite pokemon of all time since he was made, and one of the best stalling pokemon in the game at the moment. So i figured i would build my stall team around him. I obviously knew he would need some counter parts to help him with his chores of walling things.
[pimg]477[/pimg][pimg]205[/pimg]
Next i added forretress. A great spinner and absorbs gliscors ice weakness like its nothing. He also gave me toxic spikes and my stealth rocks that i knew i would need for a stall team. At this point i see a fire weakness which I address after adding the next poke to coincide with gliscors physical defenses...
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg]
I added blissey, a classic staller and the best specially defensive wall to ever be in a pokemon game. This thing takes pretty much anything the opponent wants to throw at it and heals it off while laughing in their face.
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg][pimg]490[/pimg]
Next up was a heatran who could take the fire attacks and ice attacks while playing a amazing roll ins tall with the torment tran set. This team was the first time i even tried to use torment tran and i quickly fell in liove with this set. It is now one of my favorite sets in all of pokemon, while i probably wont use it on most teams i still love it.
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg][pimg]490[/pimg][pimg]623[/pimg]
Jellicent just seemed like it was made for my team. I needed a spin blocker and something to take fighting hits and water. So what better than a jellicent? None to be honest has the ability to take no damage at all from both fighting and water attacks. Plus it cant be hit by rapid spin.
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg][pimg]490[/pimg][pimg]623[/pimg][pimg]227[/pimg]
Last skarm just gave me those spikes and a whirl wind user, and fixed up some synergy a little bit.
The Changes That Have Been Made
So far all changes have just been a couple moves changed in a moveset, and early pokemon changes that arent worth noting. I will add the changes i make from suggestions here, and i will also update it in the "Team In Depth" section.
Edit:
Gliscor changed from Aerial ace to ice fang. Changed EVS to make bulkier.
Jellicent changed from protect to Will-O-Wisp and changed scald out for shadow ball. And also git a change in evs.
Edit:
Gliscor changed from Aerial ace to ice fang. Changed EVS to make bulkier.
Jellicent changed from protect to Will-O-Wisp and changed scald out for shadow ball. And also git a change in evs.
Importable
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 44 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Aerial Ace
- Protect
- Toxic
- Earthquake
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Ice Beam
- Protect
- Wish
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 176 Def / 84 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Taunt
- Recover
- Scald
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Substitute
- Protect
- Torment
- Lava Plume
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Protect
- Roost
- Spikes
Trait: Poison Heal
EVs: 244 HP / 44 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Aerial Ace
- Protect
- Toxic
- Earthquake
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Ice Beam
- Protect
- Wish
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 176 Def / 84 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Taunt
- Recover
- Scald
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Substitute
- Protect
- Torment
- Lava Plume
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Protect
- Roost
- Spikes
The Team In Depth
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 44 Def / 220 Spd
Impish Nature (+Def, -SAtk)
- Aerial Ace
- Protect
- Toxic
- Earthquake
Role
Gliscors role is rather obvious to be honest. What stall team wouldnt have a gliscor. Gliscor is just honestly the best staller in the game right now in my opinion, while he has his counters and checks he is a great pokemon and can stop or stall ouot many others with relative ease. The evs are pretty standard, the hp and def to give me bulk and the speed so i outspeed certain things. Poison heal of course with the toxic orb is more than perfect for stall. Aerial ace is a 100% accuracy move never can miss and gives me another way of attacking other than earthquake, which is obviously meant for a stab attack just to get damage while im stalling out the enemy. Last toxic is there just to get my toxic on anything that wouldnt be toxiced from the toxic spikes, although i think this is quite redundant as it doesent apply to many OU threats anyway other than the likes of something like rotom, or maybe like salamence or dragonite but other than that, thats about it. So im very flexible with changing that move so any suggestions ill gladly try immediatly. In conclusion though this set is just a absolute beast and stalls out so many things and forces all kinds of switches which racks up my hazard damages.
