LC Amaura

Hilomilo

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[OVERVIEW]

By virtue of its amazing offensive typing, which offers unresisted coverage alongside Earth Power, Amaura secures itself a niche in LC as a good offensive check to Flying-types and as a potent revenge killer with a Choice Scarf. Its access to two good abilities in Snow Warning, which grants it a 100% accurate Blizzard and chip damage on foes, and Refrigerate, which provides Amaura with an immensely powerful Hyper Voice and the ability to bypass Substitute, further bolsters its offensive presence. Furthermore, Amaura has a rather diverse special movepool, with access to useful moves like Thunderbolt, Earth Power, and Flash Cannon in addition to its STAB moves, which allows it to sufficiently cover most of the metagame. Unfortunately, despite its offensive prowess, Amaura has an absolutely awful defensive typing, with 4x weaknesses to Fighting- and Steel-type attacks, weaknesses to common priority moves such as Aqua Jet and Vacuum Wave, and a weakness to Stealth Rock. Amaura is also hurt by its poor Speed, which leaves it either reliant on a Choice Scarf to outspeed foes, or outsped and threatened by common Pokemon such as Mienfoo, Pawniard, and Diglett. Lastly, Amaura suffers from a general lack of power behind any of its Rock-type STAB attacks, which keeps it from hitting too hard with them unless used against targets that take super effective damage and at times can also limit its overall neutral coverage.

[SET]
name: Choice Scarf
move 1: Blizzard / Hyper Voice
move 2: Earth Power
move 3: Thunderbolt
move 4: Ancient Power / Hyper Beam
item: Choice Scarf
ability: Snow Warning / Refrigerate
nature: Modest / Timid
evs: 60 HP / 220 SpA / 228 Spe

[SET COMMENTS]
Moves
========

Blizzard is granted 100% accuracy in hail and is an extremely powerful STAB attack that, alongside the chip damage that hail provides, is capable of 2HKOing common threats in Mienfoo, Vullaby, and Foongus. Hyper Voice is an option over Blizzard if Amaura is running Refrigerate and sacrifices a slightly better damage output for the ability to bypass Substitutes and nail common users of the move, like Abra and Diglett. Earth Power is excellent coverage alongside Blizzard or Hyper Voice, hitting Pokemon resistant to Ice, such as Magnemite, Chinchou, and Ponyta, super effectively. Thunderbolt allows Amaura to hit bulky Water-types such as Staryu, Shellos, and Slowpoke, which can otherwise tank its attacks, super effectively. Ancient Power is used as a secondary STAB attack to hit Larvesta super effectively, with the additional benefit of potentially boosting all of Amaura's stats by one stage. Hyper Beam is an extremely powerful Refrigerate-boosted STAB attack that is preferable on Refrigerate sets and can blow past weakened bulkier threats such as Spritzee and Ferroseed, especially after they've been hit with Knock Off, though the turn Amaura will take to recharge after using the move should be noted.

Set Details
========

Maximum investment in Special Attack with a Modest nature gives Amaura as much offensive prowess as possible, and maximum investment in Speed with a Choice Scarf allows it to hit 21 Speed and outpace the entire unboosted metagame. A Timid nature can be used instead of Modest to hit 22 Speed, thus allowing Amaura to outpace 21 Speed Choice Scarf users like Modest Magnemite and Snover and Speed tie with 22 Speed Choice Scarf users. However, neither are very common, and this is also at the cost of the slight increase in power a Modest nature would provide. The remaining EVs are invested into HP, thus allowing Amaura to switch into Stealth Rock five times. Snow Warning can be used for a 100% accurate Blizzard and chip damage on foes, which allows Amaura to 2HKO slow Mienfoo, while Refrigerate can be used if Amaura wishes to bypass Substitutes with its powerful Refrigate-boosted Hyper Voice and boost the power of Hyper Beam.

Usage Tips
========

Due to the good Speed Choice Scarf provides Amaura with, this set's best use is as a revenge killer, particularly of Pokemon weak to Ice-type attacks such as Vullaby, Doduo, and Snivy. Amaura can, however, try cleaning up late-game after its checks have been removed or weakened, though it can at times weaken its checks enough to KO them considering the power of its attacks. If Amaura is attempting to sweep late-game, it's best that Fighting-types and Steel-types are removed, as most Pokemon of these types can tank a hit and take advantage of Amaura's 4x weakness to their STAB attacks to KO it. Although Amaura can dent Water-types with Thunderbolt, it is best that they are also weakened or removed before Amaura attempts to clean up late-game, as most can survive a Thunderbolt and potentially KO Amaura with super effective STAB attacks. Priority users like Corphish and Croagunk are also important to remove, as they can capitalize on Amaura's poor typing to KO it before it can even attack. Faster Choice Scarf users like Rufflet and Doduo should be scouted out in order to make full use of Amaura, as these threats will otherwise outpace and OHKO it with their respective coverage options. If Amaura wishes to use Hyper Beam to muscle past and revenge kill a bulkier foe, it must be weakened first. Spritzee, bulky Mienfoo, and Ferroseed are the main examples of bulky Pokemon Amaura will need weakened to break with Hyper Beam. Amaura is often capable of forcing switches due to the metagame's general lack of Ice-resistant Pokemon and should thus capitalize on this by switching out on a predicted switch to bring out ateammate capable of taking on the foe switched into play. Lastly, due to its susceptibility to Diglett, Amaura should be wary of being locked into Thunderbolt or Ancient Power, as neither move will do sufficient damage to Diglett, which can then easily trap and revenge kill Amaura in return.

