Ampharos (Update) QC: 3/3 GP 2/2

Blue Frog

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[Overview]

<p>Ampharos is pretty adorable, but sadly this doesn't make it popular in battle. It is overshadowed pretty badly by Eelektross, who is notable for its mixed attacking prowess and Levitate, and several other NU Electric-types, who are faster. Despite the fierce competition, Ampharos actually has a lot of things that these Pokemon don't. For one, it has the highest Special Attack of all NU Electric-types, meaning its Electric-type attacks pack some good power. It has low lower Speed but greater bulk than much of its competition as well, allowing it to take hits that many other Electric-types would otherwise crumble to, and it is not weak to Stealth Rock like the Rotom-F and Rotom-S who are similarly bulky and powerful Electric-types. While Ampharos has a somewhat shallow movepool, but it does have the rare Heal Bell, which further takes advantage of its unusually good bulk. Unfortunately, the lack of reliable recovery means that Ampharos's decent bulk cannot be fully taken advantage of. Ampharos is an oddball amongst its Electric brethren, but it can still be effective.</p>

[SET]
name: Tank
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Volt Switch
move 4: Focus Blast / Heal Bell
item: Life Orb / Leftovers
ability: Static
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]

<p>This set attempts to utilize Ampharos's unique traits, namely its bulk, power, and access to Heal Bell, to their fullest. Its decent bulk allows it to take some hits, while its power allows it to easily retaliate. Packing the strongest Thunderbolt in NU, Ampharos is easily capable of dealing massive damage to anything that doesn't resist it. Hidden Power is used to hit the Ground-types that are immune to its STAB moves. Either Both Ice or and Grass is a are viable Hidden Power type types for Ampharos to use; the former has greater neutral coverage alongside Thunderbolt and can take on Torterra, while the latter can be used specifically for Seismitoad, a much more common threat. Volt Switch allows Ampharos to keep momentum by taking advantage of the opponent's switches, and still hits hard thanks to Ampharos's high Special Attack despite being mainly a support move. For the last slot, Ampharos can choose either offensive coverage or a support option. Focus Blast hits Normal- and Rock-types such as Lickilicky and Bastiodon hard and nails Pokemon that can take both Ice- and Electric-type attacks, such as Piloswine and Rotom-F, making Ampharos difficult to wall. Alternatively, Heal Bell is Ampharos's biggest niche as an Electric-type, allowing it to heal status effects from itself and its teammates, making the its whole team harder to wear down with status.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb gives Ampharos extra power to its attacks, while Leftovers grants Ampharos more survivability. Ampharos still competes heavily with Eelektross in terms of wallbreaking, but does trade mixed attacking prowess for slightly more power and Speed as well as being able to take status attacks if Heal Bell is used. Signal Beam can be used over Focus Blast or Heal Bell, preferably alongside Hidden Power Grass to net the best overall coverage with each other, but misses out on Grass / Poison-types. The Speed EVs allow Ampharos to outspeed uninvested base 65 Pokemon such as Alomomola, (AC) so that Ampharos can take them down without hassle. Alternatively, an EV spread of 132 HP / 252 SpA / 124 Spe outpaces minimum Speed base 70s such as Mantine, but they aren't quite common enough to justify the loss in bulk the majority most of the time. A Timid nature with maximum Speed can outspeed such threats as Mandibuzz, Misdreavus, Gorebyss, and Jolly Carracosta, but loses out on both power and bulk, two of Ampharos's greatest advantages.</p>

<p>Choice Specs allow Ampharos to hit like a nuke without taking recoil, but Choice-locked Electric-type attacks are easily taken advantage of and Ampharos cannot make use of Heal Bell as effectively. Ampharos's partners should be able to take advantage of its capacity to punch holes into the opponent's team; fellow special attackers such as Charizard and Jynx appreciate Ampharos weakening bulky Pokemon such as Probopass and Musharna for them, while physical attackers such as Primeape, Swellow and Golurk like having Alomomola, Metang, and Mandibuzz out of the way. Primeape even boasts U-turn, which allows it to maintain momentum and forms form a VoltTurn core with Ampharos's Volt Switch.</p>

[SET]
name: Specially Defensive
move 1: Thunderbolt
move 2: Heal Bell
move 3: Toxic
move 4: Volt Switch / Focus Blast
item: Leftovers
ability: Static
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