Gliscors role is rather obvious to be honest. What stall team wouldnt have a gliscor. Gliscor is just honestly the best staller in the game right now in my opinion, while he has his counters and checks he is a great pokemon and can stop or stall ouot many others with relative ease. The evs are pretty standard, the hp and def to give me bulk and the speed so i outspeed certain things. Poison heal of course with the toxic orb is more than perfect for stall. Aerial ace is a 100% accuracy move never can miss and gives me another way of attacking other than earthquake, which is obviously meant for a stab attack just to get damage while im stalling out the enemy. Last toxic is there just to get my toxic on anything that wouldnt be toxiced from the toxic spikes, although i think this is quite redundant as it doesent apply to many OU threats anyway other than the likes of something like rotom, or maybe like salamence or dragonite but other than that, thats about it. So im very flexible with changing that move so any suggestions ill gladly try immediatly. In conclusion though this set is just a absolute beast and stalls out so many things and forces all kinds of switches which racks up my hazard damages.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Gyro Ball
Role
What this guy can do is unmatchable by pretty much any other pokemon. Ferrothorn may be the closest, but this thing can lay any entry hazard, i chose to give him Tspikes and the stealth rocks which ill explain this chose shortly, and he also has the ability to rapid spin and tank so many things in the game with his great defensive stats. Now of course he has the rapid spin, but the toxic spikes and stealth rocks may need to be explained. Well toxic spikes i rather standard so thats just there for that reason its toxic spikes nothing else. Stealth rocks however you may be wondering why im not running it on any other pokemon. i tried running it on every pokemon on my team except jellicent because it cant learn it. Forretress ended up being the most effective but the others i didnt test for too long except blissey. So i ended up putting the stealth rocks on this wonderful pokemon. Gyro ball is also standard as its just a form of an attack, and it works great on terrakions.
What this guy can do is unmatchable by pretty much any other pokemon. Ferrothorn may be the closest, but this thing can lay any entry hazard, i chose to give him Tspikes and the stealth rocks which ill explain this chose shortly, and he also has the ability to rapid spin and tank so many things in the game with his great defensive stats. Now of course he has the rapid spin, but the toxic spikes and stealth rocks may need to be explained. Well toxic spikes i rather standard so thats just there for that reason its toxic spikes nothing else. Stealth rocks however you may be wondering why im not running it on any other pokemon. i tried running it on every pokemon on my team except jellicent because it cant learn it. Forretress ended up being the most effective but the others i didnt test for too long except blissey. So i ended up putting the stealth rocks on this wonderful pokemon. Gyro ball is also standard as its just a form of an attack, and it works great on terrakions.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Ice Beam
- Protect
- Wish
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Ice Beam
- Protect
- Wish
Role
Blissey is kinda similar to gliscor as in its pretty much essential for all stall teams. Its kinda like glilscors counter part as it can take any spatt while gliscor can take pretty much any physical attack. just these 2 pokemon alone often end up stalling out the entire opposing team. You probably saw my blissey set and maybe chuckled some as you saw a ice beam on there? Well its not as crazy as it seems. Its my best way of dealing with gliscor. It does 76.8% - 91.5% on a standard gliscor. But its not only used for gliscors as it fools dragons likme dnite or salamence who think they have an easy set up and a quick ice beam will do 78.5% - 93.1% on offensive DD mence, and 66.9% - 79.3% on a offensive DD dnite (not if its at full health with multiscale). Also hits a few others but i couldnt find a 5th gen calculator so i only had access to 4th gen calculations. So in summary this ice beam really i feel is just great and i run it over toxic for the same reasons i dont like toxic on gliscor, it doesent really do too much. While toxic is better on blissey because it can stay in with rotoms its still rather useless in my opinion. One thing i left oout about ice beam is i am able to hit gengars, while they arent the most common thing i can still hit them if they do happen to show up on a team. The rest of the set should be pretty basic to anyone, i mean who doesent know about a blissey? Obvious wish support and protect stalls and stoss just for that 100 damage on anything. excluding ghost types that is.