Team Options
========

Amaura's huge weakness to Fighting-type attacks means that it requires the support of Pokemon that are capable of checking Fighting-types, such as Doduo, Snubbull, and Spritzee. Amaura also has a big weakness to Steel-type attacks and thus appreciates the likes of Ponyta, Croagunk, and Diglett, which can all take care of common Steel-type threats in Pawniard and Magnemite. Entry hazard support from the likes of Onix, Dwebble, and Omanyte is useful to Amaura, as it allows it to secure OHKOs on Pokemon like Foongus and Vullaby. Entry hazard removal from Pokemon such as Staryu, Vullaby, and Kabuto is also appreciated, as it allows Amaura to switch in without losing 25% of its HP to Stealth Rock. Knock Off support from Pokemon like Pawniard, Timburr, and Alolan Grimer is useful for helping Amaura to break past bulkier threats. Foongus and Pumpkaboo-XL make good teammates, as they can switch in on and remove bulky Water-types like Slowpoke and Staryu, allowing Amaura to spam Blizzard or Hyper Voice more reliably. Powerful attackers like Abra, Doduo, and Mudbray are all capable of punching holes in the opponent's team and make it easier for Amaura to clean up late-game. Alolan Sandshrew and Cubchoo can make use of their Slush Rush abilities to benefit from Amaura's hail after it's been KOed, as they will be able to outspeed and pick off foes Amaura has weakened for them while hail is still up. Finally, due to Amaura's reliance on Choice Scarf, it is best that Knock Off is avoided as much as possible, so Pokemon capable of absorbing Knock Off, such as Alolan Grimer, Snubbull, and Vullaby, all make for good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Amaura can opt to use Rock Polish alongside Berry Juice, but it is already able to circumvent its Speed problem with Choice Scarf and often struggles to find setup opportunities. Stealth Rock alongside Berry Juice is also an option that allows Amaura to support its teammates, though Amaura is more consistently effective as a revenge killer with Choice Scarf and is even more vulnerable to its checks due to its poor Speed. This set also faces quite a bit of competition from the likes of Ferroseed and Hippopotas, which have much better typing and can thus lay down Stealth Rock more reliably. Calm Mind is another setup option that allows Amaura to simultaneously boost its offensive presence and Special Defense. However, Amaura still struggles to find setup opportunities and will be quite slow. If Amaura wishes to bypass Sucker Punch or inflict foes with status, it can opt to use Nature Power, which will turn into a powerful Refrigerate-boosted Tri Attack, though this is at the cost of better power with Hyper Voice, which is usually more preferable.

Checks and Counters
===================

**Steel-types**: Due to Amaura's 4x weakness to Steel-type attacks, it is heavily pressured by common Pokemon of the type in Ferroseed, Pawniard, and Magnemite, all of which threaten to OHKO Amaura with their super effective STAB attacks. The latter two, however, must be wary of Earth Power.

**Fighting-types**: Amaura also has a 4x weakness to Fighting-type attacks, which leaves it heavily threatened by extremely common Fighting-types like Mienfoo, Scraggy, and Pancham. Timburr and Croagunk are particularly troublesome, as they carry 4x effective priority in the forms of Mach Punch and Vacuum Wave, respectively, thus KOing Amaura before it can attack them at all.

**Faster Choice Scarf Users**: Amaura's mediocre bulk means that other Choice Scarf users that outspeed it, such as Chinchou, Doduo, and Mienfoo, can all threaten to OHKO it before Amaura can even attack.

**Water-types**: Most Water-types are bulky enough to survive a Thunderbolt and KO Amaura in return with their super effective STAB attacks. Examples include Staryu, Omanyte, and particularly Chinchou, which fears Earth Power but can safely switch in if Amaura is locked into Hyper Voice or Thunderbolt by virtue of its Volt Absorb ability. Users of Aqua Jet, such as Corphish and Tirtouga, are especially threatening, as they can threaten to revenge kill Amaura with super effective priority before it can attack them.