<p>Ampharos's decent bulk allows it to take a more defensive route, letting it serve as a strong check to special attackers such as Charizard, Jynx, and Eelektross. Thunderbolt is the main STAB move, and can deal solid damage even with no investment in Special Attack. Heal Bell wards off status from itself and its teammates and itself, hence increasing its survivability. Toxic wears down bulky opponents that would otherwise sponge Ampharos's attacks easily, most notably Ground-types. For the last slot, Volt Switch allows Ampharos to maintain momentum to prevent the opponent from taking advantage of its uninvested attacks, whereas Focus Blast is a strong neutral option against Ground-types as well as and the Electric-types that Ampharos walls.</p>

[ADDITIONAL COMMENTS]

<p>Even with Focus Blast, Ground-types remain huge problems for Ampharos, especially Golurk. Thus, Grass-type or Flying-type partners are recommended; while Ampharos resists the Flying- and Electric-type attacks aimed at them, theyare while they are capable of switching into Ground-type attacks with little trouble. Tangela and Mandibuzz are decent options to consider. Regirock can be a viable partner in case Charizard becomes too much to handle, while the shared Ground-type weakness can be covered with the aforementioned Grass- and Flying-type partners as well as Alomomola. Speaking of which, Alomomola makes a great partner by taking physical hits and providing Wish support to make up for Ampharos's lack of reliable recovery, while Ampharos takes on Electric-types and provides Heal Bell support for Alomomola. Discharge could be used to spread paralysis, but it can clash with Toxic against targets which you'd prefer to be poisoned. If Discharge is used, Toxic may be replaced with Hidden Power Ice to nail Grass-types and Golurk, but without investment it won't do too much.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Volt Switch
move 4: Heal Bell
item: Light Clay
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set complements Ampharos's slow but bulky stat spread very well. Access to dual screens, good bulk, and a slow Volt Switch are a perfect recipe for creating optimal setup conditions for most sweepers, especially offensive setup sweepers on hyper offensive teams. Light Clay is the item of choice to extend the duration of the screens, lengthening the amount of time your sweepers can take hits while setting up. Heal Bell allows Ampharos to further support its teammates, in case status screws up prevents the possibility of a sweep on an important sweeper.</p>

[ADDITIONAL COMMENTS]

<p>Ampharos can face faces competition from faster dual screen users, such as Serperior and Gardevoir, both of whom can get the appropriate screen up before taking damage and also know have access to Taunt, while Ampharos can struggle to get both screens up and Volt Switch away. Ampharos does boast the benefit of a slow Volt Switch, taking the hit for its teammate and then bringing it in for free, while as Serperior has no such option and Gardevoir only has Memento or and Healing Wish, both of which involves involve sacrificing itself. A specially defensive spread may be used, but this set prefers well rounded bulk as the dual screens are doing the heavy lifting in terms of taking hits. If you don't like Heal Bell, Safeguard can go in the last slot as a final act to set the stage, protecting the setup sweepers from status. Hidden Power Ice allows Ampharos to be able to fight back against Ground-types, but this set isn't really meant to fight back for that purpose. Instead, setup Setup sweepers that can set up on Ground-types or Grass-types, such as Serperior, Sawsbuck, Drifblim, or and Misdreavus, are advised as excellent partners. The support Ampharos provides isn't limited to these recipients though, as Ampharos practically lays the red carpet for setup sweepers to do their thing. Scolipede, Swoobat, Linoone, Jynx, Samurott, Carracosta.....(too many periods)...(add ellipsis) all of these threats do very well if the damage they take is halved.</p>

[Other Options]

<p>Agility is a cool option to allow Ampharos to outrun foes while maintaining its superior bulk over other Electric-types, but almost every relevant Choice Scarf user still outspeeds it after a boost and it usually doesn't have enough power to sweep foes. Zap Plate boosts Ampharos's Electric-type moves without reducing its HP and undermining its bulk, but its coverage moves become noticeably weaker. Magnet Rise can be used to dodge Ground-type moves whereas and Cotton Guard boosts Ampharos's Defense, but the common issue they share is that Ampharos doesn't really have the moveslots to spare for these either of them without leaving it wide open to other threats. Rain Dance + Thunder can be used, but faster Electric-types such as Rotom-S do this better. Ampharos has Power Gem, which strikes nothing bar Shedinja harder than its main options. Thunder Wave or Cotton Spore can slow down opponents, but Thunder Wave clashes with Toxic, and Ampharos has Agility for if you really wanted want to outspeed threats. Ampharos has an interesting physical movepool consisting of Wild Charge, Fire Punch, Bulldoze, Brick Break, and Outrage, but Luxray and Eelektross use physical moves better. Body Slam can be used for an alternative source of way to spread paralysis, but you it still can't touch Golurk.</p>