Blissey is kinda similar to gliscor as in its pretty much essential for all stall teams. Its kinda like glilscors counter part as it can take any spatt while gliscor can take pretty much any physical attack. just these 2 pokemon alone often end up stalling out the entire opposing team. You probably saw my blissey set and maybe chuckled some as you saw a ice beam on there? Well its not as crazy as it seems. Its my best way of dealing with gliscor. It does 76.8% - 91.5% on a standard gliscor. But its not only used for gliscors as it fools dragons likme dnite or salamence who think they have an easy set up and a quick ice beam will do 78.5% - 93.1% on offensive DD mence, and 66.9% - 79.3% on a offensive DD dnite (not if its at full health with multiscale). Also hits a few others but i couldnt find a 5th gen calculator so i only had access to 4th gen calculations. So in summary this ice beam really i feel is just great and i run it over toxic for the same reasons i dont like toxic on gliscor, it doesent really do too much. While toxic is better on blissey because it can stay in with rotoms its still rather useless in my opinion. One thing i left oout about ice beam is i am able to hit gengars, while they arent the most common thing i can still hit them if they do happen to show up on a team. The rest of the set should be pretty basic to anyone, i mean who doesent know about a blissey? Obvious wish support and protect stalls and stoss just for that 100 damage on anything. excluding ghost types that is.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 176 Def / 84 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Taunt
- Recover
- Scald
Trait: Water Absorb
EVs: 248 HP / 176 Def / 84 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Taunt
- Recover
- Scald
Role
The main role of jellicent on this team is a spin blocker and a water sponge. Other than that i feel like this is a worthless pokemon that doesent deserve any recognition. Honestly i never find myself using this pokemon to stall anything out, to do any damage, to stop anything, and only occasionaly do i actually use it to counter something when i have such great physical and special sponges on the team. Now i dont mean to offend anyone who just feels this is a amazing pokemon, but i just dont see too much worth in it. Now dont get me wrong it does have its moments where i may get a nice little stall here or there with it. But it just isnt the best, by far the least valuable poke on the squad. Its moves may be the reason im not finding success with it? I dont know, i figured why run willo wisp/ twave if the whole bases of the team is toxic stalling everything. So i chose protect which is actually something i find it doing right is getting key protects and often scouting the form of rotom-w the opponent is running. Recover just heals me and taunt is meant for i dont know really... blisseys and ferrothorns or maybe a hippowdon. And scald the lost move, just an attack which does around 50% on a standard gliscor, which dont get me wrong thats pretty decent but how they work with their constant protecting and if they run toxic, they outstall jellicent 90% of the time. But who knows maybe im jsut playing the pokemon wrong and its my fault. either way enless suggested otherwise the pokemon will stay on the team just abosrbing fighting, normal, and water attacks.
The main role of jellicent on this team is a spin blocker and a water sponge. Other than that i feel like this is a worthless pokemon that doesent deserve any recognition. Honestly i never find myself using this pokemon to stall anything out, to do any damage, to stop anything, and only occasionaly do i actually use it to counter something when i have such great physical and special sponges on the team. Now i dont mean to offend anyone who just feels this is a amazing pokemon, but i just dont see too much worth in it. Now dont get me wrong it does have its moments where i may get a nice little stall here or there with it. But it just isnt the best, by far the least valuable poke on the squad. Its moves may be the reason im not finding success with it? I dont know, i figured why run willo wisp/ twave if the whole bases of the team is toxic stalling everything. So i chose protect which is actually something i find it doing right is getting key protects and often scouting the form of rotom-w the opponent is running. Recover just heals me and taunt is meant for i dont know really... blisseys and ferrothorns or maybe a hippowdon. And scald the lost move, just an attack which does around 50% on a standard gliscor, which dont get me wrong thats pretty decent but how they work with their constant protecting and if they run toxic, they outstall jellicent 90% of the time. But who knows maybe im jsut playing the pokemon wrong and its my fault. either way enless suggested otherwise the pokemon will stay on the team just abosrbing fighting, normal, and water attacks.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Substitute
- Protect
- Torment
- Lava Plume
Trait: Flash Fire
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Substitute
- Protect
- Torment
- Lava Plume
Role
Annoy the shit out of everything and anything. I mean i LOVE this pokemon. You should see some of the pp stalls ive had with things. CM pokemon i just always end up having a pp war with and i always win. Infact the last game i played with this team i was in a pp war with a CM latias with CM recover HP fire and dragon pulse, and heatran came out the victor. Really this set can make heatrans normal counters or checks flee in fear and just continuosly rack up the damage with the entry hazards. While this set has its flaws i think its perks make it way worth the slot on the team. Its your normal torment tran just pestering the enemy. I cant say enough about how much i really do enjoy this pokemon on the team, while id hate to see it leave, though if it needs to be done to better the team i am more than happy of changing this guy out. But with all that said on a final note, this pokemon is just stupendous.