**Munchlax**: Munchlax's Thick Fat ability allows it to safely switch into either of Amaura's Ice-type attacks, while its great natural special bulk allows it to comfortably tank any of Amaura's other attacks and in return threaten it with Earthquake.
 
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Xayah

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[OVERVIEW]
  • Don't say 'excellent Flying check', it's really not. It's a decent one at best
  • Mention Aurorus's excellent offensive typing, which gives it perfect neutral coverage in combination with Earth Power
  • Mention its lack of a good Rock-type STAB move
[SET]
name: Choice Scarf

good

[SET COMMENTS]
Moves
========
  • Mention that Hyper Voice goes through Substitutes, as that is the reason to use it over Blizzard + Snow Warning (Blizzard has slightly higher damage output because of Hail damage)
  • Mention Blizzards slightly higher damage as explained above
  • Ancient Power is also an option if Aurorus is running Refrigerate, so remove the 'if running Snow Warning'. It's not that great, but still an ok option. Mention that Hyper Beam's incredible damage output is usually preferred for Refrigerate sets
Set Details
========
  • Again, clear up that Refrigerate allows Aurorus to pass through subs while Snow Warning gives slightly higher damage. Refrigerate also gives Aurorus access to a stupid powerful Hyper Beam
Usage Tips
========
  • Mention avoiding being locked into Thunderbolt or Ancient Power if the opponent has a Dugtrio, as it can easily come in and KO Aurorus
  • Mention that Hyper Beam's recharge turn might give a set up opportunity to an opponent and should thus be played around carefully
Team Options
========
  • Mention Mandibuzz or Dodrio as a way of checking Fighting-types in stead of Braviary. Both are more relevant
  • Mention hazard removal
  • Mention Knock Off absorbers, as Aurorus will be severely crippled if it has no Scarf
  • Mention Bisharp > Alolan Sandslash in Steel-types. Much more relevant
[STRATEGY COMMENTS]
Other Options
=============
  • Mention that the SR set faces significant competition from many more setters like Ferrothorn
Checks and Counters
===================
  • I think you mean the latter two in the Steel-type section (since when does Magnezone not fear Earth Power?)
  • Don't mention Braviary, mention Dodrio as a faster Scarfer. It's more relevant
QC 1/3, nice work as usual
 

Corporal Levi

ninjadog of the decade
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I think Snow Warning should be emphasized over Refrigerate, as the chip damage + slightly higher base power is actually quite impactful, for example letting Amaura 2HKO slowfoo, not to mention it beats Sturdy users and supports ashrew. Refrigerate can still be slashed because going through sub is really nice. Reflect this change in all sections of the analysis. Be sure to switch Ancientpower and Hyper Beam.

Moves:
Mention that Ancientpower hits Larvesta in particular.

Usage Tips:
Mention to be wary of using Hyper Beam if the opponent is packing some threatening setup sweepers.

Team Options:
Mention that Tectonic Rage Diglett paired with some Knock Off users can eliminate Timburr and Croagunk, which would otherwise prevent an Amaura sweep.
Mention that switch-ins to Water-types, such as Foongus, make spamming Blizzard less risky and help to deal with Aqua Jet users.

Other Options:
Don't mention Ferrothorn here, Bisharp is the much superior Stealth Rock setter

nice work 2/3, write it up
 
amcheck
Overview
-I see no need to mention Amaura's Rock-type, as Ancient Power isn't powerful and the coverage it provides isn't that important for Amaura. Merely mention that its extremely powerful Ice-types moves are just that, and also include the bullet -on special moves in that, as all of those moves help it take care of Ice-resistances.
-Mediocre is an understatement, Amaura's defensive typing is arguably the worst in the tier with a 4x weakness to Fighting- and Steel-types, as well as a 2x weakness to Water-, Grass-, Rock- and Ground-types, all of which are extremely common.

Set
fine

Moves
-remove these bullets
-"Refrigerate, and sacrifices a slightly better damage output for the ability to bypass Substitutes and nail common users of the move, like Abra and Diglett." I think "but" may be a better conjunction for this
-Also mention Ancient Power's low PP
-Mention specifically that Hyper Beam should never be used with Snow Warning

Set Details
-examples of 21 Speed Scarfers
-Are there any important calcs Modest grants? If so, list them
-Also not Refrigerate boosts Hyper Beam

Usage Tips
-Say be wary of using Hyper Beam against teams with threatening Speed boosting sweepers (name some) as it can give them a chance to set up and potentially win