[Checks and Counters]

<p>Ground-types pose a huge threat to Ampharos, and can destroy it with their STAB moves; Golurk is noteworthy for being immune to Ampharos's STAB moves and Focus Blast, Golem has Sturdy, Seismitoad only fears Hidden Power Grass, Piloswine takes a pittance from Electric + Ice coverage, and Camerupt isn't weak to anything Ampharos commonly carries. Grass-types make for excellent switch-ins provided as they do not take too much damage from anything short of a Choice Specs Hidden Power Ice; with this in mind, Roselia, Vileplume, and Calm Mind Serperior can get the upper hand easily. Specially bulky Pokemon such as Lickilicky, Audino, Munchlax, Regice, and Eviolite Dragonair can tank its Ampharos's hits, but must be wary of Focus Blast, or Hidden Power Ice in Dragonair's case. Ampharos fears Ground-type moves, but note that it can survive most attacks not backed by STAB, such as Sawsbuck's Nature Power or Kangaskhan's Earthquake.</p>

<p>Its low Speed and lack of reliable recovery makes make Ampharos easier to check than counter, though note that a healthy Ampharos can survive most powerful attacks, so revenge killing is not easy. Taunt from the likes of Serperior, Skuntank or and Misdreavus stunts the majority of defensive Ampharos, though other users such as Samurott and Mandibuzz obviously need to watch their step. While Heal Bell allows Ampharos to cleanse itself of status, its meager 8 PP means that repeated use of status can still work on Ampharos provided the status user can withstand Ampharos's assaults. Powerful attacks usually 2HKO Ampharos, so keep keeping up the offensive pressure on Ampharos to can lessen the damage it can do does to your team or and the support it offers to its teammates.</p>
 

Electrolyte

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(COMMENTS)

[Overview]

<p>Ampharos is adorable, but sadly this doesn't necessarily make it popular in battle. It is overshadowed pretty badly by Eelektross, who is notable for its mixed attacking prowess and Levitate, as well as and several other NU Electric-types, who are faster. Despite the fierce competition, Ampharos actually has a lot of things that these Pokemon don't. For one, it has the highest Special Attack of all NU Electric-types, and can really pack some good power with its Electric-type attacks. meaning its Electric-type attacks pack some good power It has a lower Speed stat but greater bulk than much of its competition as well, allowing it to take hits that many other Electric-types would otherwise crumble to, and it is not weak to Stealth Rock like the Rotom-F and Rotom-S,(AC) who are similarly bulky and powerful. While Ampharos has a somewhat shallow movepool, it does have the rare Heal Bell, which further takes advantage of its unusually good bulk. Unfortunately, its the lack of reliable recovery means that Ampharos's decent bulk cannot be fully taken advantage of. Ampharos is an oddball amongst its Electric brethren, but it can still be effective.</p>

[SET]
name: Tank
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Volt Switch
move 4: Focus Blast / Heal Bell
item: Life Orb / Leftovers
ability: Static
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]

<p>This set attempts to utilize Ampharos's unique traits, namely its bulk, power, and access to Heal Bell, to their fullest. Its decent bulk lets it allows it to take some hits, while its power allows it to easily retaliate. Packing the strongest Thunderbolt in NU, Ampharos is easily capable of dealing massive damage to anything that doesn't resist its powerful Electric-type attacks. Hidden Power is used to hit the Ground-types that are immune to its STAB moves. To hit the Ground-types that are immune to Ampharos's STAB moves, both Hidden Power Ice and Hidden Power Grass are viable options Hidden Power types for Ampharos to use in the second slot; the former has greater neutral coverage alongside Thunderbolt and can take on Torterra, while the latter can be used specifically for Seismitoad, a much more common threat. Volt Switch allows Ampharos to keep momentum by taking advantage of the opponent's switches, and still hits hard thanks to Ampharos's high Special Attack despite being mainly a support move. For the last slot, Ampharos can choose either offensive coverage or a support option. Focus Blast hits Normal- and Rock-types such as Lickilicky and Bastiodon and nails Pokemon that can take both Ice- and Electric-type attacks,(RC) such as Piloswine and Rotom-F, making Ampharos difficult to wall. Alternatively, Heal Bell is Ampharos's biggest niche as an Electric-type, giving it the ability allowing it to heal status effects from itself and its teammates, making its whole team harder to wear down with status.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb gives Ampharos extra power to its attacks, while Leftovers grants Ampharos more survivability. Ampharos still faces stiff competition competes heavily with Eelektross in terms of wallbreaking, but does trade mixed attacking prowess for slightly more power and Speed as well as the ability being able to take status attacks if Heal Bell is used. Signal Beam can be used over Focus Blast or Heal Bell, preferably alongside Hidden Power Grass to net the best overall coverage with each other, but misses out on Grass / Poison-types. (you might want to add that this is not the case if you carry HP Ice for clarification but that's up to you) The Speed EVs allow Ampharos to outspeed uninvested base 65 Pokemon such as Alomomola,(RC) so that it Ampharos can take them down without hassle. Alternatively, an EV spread of 132 HP / 252 SpA / 124 Spe outpaces minimum Speed base 70s such as Mantine, but they aren't quite common enough to justify the loss in bulk. most of the time A Timid nature with maximum Speed can outspeed threats such such threats as Mandibuzz, Misdreavus, Gorebyss, and Jolly Carracosta, but loses out on both power and bulk, two of Ampharos's greatest advantages.</p>