Annoy the shit out of everything and anything. I mean i LOVE this pokemon. You should see some of the pp stalls ive had with things. CM pokemon i just always end up having a pp war with and i always win. Infact the last game i played with this team i was in a pp war with a CM latias with CM recover HP fire and dragon pulse, and heatran came out the victor. Really this set can make heatrans normal counters or checks flee in fear and just continuosly rack up the damage with the entry hazards. While this set has its flaws i think its perks make it way worth the slot on the team. Its your normal torment tran just pestering the enemy. I cant say enough about how much i really do enjoy this pokemon on the team, while id hate to see it leave, though if it needs to be done to better the team i am more than happy of changing this guy out. But with all that said on a final note, this pokemon is just stupendous.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Protect
- Roost
- Spikes
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Protect
- Roost
- Spikes
Role
Did i save the best for last? Not exactly, but i think its still a very important pokemon who plays a immensly important role on the team. Skarmory can take just about any physical attack and roost off the damage, combined with whirlwind which allows me to keep on racking up the hazard damage it also allows me to stop things who have stat boosts up. You might be wondering why i dont have brave bird? Well because really i never use brave bird and if i consider it, its not gonna do much damage anyway.. so i figured why use bravebird when i can add protect instead. I am definitly considering to switch it with possibly toxic though. Or even rocks and have some flexibility with forretress and maybe even be able to switch him to a different pokemon such as tentacruel and change jellicent. Other than that its just your normal skarmory doing work as usual. Its actually more than likely the glue to the team as it stops so many sweepers and sets up my vital spikes while giving me key resistances. This pokemon is just a wonderful staller and im glad i could make him the final edition to this stall team
Did i save the best for last? Not exactly, but i think its still a very important pokemon who plays a immensly important role on the team. Skarmory can take just about any physical attack and roost off the damage, combined with whirlwind which allows me to keep on racking up the hazard damage it also allows me to stop things who have stat boosts up. You might be wondering why i dont have brave bird? Well because really i never use brave bird and if i consider it, its not gonna do much damage anyway.. so i figured why use bravebird when i can add protect instead. I am definitly considering to switch it with possibly toxic though. Or even rocks and have some flexibility with forretress and maybe even be able to switch him to a different pokemon such as tentacruel and change jellicent. Other than that its just your normal skarmory doing work as usual. Its actually more than likely the glue to the team as it stops so many sweepers and sets up my vital spikes while giving me key resistances. This pokemon is just a wonderful staller and im glad i could make him the final edition to this stall team
I hope you all enjoyed it, So thanks in advance even though im sure ill thank you after you post a tip but i just can never say thank you enough! All constructive critisism is welcome.
One Final Look
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg][pimg]623[/pimg][pimg]490[/pimg][pimg]227[/pimg]
[pimg]477[/pimg][pimg]205[/pimg][pimg]242[/pimg][pimg]623[/pimg][pimg]490[/pimg][pimg]227[/pimg]