Team Options
-The first sentence is phrased in a way that makes Mienfoo and Timburr seem like Fighting-type checks
-How do Knock Off users get rid of Fighting-types? Say "weaken Fighting-types" instead. And if you meant Knock Off + Tectonic Rage beats Mienfoo:
236 Atk Mienfoo High Jump Kick vs. 36 HP / 0 Def Diglett: 27-33 (150 - 183.3%) -- guaranteed OHKO
ig it beats Timburr, but this seems too specific as a mention
-Snubbull doesn't learn Knock Off, change this to item removal or something along those lines

Other Options
fine

Checks and Counters
-Fighting-types are first, no question
-I honestly think Alolan Sandslash deserves a mention as it can use Snow Warning against Amaura. I guess mention under Faster Choice Scarf users
 

Nineage

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Building off Drew's amcheck:
[OVERVIEW]
  • I feel weird about your use of "powerful" when talking about Amaura's coverage. Instead focus on the fact that these moves give it a wide range of coverage options, which lets it hit a majority of the metagame
  • Amaura's defensive typing is hot ass, and the word "mediocre" shouldn't be used to describe it.
  • Explain the way in which not having good rock stab hurts it (worse overall neutral coverage)

[SET] Yeah

[SET COMMENTS]
Moves
========
Talk about the obvious downside for hyper beam briefly here
Id specify that spritz and ferro get taken out after Knock Off especially here

Set Details
========
Examples of 21 speed scarfers
Refrigerate boosts Hyper Beam as well and this should be noted

Usage Tips
========
  • Specify in your switch forcing point that it is because ice type resists are pretty uncommon
  • Mention that because of its high power moves, amaura can weaken its own checks to an extent if it aims to sweep lategame
  • Talk about priority
  • Talk about potential to be surprised by faster scarfers like Vull and Doduo it would otherwise revenge kill
Agree with Drew on Team Options

[STRATEGY COMMENTS]
Other Options
=============
  • Mention that SR can also be run on the scarf set if really needed

Checks and Counters
===================
Consider changing "munchlax" to "special walls" and include drain punch licki
fighting types first

I guess this is a stamp of drews check with some stuff left out and lots added, 3/3
 

lotiasite

undedgy
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hi, amcheck, implement what you want
add/fix remove comments
[OVERVIEW]

By virtue of its amazing offensive typing, which offers unresisted coverage alongside Earth Power, Amaura secures itself a niche in LC as a good offensive check to Flying-types, as well as as a potent revenge killer with a Choice Scarf. Its access to two good abilities in Snow Warning, which grants it a 100% accurate Blizzard and chip damage on foes, and Refrigerate, which provides Amaura with an immensely powerful Hyper Voice and the ability to bypass Substitute, further bolsters its offensive presence. Furthermore, Amaura has a rather diverse special movepool, with access to useful moves like Thunderbolt, Earth Power, and Flash Cannon in addition to its STAB moves, which allows it to sufficiently cover most of the metagame. Unfortunately, despite its offensive prowess, Amaura has an absolutely awful defensive typing, with 4x weaknesses to Fighting- and Steel-type attacks, weaknesses to common priority moves such as Aqua Jet and Vacuum Wave, and a weakness to Stealth Rock. Amaura is also hurt by its poor Speed, which leaves it either reliant on a Choice Scarf to outspeed foes, or outsped and threatened by common threats Pokemon ("threatened by threats" sounds odd and redundant) such as Mienfoo, Pawniard, and Diglett. Lastly, Amaura also (redundant with "also" imo) suffers from a general lack of power behind any of its Rock-type STAB attacks, which keeps it from hitting too hard with Rock-type attacks them unless used against targets that take super effective damage, (RC) and at times can also limit its overall neutral coverage.

[SET]
name: Choice Scarf
move 1: Blizzard / Hyper Voice
move 2: Earth Power
move 3: Thunderbolt
move 4: Ancient Power / Hyper Beam
item: Choice Scarf
ability: Snow Warning / Refrigerate
nature: Modest / Timid
evs: 60 HP / 220 SpA / 228 Spe

[SET COMMENTS]
Moves
========

Blizzard is granted 100% accuracy in hail, (RC) and is an extremely powerful STAB attack that, (AC) alongside the chip damage that hail provides, is capable of 2HKOing common threats in Mienfoo, Vullaby, and Foongus. Hyper Voice is an option over Blizzard if Amaura is running Refrigerate, (RC) and sacrifices a slightly better damage output for the ability to bypass Substitutes and nail common users of the move, like Abra and Diglett. Earth Power is excellent coverage alongside Blizzard or Hyper Voice, hitting Pokemon resistant to Amaura's Ice-type STAB, such as Magnemite, Chinchou, and Ponyta, (AC) super effectively. Thunderbolt allows Amaura to hit bulky Water-types such as Staryu, Shellos, and Slowpoke, which can otherwise tank its attacks, super effectively. Ancient Power can be used as a secondary STAB attack to hit Larvesta super effectively, with the additional benefit of potentially boosting all of Amaura's stats by one stage. It should be noted, however, that the extreme power of Refrigerate-boosted Hyper Beam generally makes Ancient Power less preferable on Refrigerate sets. Hyper Beam is an extremely powerful Refrigerate-boosted STAB attack that can blow past weakened bulkier threats such as Spritzee and Ferroseed, especially after they've been hit with Knock Off, though the turn Amaura will take to recharge after using the move should be noted.