<p>Choice Specs can be used to allow Ampharos to hit like a nuke without taking recoil, but Choice-locked Electric-type attacks are easily taken advantage of and Ampharos will not be able to cannot make use of Heal Bell as effectively. Ampharos's partners should be able to take advantage of its capacity to punch holes into the opponent's team; fellow special attackers such as Charizard and Jynx appreciate Ampharos's ability to weaken weakening bulky Pokemon such as Probopass and Musharna for them, while physical attackers such as Primeape, Swellow and Golurk like having Alomomola, Metang, and Mandibuzz out of the way. Primeape even boasts U-turn, which allows it to maintain momentum and form a VoltTurn core with Ampharos's Volt Switch.</p>

[SET]
name: Specially Defensive
move 1: Thunderbolt
move 2: Heal Bell
move 3: Toxic
move 4: Volt Switch / Focus Blast
item: Leftovers
ability: Static
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

<p>Ampharos's decent bulk allows it to take a more defensive route, letting it utilize a specially defensive set to serve as a strong check to special attackers such as Charizard, Jynx, and Eelektross. Thunderbolt is the main STAB move, and can deal solid damage even with no investment in Special Attack. Heal Bell wards off status from itself and its teammates, increasing its survivability. Toxic wears down bulky opponents that would otherwise sponge Ampharos's attacks easily, most notably Ground-types. For the last slot, Volt Switch allows Ampharos to maintain momentum to prevent the opponent from taking advantage of its uninvested attacks, whereas Focus Blast is a strong neutral option against Ground-types and the Electric-types that Ampharos walls.</p>

[ADDITIONAL COMMENTS]

<p>Even with Focus Blast, Ground-types remain huge problems for Ampharos, especially Golurk. Thus, Grass-type or Flying-type partners are recommended; Ampharos resists the Flying- and Electric-type attacks aimed at them, while they are capable of switching into Ground-type attacks with little trouble. Tangela and Mandibuzz are decent options to consider. Regirock can be a viable partner in case Charizard becomes too much to handle, while the shared Ground-type weakness can be covered with the aforementioned Grass- and Flying-type partners and/or as well as Alomomola. Speaking of which, Alomomola makes a great partner by taking physical hits and providing Wish support to make up for Ampharos's lack of reliable recovery, while Ampharos takes on Electric-types and provides Heal Bell support for Alomomola. Discharge could be used to spread paralysis, but might clash it can clash with Toxic against targets which you'd prefer to poison. be poisoned If Discharge is used, Toxic may be replaced with Hidden Power Ice to nail Grass-types and Golurk, but without investment it won't do much.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Volt Switch
move 4: Heal Bell
item: Light Clay
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set complements Ampharos's slow but bulky stat spread very well. Access to dual screens, good bulk, and a slow Volt Switch make Ampharos excel at are a perfect recipe for creating optimal setup conditions for most sweepers, especially offensive setup sweepers on hyper offensive teams. Light Clay is the item of choice to extend the duration of the screens, lengthening the amount of time your sweepers can take hits while setting up. Heal Bell lets Ampharos allows Ampharos to further support its teammates, in case status prevents the possibility of a sweep on an important sweeper.</p>

[ADDITIONAL COMMENTS]