Set Details
========

Maximum investment in Special Attack with a Modest nature gives Amaura as much offensive prowess as possible, while and ("while" is used to compare) maximum investment in Speed with a Choice Scarf allows it to hit 21 Speed and outpace the entire unboosted metagame. A Timid nature can be used instead of Modest to hit 22 Speed, thus allowing Amaura to outpace 21 Speed Choice Scarf users like Modest Magnemite and Snover, (RC) and Speed tie with 22 Speed Choice Scarf users. However, neither of which are all too common, and this is also at the cost of the slight increase in power a Modest nature would provide. The remaining EVs are invested into HP, thus allowing Amaura to switch into Stealth Rock five times. Snow Warning can be used for a 100% accurate Blizzard and chip damage on foes, which allows Amaura to 2HKO slow Mienfoo, while Refrigerate can be used if Amaura wishes to bypass Substitutes with its powerful Refrigate-boosted Hyper Voice and boost the power of Hyper Beam.

Usage Tips
========

Due to the good Speed Choice Scarf provides Amaura with, this set's best use is as a revenge killer, particularly of Pokemon weak to Ice-type attacks such as Vullaby, Doduo, and Snivy. Amaura can, however, try cleaning up late-game after its checks have been removed or weakened, though it can at times even weaken its checks enough to KO them considering the power of its attacks. If Amaura is attempting to sweep late-game, it's best that Fighting-types and Steel-types are removed, as most Pokemon of these types can tank a hit and abuse take advantage of Amaura's 4x weakness to their STAB attacks to KO it. Although Amaura can dent Water-types with Thunderbolt, it is best that they are also weakened or removed before Amaura attempts cleaning to clean up late-game, as most can live survive a Thunderbolt and potentially KO Amaura with super effective STAB attacks. Priority users like Corphish and Croagunk are also important to remove, as they can capitalize on Amaura's poor typing to KO it before it can even attack. Faster Choice Scarf users like Rufflet and Doduo should be scouted out in order to make full use of Amaura, as these threats will otherwise outpace and OHKO it with their respective coverage options. If Amaura wishes to use Hyper Beam to muscle past and revenge kill a bulkier opponent foe, they opponent it must be weakened first. Spritzee, bulky Mienfoo, and Ferroseed are the main examples of bulky Pokemon Amaura will need weakened to break with Hyper Beam. Amaura is capable of often forcing switches due to the metagame's general lack of Ice-resistant Pokemon, (RC) and should thus capitalize on this to switch out of the field on a predicted switch to bring out an opponent teammate capable of taking on the foe switched into play. Lastly, due to its susceptibility to Diglett, Amaura should be wary of being locked onto into Thunderbolt or Ancient Power, as neither move will do sufficient damage to Diglett, which can easily trap and revenge kill Amaura in return.

Team Options
========

Amaura's huge weakness to Fighting-type attacks means that it requires the support of Pokemon such as Doduo, Snubbull, and Spritzee that are capable of checking Fighting-types Examples include Doduo, Snubbull, and Spritzee. Amaura also has a big weakness to Steel-type attacks, (RC) and thus appreciates the likes of Ponyta, Croagunk, and Diglett, which can all take care of common Steel-type threats to Amaura in Pawniard and Magnemite. Entry hazard support from the likes of Onix, Dwebble, and Omanyte is useful to Amaura, as it allows it to secure OHKOs on Pokemon like Foongus and Vullaby. Entry hazard removal from Pokemon such as Staryu, Vullaby, and Kabuto is also appreciated, as it allows Amaura to switch in without losing 25% of its HP to Stealth Rock. Staryu, Vullaby, and Kabuto are all good examples of Pokemon capable of supporting Amaura with entry hazard removal. Knock Off support from Pokemon like Pawniard, Timburr, and Alolan Grimer is useful for helping Amaura to break past bulkier threats. Switch-ins to bulky Water-types like Foongus and Pumpkaboo-XL make for good teammates, as they can switch in on and remove the likes of Mareanie, Staryu, and Shellos and allow Amaura to spam Blizzard more reliably. Powerful attackers like Abra, Doduo, and Mudbray are all capable of punching holes in the opponent's team and makinge it easier for Amaura to clean up late-game. Alolan Sandshrew and Cubchoo can make use of their Slush Rush abilities to benefit from Amaura's hail after it's been KOed, as they will be able to outspeed and pick off foes Amaura has weakened for them while hail is still up. Finally, due to Amaura's reliance on Choice Scarf, it is best that Knock Off is avoided as much as possible.(period->comma), so Pokemon capable of absorbing Knock Off, such as Alolan Grimer, Snubbull, and Vullaby, (AC) all make for good teammates as a result. (better flow)


[STRATEGY COMMENTS]
Other Options
=============

Amaura can opt to use Rock Polish alongside Berry Juice, but it is already able to circumvent its Speed problem with Choice Scarf and often struggles to find setup opportunities. Stealth Rock alongside Berry Juice is also an option that allows Amaura to support its teammates, though Amaura is more consistently effective as a revenge killer with Choice Scarf and is even more vulnerable to its checks due to its poor Speed. This set also faces quite a bit of competition from the likes of Ferrothorn (Ferroseed?) and Hippopotas, whoich have much better typings and can thus lay down Stealth Rock more reliably. Calm Mind is another setup option that allows Amaura to simultaneously boost its offensive presence and Special Defense. However, Amaura still struggles to find setup opportunities and will be quite slow. If Amaura wishes to bypass Sucker Punch or inflict foes with status, it can opt to use Nature Power, which will turn into a powerful Refrigerate-boosted Tri Attack, though this is at the cost of better power with Hyper Voice, which is usually more preferable.

Checks and Counters
===================
(add space)
**Steel-types**: Due to Amaura's 4x weakness to Steel-type attacks, it is heavily pressured by common Pokemon of the type in Ferroseed, Pawniard, and Magnemite, who all of which threaten to OHKO Amaura with their super effective STAB attacks. The latter two, however, must be wary of Earth Power.

**Fighting-types**: Amaura also has a 4x weakness to Fighting-type attacks, which leaves it heavily threatened by extremely common Fighting-types like Mienfoo, Scraggy, and Pancham. Timburr and Croagunk are particularly troublesome, as they carry 4x effective priority in the forms of Mach Punch and Vacuum Wave, (AC) respectively, thus KOing Amaura before it can attack them at all.

**Faster Choice Scarf Users**: Amaura's mediocre bulk means that other Choice Scarf users that outspeed it, such as Chinchou, Doduo, and Mienfoo, can all threaten to OHKO it before Amaura can even attack.

**Water-types**: Most Water-types are bulky enough to survive a Thunderbolt and KO Amaura in return with their super effective STAB attacks. Examples include Staryu, Omanyte, and particularly Chinchou, which fears Earth Power but can safely switch into Amaura if its Amaura is locked into Hyper Voice or Thunderbolt by virtue of its Volt Absorb ability. (the word "it" kept changing) Users of Aqua Jet, such as Corphish and Tirtouga, are especially threatening, as they can threaten to revenge kill Amaura with super effective priority before it can attack them.

**Munchlax**: Munchlax's Thick Fat ability allows it to safely switch into either of Amaura's Ice-type attacks, while its great natural special bulk allows it to comfortably tank any of Amaura's other attacks, (RC) while and in return threatening it with Earthquake.
 
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talkingtree

large if factual
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Do that^ for GP 1/2, with a few small edits: add remove
  • In Moves: you use variations on the sentence structure "__ can be used to hit ___ super effectively" a fair amount, which isn't incorrect but can get tedious, so you should consider changing it up somewhere
  • In Set Details: "However, neither of which are all too common" (clunky phrasing)
  • In Usage Tips: "Amaura is often capable of often forcing switches due to the metagame's general lack of Ice-resistant Pokemon, (RC) and should thus capitalize on this to by switching out of the field on a predicted switch to bring out an opponent teammate capable of taking on the foe switched into play."
  • In Team Options: "Switch-ins to bulky Water-types like Foongus and Pumpkaboo-XL make for good teammates, as they can switch in on and remove the likes of bulky Water-types like Mareanie, Staryu, and Shellos, (AC) and allowing Amaura to spam Blizzard more reliably."
  • In Other Options: "have much better typings and can thus"
  • In Checks and Counters: by '(the word "it" kept changing)', lotiasite means what "it" referred to was inconsistent. The changes suggested are good, just wanted to clear that up in case of confusion
Good job lotiasite!
 