<p>Ampharos faces competition from faster dual screen users, such as Serperior and Gardevoir, both of whom can get the appropriate screen up before taking damage and have access to Taunt, while Ampharos might can struggle to get both screens up and Volt Switch away. (this sentence is unclear. Does Ampharos always struggle to set up both screens? Does it struggle most of the time?) Ampharos does boast the benefit of a slow Volt Switch, however, taking the hit for its teammate and then bringing it in for free, something as Serperior has no such option and Gardevoir cannot do. only has Memento and Healing Wish, both of which involve sacrificing itself A specially defensive spread may be used, but this set prefers well rounded bulk as the dual screens will do are doing the heavy lifting in terms of taking hits. If you don't like Heal Bell, Safeguard can go in the last slot as a final act to set the stage, protecting the setup sweepers from status. Hidden Power Ice allows Ampharos to fight back against Ground-types, but this set isn't really meant to for that purpose. Setup sweepers that can set up on Ground-types or Grass-types, such as Serperior, Sawsbuck, Drifblim, and Misdreavus, are excellent partners. The support Ampharos provides isn't limited to these recipients though, as Ampharos practically lays the red carpet for setup sweepers. Scolipede, Swoobat, Linoone, Jynx, Samurott, and Carracosta are all examples of possible teammates that would definitely appreciate the extra bulk. ... all of these threats do very well if the damage they take is halved.</p>

[Other Options]

<p>Agility is an interesting cool option to allow Ampharos to outrun foes while maintaining its superior bulk over other Electric-types, but it usually doesn't have enough power to sweep foes, and almost every relevant Choice Scarf user still outspeeds it even after a boost.(add period) and it usually doesn't have enough power to sweep foes. (sentence reordered for clarity) Zap Plate boosts Ampharos's Electric-type moves without reducing its HP and undermining its bulk, but its coverage moves become noticeably weaker. Magnet Rise can be used to dodge Ground-type moves and md Cotton Guard can be used to boosts Ampharos's Defense, but Ampharos doesn't really have any the moveslots to spare for either of them without leaving it wide open to other threats. Rain Dance + Thunder can be used, but faster Electric-types such as Rotom-S do this better. Ampharos also has Power Gem, but it which strikes nothing bar Shedinja harder than its main options. Thunder Wave or Cotton Spore can slow down opponents, but Thunder Wave clashes with Toxic, and Ampharos has Agility if it you really needs want to outspeed threats. Ampharos has an interesting physical movepool consisting of Wild Charge, Fire Punch, Bulldoze, Brick Break, and Outrage, but Luxray and Eelektross use physical moves more effectively. better Body Slam can be used for an alternative way to spread paralysis, but it still can't touch Golurk.</p>

[Checks and Counters]

<p>Ground-types pose a huge threat to Ampharos,(RC) and can destroy it with their STAB moves; Golurk is noteworthy for being immune to Ampharos's STAB moves and Focus Blast, Golem has Sturdy, Seismitoad only fears Hidden Power Grass, Piloswine takes a pittance from Electric- and + Ice-type coverage, and Camerupt isn't weak to anything Ampharos commonly carries. Grass-types make for excellent switch-ins as they do not take too much damage from anything short of a Choice Specs Hidden Power Ice; Roselia, Vileplume, and Calm Mind Serperior can get the upper hand easily. Specially bulky Pokemon such as Lickilicky, Audino, Munchlax, Regice, and Eviolite Dragonair can tank Ampharos's hits, but must be wary of Focus Blast, or Hidden Power Ice in Dragonair's case. Ampharos fears Ground-type moves, but note that it can survive most attacks not backed by STAB, such as Sawsbuck's Nature Power or Kangaskhan's Earthquake.</p>

<p>Its low Speed and lack of reliable recovery make Ampharos easier to check than counter, though note that a healthy Ampharos can survive most powerful attacks, so revenge killing is not easy. Taunt from the likes of Serperior, Skuntank and Misdreavus stunts most the majority of defensive Ampharos sets, though other users such as Samurott and Mandibuzz obviously need to watch their step. While Heal Bell allows Ampharos to cleanse itself of status, its meager 8 PP means that repeated use of status can still work on Ampharos provided the status user can withstand Ampharos's assaults. Powerful attacks usually 2HKO Ampharos, so keeping up the offensive pressure on Ampharos can lessen the damage it does to your team and the support it offers to its teammates.</p>


Nice job. Just a few errors here and there.
 

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