Lumari

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TFP Leader
GP 2/2
[OVERVIEW]

By virtue of its amazing offensive typing, which offers unresisted coverage alongside Earth Power, Amaura secures itself a niche in LC as a good offensive check to Flying-types (RC) as well and as a potent revenge killer with a Choice Scarf. Its access to two good abilities in Snow Warning, which grants it a 100% accurate Blizzard and chip damage on foes, and Refrigerate, which provides Amaura with an immensely powerful Hyper Voice and the ability to bypass Substitute, further bolsters its offensive presence. Furthermore, Amaura has a rather diverse special movepool, with access to useful moves like Thunderbolt, Earth Power, and Flash Cannon in addition to its STAB moves, which allows it to sufficiently cover most of the metagame. Unfortunately, despite its offensive prowess, Amaura has an absolutely awful defensive typing, with 4x weaknesses to Fighting- and Steel-type attacks, weaknesses to common priority moves such as Aqua Jet and Vacuum Wave, and a weakness to Stealth Rock. Amaura is also hurt by its poor Speed, which leaves it either reliant on a Choice Scarf to outspeed foes, or outsped and threatened by common Pokemon such as Mienfoo, Pawniard, and Diglett. Lastly, Amaura suffers from a general lack of power behind any of its Rock-type STAB attacks, which keeps it from hitting too hard with them unless used against targets that take super effective damage and at times can also limit its overall neutral coverage.

[SET]
name: Choice Scarf
move 1: Blizzard / Hyper Voice
move 2: Earth Power
move 3: Thunderbolt
move 4: Ancient Power / Hyper Beam
item: Choice Scarf
ability: Snow Warning / Refrigerate
nature: Modest / Timid
evs: 60 HP / 220 SpA / 228 Spe

[SET COMMENTS]
Moves
========

Blizzard is granted 100% accuracy in hail and is an extremely powerful STAB attack that, alongside the chip damage that hail provides, is capable of 2HKOing common threats in Mienfoo, Vullaby, and Foongus. Hyper Voice is an option over Blizzard if Amaura is running Refrigerate and sacrifices a slightly better damage output for the ability to bypass Substitutes and nail common users of the move, like Abra and Diglett. Earth Power is excellent coverage alongside Blizzard or Hyper Voice, hitting Pokemon resistant to Ice, such as Magnemite, Chinchou, and Ponyta, super effectively. Thunderbolt allows Amaura to hit bulky Water-types such as Staryu, Shellos, and Slowpoke, which can otherwise tank its attacks, super effectively. Ancient Power is used as a secondary STAB attack to hit Larvesta super effectively, with the additional benefit of potentially boosting all of Amaura's stats by one stage. It should be noted, however, that the extreme power of Refrigerate-boosted Hyper Beam generally makes Ancient Power less preferable on Refrigerate sets. Hyper Beam is an extremely powerful Refrigerate-boosted STAB attack that is preferable on Refrigerate sets and can blow past weakened bulkier threats such as Spritzee and Ferroseed, especially after they've been hit with Knock Off, though the turn Amaura will take to recharge after using the move should be noted.

Set Details
========

Maximum investment in Special Attack with a Modest nature gives Amaura as much offensive prowess as possible, and maximum investment in Speed with a Choice Scarf allows it to hit 21 Speed and outpace the entire unboosted metagame. A Timid nature can be used instead of Modest to hit 22 Speed, thus allowing Amaura to outpace 21 Speed Choice Scarf users like Modest Magnemite and Snover and Speed tie with 22 Speed Choice Scarf users. However, neither are very common, and this is also at the cost of the slight increase in power a Modest nature would provide. The remaining EVs are invested into HP, thus allowing Amaura to switch into Stealth Rock five times. Snow Warning can be used for a 100% accurate Blizzard and chip damage on foes, which allows Amaura to 2HKO slow Mienfoo, while Refrigerate can be used if Amaura wishes to bypass Substitutes with its powerful Refrigate-boosted Hyper Voice and boost the power of Hyper Beam.

Usage Tips
========

Due to the good Speed Choice Scarf provides Amaura with, this set's best use is as a revenge killer, particularly of Pokemon weak to Ice-type attacks such as Vullaby, Doduo, and Snivy. Amaura can, however, try cleaning up late-game after its checks have been removed or weakened, though it can at times weaken its checks enough to KO them considering the power of its attacks. If Amaura is attempting to sweep late-game, it's best that Fighting-types and Steel-types are removed, as most Pokemon of these types can tank a hit and take advantage of Amaura's 4x weakness to their STAB attacks to KO it. Although Amaura can dent Water-types with Thunderbolt, it is best that they are also weakened or removed before Amaura attempts to clean up late-game, as most can survive a Thunderbolt and potentially KO Amaura with super effective STAB attacks. Priority users like Corphish and Croagunk are also important to remove, as they can capitalize on Amaura's poor typing to KO it before it can even attack. Faster Choice Scarf users like Rufflet and Doduo should be scouted out in order to make full use of Amaura, as these threats will otherwise outpace and OHKO it with their respective coverage options. If Amaura wishes to use Hyper Beam to muscle past and revenge kill a bulkier foe, it must be weakened first. Spritzee, bulky Mienfoo, and Ferroseed are the main examples of bulky Pokemon Amaura will need weakened to break with Hyper Beam. Amaura is often capable of forcing switches due to the metagame's general lack of Ice-resistant Pokemon and should thus capitalize on this by switching out on a predicted switch to bring out ateammate capable of taking on the foe switched into play. Lastly, due to its susceptibility to Diglett, Amaura should be wary of being locked into Thunderbolt or Ancient Power, as neither move will do sufficient damage to Diglett, which can then easily trap and revenge kill Amaura in return.

Team Options
========

Amaura's huge weakness to Fighting-type attacks means that it requires the support of Pokemon that are capable of checking Fighting-types, such as Doduo, Snubbull, and Spritzee. Amaura also has a big weakness to Steel-type attacks and thus appreciates the likes of Ponyta, Croagunk, and Diglett, which can all take care of common Steel-type threats in Pawniard and Magnemite. Entry hazard support from the likes of Onix, Dwebble, and Omanyte is useful to Amaura, as it allows it to secure OHKOs on Pokemon like Foongus and Vullaby. Entry hazard removal from Pokemon such as Staryu, Vullaby, and Kabuto is also appreciated, as it allows Amaura to switch in without losing 25% of its HP to Stealth Rock. Knock Off support from Pokemon like Pawniard, Timburr, and Alolan Grimer is useful for helping Amaura to break past bulkier threats. Foongus and Pumpkaboo-XL make good teammates, as they can switch in on and remove bulky Water-types like Slowpoke and Staryu, allowing Amaura to spam Blizzard or Hyper Voice more reliably. Powerful attackers like Abra, Doduo, and Mudbray are all capable of punching holes in the opponent's team and make it easier for Amaura to clean up late-game. Alolan Sandshrew and Cubchoo can make use of their Slush Rush abilities to benefit from Amaura's hail after it's been KOed, as they will be able to outspeed and pick off foes Amaura has weakened for them while hail is still up. Finally, due to Amaura's reliance on Choice Scarf, it is best that Knock Off is avoided as much as possible.(period->comma), so Pokemon capable of absorbing Knock Off, such as Alolan Grimer, Snubbull, and Vullaby, all make for good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Amaura can opt to use Rock Polish alongside Berry Juice, but it is already able to circumvent its Speed problem with Choice Scarf and often struggles to find setup opportunities. Stealth Rock alongside Berry Juice is also an option that allows Amaura to support its teammates, though Amaura is more consistently effective as a revenge killer with Choice Scarf and is even more vulnerable to its checks due to its poor Speed. This set also faces quite a bit of competition from the likes of Ferroseed and Hippopotas, which have much better typing and can thus lay down Stealth Rock more reliably. Calm Mind is another setup option that allows Amaura to simultaneously boost its offensive presence and Special Defense. However, Amaura still struggles to find setup opportunities and will be quite slow. If Amaura wishes to bypass Sucker Punch or inflict foes with status, it can opt to use Nature Power, which will turn into a powerful Refrigerate-boosted Tri Attack, though this is at the cost of better power with Hyper Voice, which is usually more preferable.

Checks and Counters
===================

**Steel-types**: Due to Amaura's 4x weakness to Steel-type attacks, it is heavily pressured by common Pokemon of the type in Ferroseed, Pawniard, and Magnemite, all of which threaten to OHKO Amaura with their super effective STAB attacks. The latter two, however, must be wary of Earth Power.

**Fighting-types**: Amaura also has a 4x weakness to Fighting-type attacks, which leaves it heavily threatened by extremely common Fighting-types like Mienfoo, Scraggy, and Pancham. Timburr and Croagunk are particularly troublesome, as they carry 4x effective priority in the forms of Mach Punch and Vacuum Wave, respectively, thus KOing Amaura before it can attack them at all.

**Faster Choice Scarf Users**: Amaura's mediocre bulk means that other Choice Scarf users that outspeed it, such as Chinchou, Doduo, and Mienfoo, can all threaten to OHKO it before Amaura can even attack.

**Water-types**: Most Water-types are bulky enough to survive a Thunderbolt and KO Amaura in return with their super effective STAB attacks. Examples include Staryu, Omanyte, and particularly Chinchou, which fears Earth Power but can safely switch in if Amaura is locked into Hyper Voice or Thunderbolt by virtue of its Volt Absorb ability. Users of Aqua Jet, such as Corphish and Tirtouga, are especially threatening, as they can threaten to revenge kill Amaura with super effective priority before it can attack them.

**Munchlax**: Munchlax's Thick Fat ability allows it to safely switch into either of Amaura's Ice-type attacks, while its great natural special bulk allows it to comfortably tank any of Amaura's other attacks and in return threaten it with Earthquake.
 
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